Anya Jeggare

Domminia Vorsaife's page

139 posts. Alias of Insnare.


Full Name

Domminia Vorsaif

Race

Aasimar

Classes/Levels

Summoner 3

Gender

Female

Size

M

Special Abilities

Child of the Temple, Making Good on Promises

Alignment

NG

Languages

Celestial, Common

Strength 13
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 12
Charisma 16

About Domminia Vorsaife

DOMINNIA VORSAIFE
Unnamed Hero
Female Aasimar Summoner 3
NG Medium Outsider (native)
Init +2; Senses bond senses (3 rounds/day), darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 25 (3d8+6)
Fort +3, Ref +3, Will +4; +2 trait bonus vs. fear effects
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+1/19-20/x2) and
Spear +3 (1d8+1/x3)
Spell-Like Abilities Daylight (1/day), Summon Monster II (6/day)
Summoner Spells Known (CL 3):
1 (4/day) Shield, Mage Armor, Rejuvenate Eidolon, Lesser, Summon Monster I
0 (at will) Guidance, Open/Close (DC 13), Message, Light, Detect Magic, Mending
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Statistics
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Str 13, Dex 14, Con 14, Int 12, Wis 12, Cha 16
Base Atk +2; CMB +3; CMD 15
Feats Spell Focus (Conjuration), Summoner's Call (Strength)
Traits Child of the Temple (Knowledge [religion]), Making Good on Promises
Skills Acrobatics +1, Climb +0, Diplomacy +5, Escape Artist +1, Fly +1, Knowledge (arcana) +6, Knowledge (nobility) +7, Knowledge (religion) +7, Linguistics +5, Perception +5, Ride +1, Spellcraft +5, Stealth +1, Swim +0, Use Magic Device +8; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common, Sylvan
SQ eidolon link, life link, share spells with eidolon
Other Gear Studded leather armor, Dagger, Spear, 121 GP
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Special Abilities
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Bond Senses (3 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Making Good on Promises At some point in the past, Professor Lorrimor did you a favor under the condition that he would someday call on you to repay it. After he came to your aid, however, you never saw nor heard from him again, leaving you with a sense of unending anticipa
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster II (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Summoner's Call (Strength) You may give your Eidolon +2 STR, DEX, CON for 10 minutes after you summon it.

Theodoric Eidolon
Biped (Claws)
N Medium Outsider
Init +1; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 11, flat-footed 16 (+1 Dex, +6 natural)
hp 22 (+3)
Fort +4, Ref +2, Will +3
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee Bite (Bite) +3 (1d6+2/x2) and
Claw x2 (Claws) +3 x2 (1d4+2/x2) and
Greatsword +9 (2d6+7/19-20/x2)
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Statistics
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Str 20, Dex 12, Con 13, Int 9, Wis 10, Cha 12
Base Atk +3; CMB +8; CMD 19
Feats Martial Weapon Proficiency (Greatsword), Weapon Focus (Greatsword)
Skills Intimidate +4, Knowledge (history) +2, Knowledge (nobility) +2, Knowledge (planes) +3, Perception +5, Sense Motive +5, Stealth +5
Languages Common
SQ magic attacks
Other Gear Greatsword, You have no money!
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Magic Attacks (Ex) Your natural attacks are magic.

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