Dominigo |
I have been going through the book this last week, and I found something odd with nonlethal damage that I think I know how is supposed to work, but it looks like the wording might technically have it working differently. I didn't see any threads covering this after a quick search, so I am making a quick post for my own benefit.
This pertains to four specific things, that I will add below:
So basically the questions that I have is these:
- Does taking the -2 penalty to make a lethal attack with a nonlethal weapon remove the nonlethal weapon trait?
- If so, does taking the -2 penalty to do a nonlethal attack with a lethal weapon add the weapon trait?
- Does the Powerful fist ability of the monk remove the nonlethal trait?
These all matters, of course, in reference to Immunity to Nonlethal Damage. The immunity states that it makes the creature immune to all damage from an attack that has the nonlethal trait, not from nonlethal attacks. The nonlethal trait doesn't actually make attacks with that particular weapon nonlethal, it simply reverses whether making lethal or nonlethal attacks applies the -2 penalty.
So for the example given in the Immunity to Nonlethal, the stone golem may technically be immune to the monk's punches since his unarmed strikes still technically have the nonlethal trait. Similarly, another character could do nonlethal attacks at a -2 penalty with a longsword at otherwise full effectiveness. Obviously, this is silly and not how I would run it, but I can't find anything that bridges this gap.
Based on the example given in the immunity section, the answer that I would assume and play at the table is that taking the -2 penalty does not add or remove the nonlethal trait, but the powerful fist feature does. This way, not just anyone can punch a golem and hurt it, as stated, but a character with an appropriate special ability could, such as a monk. In this case, I would rewrite powerful fist as such:
You know how to wield your fists as deadly weapons. The damage die for your fist changes to 1d6 instead of 1d4. When making an unarmed attack, the monk may choose to remove the nonlethal trait.
Has anyone found anything to clarify this better, or have a reason why it should work a different way?