Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ

Dogar the Wild's page

73 posts. Alias of Khaladon.

Full Name

Dogar the Wild


Battle Dwarf


1/ Daredevil, Battle Skald Bard










Dwarven, Common

Strength 17
Dexterity 15
Constitution 18
Intelligence 8
Wisdom 14
Charisma 16

About Dogar the Wild

Currently playing in: Last Chance

Perception +6; Sense Motive +6 Darkvision 60', +2 for unusual stonework
Fort:+4 ;Ref:+4 ;Will+4 (+4 vs poison & drugs, +2 vs spells and Spell-like abilities, +4 to resist harmful effects of alcohol)
AC:=12 (10 +2[Dex]) +4 vs Giant
Touch AC [12] Flat-Footed [10]
HP: 16 (1d8+4 +3Tough +1Fav class) Current HP: 16
CMD:15; +4 vs bull rush or trip
BAB:+0; CMB:+3; Init: +1
Melee: Unarmed +3 (1d6+3, 20x2, B)
*+1 hit/damage vs Orcs & Goblins*
Feats: Toughness, Eschew Materials
Traits; Iron Liver

Attempted Murder: You tried to kill someone and botched the job. To be sent to Branderscar Prison, you did not try to kill just anyone. You likely assaulted someone of great importance and prominence.
Punishment: Death by beheading
Benefit: You gain a +2 trait bonus to Intimidate, checks its always a class skill.


(Ranks + class skill + ability + Miscellaneous = total) CS=Class Skill
7 Points ((6 per lvl -1 Int Mod+2 bonus)* (1 lvl)=7 ) *ACP - 0)

Acrobatics* (Dex) 1+3+2+1= 7 CS
Appraise (Int) 0-1+0= 0 CS (+2 for gems and precious metals)
Bluff (Cha) 1+3+3+1= 8 CS
Climb* (Str) 0+0+3+1 = 4
Craft (Int) 0+0-1= -1 CS
Diplomacy (Cha) 0+0+3 =3 CS
Disguise (Cha) 0+0+3= 3 CS
Escape Artist (Dex) 1+3+2+1= 7 CS
Intimidate (Cha) 1+3+3+2= 9 CS
Knowledge (ALL)† (Int) 0+0-1= -1 CS
Linguistics† (Int) 0+0-1= -1 CS
Perception (Wis) 1+3+2= 6 CS
Perform (Cha) 1+3+3= 7 CS
Profession (Int) 0+0+0= -1 CS
Sense Motive (Wis) 1+3+2= 6 CS
Spellcraft (Int) 0+0-1= -1 CS
Slight of Hand (Dex) 0+0+2= 2 CS
Stealth* (Dex) 0+0+2= 2 CS
Survival (Wis) 0+0+2= 2
Swim* (Str) 0+0+3= 3 CS
Use Magic Device† (Cha) 0+0+3= [/b]3[/b] CS


Bardic Performance: Duration 4+3(Chr mod) rounds, +2/lvl after 1
Countersong:counter magic effects that depend on sound, 30', use bard's Perform check for saving throw if Perform check higher. Gain another saving throw each round hear countersong
Distraction: (same as Countersong).
Agile:adds half class level (min 1) on Acrobatics, Bluff, Climb, and Escape Artist checks.
Derring Do: Daredevil and allies who can see gain +1 morale bonus on Ref saves & +2 comp on Dex based skills. Allies who move at least 10' during their turn gain a +1 dodge bonus to their AC until the start of their next turn.
Inspiring Blow War-Cry, when confirm crit start performance as an immediate action (ending any other performances). Gain temp HP=Chr mod all allies in 30' gain +1 morale on next attack roll prior to the start of his next turn. Temp HP last for performance.

DWARF: (all included)


Cantrips; 4, 1st; 2

Cantrips DC13: Ghost Sound, Haunted Fey Aspect, Mage Hand, Resistance (unlimited)
Level 1 DC14: Grease, Vanish (2/2 per day left)

(Plus Scrolls, Wands, Potions etc-See Gear!)

Gear on Person:

ITEMS Prices & Abilities:

Total Spent: 0gp

Load: lbs=Light Load (up to lbs)

Current Wealth: 0gp 0sp 0cp


Dogar is a bit of a...wild man, to say the least. He's been kicked out of the last seven Dwarven Halls he's lived in. For getting too drunk. From a Dwarven Hall. Seven of them. For being too drunk. Exactly. I see you get my drift. While he's usually a bit too lazy to ever do anything to be considered truly evil, the truth is that he is indeed much less likely to help a stranger in need than he is to help them. Unless of course there were to be something in it for him.

Likely Dogar's worst quality (and there are several) is that he is one mean, mean drunk. Followed closely by this is that he will fight, anyone, at the drop of a dime. In fact, he'll fight even if the dime is still safely tucked away in your pocket. His chances of actually winning the fight have very little to do with it, Dogar just happens to speak best with his fists, or whatever he happens to be holding in them. To date, his win column is certainly much bigger than his loss column though. This statistic may be inaccurate though as several of those he has supposedly lost against have disappeared under strange and mysterious circumstances, so have not been available for corroboration.

Dogar has, over his rambunctious life, been called many things: Arrogant, A$$#@le, Bully, Bastard, Grump, Grouch, Idiot, Jerk, Kitty Stomper, Layabout, Lazy, Lecher, Murderer, Monster, Puppy Killer, Sinner, Sloth, Ugly, Viscous, Wastrel, to name just a few. Interestingly enough, he has very rarely been called any of these things to his face. Well, at least not by people interested in keeping their teeth in their mouth, as opposed to, say, carrying them around in a cup. (And he strenuously asserts that both the offending Kitty and Puppy were looking at him funny).

Drogar has worked in a variety of professions, from Bouncer to Bone Breaker, from Mercenary to Murderer-for-Hire, basically, whatever pays the bar tab. He really stepped into it though with his last gig. It seemed simple at first, publicly rough up and embarrass the amorous competition of one less-then-scrupulous bar owner (ha! I jest!) for the attentions of a particularly beautiful courtesan. Who knew that the victim would have had such a glass chin! Or neck, rather, as the case turned out to be. And who knew even more that the scrawny sop would just happen to be the beloved nephew of the Mayor. So there you have it. Dogar of course squealed at the first opportunity, trying to pin the blame on the bartender, but there was little chance of his word being believed over that of such a fine, upstanding member of the community (I je...well, you know my humour by now). So, faced with the choice of either hanging by his neck till dead, or dying on his feet in some dungeon, Dogar jumped at the chance. Besides, this way he at least still had a shot of getting his hands on the neck of that bartender. And maybe the mayor too, just for good measure.

Combat Template:


©2002–2016 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.