DocReason wrote:Mike, I am curious here. Has anyone from Paizo tried any of my designs? Just curious here. I happened to do more extensive playtesting of my designs. I have like half the designs in the library, so I am curious.
I've read everything. So has Josh, I expect. We haven't been running very many playtests of anyone else's games because we're so focused on the ones we're producing. We played the ones we put in the promo book, and will be trying more as the opportunities present themselves.
On the subject of Crossing Stonehenge in particular, I really don't understand what's going on in that game. Part of it may be the terminology, and the way you describe setup. If you're getting good results with that one, maybe you could try rewriting the rules so that it's a bit more accessible.
Crossing Stonehenge, like most abstract strategy games, is a fairly simple game. All pieces move forward or laterally, and the object is to either capture your opponent's druid or get the druid into the win spot. Pieces can do freeze trap captures, or checker jumps. A problem with trying to do the rules for it, is that there is a need for diagrams to show the legal moves, but the PDF generator doesn't allow this, unless it is all text.
Here is the Boardgame Geek entry for Crossing Stonehenge:
And here is the link to the Zillion's page for it: