Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Hellwasp Host

Doggan's page

Goblin Squad Member. 477 posts. No reviews. No lists. No wishlists.


RSS

1 to 50 of 477 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Goblin Squad Member

Ryan Dancey wrote:
Sometimes easy, simple, fast, and obvious is better than perfect.

It'd sound better as "Temporary until a good mechanical fix can be found."

Goblin Squad Member

2 people marked this as a favorite.
Ryan Dancey wrote:

If you are a resource locust because you're trying to economically damage your opponents, that's the system working as intended and there are lots of ways your opponents can mitigate that problem.

There's a corner case where you have an alt account (or character) do it and try to avoid some of those mitigation factors. But that's any easy corner case to detect and resolve: "Dear customer service, we keep finding people in nearby hexes strip mining and they're all aligned with NPC settlements and we can't get rid of them without taking Rep and Alignment hits, please make them stop."

Sounds far more like a design issue that should be fixed rather than something left up to customer service.

Goblin Squad Member

-Aet- Charlie wrote:
On that Note - Lisa Stevens doubled down on low reputation characters, doing what low reputation characters do. The initial consequence of participating in non consensual pvp is the reputation dump. If you continue to that thing and become an issue for the less pvp enthused players they will refund your money and ban you from the game.

I had a good hard laugh at this. I wonder how long it'll take me to earn my refund.

Goblin Squad Member

Giorgo wrote:
Doggan wrote:


Alternatively, I believe 200 is an absurd amount of money for a cash shop item, making it a money grab. And the only people able to buy it for some time will be people who have already put a large chunk of money into this game. Thus the sticking too.

Cash shop is fine. Cash shop offering structures in game? That's some crap. Even then I'd be not too bothered by it if not for the absurd price tag.

There, that is a more reasonable way of contributing to the conversation. :)

As you can see from the replies after you posted, not a lot of people agree with your viewpoint (not that is wrong, just different).

As to your points above, I disagree because:

A) $200 is a LOT of money for some, a REASONABLE amount for others, and POCKETCHANGE for a few; in addition, depending on where you are standing on the PVP to PVE scale, that amount of cash for what this item can do is: way to expensive or just about right or what a bargain!

What may seem ABUSRD to you for a single person to pay, might be Reasonable for a Company, and Dirt Cheap for a Settlement.

Each player, company and settlement has a different value judgment on the price vs. use scale, and will vote with their wallet as to if its a fair value or not (and GW is asking for this kind of feedback).

In addition, the $50 and $200 cash points is just the start; GW has said FROM THE BEGINING that they will have a wide range of non-pay to win items for sale, ranging from low to high costs.

As for "sticking it"; I disagree that an OPTIONAL resource that is NOT PAY TO WIN is in any way, shape or form FORCING people to pay money in order to play.

For the reasons above, no I don't think its a "money grab" and "the only people able to buy it for some time will be people who have already put a large chunk of money into this game. Thus the sticking too."

Right, well, LAUGHABLE CONDESCENSION and random CAPITALIZATION aside, I'll disagree with a point or two here.

A) It may be "Reasonable for a Company" and "Dirt Cheap for a Settlement", but ultimately these items aren't owned by a company or a settlement. They're owned by a person. Even if said person is using it for the benefit of the company or settlement. And that then also runs the risk of having money pooled to someone for a large purchase, and said person skips away with the item.

B) Well, you never really put a "B" point anywhere. Yes, I know 50 and 200 is just the start. I've heard the spiel that they've put out regarding cash shop items. But that really has no bearing on the points I made.

This is going to be a case of agree to disagree, I think. But in the future, you don't need to MAKE YOUR POST in SUCH A WAY to come off as being PASSIVE AGGRESSIVE just to make your point. As fun as it may be. =)

Goblin Squad Member

Nihimon wrote:
Doggan wrote:
In an ironic twist, if these were available through in game currency only, I wouldn't mind one bit.

So, if the only way to get it is by grinding in-game for hour upon hour (or buying enough Goblin Balls and hoping you can sell them in-game), that's fair, but if there's an option for folks who have more spare cash than spare time, that's not fair?

Reading some of these posts, I'm somewhat sympathetic to the argument that they shouldn't be made available until similar items can be crafted. I remember making that argument some time ago. But when I go and actually look at the shop, lo and behold:

Quote:

Smallholding

$200.00
* Digital premium item
* First availability scheduled for October 15th (subject to change)
* Enables characters to regain Power
* Provides local storage
* Can be used as a soulbinding point
* Private chat channel for characters accessing the Smallholding
* Access storage of Settlements in same hex as Smallholding
* Limited space available for Smallholding deployment (first come, first deployed)

Quote:

Base Camp

$50.00 Remove
* Digital premium item
* First availability scheduled for October 15th (subject to change)
* Enables characters to regain Power
* Provides local storage
* Max of 2 deployable per eligible Hex (first come, first deployed)

So, Crafters will have an entire month to work their skill up to be able to produce the other items that serve similar functions before the Smallholds or Base Camps can be used.

I get that there are some people who really don't want anything in the Cash Shop, and who will use every new offering as another opportunity to cry foul, but I hope it's clear that this is exactly in line with what Ryan's been telling us they'll do for a very long time.

Kindly don't partially quote just to attempt to make a point. What you quoted was a direct reply to an assumption Decius made regarding me. Stop that.

My major issue with this is the price tag attached to the personal structure. Sure, given a choice I wouldn't want any to be available in casg shop form, because its more than a cosmetic feature. But if they have to be buyable, I'd rather not see them grossly overpriced.

Goblin Squad Member

Hardin Steele wrote:
Doggan wrote:
Cash shop is fine. Cash shop offering structures in game? That's some crap. Even then I'd be not too bothered by it if not for the absurd price tag.

The solution to your disgruntlement is simple. Don't buy it. There will be other things in the cash shop you can buy, or become an engineer and craft on! Sell base camps and get rich! Problem solved, and you spend no RL money!!

Summersnow decided long ago to find the negatives. I encourage Summersnow to play the game, see if it is fun, and if so, keep playing. If not, to not. I think it will be a lot of fun. I am counting on it, and am looking for the positives.

I'm not familiar with summersnow. But despite what you're getting at, I don't see all negatives in this game. I just see this instance as being a negative.

Goblin Squad Member

DeciusBrutus wrote:
Doggan wrote:
Giorgo wrote:
Doggan wrote:
Dear lord, that money grab. Way to stick it to your already paying players. Bravo.
No need for false and baseless accusations. This is well in line what what they have been saying from the very beginning. Either your not paying attention or you you don't care on being a constructive part of the conversation.

Alternatively, I believe 200 is an absurd amount of money for a cash shop item, making it a money grab. And the only people able to buy it for some time will be people who have already put a large chunk of money into this game. Thus the sticking too.

Cash shop is fine. Cash shop offering structures in game? That's some crap. Even then I'd be not too bothered by it if not for the absurd price tag.

You are free to not pay $200 for a smallholding. I'm certain that within a fairly short period of time there will be one available on the in-game market, but you will probably complain about the price in coin being too high when you see it; I expect the coin cost to be on the order of magnitude of 500 hours worth of focused coin gathering, more than most characters have seen at the time. And there will probably be a Company that pools their resources and buys it at that price- it might even be your Company.

I will ask you this one time to please not comment on what I will or will not say in the future. Do not guess to what I think or will do when you know nothing about me. In an ironic twist, if these were available through in game currency only, I wouldn't mind one bit. Even if they were hugely expensive. I came from a game where you couldn't buy in game structures with anything but in game currency. And some of them were incredibly expensive.

Goblin Squad Member

Giorgo wrote:
Doggan wrote:
Dear lord, that money grab. Way to stick it to your already paying players. Bravo.
No need for false and baseless accusations. This is well in line what what they have been saying from the very beginning. Either your not paying attention or you you don't care on being a constructive part of the conversation.

Alternatively, I believe 200 is an absurd amount of money for a cash shop item, making it a money grab. And the only people able to buy it for some time will be people who have already put a large chunk of money into this game. Thus the sticking too.

Cash shop is fine. Cash shop offering structures in game? That's some crap. Even then I'd be not too bothered by it if not for the absurd price tag.

Goblin Squad Member

Dear lord, that money grab. Way to stick it to your already paying players. Bravo.

Goblin Squad Member

Hey, it's nice that some of you have questions and all that jazz. But this entire thread was posted because of angry happenings within a settlement. This is not the NC policy thread. If you have questions or "confusion" about the NC and how parties therein interact with one another, direct it to the NC thread.


Gnome Barbarian. No armor. 12 strength while raging. Constantly using oversized weapons to attempt to make up for his lack of damage through strength.

Goblin Squad Member

1 person marked this as a favorite.
Bitter Thorn wrote:
Still if you take X, I'm cool with that. :)

It's so fun being loved.


Bandw2 wrote:
Valian wrote:
Doggan wrote:
I tried a bunch of different. Things. Average roll rounded up, normal rolls, roll and reroll if you get a 1... But it all felt kind of off to me. I've finally come to the point where I just have my players gain their max every level. The game finally feels right where the Barbarian has double the HP of the Wizard. Plus, I can throw fights out there that are slightly harder since everyone in the group has a larger HP pool. Level 2-4 critical hit deaths have become far less commonplace as well.
I am also with Doggan here. Mx hp every level is the rule currently used in our games, and we are greatly satisfacted with this: GM and players.
does this tend to give more or less weight to save or suck spells?

I've found my players using save or suck spells a little less. Front line characters aren't wary about wading into combat quite as much, and the Oracle has had time to get up and actually heal during combat (I know, blasphemy) instead of just blowing hold person all over the place. From my GM perspective, I don't use save or sucks any more or less often, and they're still painful when landed on multiple people.

The one thing I have noticed is that this HP system has allowed some of the d8 classes to feel like they're more able to take the place of a d10 class in toe-to-toe combat.


I tried a bunch of different. Things. Average roll rounded up, normal rolls, roll and reroll if you get a 1... But it all felt kind of off to me. I've finally come to the point where I just have my players gain their max every level. The game finally feels right where the Barbarian has double the HP of the Wizard. Plus, I can throw fights out there that are slightly harder since everyone in the group has a larger HP pool. Level 2-4 critical hit deaths have become far less commonplace as well.

Goblin Squad Member

Kobold Cleaver wrote:

If we view this as an in-character event, there are still two ways to see it.

This is where I personally disconnect with what seems to be a majority of people that regularly post on these forums. As far as I'm concerned absolutely NOTHING right now is in character. There are no characters. Just people sitting at a computer (or holding a phone/tablet) posting on forums, and saying things themselves. Characters don't come into play until characters exist in game.

Goblin Squad Member

Kobold Cleaver wrote:
Bunibuni wrote:
We have a nice ruling council that any company who joins us gets to be on. Since Kabal is currently just one company, any other companies who join us have a very powerful say in what we will do in the future.
Y'know, it'd be interesting to see a breakdown on settlement organizations. Freevale has a very similar structure—each company gets a place on the Council, and there are two Council spots reserved to represent the free agents' interests. I think UNC has something like that as well (though the free agents thing might just be us).

Last I checked, it was any company with at least 5 members would have a seat. For the moment, free agents do not.

Goblin Squad Member

During Wildstar beta, they had some fairly free-form targeting. Most abilities seemed to be either a small area, or a cone, or a line effect. It put a big area on the ground that you had to aim to hit someone. I think I remember a couple of tab-targeted abilities also, but it's been a while. Either way, they seemed to have a good alternative to FPS style aiming and normal tab targeting.

Not saying this idea should be implemented. Just that those of you looking for other styles should look into it (I haven't touched it since early beta, so I don't know what its like now) and see if there's anything there that may be worth suggesting for PFO.

Goblin Squad Member

<Kabal> Questis wrote:
Bluddwolf wrote:
<kabal> Bunibuni wrote:
"The Goodfellow" wrote:
Kabal, you want X? Take it, you got the votes. We are considering our 2nd choice anyway...... <evil grin>
Thinking about it. But if we get a few more votes, thinking about someplace else too. <sly grin, because, you know, we aren't evil>
No, I would say you guys are Chaotic Neutral. You are certainly not Neutral Good, as you advertise.
So, by your definition, no one good can win a competition? No one good can use strategy? Especially strategy you don't understand? I guess for you good guys do finish last. Thankfully we don't all define good that way.

In the end, alignment doesn't matter. You guys will get whatever spot you want with the numbers you have regardless of what anyone below you thinks or feels. Discussion on whether what you're doing is good/evil/chaotic is irrelevant.

Although, if there was a master fisherman alignment, Kabal would fit nicely there.


5 people marked this as a favorite.

Glad to see another Dwarf iconic. Not so glad to see 10 pages worth of discussion on Shardra's junk instead of all the spirit connection, and the fact that they never thought she was mildly insane for constantly talking to inanimate objects.


CommandoDude wrote:
Doggan wrote:
I've toyed with the idea of allowing martials to move an extra 5' and full attack per iterative attack. So at 6th level you could move 10', 11th 15', 16th 20'. I know it won't fix everything, but still curious to see how it works out.

That just penalizes TWF classes (as if TWF needed to suck even less) especially 3/4 BAB ones that get fewer iteratives.

I would say half your move speed is fair - and maybe allow up to one full move at high level

What? How does that penalize TWF classes? I mean, yeah, 3/4 BAB classes don't get it at the same time as the full BAB classes. But aside from Rogue and Monk all of the 3/4 BAB classes have tools (spells mainly) that make up for it.

What I outlined just means that you get another 5' of move the same level that you get another iterative attack. TWF has no bearing on that at all.


I've toyed with the idea of allowing martials to move an extra 5' and full attack per iterative attack. So at 6th level you could move 10', 11th 15', 16th 20'. I know it won't fix everything, but still curious to see how it works out.


The latest gem from one of the games I'm playing in: All heals have a gold requirement cost. You -MUST- have a focus worth 25g that essentially has charges built into it. It erodes 1g in value per heal. These focuses are extremely rare, and can often only be found in large cities (which there only seems to be 2 of in this persons homebrew world, and they're over a months travel apart.)

In most games this wouldn't really be a problem. But in this game, loot is something that is rarely to be had.

Then again this was also the game where we had 6 players, all floating around level 2-3 with a single 4 fight 8 Worgs. So a roughly APL 4 party had a CR10 fight. It was exciting, except for the whole multiple death thing.


Yeah, pretty nutty feat. Makes me glad that no one at my table will ever take it, as I put a hard limit on the amount of time someone has to take their turn, which is usually no more than a minute.

Goblin Squad Member

2 people marked this as a favorite.

I'd love to see Week 10 ended a few days early, without any warning.

Goblin Squad Member

Welcome to the Northern Coalition, friends.

Goblin Squad Member

Congrats! Hope you enjoy your new home. Though my sentiments follow Budd's.

Goblin Squad Member

Congrats Kemedo! Enjoy your adventures in Alpha.

Goblin Squad Member

The Random Thread bumper wrote:
I bet Aragon throws some great parties at night

Our parties are great any time of day, sir.

Goblin Squad Member

AvenaOats wrote:
Doggan wrote:
AvenaOats wrote:


Doggan wrote:
If you want lycanthrope for strictly RP reasons, would you be okay with the fact that it was just a change in model without any sort of mechanical difference?

To elaborate further for Doggan's question's clarity, the RP is one tool out of a set that we would hope to use, but it's a powerful tool that will provide a lot of gameplay possibilities both at A and at D. To reveal more might be to unmask too many mysteries too soon. /amateur dramatics!

To be clear, there are bigger (and wider) objectives, but initially it would a positive addition to even have the model transformation. Let's call that B.

I'm really confused here. My question didn't need any more clarity. It was about as straightforward as I could make it. Still kinda hoping to hear an answer.

My apologies, I'm suffering some flu since the w/e atm, so a bit foggy-brained.

The way I'm trying to work out what a Lycanthrope would be like in the River Kingdoms is the basis for the concept. I tagged them as support cast and apart from the main cast of main races who exist in civilizations that war with each other. So in that sense it will be RP led, again to create some theatre of the mind additions: If you like an amusing on the side player initiative that is not antagonistic with the politics of the different groups but "diversionary": A welcome exploration of more of the River Kingdoms world. But the objectives are both bigger, to crowdforge this role into the game more and wider, to create a genuine cooperative around this character concept that works on the concept, works on a possible implementation of how Lycanthropes could be added and what feats could be developed for them, that grows this membership and possibly invests into it. It's also important to understand that such a group will require different formalization on different criteria to succeed and that too is perhaps the most important objective of all to succeed even if we fail to reach our final...

I'll retract my question, because it doesn't look like it's getting answered. Best of luck on getting traction for your idea. Even if I dislike it, and will fight against it, maybe GW will see things differently.

PS: You'd make a fantastic politician.


For ranged? There's no real good way other than picking up some chakram.

Though depending on your level... favored enemy plus deadly aim should get you through DR on anything but minimum damage rolls.

Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:
And failing to break the rules is still insufficient to demonstrate a commitment to positive gameplay, because supporting positive gameplay means taking positive action in support of a goal, not just abstaining from a subset of actions, most of which are contrary to that goal.

Just for clarity: The ONLY way one can support positive gameplay is by actively doing something about positive gameplay? So if you're not ACTIVELY making the game better for others, then you're no longer supporting positive gameplay?

Goblin Squad Member

AvenaOats wrote:


Doggan wrote:
If you want lycanthrope for strictly RP reasons, would you be okay with the fact that it was just a change in model without any sort of mechanical difference?

To elaborate further for Doggan's question's clarity, the RP is one tool out of a set that we would hope to use, but it's a powerful tool that will provide a lot of gameplay possibilities both at A and at D. To reveal more might be to unmask too many mysteries too soon. /amateur dramatics!

To be clear, there are bigger (and wider) objectives, but initially it would a positive addition to even have the model transformation. Let's call that B.

I'm really confused here. My question didn't need any more clarity. It was about as straightforward as I could make it. Still kinda hoping to hear an answer.

Goblin Squad Member

If you want lycanthrope for strictly RP reasons, would you be okay with the fact that it was just a change in model without any sort of mechanical difference?


I've been wanting to try out a house rule that allows for sneak attack to basically turn into a precision type attack. Usable so many times per day based on X + Int and giving them class level as BAB for it. Or giving them a built in feint that can possibly last multiple rounds. Also giving them some of the ranger traps as per the trapper archetype every 3 or 4 levels.

Goblin Squad Member

AvenaOats wrote:
There's no hint of P2W

I'm going to stop you right there. You used Werewolves as an example. But also referred to vampires and liches. These are things that, yes, come with drawbacks. However they also (straight up looking at Pathfinder lore and mechanics themselves) are far more powerful than their normal Human/Elf/Dwarf/short people counterparts. Far more powerful. If you want a simple reskinning of characters into these various monsters, that's one thing. But what you're talking about is an entire mechanical change into these creatures. These more POWERFUL creatures. That people PAY to have. And that's where I draw the line. That is 100% P2W.

Star Citizen is a bad example to bring up, because that is in fact paying for advantage. The more you pay, the bigger advantage you have. P2W. If I'm getting this all right, the grand idea behind all of this is that you want people to be able to pay money to be able to decide what PFO adds to their game next. Which I can't see happening without being a huge financial investment. I'm sure if go you go GW with a million dollars and ask them to make playable vampires, they might humor you. But letting an incredibly small portion of their market make those decisions without huge financial backing? Probably not. But that's why the subscription model exists. It allows for steady revenue and the ability to continue to add content to the game.

Goblin Squad Member

1 person marked this as a favorite.
DeciusBrutus wrote:
Bluddwolf wrote:

Obviously behavior that we deem to be inappropriate would be met by our own internal sanctions. To say that a lack of understanding was created by not stating the obvious is absurd.

Right. You have now explicitly said that behavior which does not merit a sanction from Goblinworks is not deemed inappropriate by you.

I still insist that a commitment to positive gameplay involves much more than refraining from breaking the rules.

If you want to say that you will have standards that are more stringent than "Don't break the rules", then do so. If you want to actually have standards that are more stringent than the bare minimum, then having a feedback form that doesn't actively mock complainants is... not quite a good start, but at least it isn't a giant leap backwards.

It was already said several times in this thread what the UNC policy would be. You have a bad habit of selective reading. Do a re-read for some clarity, reading everything.

Goblin Squad Member

If what you want is mechanically no better than what is available to subscribers, then fine. But the minute you introduce mechanical advantage for money, you enter into a flawed system. You'll end up with a game where the only people who are left are the ones that can pay to win. That is not the equivalent of a subscription model.

Goblin Squad Member

Pay to win is a losing idea that destroys games. And that's what this reeks of to me.

Goblin Squad Member

GrumpyMel wrote:


However, keep it about the game not the players. If you are attacking someone because you don't like the player then it is generaly unhealthy for both you and the game... and ultimately unsatisfying because slashing a bunch of pixels doesn't really resolve anything or change anything about the situation and after the 10th time or so you've done that you'll come to that epiphany. YMMV.

I disagree. Attacking a player because you dislike them is perfectly healthy. Sure, you might take a rep hit, but that's part of the game. People need to be held accountable for how they act in or out of the game. If someone acts douchey on the forums then he needs to be ready to have it taken out on him in game.

Assertions to keep the in game and out of game separate are a bit naive. Can't expect to act like a total ass on the forums and be treated like a saint in game because that's your rp story.

And let's be honest. If you kill someone in game that you dislike, you're going to take a bit more satisfaction out of it than killing random bob.


Lord Snow wrote:
Is this for real? 'cause if it is, I'm pissed off.

Huh. Thought it was an April Fool's joke at first because the story was posted on March 31st. Looks like it's real though.

Goblin Squad Member

Akron area, Ohio

Goblin Squad Member

Caldeathe Baequiannia wrote:

It's Sunday night in the river Kingdoms, and the cold wind of fate rustles across the forest floor. The moving finger of the gods will write once more upon the land in broad strokes tonight. Friends and neighbours will sleep restlessly, wondering whether their place is secure, or if yet another earthquake will shake the foundations of our land.

A half-elf, young for his father's people, yet ancient for those of his mother, ponders the stars, looking for a sign; seeking understanding of the deep complexity of a world where he is forced to resort to such subterfuge, just to get people to pay attention for a few seconds while he tries to convince them of the merits of joining a NG settlement that welcomes other companies to work together in the spirit of harmony to build a settlment in the Landrush.

Kobold Cleaver wrote:

It's near Moonday in the River Kingdoms, and a thick, damp fog blankets an empty riverbed, muffling the footfalls of a cloaked man in patchy leather armor. The mists of uncertainty roil throughout the Kingdoms, pushed and pulled by the winds of fate to touch all but the highest peaks.

The cloaked man scratches his stubble and looks up at the sky. Castrovel has been drifting closer of late. He gives an odd laugh that comes out as a little cloud of vapor. It's cold, but he knows that the nearby town of Freevale has warm beds, hot meals, and plenty of fire. Even he, a free agent, is always welcome, as long as he keeps the fires from spreading too often. Truly, if ever there was a settlement perfect for free spirits, it is Freevale. Which is still recruiting. Just by the way.

These remind me of Wheel of Time intro pages.

Goblin Squad Member

I'm still of the opinion that everyone should get a hunker down bonus. The way it works right now is a bit silly.


3 people marked this as a favorite.
Pupsocket wrote:
All of that is standard fare for schlock fantasy. I can visualize all of that, easy. A musketeer lowering his gun, cleaning out the barrel, drawing a paper cartridge, tearing it open and pouring in the contents, tamping it down, raising his gun and firing...in 1.5 seconds or less? Not so much.

So, for a heavy crossbow you'd have no problem visualizing a crossbowman dropping down the crossbow, mounting his foot into the stirrup, cranking the string back into a cocked position, bringing the crossbow back to level, drawing a crossbow bolt, sliding it back into the catch, aiming and firing in 1.5 seconds or less? Because both are pretty absurd. But absurdity is standard fare for schlock fantasy.

Wheldrake wrote:
Yes, it's fantasy. But a small compromise towards realism (eg taking a standard action, minimum, to reload) doesn't seem too extreme a move to make, and doesn't seem to invalidate the gunslinger class. A gunslinger can have multiple guns, and non-gun backup weapons, after all.

As soon as you start wanting to make compromise towards realism, you're stepping out of fantasy. If it's too unrealistic for a Gunslinger to reload a musket as a free action, then it should also be far too unrealistic for Wizards to throw around reality altering power, for clerics to bring back the dead, for monks to do cartwheels down a cliff face, for barbarians to turn into the hulk... Need I go on?

If you can't handle guns and black powder in your fantasy...fine. No big deal. But please, don't try to preach their lack of realism as the reason why. That's simply flawed logic.


So, winding up and shooting a heavy crossbow multiple times in 6 seconds is totally reasonable. But reloading a musket style firearm to do the same is massively breaking realism. Makes sense.

Honestly, I've found that most people's problem with gunslingers are either from them attacking touch AC (go check some dpr olympics threads to see how that pans out compared to your average bow user, friends) or because people are stuck with this static idea of fantasy where guns are badwrongfun in your world of magic, dragons, golems, alchemy, etc.

There's massive amounts of realism breaking in the game already. Is a fast loading musket style weapon really that big a deal?


5 people marked this as a favorite.
Jaçinto wrote:

Ok so for a good chuck of the adventure, I partially enjoyed it. It began dragging and tonight was the last straw. It took us about three hours to walk through two rooms in a building because they had a couple monsters in them. I had plans for things I was going to do today to get things interesting, but we got railroaded into a quest. We teleport into a room to try to get the jump on someone. This was around 9PM real time. The room had two enemies and a summon. That fight took over an hour at least for some reason. We take a couple steps out of the room to the one across the hall. Three monsters were in there that we had to fight and before I knew it the time was 11:08 PM and I am nodding off due to being bored. I stood up, declared I was too bored to continue and went home.

Back when I played AD&D 2nd, we never had a fight take more than around ten minutes. They were challenging but not just busywork so we would gain experience and gold. Even boss fights took maybe half an hour at the most. Now, they take the majority of the session and we play from about 7PM to Midnight on Saturdays.

You're comparing 2 systems that are vastly different. 2nd Edition didn't have the combat mechanics that PF does. It was a lot more hand waving and DM says than actual rules. Any time you add rules and mechanics, things are going to take a little longer. However, I've had plenty of fights in 2E take longer than 10 minutes, or a half hour. Many of them weren't challenging so much as being bogged down.

Your problem honestly sounds more like a group/DM issue. If your combats are taking that long, it sounds like people are taking too long to have their turn in combat. If everyone knows what their character can do, what their spells can do, what actions they plan on taking in combat. If you want to get through it quickly, people need to pay attention and act quickly. Dither, and it goes slow. At my table, I use 30 second sand timers for each player. That's how long they have for their turn. Sand timer runs out without you doing anything? You just lost your turn.

Also, you talk of rail roading in an Adventure Path. This confuses me. You're playing an Adventure PATH. The whole point of an AP is to travel along the PATH of the adventure, and complete it. And sometimes along that path, you're going to have multiple combats in a row. It happens. From the APs I've read through, there's also ample time for roleplay and other things. All of this is trumped by the fact that, as people sitting around a table, you ultimately decide what you want to do. If your group wants more RP time then let your DM know that.

Pathfinder is what you make of it. Yes, there's lots of mechanics involved in the game. But rule 0 trumps all. The DM can use or ignore as much as he chooses to run a game. Have a talk with your DM, air your grievances, maybe even swap out DMs for a while. But storming out of a game in a huff isn't any decent sort of solution. Maybe you should give running a game a shot? If you want a game run your way, the best thing you can do is run it and show everyone else how its done.


I played something very similar to this. I went Human though, and just used a shortbow for the ranged portion. My feat progression looked like this:

1 Archetype: Dervish Dance
1 Human: Point Blank Shot
1: Arcane Strike
3: Power Attack
5: Rapid Shot
7: Deadly Aim
9: Manyshot

I lacked more to damage than I ever lacked a to-hit bonus. I was sitting on a 14 strength, so without a high composite bonus I found Deadly Aim really useful. More useful than precise shot. If everything was already in melee with the party, I'd just wade in with melee. Feet starvation is an annoyance in this situation, because there's a couple more feats that would certainly be nice. Opening Volley would assure that you'd almost never miss.

Goblin Squad Member

<Tavernhold>Malrunwa Soves wrote:
Any specific numbers I should be looking for when looking at CPU-Z. Never mind, that thing was loaded with malware, delete!!!!

I've been using CPU-Z for nearly a decade. I've never had any malware from it. I also, just to make sure, downloaded CPU-Z a few moments ago to test and make sure. There's definitely not any malware attached to it.

Goblin Squad Member

Guurzak wrote:
Doggan wrote:
For those with questions about what to buy at what price range, there's a pretty handy guide that's assembled and updated pretty frequently here: http://tinyurl.com/falconguide
That link just republishes the info from www.logicalincrements.com. It's an excellent site but I'm not sure why you don't just go straight to the source.

Because logicalincrements has a much slower update time. The one I linked was updated a few days ago. LI was last updated closer to a month ago. Plus, the image is more mobile friendly. Not taking away anything from LI. They're even linked to in the guide.

Goblin Squad Member

For those with questions about what to buy at what price range, there's a pretty handy guide that's assembled and updated pretty frequently here: http://tinyurl.com/falconguide

You have to actually create a bookmark for the tinyurl link itself if you want to save it. But that's a good starting point. As it says in the disclaimer, all of the prices are from Newegg, and you can sometimes get better deals by shopping around. This is in no way an end all, be all list of components. But this sets a very good standard. I strongly suggest doing your own research, regardless of any advice given.

1 to 50 of 477 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.