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Recent posts by
DocReason:
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Mike Selinker wrote:
DocReason wrote:
Mike, I am curious here. Has anyone from Paizo tried any of my designs? Just curious here. I happened to do more extensive playtesting of my designs. I have like half the designs in the library, so I am curious.
I've read everything. So has Josh, I expect. We haven't been running very many playtests of anyone else's games because we're so focused on the ones we're producing. We played the ones we put in the promo book, and will be trying more as the opportunities present themselves.
On the subject of Crossing Stonehenge in particular, I really don't understand what's going on in that game. Part of it may be the terminology, and the way you describe setup. If you're getting good results with that one, maybe you could try rewriting the rules so that it's a bit more accessible.
Mike
Crossing Stonehenge, like most abstract strategy games, is a fairly simple game. All pieces move forward or laterally, and the object is to either capture your opponent's druid or get the druid into the win spot. Pieces can do freeze trap captures, or checker jumps. A problem with trying to do the rules for it, is that there is a need for diagrams to show the legal moves, but the PDF generator doesn't allow this, unless it is all text.
Here is the Boardgame Geek entry for Crossing Stonehenge:
http://www.boardgamegeek.com/game/31622
And here is the link to the Zillion's page for it:
http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/3890?do=s how;id=1461
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Joshua J. Frost wrote:
DocReason wrote:
Vic Wertz wrote:
DocReason wrote:
Some retailer said September/October, instead of September. Is there a set release date for the Stonehenge expansion?
We won't set an exact date until we get a confirmed delivery date from our printer. (We don't have one yet.)
Any word yet regarding its release date?
We have a new street date of November 21, 2007.
That is good news.
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hammerlily wrote:
I'm curious as to which variants are folks' favorites? Are there any that you have played over and over again?
I'm still working my way through the five packaged in the box and then am interested to try a few more from the library and I'd love some recommendations.
Well, I am partial to my own games :-). I do think the bulk of the abstracts are good (plain Contiguity tend to be drawish, however). And Raiding Stonehenge is a good guessing game. There is also Stackhenge, which people have suggested as a drinking game (not I). I would play most of my abstracts for Stonehenge over and over. Oh yes, there is also Celtic Whist (a trick-taking game I did) which I like to. In the case of Crossing Stonehenge, I adapted it to a program called Zillions.
As for what I could recommend, it depends on what you like. My abstracts are derived from classic abstract strategy games, so that would depend on which of those you like.
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John Cole wrote:
1. The first thing I don't follow is in the Setup which states 5 piles of discs containing 10 disks of a different colour. How is this possible? Does each pile contain disks of the same colour, eg red; green etc. or does each pile contain disks of a variety of colours?
2. If non-black card players place their figure next to the pile of disks matching their colour, why bother to show cards for highest or lowest? The Yellow figure will go next to the pile of yellow disks and so on.
3. As far as setting aside disks is concerned, obviously this cannot happen until you have disks to set aside which will not be the case on the first turn. Is that correct?
If the above could be clarified, that would be great.
Ok, let me see if I can help:
1. There are 50 disks total, in 10 disks of 5 colors. You sort the piles by color. Apparently there was a typo in the rule, and it is fixed now.
2. The number is important to determine the order you take from a pile. Player who gets there first gets all their disks. In event of a shortage, knowing order is what matters.
3. In the first turn, you will NOT be returning any disks. You take what you can and put back what you can. If it is not possible to do that, then those are the breaks. The reason for the taking and setting aside are separate is to try to create shortages in the game, break the balance in the game. It is a muck with the other player element to the game. When I was working on it, I was thinking of maybe having the disks go into your pile before they have to get put back, but realized that wasn't harsh enough.
Let me know if you have any more questions.
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Mike Selinker wrote:
DocReason wrote:
I am just curious here about my Stonehenge Design Group Yahoo group, and a concern someone else I know raised. I started the Stonehenge Design Group on Yahoo as a way for people to discuss and find playtesters for their designs, to get feedback, before they appear on the Paizo site. Is there any problems with this? I know in my case, I leave designs I do with the publish checkmark box unchecked until they have been playtested and I feel they work now.
Thank you for your time...
This is a site that requires a log-in, right? That'd certainly be okay, since it's not broadcast like the Library.
The rules for the Library exist to make sure that serious problems (plagiarism, use of other people's copyrights, slander) don't get associated with Stonehenge games and their publishers. So that's why the Library is supposed to be the first site of publication. As long as you're observing the spirit of that, I don't see a problem.
Mike
Thanks for the feedback. I have had people on Boardgame Geek whining about the license, considering it overly restrictive and whatnot. Not sure how this can be concerned.
Here:
Combining piecepack with Stonehenge is good to go! (Page 2)
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Curufea wrote:
DocReason wrote:
Vic Wertz wrote:
It's like a Stonehenge box cut in half.
Well, I hope I will have room for the new pieces :-)
The Stonehenge box itself has a lot of space that isn't being used - I could quite easily fit the expansion pieces in the same box.
After it comes out, I might see about designing a template to fit the box to keep the parts separate.
I modified the plastic that came with my copy of Stonehenge so I could fit Piecepack and Icehouse stuff in there and other bits. Not sure I will be using the other box for anything, except maybe to put another game in :-)
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Ok, thanks for the clarification regarding Icehouse. A reason why I was thinking Icehouse here is that people who want to do designs for Icehouse, would want to figure out a way to integrate them into Stonehenge. So, a major target audience early on is people who have Icehouse. I know people do piecepack pyramids, so that is a possible way.
In other words, people who have an interest in Stonehenge, likely also have Icehouse pieces.
Maybe there can be a Stonehenge partner agreement so third party people who make stuff, can be considered official partners and allowed to have their games used with Stonehenge. Maybe the library can be divided between games that need extra equipment and are complete. The extra equipment could be from chess sets or whatever, or stuff like Icehouse.
Just an idea here. I do understand the concerns. I do hope this works out for the best here. Having all three together would make people happy.
Another possibility would to allow people to make reference to Stonehenge pieces when they work on a game for Icehouse, with Stonehenge viewed as an add-on to games, rather than other games being brought into Stonehenge. Would this be a possible way out? In the rules, people would make mention they needed to use Stonehenge figure, disks, bars, the board or the dice. In other words, a game would be an Icehouse game first, with Stonehenge equipment used.
Would this last possibility be a work around?
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Vic Wertz wrote:
DocReason wrote:
Nice. Love the Artwork. So, is anyone going to upload the image up on Boardgame Geek? I could if need be.
I'm sure Mike will get around to it, but feel free to preempt him.
DocReason wrote:
By the way, how big is the box going to be?
It's like a Stonehenge box cut in half.
Well, I hope I will have room for the new pieces :-)
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Mike Selinker wrote:
All right, I'm changing my tune. We don't want Stonehenge games to use things other people can't get easily, or have to pay money for. Piecepack doesn't fit either of those concerns, so go ahead and use it. Just make sure you never use anything that people need to buy, other than official products for Stonehenge.
Similarly, you can't require people to use Scrabble tiles. You can have them write 100 letters on scraps of paper (that's common), or include a template elsewhere (that's generic), but you can't use the Scrabble distribution (which is bizarre anyway). If, after they play, they want to use something more substantial, they can borrow from wherever they want. But your game can't say it uses pieces from a copyrighted source.
Knucklebones is our partner for Stonehenge Rocks. Anytime you see a game in a magazine, it'll be with one of our partners. Again, if a Stonehenge game is not published here, it's by us and our partners. The open-source rules only apply to the Library.
Mike
Thanks. This should get piecepack designers interested in Stonehenge more.
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Mike Selinker wrote:
DocReason wrote:
I asked about Icehouse, because I know Andrew Looney is working on a game for Stonehenge, and wasn't sure he minded. As far as Piecepack goes, it is an open source, public domain game system I believe. Maybe Andrew can chime in. If he gives his thumbs up, then would Icehouse be appropriate for rules in the library?
Secondarily, does the definition of the library include ALL games made for Stonehenge, or just the ones uploaded here?
The rules on the Library include the words "common" and "generic," and neither of those systems fit that description.
Chess pawns and Go pieces are okay, as they're definitely generic. Piecepack is generic, but I don't think it qualifies as common. Andy hasn't released the Icehouse system into open-source. That's his system, to do with what he wants. I'm a huge Icehouse fan, but the only way I can do a game for Icehouse pieces is if Andy asks me to.
All games made for Stonehenge come from two sources: those uploaded to the Library, and those published by Paizo and its partners. So the Library rules apply to any Stonehenge game we don't publish, as they must be first published here.
Hope that helps.
Mike
I got email from the creator of piecepack and he put it in the public domain, where people can create their own pieces if they like and use what is there. I had an interest in this happening because if mixing was allowed, Stonehenge would have a greater appeal to designers out there, and reach a broader development audience.
I can understand possible issues with Icehouse, but still unsure about piecepack.
I am also curious about the extent of "common" and "generic" because another game I am kicking around is doing a word game for Stonehenge, which would would likely use tiles, which need to be added to the game. Where would these come from? Not allowed to gut a Scrabble game for it, right? And if I make my own, those wouldn't qualify as common, would it?
Last point, can you please let me know what Stonehenge Rocks qualifies under? It isn't here and was done for Knucklebones magazine. Would Knucklebones be considered a partner?
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Vic Wertz wrote:
So, no to Icehouse; yes to go, chess, and checkers. Piecepack, which I hadn't heard of before, looks like it falls into a grey area in our terms, because it appears to meet the "not owned by a third party" part of the rule, but the "generic" and "common" parts are questionable.
I contacted the person responsible for the Piecepack project, who runs piecepack.org. He sent me the following reply:
From: "Piecepack Admin"
To: "Richard Hutnik"
Sent: Sunday, August 05, 2007 3:54 PM
Subject: Re: Are there any problems with Piecepack being combined with Stonehenge by Paizo?
It is ok as far as I am concerned, meaning that Piecepack is in the public
domain and you are allowed to do anything you want with it.
I think the question boils down to if they will allow it or not, and that is
not my call.
It's not owned by a third party. I think you could make a case for generic,
but not so much for common (though the audience does grow every year).
So ultimately it's their call, but there is nothing in terms of ownership
that would prevent it.
-----------------------------
So Vic, does this sound like a go for using Piecepack with Stonehenge?
Piecepack was released as a public domain product. The person who came up with it, doesn't even produce the equipment and allows anyone to manufacture the equipment for profit. I believe even Paizo could do a run on it.
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The war category had stumped me a bit as to how to exactly do a wargame for Stonehenge. There have been abstractions of war done with Stonehenge. Well, thinking a bit. I am wondering if maybe some miniature rules could be done for Stonehenge, and the cards uses as a randomizer to resolve combat. You could use Stonehenge for the battlefield, with the trilithons, disks, and bars uses as terrain, complete with line of sight. As I see it, there are several possible initial scenarios that could be used to frame the combat (same base system):
1. You have a druidic wizard's battle. The figures represent wizards dueling it out, and can cast magic and so on. A bit like Wiz-war but freed of space constraints. Players cast spells and try to hit one another and so on.
2. First person shooter, complete with videogame themes. Think a Druid version of Unreal Tournament, complete with mods, such as capture the flag, and deathmatch.
3. Stonehenge paintball. Players try to nail each other with paintball.
Comments here? Anyone do work with miniature rules or want to?
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Curufea wrote:
DocReason wrote:
Curufea wrote:
DocReason wrote:
Is this a Sports game? Just curious if that is the right category for it.
Hmm - adventure may be closer. There isn't much else that seems appropriate in the list, unfortunately.
I thought "sport" because it involves the mechanic of manoeuvring past druids in a similar fashion to football.
It is a single player game, right? Would puzzle fit that?
Nah, it's too random to be a puzzle game. Puzzle to me means some kind of logic and puzzle solving skills are a high priority. Would you regard Klondike or the card based solitaire games as puzzle games?
I do think that luck is a bigger factor than skill for this one.
Let's say someone does a Klondike game using the Stonehenge cards (I did Freecelt as Freecell ported over). What would it be classified as? It certainly isn't abstract strategy, because it has strategy. I believe if a game is consistently beatable single player, it is a puzzle game. Freecelt, while randomized, got put in the puzzle category for that reason.
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