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Zahubo wrote:
I have the horrible feeling that I am being taken advantage of by my players -_-
Lemmy wrote:
Does he kill everything in a single round? No, but that is only a slight exaggeration. Yes most of the encounters in RotRL are close to medium ranged encounters so far. With every kill this gunslinger gets a grit point back, so as long as there is killing there is infinite grit. Archers have to hit regular AC not touch. A dragon has a touch of 8? Same with barbarians. Yeah this gunslinger provokes when shooting, not that it matters when you hit things at range. With a pepperbox pistol and the right widgets you get 6 shots, at 80', turning the barrel as a free action, confirming crits on a roll of a 2 or higher and laugh as the BBEG falls before it gets in melee range. And we aren't talking about some farmhand trying to scrap together funds for a new donkey, 2000gp is pretty easy to come by when you are an adventurer. Have the bard throw abundant ammunition on your pouch and it costs a lot less to fire that weapon.
Have yet to see a gunslinger break a game? I've had to make ALL enemies advanced with MAX HP, just to get an encounter to last more than 1 round because of a gunslinger. Ancient white dragon? Shot and prone. No save, no CMB vs CMD, just prone. THAT IS BROKEN. Having such a high initiative he usually goes first and nothing is ever so far away that he can't hit their touch AC. And went it isn't, simply wait for them to get closer, readied action goes off, encounter over. I will NEVER allow another gunslinger in one of my games.
I'm looking to buy a Lords of Madness Elder Blue Dragon if anyone has one that they no longer want.
It is the Elder white from WoTC. I used the pen caps just to hold the wing and body in place and let the figure sit on my dash for 10-15 min, then to the fridge. Right now it is holding. How hot does the water need to be (simmering, full boil) if I have to go that route?
Justin Riddler wrote:
Thanks Justin. I hope it I might have it fixed though. I used a pen cap to straighten the dragon and left him in the sun to soften it up a bit, hoping that when it cools it will stay in that position. If not I'll shoot you a pic to show you what I mean. ::fingers crossed::
I received my dragon mini today and it is a bit bent. It leans forward just enough that the wings keep the base from sitting level. Anyone know how I could straighten this thing and keep it straight? I have a pen cap under one wing now hoping that it will stay that way if I leave it there long enough.
Does this thing allow anyone to use it, or like the name suggests hobgoblins? I imagine these are made by hobgoblins for their specific tribes and are unsusable by anyone else. But I can't find anything that says one woay or another. Hobgoblin Battle Standard DESCRIPTION A battle standard is a cloth flag or standard, typically 2 feet wide and 4 feet long, meant to be carried and displayed on a lance, polearm, frame, or staff. It has no effect when not mounted properly or when lying on the ground. Hobgoblin battle standards normally depict the device or insignia of a tribe or nation, and different types of standards grant different effects. A battle standard may be carried (on foot or mounted) or planted. In the latter case, the standard does not need a bearer, but if it is toppled or touched by an enemy, it loses its effectiveness until reclaimed and replanted by allies of its owner. Despair: Enemies of the bearer of a hobgoblin battle standard of despair are sickened while within 60 feet of the banner. Any enemy that sustains a critical hit while sickened because of the standard must succeed at a Will saving throw (DC 15) or become dazed for 1 round. Ferocity: Allies of the bearer of a hobgoblin battle standard of ferocity gain a +2 morale bonus on attack rolls, weapon damage rolls, and saving throws against mind-affecting effects as long as they are within 60 feet of the banner. Iron Resolve: Allies of the bearer of a hobgoblin battle standard of iron resolve gain 10 temporary hit points and the benefits of the Diehard feat for as long as they are within 30 feet of the banner. The temporary hit points can only be gained once per day per creature
Strannik wrote: The spell says you are considered incorporeal, so I imagine any interaction would be exactly like it would be for an incorporeal creature. I thought about that, but the description mentions squeezing into places and if you were truly incorporeal that wouldn't matter. I figured it means since you are dust, you just compress yourself to fit in to a tighter area.
"Upon casting this spell, you keep your relative form, but you and your equipment become composed entirely of dust." Okay, so how does water effect that individual then? Wind? What would happen if a player in dust form were to be caught in an air elemental's whirlwind attack? If they are dust, do they burn easier?
James Jacobs wrote: It's not all about the sales. It's about the fact that we have a VERY limited number of hardcover books we can produce in a year, and far more ideas and desires for hardcover books to produce in a year than we have available hours in the year to work on them. I volunteer to help!
James Sutter wrote:
Yep. I was just introduced to Kaer Maga and the caverns underneath and immediatly thought of Waterdeep and Undermountain type boxed sets.
Okay, I am a little worried about this coming up game. The group was sent to investigate why a fort has not responded to contact attempts and was side tracked only to find survivors of the fort. They have been informed that the fort is overrun by a clan of ogres. If the group can pull out and tackle a few at a time I have no doubt that they will be successful in reclaiming this place. But we are talking about 40 ogres and some are NASTY. The thing is, they aren't the nastiest thing there and they all know that the party is heading that way thanks to the escape of the BBEG from the tower in Magnimar. If they aren't VERY CAREFUL, this weekend could result in my first TPK.
Last session didn't go as planned, but went pretty well. The party discovered a hunted animal companion that led them back to where it's master lay imprisoned. They made quick work of the one encounter on the farm property and then looked to the two buildings that stood on it. The barn was first. There they encountered 3 worthless ogrekin and a really big bug. They decide that they need rest after all the spell tossing and fighting. Too bad they decided to rest in the BBEG's barn. "Does someone smell smoke?" Unfortunately for the bad guys, my dice sucked Saturday. A few failed will saves and the rest of the crew dropped hard. No biggie, sometimes you're the windshield, sometimes the bug. The best part happened when they decided to explore the house instead of rest. Two traps go off and they are now hurt and moving e v e r s o s l o w l y. Checking EVERYTHING for traps and not a rogue among them. That part made my day. Having them work for every step and not blaze through it really helped make it a good game.
Okay, things went pretty well. No one died (from the party) and I think it was a bit more challenging. Hopefully there will be less thinking with weapons in the future. The stairs leading up the tower required that they be spaced out at least 10' from one another since they were very unstable. This assured no charging or flanking. I used the falling bell trap that the AP called for and added a summon monster trap. I used a large air elemental. It can fly and has reach so it could stay just out of their range and still attack them. It could also suck up a PC in it's whirlwind attack, take them to the center of the tower, and drop them. Luckily for them I decided ahead of time how many rounds before it did that and it didn't make it that far. When they encountered the BBEG, I had silence cast where they arrive so there would be no casting their first round. I set off a fireball and had 2 archers ready for when they moved to leave the silenced area. The fighter-monk rushed one archer and knocked him off the roof. The gunslinger nailed the BBEG hard and knocker her down to 11hp so she jumps. Both of them had potions of fly. The archer comes back up and BBEG takes off for healing. I kept her gone for 2-3 rounds so the group and archers could square off. BBEG comes back and stays just out of range. First she hit with deep slumber, a fireball again, then she tries to charm PCs. Someone was able to hit her and knock her down to 20hp and at that point I decided that she will leave to fight another day. All in all, they had a tough battle that they couldn't trip their way out of and the gunslinger couldn't hit using ranged touch. I wanted the BBEG to try and salvage her operational area and try to use the PCs to do her dirty work, so no spamming of fireballs or collapsing of the tower. The next session is going to be very trap laden and they have no rogues. I might not have much to change in that game.
Harry Canyon wrote:
YES, awesome advice so far. I can't wait for Saturday.
Rynjin wrote:
Okay, I don't feel so bad about that then. I just need to get them to change their approach and not just rush in and fight fight fight. I think the traps laid out might help with that.
rkraus2 wrote:
::head bowed, foot tracing circle in sand:: noooo 5-6 using epic fantasy. The guy that ran previously had used the epic fantasy point buy, but he knew how to control it much better than I.
Rynjin wrote:
Maybe running through is a tiny bit of an overstatement. None of the battles have been complete push overs for them, but they tend to be one sided. A fighter/monk
I've been working on traps. Then next session has them going up a tower to a boss fight. A boss that has been warned and has had minions set traps in several places up the rickety stairs leading to her lair.
I am running my first ever Pathfinder game (ROTRL) and my players know the system inside and out. I don't. They pretty much run through everything and I want to make it a little more difficult. Not that I want the characters to die, but I want the players to think they are going to be very close to it. I've thought about upping the number of enemies but I don't want the just hand out XP. I've adjusted classes, swapping feats and such, but there again, they cut right through them. Any ideas will be much appreciated.
Marik Whiterose wrote: Does anyone know what weight of cardstock the pawns are printed on? I realize it's a few months old, but I haven't seen the answer yet. I use Canson hot press board from Hobby Lobby. It's about 2.5-3mm and works great. You'll need a razor knife to cut it because it is too thick for scissors. For huge you'll need to cut out a piece 75mm x 98mm, large 48mm x 63mm, medium 28mm x 48mm and small 20mm x 38mm.
I just noticed today that the pawns I started my subscription with will not have bases and were meant to be used with the bases of the Bestiary Box. I don't own the Bestiary Box and as much as I would like to get it right now, I can't. So without bases the RotRL set does me no good. I need to know what to do to get these back to you.
Last year, more than 7 million player died by a 6 sided dice or a penny. Most of these players suffer needlessly from preventable and treatable visual mistakes. "I thought that was just a piece of candy!". This is unacceptable. Basic minis like the Rise of the Runelord set, are essential to player survival. Help a needy gamer see the difference between popcorn and goblins. Won't you donate today? http://fnd.us/c/fKDCf
Well from what I see, those retailers aren't stocking that much to begin with. My loyalty is to me and me only, so price is what gets me to open my wallet. I finally figured out where I was losing my connection though, licencing. I saw what Shem wrote it and I shot right past it. They aren't Paizo's minis. WizKids is basicaly renting the Pathfinder name. I had it stuck in my head that Paizo was having these made by WizKids like you would go to Kinkos to make copies. "Here, I need 50 copies of Half-Orc Barberian #25". Heavy sigh.......
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I'm horrible at math so I just don't get the whole idea and maybe I'm just an A-hole, but if I offered products like Paizo, and I could keep all the money myself, I'd tell the retailers to EFF off, lower prices and keep the money for me. Could be it's the area I am in, but I don't see squat from Pathfinder on the shelves of my local retailers anyway. Oh well, they wouldn't do it if they weren't making money. So as long as they keep making money and I keep getting stuff, I will just smh and look for the best deals. meh
Shem wrote: Just looked on Ebay and all the goblins I found were 2.25 to 2.50. I did not do an extensive search but it was five auctions. I know there are other places to get minis cheaper but if you find them cheaper there than buy them there. Already have. For about $113 I purchased over $300 worth of minis. Going by Paizo prices anyhow. Vat a deel!
Dream Daemon wrote: Supply & demand? Those other sites have more inventory of the troll than Paizo? Just speculating. Really? Why would X allow Y to have more of their product than they have themselves? Why should I buy anything from Paizo then? Every mini(and book) I have cross checked has been lower, sometimes substantially, than what I would pay at Paizo. Goblins for $3 or $.99? Obviously they wouldn't allow it if they weren't making money, but why not just cut out the middle and give people a better price? Beyond me I guess, but I buy were I get the best deal and it isn't at Paizo.
I quit because it was boring me. I wanted a regular game that my character could be explored and expanded. I also hated having to buy gear that I almost had to reroll a PC for. A quick intro, ask a few questions, off to the tomb/castle/necroplolis.... hack, whack, and give the loot away. "What do you mean I can't have that wand? I went to -8 HP for that wand!" And the factions. I HATED THE FACTIONS!
I haven't found this anywhere else and I'm curious will bloody assault stack with my ninja bleeding attack? The bleeding attack from the ninja traits states that the bleeding attack from THIS ability does not stack with ITSELF. The bloody assault feat says bleed damage from THIS feat does not stack with ITSELF. Will they stack with each other? Could I put these together to get a 1d4 + 4 damage on a sneak attack?
Michael Brock wrote: Yeah, why Packers colors? It would have been so much cooler as Falcons colors. Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black, Red & Black!!!!!!!!!! Buc's colors are better.
Michael Dean wrote: Steak-N-Shake? They're good and all, but you've got to check out Five Guys next time you're in Indy. Best burgers and fries around. And yes, I am including In-N-Out in that comparison. I'm sorry, I can't help it, but whenever I see someone praise 5guys' fries I have a conniption fit. Maybe things have changed, maybe the one in Orlando REALLY SUCKED but they made the nastiest fries this fat boy ever put in his mouth. Limp and flavorless.
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