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About Doctor Abner Svengalu ToffittStatus:
Active effects/conditions ablative barrier (25), ant haul, barkskin, draconic reservoir (fire) (1 protection, 38 pool), echolocation, endure elements, heroism, mutagen, perceive cues, heroes feast, shield Init +8 Perception +25 Sense Motive +23
CMB +13 CMD 29 (10 +9 BAB, +6 Dex, +2 Str, +2 Ring)
Weapon Equipped Dueling sword
Race, Gender Classes & Archetypes Half-elf male barbarian (Urban Barbarian) 1, alchemist (Internal Alchemist, Vivisectionist) 11 Feats & Traits:
Suspicious (+1 to Sense Motive > class skill) Elven Reflexes (+2 to Initiative) -- Brew Potion Exotic Weapon Proficiency: Dueling Blade Iron will L & M armor & shields Martial weapons Power attack Quick draw Weapon finesse Weapon focus: dueling blade Skills:
Acrobatics +19 (12R + 4A + 3C) Climb +6 (1R + 2A + 3C) Craft (Alchemy) +11 (+22 to make) (4R + 4A + 3C) Diplomacy +14 (10R + 1A + 3C) Disable device +8 (1R + 4A + 3C) Fly +13 (1R + 4A + 5spell + 3C) Handle animal +6 (2R + 1A + 3C) Heal +19 (+22 with kit, surgeon's tools) (2R; use Know Nature) Intimidate +5 (1R + 1A + 3C) Know (Arcane) +10 (3R + 4A + 3C) Know (Local) +12 (5R + 4A + 3C) Know (Nature) +19 (12R + 4A + 3C) Know (Nobility) +8 {1R + 4A + 3C) Know (Planes) +6 (2R + 4A) Linguistics +9 (2R + 4A + 3C) Perception +19 (12R + 2A + 2Ra + 3C) Ride +8 (1R + 4A + 3C) Sense Motive +17 (11R + 2A + 1T + 3C) Spellcraft +11 (4R + 4A + 3C) Survival +8 (3R + 2A + 3C) Swim +6 (1R + 2A + 3C) Use Magic Device +15 (12R from headband + 1A + 3C) Stats & Saves:
Saving Throws Fort +13 (immune poison, disease) Reflex +13 Will +9 (+2 enchantment) Immunities Poison, disease, cold, nonlethal damage, paralysis, and sleep. Armor Class 21 (10 + 5 mithril shirt +4 dex + 2 ring of prot)
CMB 11
HP 95 (12 barbarian + 55 alchemist + 24 Con +4 favored) BAB +9
Weapons:
Dueling Blade, +1 agile, keen Attack: +14/+9 {+18/+13 w/mutagen & heroism, -3 power attack) Damage: 1d8 + 5 (+14 power attack) slashing Critical Threat: 17-20/x2 Composite Longbow, +1 adaptive
Masterwork Silver Hammer
Special Abilities:
Controlled Rage +4 morale divided in +2's between Str, Dex and/or Con. 4 + Con Mod rds/day. Fatigued x2 rds after. Crowd Control No move penalties moving through crowds; +1 to
Disease & poison immunity Infusion Extracts can be used by others. Mutagen+4 alchemical bonus to Dex (usually), +2 to Nat. Armor,
Poison Use Sneak Attack+6d6 to damage. Breath Mastery Hold breath 1 minute/point of Con. (or 1
Healing Touch (Ex)As a standard action, touch humanoid and apply 1 round of spontaneous healing. Daily limit for spontaneous healing = 5 × his alchemist level. Preserve organs light fortification (25% no sneak or crit damage) Uncanny dodge Mummification Immune to cold, nonlethal damage, paralysis, and sleep. Formulae + Elixirs:
1st: Ant Haul Comprehend Languages Cure Light Wounds Deathwatch Disguise Self Endure Elements Enlarge Person Expeditious Retreat Identify Shield Touch of the Sea 2nd: Ablative Barrier
3rd: Displacement
4th: Echolocation
Possessions & Wealth:
Current Encumbrance 24.5 lb. (50 / 100 /150 lb; 150 / 300 / 450 with ant haul)
Background & Description:
Excerpted from "On the Alchemy of Man-Beasts and Living Liches" The horrific, ungodly nature of the craft helps explain its emergence
Little is known of the early life of Dr. Toffitt. The first records of
One can only speculate as to the reason Dr. Toffitt refused divine
Beloved, Lukhaj. I had hoped you would die in my arms. Instead you
Appearance
His eyes unsettle. One is the color of leaves. The other is the pale
His bearing shows him to be a man of letters. Which is to say, one who
Level 9:
Alchemist lvl 8 +7 HP +1 BAB +1 Fort +1 Reflex +1 2nd level extract +1 3rd level extract +6 poison & disease resistance Feat: Power attack Formula: Fly Discovery: Preserve organs +1 Acrobatics
Level 10:
Alchemist lvl 9 +7 HP +1 Will +1 1st level extract +1 3rd level extract +5d6 sneak attack Formula: Awaken Formula: Baleful Polymorph Formula: Draconic Reservoir +1 Acrobatics
Level 11:
Alchemist lvl 10 +7 HP +1 BAB +1 Fort +1 Reflex DIsease and poison immunity Extra discovery: mummification Discovery: crippling strike +1 4th level extract Formula; Greater invisibility +1 Acrobatics
Level 12:
Alchemist lvl 11 +1 Str
+1 Acrobatics
Level 13:
Alchemist lvl 12 +8 HP
+1 Acrobatics
Level 14:
Alchemist lvl 13 +7 HP
+1 Acrobatics
Level 15:
Alchemist lvl 14 +7 HP
+1 Acrobatics
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