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Jhavhul

DonKeebals's page

Pathfinder Adventure Path, Modules Subscriber. Pathfinder Society Member. 53 posts (54 including aliases). 1 review. No lists. 3 wishlists. 1 Pathfinder Society character. 1 alias.

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Taldor

Pathfinder Adventure Path, Modules Subscriber

Why does this come out after the AP? Wouldn't it be better to have it available to use when playing or does everyone else wait till all the parts of an AP come out to play it?

Taldor

Pathfinder Adventure Path, Modules Subscriber

Is this still being updated with the latest totals?

Taldor

Pathfinder Adventure Path, Modules Subscriber
Zahubo wrote:
DonKeebals wrote:

Have yet to see a gunslinger break a game? I've had to make ALL enemies advanced with MAX HP, just to get an encounter to last more than 1 round because of a gunslinger. Ancient white dragon? Shot and prone. No save, no CMB vs CMD, just prone. THAT IS BROKEN. Having such a high initiative he usually goes first and nothing is ever so far away that he can't hit their touch AC. And went it isn't, simply wait for them to get closer, readied action goes off, encounter over.

I will NEVER allow another gunslinger in one of my games.

The deed that can trip a target is called targeting shot, and it does not work on creatures with 4 legs or more.

"Legs: On a hit, the target is damaged normally and knocked prone. Creatures that have four or more legs or that are immune to trip attacks are immune to this effect."

So Besides some of the 3 armed freak builds. I don't see any issues with gunslingers.

I have the horrible feeling that I am being taken advantage of by my players -_-

Taldor

Pathfinder Adventure Path, Modules Subscriber
Lemmy wrote:
DonKeebals wrote:

Have yet to see a gunslinger break a game? I've had to make ALL enemies advanced with MAX HP, just to get an encounter to last more than 1 round because of a gunslinger. Ancient white dragon? Shot and prone. No save, no CMB vs CMD, just prone. THAT IS BROKEN. Having such a high initiative he usually goes first and nothing is ever so far away that he can't hit their touch AC. And went it isn't, simply wait for them to get closer, readied action goes off, encounter over.

I will NEVER allow another gunslinger in one of my games.

Do all of your encounters only include 1~2 enemies who are always within 20~30ft of the party and have no access to low-level magic? How is your Gunslinger killing EVERYTHING in a single round? Do they also have infinite Grit?

I've seen archers kill everything just the same, even without targeting touch AC. Same goes for pouncing Barbarians. And the former has much greater range and about the same initiative, the latter has absurd saves and DR.

Miss chances, long-ranged weapons, misfire, invisibility, burrow speed, Will saves, incorporeal creatures, multiple enemies, fire, water... All of that can ruin a Gunslinger's day...

Or, you know, a situation where shooting stuff is not a viable solution.

Gunslingers are effective, sure, but broken? I'll have to disagree on that. And I'm currently GMing for a TWFing Gunslinger, which is as broken as they get without using advanced firearms.

Even with their bonus feats, they are still considerably starved. Want more than 1 attack per round? there goes a feat. Want AoO? Another 2 feats. Not provoking while shooting? Need more feats.

They rely on extremely expensive weapons and ammo, so their cash is not great either. They save a bit of gold by not needing Str enhancements, but when each weapon you own costs at least 2000 bucks and each one of your shots costss at least 1gp... That's not much of an advantage.

Does he kill everything in a single round? No, but that is only a slight exaggeration. Yes most of the encounters in RotRL are close to medium ranged encounters so far. With every kill this gunslinger gets a grit point back, so as long as there is killing there is infinite grit.

Archers have to hit regular AC not touch. A dragon has a touch of 8? Same with barbarians. Yeah this gunslinger provokes when shooting, not that it matters when you hit things at range. With a pepperbox pistol and the right widgets you get 6 shots, at 80', turning the barrel as a free action, confirming crits on a roll of a 2 or higher and laugh as the BBEG falls before it gets in melee range. And we aren't talking about some farmhand trying to scrap together funds for a new donkey, 2000gp is pretty easy to come by when you are an adventurer. Have the bard throw abundant ammunition on your pouch and it costs a lot less to fire that weapon.
I'm guessing the person playing the gunslinger in your game hasn't twinked their character. The one in my game was made to do one thing, inflict high DPS. I suppose if I wanted to stray far away from the adventure path I could really mess up the gunslinger's day. But I like to keep it close to the script, at least story wise.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Have yet to see a gunslinger break a game? I've had to make ALL enemies advanced with MAX HP, just to get an encounter to last more than 1 round because of a gunslinger. Ancient white dragon? Shot and prone. No save, no CMB vs CMD, just prone. THAT IS BROKEN. Having such a high initiative he usually goes first and nothing is ever so far away that he can't hit their touch AC. And went it isn't, simply wait for them to get closer, readied action goes off, encounter over.

I will NEVER allow another gunslinger in one of my games.

Taldor

Pathfinder Adventure Path, Modules Subscriber

I'm looking to buy a Lords of Madness Elder Blue Dragon if anyone has one that they no longer want.

Taldor

Pathfinder Adventure Path, Modules Subscriber

After sitting on my dash for a bit, then a trip to the fridge, the mini has retained it's straightened position for a week.

Taldor

Pathfinder Adventure Path, Modules Subscriber

So far the dragon has retained it's position. Thanks for the replies.

Taldor

Pathfinder Adventure Path, Modules Subscriber

It is the Elder white from WoTC. I used the pen caps just to hold the wing and body in place and let the figure sit on my dash for 10-15 min, then to the fridge. Right now it is holding. How hot does the water need to be (simmering, full boil) if I have to go that route?

Taldor

Pathfinder Adventure Path, Modules Subscriber
Justin Riddler wrote:

Can you please send us some pictures of the miniature? Our email address in customer.service@paizo.com

After we review the pictures we will be happy to assist you further

~Justin Riddler
Customer Service

Thanks Justin. I hope it I might have it fixed though. I used a pen cap to straighten the dragon and left him in the sun to soften it up a bit, hoping that when it cools it will stay in that position. If not I'll shoot you a pic to show you what I mean. ::fingers crossed::

Taldor

Pathfinder Adventure Path, Modules Subscriber

I received my dragon mini today and it is a bit bent. It leans forward just enough that the wings keep the base from sitting level. Anyone know how I could straighten this thing and keep it straight? I have a pen cap under one wing now hoping that it will stay that way if I leave it there long enough.

Taldor

Pathfinder Adventure Path, Modules Subscriber

I just opened my shipment and the dragon is bent down enough that it's wings keep the base from sitting level. What can I do to get this thing straightened up?

EDIT: The dragon I mean not the order. I want the dragon straightened up.

Taldor

Pathfinder Adventure Path, Modules Subscriber
blackbloodtroll wrote:

Anyone can use them.

Dwarven Waraxe? Anyone can use it.

Elven Chain? Anyone can use it.

Unless a item states "this only functions in the hands of a <insert race here>" then anyone can use it.

That makes sense.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Does this thing allow anyone to use it, or like the name suggests hobgoblins? I imagine these are made by hobgoblins for their specific tribes and are unsusable by anyone else. But I can't find anything that says one woay or another.

Hobgoblin Battle Standard

DESCRIPTION

A battle standard is a cloth flag or standard, typically 2 feet wide and 4 feet long, meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when lying on the ground. Hobgoblin battle standards normally depict the device or insignia of a tribe or nation, and different types of standards grant different effects.

A battle standard may be carried (on foot or mounted) or planted. In the latter case, the standard does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of its owner.

Despair: Enemies of the bearer of a hobgoblin battle standard of despair are sickened while within 60 feet of the banner. Any enemy that sustains a critical hit while sickened because of the standard must succeed at a Will saving throw (DC 15) or become dazed for 1 round.

Ferocity: Allies of the bearer of a hobgoblin battle standard of ferocity gain a +2 morale bonus on attack rolls, weapon damage rolls, and saving throws against mind-affecting effects as long as they are within 60 feet of the banner.

Iron Resolve: Allies of the bearer of a hobgoblin battle standard of iron resolve gain 10 temporary hit points and the benefits of the Diehard feat for as long as they are within 30 feet of the banner. The temporary hit points can only be gained once per day per creature

Taldor

Pathfinder Adventure Path, Modules Subscriber
Erik Mona wrote:

The Colossal Red was obviously way too big and hugely impractical. I think everyone understands this. :)

I'd buy one.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Strannik wrote:
The spell says you are considered incorporeal, so I imagine any interaction would be exactly like it would be for an incorporeal creature.

I thought about that, but the description mentions squeezing into places and if you were truly incorporeal that wouldn't matter. I figured it means since you are dust, you just compress yourself to fit in to a tighter area.

Taldor

Pathfinder Adventure Path, Modules Subscriber

"Upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust."

Okay, so how does water effect that individual then? Wind? What would happen if a player in dust form were to be caught in an air elemental's whirlwind attack? If they are dust, do they burn easier?

Taldor

Pathfinder Adventure Path, Modules Subscriber
James Jacobs wrote:
It's not all about the sales. It's about the fact that we have a VERY limited number of hardcover books we can produce in a year, and far more ideas and desires for hardcover books to produce in a year than we have available hours in the year to work on them.

I volunteer to help!

Taldor

Pathfinder Adventure Path, Modules Subscriber
1 person marked this as a favorite.
James Sutter wrote:
DonKeebals wrote:
When can we have a Kaer Maga boxed set?
God, that's a beautiful dream, isn't it?

Yep. I was just introduced to Kaer Maga and the caverns underneath and immediatly thought of Waterdeep and Undermountain type boxed sets.

Taldor

Pathfinder Adventure Path, Modules Subscriber

When can we have a Kaer Maga boxed set?

Taldor

Pathfinder Adventure Path, Modules Subscriber
1 person marked this as a favorite.

I just need to know how much time I have to save up for the set.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Okay, I am a little worried about this coming up game. The group was sent to investigate why a fort has not responded to contact attempts and was side tracked only to find survivors of the fort. They have been informed that the fort is overrun by a clan of ogres. If the group can pull out and tackle a few at a time I have no doubt that they will be successful in reclaiming this place. But we are talking about 40 ogres and some are NASTY.

The thing is, they aren't the nastiest thing there and they all know that the party is heading that way thanks to the escape of the BBEG from the tower in Magnimar.

If they aren't VERY CAREFUL, this weekend could result in my first TPK.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Last session didn't go as planned, but went pretty well. The party discovered a hunted animal companion that led them back to where it's master lay imprisoned. They made quick work of the one encounter on the farm property and then looked to the two buildings that stood on it. The barn was first. There they encountered 3 worthless ogrekin and a really big bug. They decide that they need rest after all the spell tossing and fighting. Too bad they decided to rest in the BBEG's barn. "Does someone smell smoke?"

Unfortunately for the bad guys, my dice sucked Saturday. A few failed will saves and the rest of the crew dropped hard. No biggie, sometimes you're the windshield, sometimes the bug. The best part happened when they decided to explore the house instead of rest. Two traps go off and they are now hurt and moving e v e r s o s l o w l y. Checking EVERYTHING for traps and not a rogue among them.

That part made my day. Having them work for every step and not blaze through it really helped make it a good game.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Okay, things went pretty well. No one died (from the party) and I think it was a bit more challenging. Hopefully there will be less thinking with weapons in the future.

The stairs leading up the tower required that they be spaced out at least 10' from one another since they were very unstable. This assured no charging or flanking. I used the falling bell trap that the AP called for and added a summon monster trap. I used a large air elemental. It can fly and has reach so it could stay just out of their range and still attack them. It could also suck up a PC in it's whirlwind attack, take them to the center of the tower, and drop them. Luckily for them I decided ahead of time how many rounds before it did that and it didn't make it that far.

When they encountered the BBEG, I had silence cast where they arrive so there would be no casting their first round. I set off a fireball and had 2 archers ready for when they moved to leave the silenced area. The fighter-monk rushed one archer and knocked him off the roof. The gunslinger nailed the BBEG hard and knocker her down to 11hp so she jumps. Both of them had potions of fly. The archer comes back up and BBEG takes off for healing. I kept her gone for 2-3 rounds so the group and archers could square off.

BBEG comes back and stays just out of range. First she hit with deep slumber, a fireball again, then she tries to charm PCs.

Someone was able to hit her and knock her down to 20hp and at that point I decided that she will leave to fight another day.

All in all, they had a tough battle that they couldn't trip their way out of and the gunslinger couldn't hit using ranged touch.

I wanted the BBEG to try and salvage her operational area and try to use the PCs to do her dirty work, so no spamming of fireballs or collapsing of the tower.

The next session is going to be very trap laden and they have no rogues. I might not have much to change in that game.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Juke wrote:

Not sure, but perhaps Big Bad Evil Guy?

That's what I thought too.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Grayfeather wrote:
charm the oracles and start having them start healing the BBEG

OMG LOVE THIS!!!!!!!!!!

You're my new favorites person in the whole world XD

Taldor

Pathfinder Adventure Path, Modules Subscriber

How about an online, interactive, build your own pawn set? Drag and drop, then download a pdf for the do-it-yourself folks.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Harry Canyon wrote:

Lots of great advice so far!

I also suggest playing the intelligence of the creature(s) to the hilt. Big dumb giant? Straight charge, no tactics. Highly intelligent with intelligent minions? They use tactics. Lots of them. (Target spellcasters with missile weapons. (BTW: Can you disrupt casting in Pathfinder?) Use area effect attacks on fighters. Etc.

Grayfeather mentioned other tactical ideas as well.

YES, awesome advice so far. I can't wait for Saturday.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Rynjin wrote:

Ah. The battles are supposed to be pretty one-sided. As long as they're not going "Lol." and ending combats in one round you're good. What is the saying, "The average combat lasts 3 rounds"? If they're lasting 2-4 rounds they're fine.

Maybe bump them up a little bit but every encounter isn't supposed to be punishingly difficult, just the last encounter of the day and boss fights.

Okay, I don't feel so bad about that then. I just need to get them to change their approach and not just rush in and fight fight fight. I think the traps laid out might help with that.

Taldor

Pathfinder Adventure Path, Modules Subscriber
rkraus2 wrote:

Paizo APs are designed for four players, with 15 pt buy.

I'm guessing you don't have that.

::head bowed, foot tracing circle in sand::

noooo

5-6 using epic fantasy.

The guy that ran previously had used the epic fantasy point buy, but he knew how to control it much better than I.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Rynjin wrote:

Bump either their HP or AC up by just a bit (so they don't get oneshotted by everything). Not both. Speaking from experience, both can be hell.

What's the party composition like? Why are they running through everything? Make sure they're being honest with you (try to learn the system as fast as possible).

Throw traps and non-standard enemies at them. Archers, spellcasters, anything but your basic melee thug.

Maybe running through is a tiny bit of an overstatement. None of the battles have been complete push overs for them, but they tend to be one sided.

A fighter/monk
Oracle of Life
Gunslinger
Bard(Arcane Duelist)
Paladin/Oracle

I've been working on traps. Then next session has them going up a tower to a boss fight. A boss that has been warned and has had minions set traps in several places up the rickety stairs leading to her lair.

Taldor

Pathfinder Adventure Path, Modules Subscriber

I am running my first ever Pathfinder game (ROTRL) and my players know the system inside and out. I don't. They pretty much run through everything and I want to make it a little more difficult. Not that I want the characters to die, but I want the players to think they are going to be very close to it.

I've thought about upping the number of enemies but I don't want the just hand out XP. I've adjusted classes, swapping feats and such, but there again, they cut right through them.

Any ideas will be much appreciated.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Vic Wertz wrote:
We don't currently have plans for tokens larger than Huge. We're not quite sure how we want to do those yet.

PDF only version? I don't mind buying a few sheets of hot press board and some adhesive if I get the great artwork.

Taldor

Pathfinder Adventure Path, Modules Subscriber
Marik Whiterose wrote:
Does anyone know what weight of cardstock the pawns are printed on?

I realize it's a few months old, but I haven't seen the answer yet. I use Canson hot press board from Hobby Lobby. It's about 2.5-3mm and works great. You'll need a razor knife to cut it because it is too thick for scissors. For huge you'll need to cut out a piece 75mm x 98mm, large 48mm x 63mm, medium 28mm x 48mm and small 20mm x 38mm.

Taldor

Pathfinder Adventure Path, Modules Subscriber

SCHWING

Taldor

Pathfinder Adventure Path, Modules Subscriber

I just noticed today that the pawns I started my subscription with will not have bases and were meant to be used with the bases of the Bestiary Box. I don't own the Bestiary Box and as much as I would like to get it right now, I can't. So without bases the RotRL set does me no good.

I need to know what to do to get these back to you.

Taldor

Pathfinder Adventure Path, Modules Subscriber

If there are plans for LAN use I am all in. But I don't care for having to deal with online problems.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Last year, more than 7 million player died by a 6 sided dice or a penny.

Most of these players suffer needlessly from preventable and treatable visual mistakes. "I thought that was just a piece of candy!". This is unacceptable. Basic minis like the Rise of the Runelord set, are essential to player survival.

Help a needy gamer see the difference between popcorn and goblins. Won't you donate today?

http://fnd.us/c/fKDCf

Taldor

Pathfinder Adventure Path, Modules Subscriber

Well from what I see, those retailers aren't stocking that much to begin with. My loyalty is to me and me only, so price is what gets me to open my wallet. I finally figured out where I was losing my connection though, licencing. I saw what Shem wrote it and I shot right past it. They aren't Paizo's minis. WizKids is basicaly renting the Pathfinder name. I had it stuck in my head that Paizo was having these made by WizKids like you would go to Kinkos to make copies. "Here, I need 50 copies of Half-Orc Barberian #25". Heavy sigh.......

Taldor

Pathfinder Adventure Path, Modules Subscriber
Quote:

The original question begs an important corollary: If other places can sell our stuff cheaper than we can, why don't we just lower our price so that we're the cheapest?

We pretty much have to sell our own products at MSRP. The occasional sale now and then is fine, as are the perks we provide to subscribers, but if we commonly sold our own products for less than the price that we ask other retailers to charge, retailers would—quite rightly—revolt

Hope that helps.

-Skeld

I'm horrible at math so I just don't get the whole idea and maybe I'm just an A-hole, but if I offered products like Paizo, and I could keep all the money myself, I'd tell the retailers to EFF off, lower prices and keep the money for me. Could be it's the area I am in, but I don't see squat from Pathfinder on the shelves of my local retailers anyway.

Oh well, they wouldn't do it if they weren't making money. So as long as they keep making money and I keep getting stuff, I will just smh and look for the best deals. meh

Taldor

Pathfinder Adventure Path, Modules Subscriber
Shem wrote:
Just looked on Ebay and all the goblins I found were 2.25 to 2.50. I did not do an extensive search but it was five auctions. I know there are other places to get minis cheaper but if you find them cheaper there than buy them there.

Already have. For about $113 I purchased over $300 worth of minis. Going by Paizo prices anyhow. Vat a deel!

Taldor

Pathfinder Adventure Path, Modules Subscriber
Dream Daemon wrote:
Supply & demand? Those other sites have more inventory of the troll than Paizo? Just speculating.

Really? Why would X allow Y to have more of their product than they have themselves? Why should I buy anything from Paizo then? Every mini(and book) I have cross checked has been lower, sometimes substantially, than what I would pay at Paizo. Goblins for $3 or $.99? Obviously they wouldn't allow it if they weren't making money, but why not just cut out the middle and give people a better price? Beyond me I guess, but I buy were I get the best deal and it isn't at Paizo.

Taldor

Pathfinder Adventure Path, Modules Subscriber

How is it that here I would have to pay $20+S/H and I can find it for sale on 3 other sites for less that $5??

Taldor

Pathfinder Adventure Path, Modules Subscriber

I quit because it was boring me. I wanted a regular game that my character could be explored and expanded. I also hated having to buy gear that I almost had to reroll a PC for. A quick intro, ask a few questions, off to the tomb/castle/necroplolis.... hack, whack, and give the loot away. "What do you mean I can't have that wand? I went to -8 HP for that wand!"

And the factions. I HATED THE FACTIONS!

Taldor

Pathfinder Adventure Path, Modules Subscriber

I haven't found this anywhere else and I'm curious will bloody assault stack with my ninja bleeding attack? The bleeding attack from the ninja traits states that the bleeding attack from THIS ability does not stack with ITSELF. The bloody assault feat says bleed damage from THIS feat does not stack with ITSELF. Will they stack with each other? Could I put these together to get a 1d4 + 4 damage on a sneak attack?

Taldor

Pathfinder Adventure Path, Modules Subscriber
Michael Brock wrote:
Yeah, why Packers colors? It would have been so much cooler as Falcons colors. Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black!!!!!!!!!!

Buc's colors are better.

Taldor

Pathfinder Adventure Path, Modules Subscriber

$53 to get this from Paizo or $27 through Amazon.... I'd love to give Paizo my money directly, but dayum, I'd like to keep more than a couple of coins in my poket too.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Going to miss ya in Atlanta Mike. Best of luck to you!

Taldor

Pathfinder Adventure Path, Modules Subscriber
Michael Dean wrote:
Steak-N-Shake? They're good and all, but you've got to check out Five Guys next time you're in Indy. Best burgers and fries around. And yes, I am including In-N-Out in that comparison.

I'm sorry, I can't help it, but whenever I see someone praise 5guys' fries I have a conniption fit. Maybe things have changed, maybe the one in Orlando REALLY SUCKED but they made the nastiest fries this fat boy ever put in his mouth. Limp and flavorless.

Taldor

Pathfinder Adventure Path, Modules Subscriber

Wow, Jason is a lot shorter than I thought.

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