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Demon

Dokal Ren's page

28 posts. Alias of Heaven's Agent.


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About Dokal Ren

Dokal Ren
Medium Nautolan noble 2/scout 1
Destiny X; Force 6
Init +2 Senses low-light vision, Perception +6
Languages Basic, Nautila, Binary, Bocce, Huttese, Jawa Trade, Ryl

Defenses Ref 17 (flat-footed 15), Fort 14, Will 15
hp 28; DR 2; Threshold 14

Speed 6 squares, swim 4 squares
Melee spear +1 (1d8)
Ranged blaster pistol +3 (3d6)
Base Atk +1; Grp +1

Abilities Str 10, Dex 14, Con 11, Int 14, Wis 10, Cha 10
Special Qualities breathe underwater
Talents Improved Stealth, Wealth
Feats Linguist, Skill Focus (stealth), Skill Focus (use computer), Skill Training (stealth), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple weapons)
Skills Deception +6, Gather Information +6, Knowledge (bureaucracy, technology) +8, Perception +6, Persuasion +6, Pilot +8, Stealth +13, Use Computer +13
Possessions credit chip with 2,720 cr, Zip (modified ZP-9 series droid with license), licensed blaster pistol with 1 extra power packs, hip holster, spear, 3-day supply food capsules, bracer computer with 10 blank data cards, long-range comlink, electrobinoculars, spare energy cell, glow rod, liquid cable dispenser with grappling hook, medpac, tool kit, power recharger, utility belt

NAUTOLAN SPECIES TRAITS:
Ability Modifiers +2 Constitution, -2 Intelligence, -2 Wisdom
Medium Size As Medium creatures, Nautolans have no special bonuses or penalties due to their size.
Breathe Underwater As amphibious creatures, Nautolans cannot drown in water.
Expert Swimmer A Nautolan can reroll any Swim check, but the result of the reroll must be accepted, even if it is worse. In addition, a Nautolan can take 10 on Swim checks even when distracted or threatened.
Low-Light Vision Nautolans ignore concealment (but not toal concealment) from darkness.
Natural Damage Reduction The rubbery hide of a Nautolan provides DR 2
Peromonal Sensor A Nautolan can reroll any Perception check made to sense deception or sense influence, but the result of the reroll must be accepted, even if it is worse. If underwater, the Nautolan can take the better of the two rolls instead.
NOBLE TALENTS:
Wealth (Lineage Tree) Each time you gain a level (including the level at which you select this talent), you receive an amount of credits equal to 5,000 x your noble level. You can spend these credits as you see fit. The credits appear in a civilized, accessible location of your choice or in your private bank account.
SCOUT TALENTS:
Improved Stealth (Camouflage Tree) You may choose to reroll any Stealth check, but the result of the reroll must be accepted even if it is worse.
SKILL MODIFIERS:
Deception +6
Trained 5, +1 level, +0 Cha
Gather Information +6
Trained 5, +1 level, +0 Cha
Knowledge (technology) +8
Trained 5, +1 level, +2 Int
Knowledge (galactic lore) +8
Trained 5, +1 level, +2 Int
Perception +6
Trained 5, +1 level, +0 Wis
Persuasion +6
Trained 5, +1 level, +0 Cha
Pilot +8
Trained 5, +1 level, +2 Dex
Stealth +13
Trained 5, +1 level, +2 Dex, +5 Skill Focus
Use Computer +13
Trained 5, +1 level, +2 Int, +5 Skill Focus

Modified ZP-9 Series Droid:
Zip
Small droid (2nd-degree) nonheroic 2/scout 1
Init +2; Senses low-light vision, Perception +13
Languages Basic (understand only), Binary, Nautila (understand only)

Defenses Ref 18 (flat-footed 17), Fort 15, Will 14
hp 16; Threshold 15
Immune droid traits

Speed 11 squares (fly)
Base Atk +1; Grp -5

Abilities Str 8, Dex 12, Con –, Int 12, Wis 10, Cha 8
Special Qualities droid traits
Talents Long Stride
Feats Skill Focus (knowledge [galactic lore], perception, use computer), Skill Training (perception, pilot), Weapon Proficiency (pistols)
Skills Knowledge (galactic lore) +12, Perception +13, Pilot +7, Stealth +7, Use Computer +14
Systems heuristic processor, flying locomotion, 1 tool appendage, improved sensor package, internal comlink, scomp link
Possessions holoprojector, holorecorder
Availability Licensed; Cost 11,185 cr



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