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Elf

Dom C's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber. Pathfinder Society Member. 121 posts (122 including aliases). 1 review. No lists. No wishlists. 2 Pathfinder Society characters. 1 alias.

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Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Cosmo wrote:
If possible, please email me (customer.service@paizo.com) some digital pictures of the misprint for our records.

No problem - pictures are on their way!

Thanks!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

I received the shipment with no visible damage on the box or package inside (yay!). However, after opening up the Bestiary 3, I found that it had been the victim of a printers binding error and has half of the first fold pushed out of the spine, a glob of .... something... underneath the inside front cover paper, and a general warping of the first 30 or so pages.

How can I go about getting this turned in for a correctly bound copy?

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

I'm glad I could provide some system testing. :)

I'm really looking forward to the Basic Set as the answer to some new-to-RPG people that have been badgering me to run something for them.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

so... no delivery after a week or so and when I check, it is showing the same problem I had on the last order (order unavailable)

Me thinks that this is a bit more than a random mis-communication with UPS. :(

Additionally, the last time this happened (order 1806012) my book was shipped via USPS rather than UPS, which I had paid extra to have done in the first place. I'm not broken up about that for the last order, but I would appreciate that not happening for this larger order.

As always, thank you for your help!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Twigs wrote:
Oh damn. I'm without sound at the moment, but this looks incredibly awesome. What exactly is MorphVoxPro, if you don't mind me asking?

MorphVox is a program that lets you distort your voice with customizable profiles, so you can modify it and make you sound like different people or creatures. Screaming Bee makes the software; some podcasts use it to do different skits, etc.

Not really handy to use at the table in a live game, but very cool over internet audio games. :)

http://www.screamingbee.com/product/MorphVOX.aspx

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

This may be relevant to everyone's interest here:

http://www.obsidianportal.com/campaigns/gaming-music

Enjoy!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Cosmo wrote:
Dom C wrote:
sooo... I got a notice that it was supposed to ship a week ago, but it now says unknown. :( Any tracking number or problem with it?

It appears that there was a network timeout between us and UPS at the same instant that your order was being processed. Our system charged and "shipped" your order, but a UPS label was never printed for your package.

I apologize for the delay and I will get your package shipped out to you as soon as possible.

Thanks,
cos

Cool deal. Thank you for the explanation. :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

sooo... I got a notice that it was supposed to ship a week ago, but it now says unknown. :( Any tracking number or problem with it?

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
visand wrote:
So I am preparing to run this adventure path as a first time GM and i wanted to get as much help as I can. I know paizo has done a good job of supplying game material for each AP be it flip maps, game cards, folios and the like. So my question is, what is there out there for rise of the runelords AP that I can pick up to help me along as a first time GM? Don't be afraid to name everything either I'm looking at everything as a possibility.

I used the Map Folio to great effect (and still do; my group is starting the fourth book here shortly). Having nicely printed maps to lay out for players is always a good idea in my gaming world.

The item cards were fun to use at my table, but somewhat incomplete in my opinion. I kept feeling like I should either have a card for all the loot beyond coins and mundane items, or the most important/rare items. Neither approach can be achieved with the deck, though, and that frustrated me. I guess a little too OCD for the realities of the product line.

That said, I did end up buying a lot of the item cards and use them for all magical equipment or special quest items as I have cards available. My players have small 1/2" width 3 ring binders for their character sheets and notes, which include card folio inserts to hold their equipment cards. Getting a card from some enemy or treasure pile makes them excited, so I guess it does what it is meant to do.

I really like the cards for scrolls and potions - people remember them much more now than when they were just written on a sheet.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Ross Byers wrote:

It's still there. It's at paizo.com/retailers.

We'll be making it a bit easier to find soon.

yay!

I did remember it was a sub-directory, but it's not in the Sitelinks or a domain search for your google results or anything. I guess it's cached in the robots.txt to block crawling. :)

Thank you so much for the fast help!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

Okay, so I received an email a few months ago about a directory to let our FLGS know about and sign up to so that others can know they carry Paizo merch.

Now I can't find the email after telling them about it and all my Google-Fu came up empty handed... it is like it never existed at all on the site.

Like... spooky gone.

Have I gone mad? Am I missing something? Did it go away, banished beneath the 1s and 0s of the rejected internet applications on the 300Baud connection island?!?

Anyone?

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Neil Spicer wrote:

...but at what rate? Automatically? Does the Intelligence fade a little at a time? Something akin to ongoing ability damage from a curse or poison? Could such an animal be capable of acting intelligently for a short period of time in order to carry out one last act in dedication to its master? Could it temporarily "remember" its former intelligence somewhere down the line to do the same?

Probably more out of nostalgia, but I can't help but think of the decline in Flowers for Algernon in parallel for this.

The entire book is a great story based on this concept of gaining / loosing superior intellegence. Highly recommend a read if you haven't already.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
osopolare wrote:

So much for "The Fabled City of Xin-Shalast"

I'm really dumbfounded by the decision to print the location of Xin-Shalast on all of these maps. It's such a spoiler.

My party is in the process of searching for Xin-Shalast in the last of the ROTRL series. Having it printed on the map kills some of the suspense.

I've asked my players not to look but that's kinda silly.

So much for there being any suspense to that module. Or the Lost Cities supplement for that matter. Not very lost any more.

<shakes head>

As I'm currently GMing this series, I can see where you're coming from... but first it's been 4 years. Hard to cry spoilers after that much time. Especially related to products that are from "GM-centric" product lines.

Second, if it matters that much for you and your game that these things remain secret (and I'm down with that), then you should make a standing rule to limit your player's reading of anything to the Player's Companion line. That should help limit the spoilers.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

Another complication to this is that half of the enemies only speak Giant, and most of them have a low INT. It's like talking to a six-year-old in many cases IF you speak the same language. You're not going to get the clearest answer to any question just on general principle.

Charm Person doesn't turn the affected into a well-spoken professor that can give a friendly lecture.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

The name has to stay because Eric Mona promised me 100% rules supported PC Goblin Ninjas at GenCon last year! :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Lord Fyre wrote:
Dom C wrote:
The official calendar (slightly different from the 30-day-months that had been mentioned) is being printed in the Pathfinder Campaign Setting: Inner Sea World Guide that's due out in a few months. Whatever the Swallowtail festival of 4707 lands on would be the appropriate start date.
And you know this ... how?

The nice (and official) editor lady said so. :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

The official calendar (slightly different from the 30-day-months that had been mentioned) is being printed in the Pathfinder Campaign Setting: Inner Sea World Guide that's due out in a few months. Whatever the Swallowtail festival of 4707 lands on would be the appropriate start date.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Liane Merciel wrote:
Elorebaen wrote:
I would suggest using Skype in conjunction with the VTT you use. Easy and free.

I've thought about that, and it looks like a lot of other people are finding Skype very helpful, but it doesn't suit me personally. I cannot stand the sound of my own voice*. It is horribleawfulbad. Just the prospect of listening to myself talk for hours is enough to make me want to swear off the idea of gaming ever again.

So yeah, gonna stick to typing. ;)

(* -- this is also why I will never do a public reading. Never. NEVER. Would rather swallow live toads on stage.)

Perhaps Skype + Screaming Bee would help. ;)

Out of curiosity, is your aversion to your own voice completely, or your own recorded/over phone voice?

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

There is a lodge in Magnimar that is detailed quite nicely in the Seeker of Secrets book. I had my players make contact with Lord & Lady Heidmarch at a dinner that the Lord-Mayor held after the Skinsaw Murders. After the Lord Mayor announced that they had agreed to inspect Fort Rannick, Lord Heidmarch asked that they return with a written account of what they find of any areas to the north. The stories of their exploits, especially if they survive the Hook Mountain adventure, might be enough for Lord Heidmarch to consider a field promotion for the Bard in my party.

I'm also using the Faction guide to track FP with the Pathfinders through them.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

I'd rule that a weapon would gain the benefit of that spell when against an attack by any creature that the Bane is aligned against in terms of hardness & HP.

How I interpret it is this: The magical enchantment adds to the hardness and HP not because it's physically making the actual steel or material of the weapon itself stronger; it's a rule interpretation for the strength of the magic force it was imbued with.

Essentially the force of the magic per enhancement bonus is equivalent to material (steel, cold iron, whatever) of the power of X hardness & X HP.

The magic force that makes the sword +2 in the first place is more-or-less the same as the spell Bane, or any other spell that modifies the enhancement bonus of a weapon. If the creature attacking the weapon is the same as the Bane is aligned against, the spell would activate. Since the magic would be active, it's enhancement bonus grows and each point of enhancement translates to more hardness & HP for those reasons.

I would also rule this to be true with weapons that have the Bane ability permanently on the item.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Damon Griffin wrote:
I was just saying the height of the dam (~300') isn't relevant. Yes, the height of the hole is, and thanks for providing all three numbers.

No problem - sorry about the sq vs. cu.; I had to type the response three times due to 500 server errors for the post. I started to seriously run out of time to reply and got sloppy. Obviously you figured it all out. :)

Incedently, the entire thickness is 50' of wall - the safety wall is part of that dimension according to the diagram. My math was based on the wall below the safety wall on only one side, and then added the wall as it juts up above the walkway.

It's actually good information to know; my players will be making their way to this challenge in the near future.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Damon Griffin wrote:

I haven't got my HMM book with me and I need the approximate dimemsions of the dam and the hole that's been punched in the top of it.

From what I recall the top of the dam is a 45' wide walkway in between 5' wide safety walls; I don't recall how long/wide the dam is or how much of that width is covered by overflowing water in the illustration (maybe one-tenth or one-twelfth of the width?)

For my purposes today, the dam's height is not relevant. I'm basically trying to calculate the volume of stone missing from the dam where the ogres and Black Magga broke through.

Thanks.

The height *is* relevant because volume requires three dimensions. :)

Going by the grid on the map, you have the walk-way correct. It's a hole that is ~50' wide east to west, and ~75' from the top of the dam, so that's a hole that is 50' x 50' x 75' = 187,500 sq. ft of stone.

If you would like to be specific and detailed, you'll add 1,250 for a 5' x 5' x 50 ' safety wall (188,750 sq. ft. total). If you consider ~10% of the structure was probably hallow, holding rooms, tunnels, and other things that are not stone, then you're removing 18,750 sq. ft. and looking at a total of 170,000 sq. ft. overall.

Enjoy! :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Twowlves wrote:
Real Life Responsibilities suck. :(

Quoted for Truth. Just about the only thing I do outside of work, chores and parenting is run the game. Luckily my wife is a gamer as well, and very supportive. :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Evil Lincoln wrote:

Gorgeous! Bravo!

I only wish that my MapTool campaign had not yet passed through that adventure. Ah, well.

Add it to the community stuff thread!

I'm going to do that, but the thread has gotten really cluttered. I felt like making a separate post would allow it to be found easier in a forum search or the like.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Twowlves wrote:

With our next session covering the end of book II coming up in less than two weeks, I have just started toying around with GIMP and these maps, and I have to say, thank you for pointing me in this direction! I'll be able to add the grids, crop the images to 8"X10" sizes and print them in color onto carstock so I can lay them out room by room as they progress.

Thanks for the tutorial AND the maps, once again!

I'm glad that's working out for you. :) Having those skills should open up a lot more options for maps available on the forums and online for your group.

You'll probably see a couple more maps from me for the Hook Mtn Massacre, as well. I run a bi-weekly game and they just found the bear in the trap... so I'm probably two months ahead of your group.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
wraithstrike wrote:
...Making players guess at what the DM thinks is right is not fun though...

I would agree with this sentiment. It has to be an open conversation with the players in question prior to the game and in-between games. Trust between them is essential - the players have to trust the GM to not screw them over on things for no good reason, and the GM has to trust them to play the challenges fairly.

Unless the act is cataclysmic-ally evil / unaligned, then there definitely should be warning. It's not an on/off switch so much as a dimmer in my opinion; my point is that it shouldn't be an always on switch, either. If the possibility of loosing those powers for good isn't real, then you're not risking anything in doing questionable things.

The description of Paladin has "In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline." Not "mostly keep with their laws", not "when it's convenient, except on Tuesdays". We're talking absolutes.

As the GM, you should always be fair in all things. In the end, however, the GM is the representative of those deities and the final say on what they think of what the character is doing. If the player isn't interested in playing by the rules of the GM at the table, then my suggestion is that there are over a dozen other classes that are awesome as well or find a new GM to play your Paladin under that sees eye-to-eye with you.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

First suggestion from my experience doing the same thing: Read up on Detect Evil - there were subtle changes from 3.5 which are important (especially at low levels). Read and re-read those abilities. You need to know them forwards and backwards, because the differences are very small but have large ramifications.

If the area is heavy Undead and Demons/Devils, that would mean to be that there is a concentration of powerful members of those three types of creatures. All of those should be VERY interested in a group with *one* paladin, let alone *three* godly champions. I would be putting down layer over layer of influences and big-league-players trying to either trip them up, set them up to loose their paladin-hood, or kill them outright.

My favorite way to do this is based on a term in chess called a Fork. Basically you provide situations where hard decisions are to be made. Skeletons are easy prey... but skeletons with children trapped in their rib cages? Batter the morals of those characters and let them prove they deserve the title of Paladin. Also be willing to strip those powers if appropriate! It has to have teeth if it's going to mean anything. I don't mean "you jay-walked! Your powers are gone!" of course, but it's a very strict code of Lawfulness and Good that need to be obeyed to have their powers.

I can't imagine any major Demon or Devil on the material plane wouldn't see a band of three paladins as a direct threat to them at any given time. These creatures, specifically Devils, play the ultra-long game and winning the soul of a Paladin is one of the highest prizes in their wicked game.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Twowlves wrote:


Those maps are quite nice! Now if only they had a 1" grid on them and were printable to 1" = 5' scale....

=)

They are already printable to that scale; each map is 17" x 17".

I use them in D20Pro, which allows you to specify resolution (200dpi) and overlay any color/brightness of map grid on the image, so I never add grids to any map... though sometimes the floor tiles will create one for me.

Also, I prefer to teach people how to fish:
Grids in GIMP

It's actually super easy. Gimp is free to download and use, and works like a champ for basic map work.

EDIT: Dunno how much you know, so I'm assuming nothing - no offense intended.

More on the specific Tool for grids is in the documentation here.
To help size the grid: PX stands for Pixels, and that is synonymous to Dots in Dots-Per-Inch (dpi). Since these maps are 200dpi, if you want something to be an inch apart on them they need to be 200px apart.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

First, thanks to everyone who's made awesome things and shared them!

Here's some quick ones I put together this past month from all the excellent mapping resources that are far too numerous to name. Not really perfect, but good enough for battle maps. :)

I'm using d20Pro to project them onto my game table, so they are only 100dpi. Not really high-res... The Shadow Clock and future maps are going to be at 200dpi default.

Anyway, hope they're useful to someone!

http://www.mediafire.com/?j93tjkkissfwo

Currently has:
Foxglove townhouse - All Levels
The Seven Sawmill - All Levels

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

Soooo... I found the module map was really confusing and less than optimal for my purposes, so I went another route. I based mine roughly on this 3d Ross Lucci did.

I incorporated three of the details from the module maps to that, though - Clock face on the south, made the hole in the wall roughly flush with the bell supports to aid in making that battle with the Faceless Stalkers more interesting, and moved the roof entry to the south as the wrap around ended more naturally there.

If you stack the maps, you'll see the tower kind of leans back and forth. That allowed me to simulate the crooked, leaning tower and keep all the parts "on square". I modelled the clock gears, clock face & floor all in Sketch-up and pasted them in with shadows. The rest I made or adapted from mapping tiles.

I figure if my party TPKs here, they're going out in style!

http://www.mediafire.com/?hvqqvs97sxyb8

There are two versions of most of the levels - one before the bell drop and one after. About 100MB of pictures overall. Each map layer represents 20' of height overall.

I would love feedback on them, good and bad.

Thanks!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

@Greycloak: that is, indeed, an awesome idea.

I just got to the Shadow Clock with my party, and they are poised at the top in a fight with Xanesha.

Through a series of dueling stealth and perception, the rogue was able to get himself directly under her without being aware of each other. He beat the perception check to generally notice an invisible creature is nearby as he suprised her with dancing lights in her face (essentially, he sank my battleship with placement right off the bat). She still couldn't figure out where the light came from (yay +3 perception vs. stealth heavy rogue!)

He crawled up the rafter and took a swing at the square he thought she was (correct) and rolled a natural 20, backing it up by clearing her FF AC through use of a Hero Point. It was very impressive.

The Ranger was able to get up to the top of the wooden stairs just in time to see her become visible and, in turn, triple hit him with the spear which dropped him to -2. His body hit the floor with a wet thud and we broke for the next session (which is this sunday).

They could pull it out, but I'm really expecting a body count. She's down around 25 pts thanks to the Rogue's beyond lucky hit.

I was expecting a TPK... now I'm kinda hoping for it. :)

(If you are interested in a new battle map for the clock, check this out)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Liz Courts wrote:

Dom, thanks for updating your subscription address. Unfortunately, the upcoming subscription shipment we have for you will be going out to your old address. Hopefully it will be routed to you correctly, but if it's not, we will reship it out to you once we receive it back from the postal services.

Please let us know if there's anything else we can do to help out!

Ahh, well. It was worth a shot. That was probably the best order it could happen to, anyway. :)

Thanks!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

I have my subscriptions mailed to my office, and we moved this past weekend. Wouldn't have been a problem execpt that the boss screwed up the mail routing applications so it won't get correctly diverted otherwise.

New address is on my account now. Thanks!!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
2 people marked this as FAQ candidate.

The way I'm running it is that the levels stack as if the Companion was on the Ranger list; the greater bond to nature the druid has, along with their training, allows them to "use" more creatures effectively. The -3 Ranger levels does what it needs to balance the strength.

I do wish some sort of errata was on this; Hero Lab throws an error because of this, and I need some official word to get that changed. :/

I have the same problem with that whole "do Paladins get a Heavy Horse instead of an Druid Animal Companion Horse" question, but I digress.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
3 people marked this as FAQ candidate.

One of my players is running a Druid / Ranger cross-class character and chose a Tiger as it's animal companion, which is of course available to Druids but not Rangers.

My question is are Ranger levels intended to stack with Druid-based animal companions that are not on the Ranger list, or should this companion only gain the benefit of the druid levels only?

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

Mr. Bill approves! :)

Great work!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

"Damaging Magic Weapons: An attacker cannot damage a magic weapon that has an enhancement bonus unless his weapon has at least as high an enhancement bonus as the weapon struck." -Core rulebook, p468

Incedently, not in the SRD that I could find. I had thought that was one of the little things that changed from 3.5 to PF, so I'm happy to see it stayed. Thanks for the reminder, Gorbacz!

So I revise: Your Barbarian is now the bane of all mundane weapons. :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Beek Gwenders of Croodle wrote:

My PC just found Redshiv's corpse.

I told my players the sword was adamantine (Appraise check) and we read the material description...
Isn0t a 3000+gp weapon a bit too much for the party? And more than that, did I read well that an adaatine weapon bypasses every hardness below 20? This means the barbarian character can automatically destroy every weapon he sunders with this sword? (hardness automatically removed, and he deals 1d10+13 of damage without rage).

If it's money you're worried about... it's ~1500gp if you can sell it. Perhaps Savah doesn't want to buy it from the party and they have to sell it in Magnimar to get what it's worth? That's hardly a lot of money for a group of 5-6th level characters. Plus it's not like there's a ton of loot to be had in those first two books anyway.

As to breaking weapons... any mundane weapon? Yes. Any magical weapon? Probably for +1, and less than 50% for +2's, not bigger.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

First, thanks to everyone who's made awesome things and shared them!

Finally got to the point in the campaign where the maps made by everyone here get scarce.

Here's some quick ones I put together this past month from all the excellent mapping resources that are far too numerous to name. Not really perfect, but good enough for battle maps. :)

I'm using d20Pro to project them onto my game table, so they are only 100dpi. Not really high-res... I think I'm going to start making the maps at 200dpi default and scale down from now on so they will look better for people printing them.

Anyway, hope they're useful to someone!

http://www.mediafire.com/?j93tjkkissfwo

Currently has:
Foxglove townhouse - All Levels
The Seven Sawmill - All Levels

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

I was able to pick the miniature up at GenCon this year! Yay!

Thanks!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

The queen is indeed evil. :)

Can I get the back-ordered Queen mini moved to it's own order so that it can't foul up any further subscription orders? The payments are getting jacked up on timing with this and that's not making my wife happy at all (she handles the banking). I'd really like to continue my subscriptions! ;)

Thanks!

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

This order has been pending since June 30th... Is the back-ordered miniature holding up the entire shipment? Can I get that moved out and the rest of the books shipped asap?

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Morgen wrote:

The auras come into play when your looking at the Detect Alignment spells. Remember that just because someone is evil they don't automatically detect as evil. You've got to be even and have over 5 total hit dice before you'll register on an alignment detection spell, unless you have an aura.

Clerics and Paladins generate this aura as part of their class features. A 1st level Paladin detects has a faint good aura, where as a 1st level LG Fighter wouldn't detect as anything. People with the Aura class ability are also going to have much stronger auras then those without it who aren't outsiders or undead.

*facepalm* another of those little PFRPG change quirks that escaped me. Thank you for the reminder! I have read the core book twice now, and I still feel like I learn a new change every day. :/

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Sebastian wrote:


Thanks. That description of the behavior helps a great deal. I was having trouble imagining why the owlbear would let go and perform a full attack action (and didn't want to say "it's not dumb, and the creature does it because it's the best tactic"), but describing it as "playing with" its prey is very useful.

If the owlbear does that attack action more than twice in a row, I believe RAW states that he is, indeed, playing with it.

Least that's what my father always warned me about.

Tell your players good luck! :)

(and thanks to the rest of you, as I was sheepishly wondering the same thing! ;) )

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
KaeYoss wrote:

A five-foot-step can only be made if moving that one square would only "cost 5ft". If you're in the middle of difficult terrain, a square "costs" 10ft, so it's not a five-foot-step, and you can't make it as a free action - unless, of course, you have an ability that makes you ignore that difficult terrain.

Such an ability can be very helpful, especially for a PF spellcaster! Because of the new feat Step Up, a five-foot-step will not always move you out of harm's way, as an enemy with that feat can make a five-foot-step as an immediate action. But if you're on difficult terrain, can ignore that terrain and the enemy cannot, you can negate his Step Up.

Hm.... I just had that idea! And I just happen to play a cleric who focuses on healing and spellcasting, with a side-order of ranged attacks (little, weak halfling). One of his domains is Travel which lets you ignore difficult terrain!

Hee hee hee. I think my GM will have a fit when I first use this :)

I found this is also great for archers; we have a Ranger that heads to the rough terrain anytime she can. :)

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

I'd say any spell the spectre casts as a touch spell would have to make contact under normal incorporeal touch attack rules, mage armor and all. What triggers any touch attack spell is the contact. Not making past the touch AC normally means that something hindered ANY effective contact. WHY that is would be fluff: Force effects would block it because it keeps the creature from physically entering the prime material plane to make the physical contact. High dex on top of that, for instance, also means they just weren't touched by it and dodged out of the way.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
The black raven wrote:
the David wrote:
Hmm, how about the Paladin? Can a Paladin get a Rhino as a mount? I've always wanted one. I even named it Aleksei :P
You could get a Rhino as your druid animal companion, but it would not also be your Paladin mount. At least not through the part of the RAW I quoted above. A Paladin's mount is definitely not an Animal companion and thus does not qualify.

I have to disagree here, TBR. Here is the reason from the Divine Bond section under the Paladin class description, emphasis mine:

Quote:

The second type of bond allows a paladin to gain the service of an unusually intelligent, strong, and loyal steed to serve her in her crusade against evil. This mount is usually a heavy horse (for a Medium paladin) or a pony (for a Small paladin), although more exotic mounts, such as a boar, camel, or dog are also suitable. This mount functions as a druid's animal companion, using the paladin's level as her effective druid level...

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

About the Ranger/Cleric disagreement:
That's a people problem, and probably something that should be discussed in private with both of them separately first. Simply asking them if this is a personal thing which is a middle ground can't be found or if they are just being a bit over-zelous in their role-play.

It's entirely possible that they are not aware of how intense their arguement was getting and it just looked "worse" than they thought it was.

About what might happen if the PCs left the cultists to die:
I always pull reference from historical information to flavor Fantasy games in this way, so I would point back to the general sense that justices in most cities would definitely bring them to some sort of court. If they could prove that the cultists were the killers they are, then the killing would be judged appropriate and in self-defense. My understanding is that these things were usually judged by the morality of the day and the judge's opinion rather than strict adherence to laws as present day courts would.

They still would get some kind of stiff fine for not going through the town guard, for two reasons: 1) They can't have people think they can go around skirting their authority, or worse yet, that they have to in order for justice to be had (regardless of whether that is true) and 2) Fines equal money in the coffers - never a bad thing for the city.

About clearing the PCs and Court gaming:
Module-wise - the encoded ledger/journal of Ironbriar's should help clear their name. Being a Justice, I'm sure his handwriting could be matched with official records if there are doubters.

Game-wise - I once ran an inquisition where I made up the inquiry board as a set of NPCs. I put their name, a brief two sentence description of their physical look and general disposition, and a set of bullet points describing something about their opinion on this matter, how important it is to them, outside interests they may have, etc.

When everyone got there, I handed these cards out to the players and lined them up across the table from the one being grilled. I ran the lead inquisitor, who could overrule each of the members, and generally set most of the questions to the PC. They switched out cards as each party member was brought forward individually. It's rather entertaining to watch each player in the hot-seat.

The cards were all meant to give each person a basic understanding of how the inquisitor would approach this inquiry. It can be a great time to introduce NPCs which may play a part later, and perhaps create a fantastic Foil or Ally in the city.

Example Card (just shooting from the hip here, to give a rough idea of what I mean):

Justice Cragsholm

A thin, severe looking man. He has been a Justice for many years, and speaks in a slow, deliberate manner.

* Has a long history of being cautious and well-reasoned.
* This is an election year, so he is especially interested in showing that he is not a voice that gets lost in the crowd.
* Had a dim view of Justice Ironbriar, so there is no real sympathy for him or those with him.
* Gets annoyed when interrupted.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf
Scott Betts wrote:
See, I'm not arguing that they shouldn't charge money for it. It makes sense that it should cost something. But paying what is essentially 66% of the cost of the book itself all over again just to add its functionality to your suite of digital tools is, I think, an idea whose time has passed.

All things being equal, I agree. They are not equal here, though. To debate or argue as if they WERE equal (as Cartigan seems to need to do...) is an exercise in futility. The reason they are not equal is, as you point out quite elegantly...

Scott Betts wrote:
I imagine one of the reasons that HeroLab charges so much per additional data pack is that the amount of personal investment in doing the work to put one together is very high, and that cost is currently distributed among a relatively small customer base. If Paizo were to sign on and promote it to its own customers, undoubtedly HeroLab's customer base would increase, which would increase its revenue and allow it to lower the price of its product. That's one of the nice perks of producing software - your costs do not increase proportionally to your customer base.

Exactly. The big comparison here has been WotC - they can sell exponentially more copies than Lone Wolf Dev can, which means they can charge a lot less for each copy. They also have multiple streams of higher revenue, too; enough that they could take a loss on putting content in their generators if they had to.

What is important to me is that I know it would take me months to do what Lone Wolf Dev. does in weeks. The result of that work in Hero Lab saves me SO much prep time that it lets me concentrate my time on other things that I can't get done any other way. I would honestly pay 200% of the book cost for that; my free time is worth that much to me.

Taldor Dom C (Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elf

If you believe that your free time is better spent typing in, copy-clipping, or otherwise doing the input of book material in free or purchased software, please do so.

In my case, I can think of a million other things I'd rather be doing. So paying someone 10 or 20 dollars to do that work and make sure it's all correct and fixing it promptly when it's not (which would take me at least a week to do myself for each book) is well worth the money to me. It seems that many agree with that sentiment. Does that make it true for everyone? No.

But for the people that is true for, it's a pretty big deal.

Now, when I was a teenager, I thought differently. I went with PC-Gen and excel sheets that were free on the web and I was happy to code away and figure it out and tweak memory settings and all kinds of nonsense. My time vs. money ratio was the opposite of what it is now (thankfully!).

But I'm not a teenager any more, so when someone says "extra content will cost extra", I am fine with that because I know SOMEONE has to get paid to do quality work and support it as well as LWD has proven to. Frankly I'm just happy someone WANTS to do it in a way that I find very easy to use.

If you think that it should be free instead, then DO THE WORK TO MAKE IT HAPPEN! I'm not mr. moneybags; All things being equal, I'll choose free over paying for it. It's just that in every situation like that, I found that you end up getting what you pay for. So much so that it's just not worth it to me to even bother anymore.

Like I said before, funny thing to me about charges like Hero Lab is doing for the Bestiary... I'm pretty sure all the people who complain that it should be free would flip out if they didn't get paid when *they* worked at a job.

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