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Jeva

DogBone's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 149 posts. No reviews. No lists. 1 wishlist. 2 Pathfinder Society characters.

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DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Sara Marie wrote:
I've put replacements for your order in your sidecart to ship with the upcoming subscription.

Thank you Ms. Carebear. This is much appreciated.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Megan A wrote:
Your order shipped on 08/09/11 with an estimated shipping time of 4 to 8 business days in transit. the 8th business day would have been 8-19. Your order is running a little late, but we find that most orders that get delayed arrive within two weeks after the estimate. I would give your order a couple more weeks to arrive, the post office is very good about getting things to people on time but they do occasionally become delayed. Rest assured we will not leave you bookless if your order does not arrive by then let us know and we will discuss replacement options at that time.

It is now 9/1. That would be 17 business days. I think it is safe to assume that my order is not coming. Can I get a replacement for my order now, please.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Paizo,

It has now been two weeks since my last order, #1731604, was shipped, and I have not received it. I did recently move to a new apartment and maybe this threw off the delivery. My new address has been updated so everything should be OK now. I would really like to get my order please. Thank you.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Are there any plans to have any upcoming APs take place within the borders of Varisia? I enjoyed the "frontier-esque" feel of the locale and was curious if any adventures would return to it. There are 6 other runelords to worry about...

Not that that has to be the focal point of a new adventure path. Just wondering what direction the new paths are taking.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

What does it do exactly and what book do I find it in?

Thanks in advance

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
James Jacobs wrote:

We haven't announced ANY Tian-Xia products yet, apart from the Jade Regent adventure path and the presence of a ninja and samurai in Ultimate Combat.

We have not announced any other world guides yet. We can't really have setbacks with products we haven't announced yet. At least... not PUBLIC ones! We're trying not to bite off more than we can chew with this project. Creating a 320 page hardcover book for the Inner Sea region took a HECK of a lot of resources and time. And that's on TOP of us already having a 256 page hardcover and 3 years of experience working on that world. A big hardcover book about Tian-Xia would not only be biting off more than we could chew, it'd be cooking an elephant for dinner. It's too much, too soon.

Slightly off topic I know, but...

Has a "world book" or "guide book" been considered for Casmaron? Or Azlant? I'm not trying to be demanding, but I'd be more interested in the Casmaron guide. It would seem to be more closely tied to the main Inner Sea region, already partially spilling over (i.e. Qadira).
Just some food for thought...

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Kain Darkwind wrote:
Their removal and alteration was based off a faulty premise, so I'm not surprised to see them fail.

Exactly what premise was that? I'm curious to hear what it is.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

...'the Flaming Hand of Fiery Doom'...

Huh...whattya think?

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

A question came up during the campaign I run last night...how often does sneak attack damage get applied to a rogue's attacks?

Example: If a rogue feints his opponent, and then hits him, sneak attack applies, but if he is two-weapon fighting, and hits with both attacks, does sneak attack damage apply for EACH ATTACK?

Personally, I said S.A.D. is applied once per round, not per attack, but I would like official clarification to supress a pesky rules laywering player I got. Thanks in advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Paizo,

I recently placed an order with you, part of which included one copy of both the Critical Hit Deck and the Critical Fumble Deck. I received the shipment yesterday (9/28/10) and I found that I had 2 copies of the Critical Fumble Deck and zero copies of the Critical Hit Deck?!? I assume someone at the wharehouse made a simple mistake as the packaging for both products looks very similar (I myself didn't notice, until my son pointed it out).

So, since I wanted a Critical Hit Deck to go along with my Critical Fumble Deck, and I did order a Critical Hit Deck, I would like my Critical Hit Deck shipped to me as soon as possible, if possible. Thank you.

DogBone89

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I've read the threads concerning bombs and the Vital Strike feats, but what is the rule about bombs and critical hits? Can they make a critical hit or not?

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Kthulhu wrote:
That's fine for errata. The change to the paladin's Smite Evil went beyond errata, and was a blatant rule CHANGE. That type of thing should have been saved for Pathfinder 2E, in my less-than-humble opinion.

Forgive my ignorance, but what change to smite evil? And where do I find this change?

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Dosgamer wrote:

Were the PCs trying to cast flesh to stone on the flesh golem? If so, then no it would not work. Flesh to stone targets 1 creature (not an object), so the construct's immunity to petrification that requires a Fort save that doesn't work on objects comes into play.

If it was some other weird petrification effect that also works on objects, then the golem might have been affected. Hard to say unless we know more about the specific situation. There can always be weird corner cases. Good luck!

Yeah, they wanted to use a spell. I pretty much thought it wouldn't work, but the players just would not let it go. Just needed some 'official' clarification to back me up.

Thanks everyone.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Dosgamer wrote:

I don't think so either, but there could always be extenuating circumstances I suppose. But per the cockatrice's entry, its petrification requires a Fort save and only works on fleshy creatures. So I wouldn't think it would work on constructs. But a medusa's gaze turns things to stone (which could technically be used against objects) so that could possibly be used against constructs to turn them into stone (would that work on stone golems?).

What is the case in question, if you please? Thanks!

It started with a fight against a flesh golem. It's flesh, but a construct. But it's made of flesh, but it's not alive, etc, etc, etc. Around and around it went...

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
DogBone wrote:

This question arose during a recent game session: Can a construct be petrified?

As per the PF SRD:

Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance.

DogBone

Hello, can anyone answer?

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I've been trying to post a message on the boards, but it doesn't work (not sure this will work either). What's going on?

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

This question arose during a recent game session: Can a construct be petrified?

As per the PF SRD:

Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

This question arose during a recent game session: Can a construct be petrified?

As per the PF SRD:

Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

This question arose during a recent game session: Can a construct be petrified?

As per the PF SRD:

Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

This question arose during a recent game session: Can a construct be petrified?

As per the PF SRD:

Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

This question arose during a recent game session: Can a construct be petrified?

As per the PF SRD:

Construct Traits (Ex) Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.

Now, according to the italicized text, it would suggest that a construct would NOT be subject to petrification. But it isn't completely clear. Anyone care to elaborate? Thanks in advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I am about to begin a Legacy of Fire campaign. I'll be upgrading everything to PF rules. However...

This is the first game I've run in quite a while. And the first actually using Pathfinder (I've played PF, just not run it before). Anyone got any tips, suggestions, or ideas that could help make the transition smoother? They'd be a big help. Thanks is advance.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Here is my two cents:

I like the pregen characters. I have never personally used them, but it's nice to have some ready-to-go characters in case someone new joins a game, or a PC dies suddenly.

Here's an option (one you may have heard already since the internet demons ate my post attempt yesterday); keep the pregen characters on the pdf releases, not in the print editions. Would that be possible?

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Is it me, or does the map of the Whiterose Abbey on page 33 look messed up? I can't really make heads or tails of it. If this has been fudged, is it possible to get an corrected picture?

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I recently started a campaign playing an oracle, to try something new. I have the Stone Mystery and at 1st level have the rock throwing revelation. Now, in the description it says "You can hurl rocks up to two categories smaller than your own size. The range increment for a rock is 20 feet, and you can hurl it up to 5 range increments. Damage for a hurled rock is 2d4 for a Medium creature or 2d3 for a Small creature, plus 1-1/2 your Strength bonus." The DM seems to think that means all these rocks have to be (playing human=medium size-2 categories) Tiny-sized rocks, akin the the size of a bowling ball. I believe this is just the maximum size rock I can throw, but can throw smaller rocks with the same effect. Which is correct?

Although I can kind of see the DM's point: I threw a rock at an enemy bard, hit for max damage which, at 1st level, instantly decapitated her. Hard to see a tiny pebble doing all that.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Zaister wrote:
No. It has been stated by Paizo folk that this map will encompass the same area as the maps from the Campaign Setting or the Gazetteer, only in much more detail.

Aw!! I would think that "more detail" would include finishing the map!!

Oh well...

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Will we get to sea the southern end of Garund on this map?

Dogbone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Tom Carpenter wrote:
Sure, maybe you just want to come here and get a job and work hard to support your wife and kids. But how about this: Did you get the same vaccinations we require our citizens to have?

As a point of fact, the United States of America does NOT require anyone to be vaccinated. It's a smart idea, best thing for the kids, but no police force will kick in your door and arrest you if, for whatever reason, you decide to not vaccinate your child.

Quote:
Are you a drug addict?

Simply put, you do not have to be an illegal immigrant to be a drug addict.

Quote:
Do you really hate our country for some percieved past wrong (real or imagined)?

Timothy McVeigh and Terry Nichols certainly did, and they were born here. McVeigh served in the 1st Gulf War.

Quote:
In order to get here, are you smuggling contraband in (drugs, counterfit money) or back out (illegally obtained weapons your country prohibits)? Are you a wanted criminal in your own country?Are these not legitimate concerns for any given nation regarding immigration (legal or not)?

These last few are legitimate arguments. America has every right to ask these sort of questions to potential citizens.

Just thought I'd weigh in on this. I used to live in Arizona for 7 years.

Here is an idea; if a woman, not a U.S. citizen, gives birth to a baby on U.S. soil, she can petition for her child to be granted citizenship, but that citizenship is not automatically bestowed.
Would that be a better idea?

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Xpltvdeleted wrote:
OK, so I noticed that Amiri (a la KM pre-gens)uses a size L bastard sword and has EWP(bastard sword). Does this mean that, with the feat you'd be able to wield this beast two-handed with no penalties, 2h with the -2 penalty, 1 handed with the -2 penalty? I'm a bit confused here. Is the purpose of having the feat so that it can be designated as a 1h weapon and can therefore be used 2 handed (whereas without the feat it wouldn't be weildable at all)?

Your questions were a little confusing but I'll do my best...

The bastard sword can be used 2-handed as a martial weapon. This means there is no penalty. It can be used 1-handed, but will incur the non-proficient penalty unless you take the EWP.

Amiri's case is special; her weapon is Large, sized for a large creature like an ogre or hill giant. I don't know off the top of my head how the feats and penalties apply to an oversized weapon. It may be that the EWP allows her to use the sword 1- or 2-handed with a reduced penalty for being oversized. However, I'd like to get an official explanation before I give a solid answer.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Kthulhu wrote:

I really doubt they will kill the Doctor off after the 13th Doctor. However, I'd prefer they give a decent explaination as for why he's able to continue, not just a handwaving of "The Time Lords aren't here to enforce it".

It's pretty firmly established that Time Lords CAN exceed 13, as shown by the Master (although he possessed other bodies until nuWho, dunno how he would up back in a TIme Lord body) and Rassilon returning.

I don't remember the name of the episode, but during the 4th Dr's tenure (Peter Davison) he was exposed to something called "Numismaton Gas" on an alien world. It had very unique healing properties. The Master used this gas to not only heal himself from being artifically shrunk by his own Tissue Compression Eliminator (remember that nifty weapon), but to give himself a full new cycle of 12 regenerations. Since the Doctor was exposed to the gas as well...

Also, they have suggested that there is something called "perpetual regeneration", allowing a Time Lord to keep regenerationg without end.

These both would be plausible methods of keeping the Doctor around.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
silverhair2008 wrote:

Yes, I understand they are "in addition to" Spells Known. That is not my question. I will decide that the Bonus Bloodline Spells still count as a use of his daily allotment of spell slots. Thank you all for your time and consideration.

That is how it's supposed to be. The bonus spells are just additional spells that the sorcerer knows how to cast; it does not give him additional uses per day. Just add them to his repetoire of spells.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I have a question; kind of on topic, if not exact.

I was looking through my old library of Dragon Magazines trying to find a specific article entitled "Staffs of the Magi". It gave rules to allow wizards to imbue a staff with magical power, advancing it like a familiar. I think this gives a great foundation for some house rules for an arcane bonded item, but I can't seem to find the article. If anyone can point me to which issue it was in, I'd be greatly appreciative. Thanks guys (and girl).

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Just putting in my $.02 (BTW, my keyboard doesn't have the cents symbol; does any else's?):

The binding of my Pathfinder RPG book is also a little ragged. It's very loose for a new copy (first printing, 08/09). I have been extra-careful with it, but in spite of this it seems as if pages inside are starting to puul away from the spine.

Now, Paizo is top-knotch, both in quality of product (the physical items and content) and customer service. But I do wonder if the Core Rulebook is just too large. Add an extra $5 for a heavy-duty binding.

Thanks for listening.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Paul Watson wrote:

You are correct. If it had meant what your players thought it would be more explicit. Besides which, d6/2 levels is as powerful as a lot of spells and the Rays are supposed to be a crossbow replacement, not a spell replacement.

Thank you. That's what I thought, but everyone else kept dissing me about it. It is meant as a fallback and/or last resort attack method, not a "free attack spell".

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Recently, while in a game, a question was raised about the Elemental Ray ability for sorcerers with the elemental bloodline (and I suppose all similar abilities).

In the text it says "This ray deals 1d6 points of damage of your energy type +1 for every two sorcerer levels you possess."

Now, for a 5th level sorcerer, I understand that to mean he would do 1d6+2 points of damage (1d6 original, 2 for (5/2=2) levels). Others in the party seem that think it should be 3d6 (1d6 original, 2d6 for (5/2=2) levels).

So which is it; +1 point per two levels or +1d6 points per two levels?

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

It has always been my understanding that "having access" to a spell meant by any means possible. Whether that was by spellcasting, spell scroll, wand, rod, ring, etc... If you could use the spell "somehow", then it counts. That is what I believe, and until Erik Mona, James Jacobs, Jason Bulmahn, or one of the other gurus at Paizo say otherwise, that's what I'll go by. <Maybe they could clarify...are you listening...Happy New Year!!!>
Now, that being said...

Kenku Bard wrote:
My specific question is this. Can my mage with the craft rod feat make a metamagic rod of quicken spell even though he doesn't have the quicken spell feat, but has access to an follower that does have the feat (i.e. can the two wizards collaborate on the creation of the item)?

This is trickier. You are not asking about a follower providing a spell, but the item creation feat itself, which, according to the rules, is the one prerequisite that is an absolute must. In this example, it would be the follower, not your character, who is actually creating the item in question. Otherwise, any mage could create any item without needing the requisite feats; just find someone else who does. That makes thing too easy.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Keith Coon wrote:

I'm a little confused with regards to magic item creation. The general rule on p. 548 it says...

"Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spelltrigger and spell-completion magic items without meeting their spell prerequisites."

The first part of the passage suggests that access through another magic item or spellcaster is allowed, but the last sentence suggests it isn't for "spelltrigger and spell-completion magic items". Aren't a large proportion of magic items "spelltrigger and spell-completion magic items"? This would most certainly include potions, wands, and scrolls, but what about rods (metamagic) and staves (that cast many spells)? What about rings which duplicate spell effects (e.g. invisibility)?

I find this to be very confusing language. Can anyone please clarify for me? Thanks.

Keith

Keith,

If I understand the rules correctly, having access to a spell includes any items you have in your possession. For example, say you want to create a Wand of Fireball. Per the rules you must have access to the Fireball spell. Now this access can be direct (through your own spellcasting ability) or indirect (say from a spell scroll of Fireball).

If you stop and think, this makes sense. How can you create a Ring of Invisibility, or a Potion of Invisibility, or any magic item that has an invisibility effect is you don't have some sort of access to the Invisibility spell?

To me, the last sentence doesn't mean you can't use other sources for a spell, merely that there are some items, such as a luckstone or sovereign glue, that don't directly duplicate the effects of a particular spell. Spell trigger and spell completion items do, and thus you need the spell in question to create the item. It is still OK to use an external source for the "spell prerequisite".

I hope this helps.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Cosmo wrote:

I've put replacement copies into your sidecart, to go out with your next subscription shipment.

thanks,
cos

Thanks Cos, I appreciate that. There's just one tiny little thing...

AP #24 was a replacement for the original that was lost into the ether. Now, I have to wait another month or more for #24 & #26 to be with #27?! That means it has been 3 months since I last received anything in the mail!

I don't mean to accuse anyone or scream and yell, it's just frustrating. I never had a problem of this magnitude until now. And
I'm tweekin' bad man. I need my Paizo fix, NOW!

If you have an article number from when the package was shipped, the Post Office may be able to track the package down. Least then we may be able to figure out what is going on.

As always, I am grateful for the outstanding respect you show your customers. That's why we are so loyal. Thanks for any and all that you've done, or will do.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Paizo,

Sadly, I have not received my most recent Pathfinder Adventure Path subscription, which included both issues #24 and #26. I spoke with my local post office and they have no record of the package. They did say that, if you could give me the article number of the shipment, I could contact their customer service department and they might be able to track the package down.
I know it's supposed to take 4 to 8 days for delivery, that's why I waited until day 14, just to be sure. Please, anything you could do to help is greatly appreciated.

DogBone
ghoff@carolina.rr.com

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
David Fryer wrote:
Kirth Gersen wrote:
Jal Dorak wrote:
What if you think football sucks in general?
Then you're with me, watching the hockey game instead...
Rugby makes hockey look like croquet.

For the record...VIKINGS RULE!!!!!!!!!!!!!!!

Well, maybe not rule. More like stick their faces against the rear car window and make goofy faces at the car behind them. Still, go Vikes.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Well, I received Pathfinder 25 on Friday, but still no #24. I'll give it another week or two. Thanks again.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
Alison McKenzie wrote:

I've set a replacement order for Pathfinder #24 to ship with your next subscription shipment. If your order arrives before this shipment goes out, please let us know so we may cancel the replacement.

Your order for Pathfinder #25 should still be on its way to you.

Please take a moment to double check your address on your My Subscriptions page.

Alison,

Thank you. I checked and the address info on file is still accurate. It must have just gotten lost; it happens. Again, thanks for the prompt response.

Cpt_Kirstov,

The delivery method for my subscriptions is the standard method; 4 to 8 business days. As you said, this is day 12. Time to let people know, I think. But Paizo's customer service in these matters has always been top-knotch. Just one of the reasons I'm still a subscriber.

DogBone89

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Dear Paizo,

I'm sure things are quite hectic right now with the release of PFRPG, but I have a small issue I need to let you know about. I have not received the last two (2) shipments of my Pathfinder Adventure Path subscription.
The first was Paizo Order #1212056: "Pathfinder Adventure Path #24: "The Final Wish" (Legacy of Fire 6 of 6)", which, according to my Order screen, says it was shipped on 7/30. That was over two weeks ago.
The second was Paizo Order #1219582: "Pathfinder Adventure Path #25: The Bastards of Erebus (Council of Thieves 1 of 6)", which was shipped 8/11. Now I know this was only three (3) business days ago, so I'm not too concerned with it. It's just that since I'm reporting issues with one, I just thought it best to alert you to both, what with the Pathfinder Core Rulebook's recent release and the ensuing chaos it surely brought with it.
Thank you for listening and I hope to be reading both books very soon. Keep up the high quality work; it IS much appreciated.

Gary W. Hoff
ghoff@carolina.rr.com

DogBone (Pathfinder Adventure Path Subscriber)

Jeva
yoda8myhead wrote:
PF19 was supposed to be out in February but was delayed until March. PF20 was supposed to come out in March and did. PF21 was always scheduled for an April release. You haven't been charged yet, but probably will be when the book ships next week.

Oh, I thought something weird was going on. I've gotten so many Paizo books in such a short time, it'd throw anyone off...

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

On 4/3/09 I was charged my monthly subscription fee for my Pathfinder Adventure Path subscription. This posted to my account on 4/6/09. Now, 3 days later, Paizo is assessing another subscription fee to my account?!? What is this for? I should already be up-to-date. Unless you're charging me for my next issue, which isn't due until May.
Please let me know if this is a legitimate charge or if a correction needs to be made. Thank you.

DogBone
ghoff@carolina.rr.com

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I just checked; as of 4/6/09, the 4E PH@ is no longer in the top 150.
How quickly they fade...

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I like the idea of "Fighter Talents", but more has to be done with them. I mean, simply changing the name from "combat feats" to "fighter talents" isn't enough. It's like putting perfume on a pig; sure it smells better, but it's still covered in mud.

Any fighter talents have to be enhanced a bit. Something done to give them more flavor, more "pop" as it were. I wish I had a specific example.

OH! Perhaps everyone's complaint concerning certain feats not scaling with the character (Dodge and Weapon Focus come to mind) could be addressed this way. Since it would be a class ability, it could improve with the fighter. The feats could stay as they are for other classes to use.

Just an idea.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

The two games I can think of are:

Dark*Matter. TSR released this twice; first for use with their Alternity game mechanic (still my preferred system for modern-era RPGs), and for use with d20 Modern. Could never get enough people interested in trying it out.

Fading Suns. This was released by Holistic-Design Inc., a company started by White Wolf veterans Bill Bridges and Andrew Greenburg. This was a cool game, mainly because you could fit any genre into it. Hack-n-Slash, space age, political intrigue, espionage, old west, high-tech, Lovecraftian occult; name it and you could find a place for it in the campaign setting. The mechanic was a variant of White Wolf's storyteller system, which was never my favorite system, so that kind of held it back. They did publish a few books with a d20 conversion, though. Again, never could get anyone interested.

Still have all the books for both games. Hope springs eternal, I guess.

DogBone

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

Paizo,

Sorry to have to report this, but I think customs may have been rougher with this product shipment than necessary. I received my PF #14 earlier this week and noticed that the binding was damaged. It wasn't too bad at first, but the pages have begun to pull away from the binding and are starting to fall out of the book. If at all possible, I'd like to get a replacement, and it could be shipped with PF #15 to save on costs. Thank you for listening.

DogBone
ghoff@carolina.rr.com

DogBone (Pathfinder Adventure Path Subscriber)

Jeva

I have a question concerning the new spells that replace the old Polymorph spell: do size modifiers count?

Example: Say a wizard uses Beast Shape II to assume the form of a Tiny animal. Would he receive a +2 size bonus to his attack roles and AC, in addition to the modifiers listed in the spell description?

I've read through the Beta PFRPG numerous times and it never really says whether or not size mods apply to shapeshifting. It might be a good idea to address this, either by clearly stating that size modifiers do (or do not) count, or, for the sake of clarity, just include the size modifiers in each spell's description.

Thank you.

DogBone

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