Mask

DonKeebals's page

Organized Play Member. 154 posts (155 including aliases). 5 reviews. No lists. No wishlists. 4 Organized Play characters. 1 alias.


Sovereign Court

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Not interested in a Diablo style game for Pathfinder. Pathfinder is popular because of the deep character customization mechanics that pairs well with a CRPG like Kingmaker not a hack and slash like Diablo. Instead of making a custom character you get only 4 iconics? Really?

Sorry, passing this. Holler when you and Owlcat make another CRPG

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I have been wanting this ever since I noticed DTRPG had POD service. I am so happy this has happened

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I don't know. Given the political leanings of the staff and their commitment to left leaning social justice values, if even a fraction of what was alleged were true, there should have been legal actions taken by at least one person.

There was nothing. Nothing but a social media smear campaign. Seriously having a fit because a piece of art had an "iron cross" in it is not a serious accusation. The vacuum accusation made me LOL.

The whole thing read like a temper tantrum fueled hit piece. With the worst allegations against Jason and his predatory advances. But no one said anything to HR, or any management? Not one? That is highly suspect.

And the person making all the fuss has been canned for toxic behavior before. This is just more of it.

I support Paizo here.

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Zaister wrote:
Kingmaker for Pathfinder First Edition PDFs are readily available without the need for a crowdfunding.

But they are not in hardcover book format which is what I and many others would like to get out grubby hands on.

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I keep going round and round with this. You can't do X without doing Y. Y does Z, but Y is a different thing when doing X.

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Tacticslion wrote:

The others are nominally correct, though it has nothing to do with double-dipping (which is a terrible argument).

Supernatural abilities are defined as a standard action, unless otherwise noted (sorry, you'll have to scroll down). The melt stone ability doesn't clarify, thus it's most "standard"* rulings, it would be a standard action to activate.

The clarification that it's using its breath weapon means that it's subject to breath weapon rules, and any feats or other effects that modify the breath weapon would apply, unless incompatible.

But... why would a dragon do that? It's clearly less damaging, and covers a smaller area, right?

Well, yes, initially, but it's unclear if people get a reflex save (it's not described with a save anywhere), and it creates nasty terrain for two rounds (potentially causing more damage), and thus it creates great tactical situations (forcing people to flee or get wrekt). Also, it permits avalanche.

That said, I could see a GM ruling otherwise (that using the breath weapon melts stone on contact, allowing both effects)... but there are problems with that interpretation, too.

Namely, it's the range of the thing that makes no sense.

The breath weapon is a sixty foot cone from the dragon's space.

Melt stone applies to a 50 ft. radius at a range of 100 feet: that's 40 ft. further than the range of the breath weapon.

And that's where you start to realize the abilities are entirely different: they can't operate at the same time, because you can't resolve both simultaneously if you use the second to its intended manner.

Still, it's a GM's call. It'd be kind of harsh to rule against PCs to enforce a TPK (or even a partial party wipe).

Anyway, hope this helps!

* Okay, it wasn't intentional, but... it's funny, dang it! :D

The distance thing really bothers me as well. Why can a the breath weapon be used to turn solid stone to a molten state far beyond where it could hit any other time. I was thinking, if I were to do it, giving bonuses to the PC against the DC for every x number of feet beyond 60'. Just doesn't make sense to me that I can engulf the ground you are standing one and not touch you while doing it.

Sovereign Court

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If a creature were standing on the stone floor of a red dragon's cave, and the dragon was old enough to have the Red Dragon Melt Stone ability, would the creature take damage from the breath weapon AND the lava, just the lava, or just the breath weapon on the first round?

My first thought is that it takes both unless it has some way to negate the damage of either. Others are telling me that only the damage of the lava floor would apply because "you can't double dip" and Melt Stone is "a standard action separate from the standard action of the breath".

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Aerick-Order of the Amber Die wrote:
....it took years of playing optimized characters to realize that even though it made our PCs better--it didn't make our game better. ....

Can I get an AMEN for brother Aerick?

AMEN!

But like you said, to each their own.

Sovereign Court

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Aerick-Order of the Amber Die wrote:
It IS rough. But it's right, according to the developers who have said on several threads that the AP encounters are scaled to a party of 4 characters with 15-point builds. We play to the author's intent, so the same goes for the developers' intent. So yes, your reaction is spot on--fear of death is quite prevalent for us, just like a horror game should be!

I think it's fine. It's just that so many see Pathfinder as a tactical strategy game, rather than a role playing game. If a PC isn't optimized to the hilt, they don't want to play it. If a class can't put out the numbers they want, it's a worthless class.

Sovereign Court

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When it said "15-point build" I LOL'd. I know, and see, so many that would be aghast at the thought of trying to build with only 15 points. That's a real horror adventure.

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Varun Creed wrote:

Question, why are you guys looking forward to this Ironfang Invasion AP?

If I look at the description, it sounds very generic? Am I missing a link somewhere? Please enlighten me! ^_^

What you call generic, I call classic.

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Jiggy wrote:
DonKeebals wrote:
I saw someone mention GM's and cheating, so I figured I'd add my $0.02. A GM can not cheat. GM's are the god at your table and they can do what they want. I almost always roll behind the screen and if I think a miss would have been a hit, it will be. Especially if I need to knock a player off of their high horse. To me this is no different that adding the advanced template to creatures.
This whole quote is a perfect example of terrible GMing, and the part I bolded is a good illustration of the level of blindness required to not see it.

A terrible GM is one that allows the players to run the table. And yes, GM's are the gods at their tables. What they say goes, period.

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Can we get one superdungeon a year please?

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For some reason I can't help but picture a Fallout 3 type setting.

"Valley of the Brain Collectors?" Shut up and take my money!

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Why do the best sales always happen when I am out of work? :(

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Core Rule Book Page 9 wrote:

The Most Important Rule

The rules in this book are here to help you breathe life into
your characters and the world they explore. While they are
designed to make your game easy and exciting, you might
find that some of them do not suit the style of play that your
gaming group enjoys. Remember that these rules are yours.
You can change them to fit your needs.

Above all, have fun.

Sovereign Court

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Alexandros Satorum wrote:
DonKeebals wrote:
It's not about what the stats say a character can do, it's about what the player does. If a scene calls for a player to make DC X to achieve something and they roleplay it well, I drop the DC. Why punish the player? The game is supposed to be fun. I'm not saying fighters get to roleplay a disable device check or UMD. I am saying that it's up to the players to make themselves more useful. No point in complaining about not having something to do outside of combat if you aren't trying to do something.
You are balming the player but in your example is you the DM who is lowering the DC.

Only if the player is just going to act like a bump on a log outside of combat. A player that tries to have fun and roleplay a situation out I will absolutely help.

Quote:
But what about perception or stealth? or perhaps acrobatics, heal, and the knowledge skills? is there a roleplay that lower the DC of those?

Could be if the idea behind it is thought out enough and roleplayed well.

K177Y C47 wrote:
So what you are saying is that, in order to help the fighter, you are going to take away from the Rogue/Bar..blah blah blah blah....

No, what I am saying is I will help a PLAYER that is trying.

Sovereign Court

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Alexandros Satorum wrote:
DonKeebals wrote:
Alexandros Satorum wrote:
Makarion wrote:
See, that's the problem: players that optimize for combat complain that not everything is combat. There may just be a miss-match between the campaign and the players, which has next to nothing to do with the actual character classes.
Not really. The magus can optimize for combat and still have for free a lot of out of combat utility in the form of skill points and spells. The same for almost every other class out there.Only the fighter have to sacrifice in combat prowess in order to have something to do out of combat.
I can NOT comprehend this. This is what ROLE PLAY is all about.
If the DM say to roll to beah the DC 30 diplomac check no rolpelay help you with that.

Then you roleplay the consequences of it, find another way around it, bribe, bluff, something. The notion that if my character isn't optimized I am useless is absolutely appalling to me. My character is more than a set of stats, he's a projection of my imagination and a character I birthed in to a fantasy world that I intend to see him through. I don't care that he isn't pretty, healthy, smart or strong.

I play Pathfinder the roleplaying game, not a tactical war game.

Sovereign Court

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Alexandros Satorum wrote:
Makarion wrote:
See, that's the problem: players that optimize for combat complain that not everything is combat. There may just be a miss-match between the campaign and the players, which has next to nothing to do with the actual character classes.
Not really. The magus can optimize for combat and still have for free a lot of out of combat utility in the form of skill points and spells. The same for almost every other class out there.Only the fighter have to sacrifice in combat prowess in order to have something to do out of combat.

I can NOT comprehend this. This is what ROLE PLAY is all about.

Sovereign Court

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Feeling worthless outside of combat sounds like a roleplay issue to me. Tell them to brush up on their imaginations.

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Alster John wrote:
I am not sure how to because I've never drawn one before. I since it my first time I don't want it to look a like crappy image so is it easy or hard to draw one.

Try here

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Evil Dave is Evil wrote:

..... I don't want to read someone's outdated argument......

Evil Dave

Then skip by it.

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I get a DIY feed on my Facebook page and found an awesome way to redesign RPG book covers.

http://bit.ly/1ckNFct

Sovereign Court 1/5

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Arcadia!

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Y'all just don't want me to have any money do ya?

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They are this Color #1F41BF

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Why does this come out after the AP? Wouldn't it be better to have it available to use when playing or does everyone else wait till all the parts of an AP come out to play it?

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James Sutter wrote:
DonKeebals wrote:
When can we have a Kaer Maga boxed set?
God, that's a beautiful dream, isn't it?

Yep. I was just introduced to Kaer Maga and the caverns underneath and immediatly thought of Waterdeep and Undermountain type boxed sets.

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I just need to know how much time I have to save up for the set.

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How about an online, interactive, build your own pawn set? Drag and drop, then download a pdf for the do-it-yourself folks.