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And this is why I came to the Paizo boards. :D Thanks guys - I had totally forgotten Open Minded was in Psionics and thus might be in the SRD. Even worse, I had failed to look at the Pathfinder material to see what open content was there that I could use. SHAME ON ME! You guys rock. I'll be back later... I have a PRD to read. Again. Right, those. As far as I can tell, they are not OGC. If I am publishing a project, can I use those names in the Feats list and attributes of the NPCs? That's the re-wording of my first question, I guess. If not, the two online resources I named have feats that accomplish pretty much the same thing mechanically with feats that *are* OGC. Asgetrion wrote:
Well, "Short Haft" has an OGL equivalent in the Netbook Of Feats - Near & Far. I know, you meant getting a straight-up Pathfinder feat rather than just an OGL feat, but it is out there, at least. I'm not sure where else to post this, so if I need to move it, kindly point me in the right direction. Some of the NPCs in a project I am working on would benefit nicely from some published feats that are not OGC (as far as I can tell). Can I safely use the names of the feats if I don't include their mechanics? Also, while looking for OGC feats, I have found places like "The Grand OGL Wiki" and D&D Wiki, which houses the Netbook Of Feats. Is there any consensus on the suitability of material from sites such as these for balanced games? I think he's building up a secret stash of tables to spring on jp et al later this year. I hear he's using the working title of "Son of the Toolbox" on the file-folder holding all his charts. These crumbs he's tossing out like beads at a Mardi Gras parade are just that - mere crumbs, just the physical manifestation of the distillation of sheer random geniusness. ...that's what the voices said... hahahahaha!!! Almost like the Far Side cartoon sign that reads "Beware of Doug"!! And you know what's sad? It wasn't until MUCH later I realized I'd made a Monsters Vs Aliens joke. I dunno which I would prefer: being named Bob and occasionally called a Giant Slime or being a Giant Slime who gets called Bob... - Maps are the first thing I check on a new product. If the map fires me up, I'm likely to buy the product without even reading anything else. Does it look good? Can I obviously reuse it or expand it beyond the product's parameters? (Guildsport, from Dungeon's "Maps of Mystery" sold that issue to me off the rack, hands down.) - It's wonderful to see Tim sharing his process! It is also reassuring to see my own meager efforts are following the same path as one of the masters. I'm a visual writer and always assumed maps started as the settings start and grew as the setting grew. - Peer-review: it's not just for scientific journals! I'm working on a product designed for DMs, so I'm going to send it to some DMs I respect to find out if I hit my mark of easy usability. I grew up on maps, literally, and can easily mentally overlay a map onto the reality around me. Or I can place myself on a map and "see" it in my mind's eye. The better the map, the easier I can achieve this. The easier I can achieve it, the better I can do my job as a DM in making the setting come alive for my players. So my wife is going to be gone to a weekend summer music camp this weekend - Thursday afternoon thru sometime Sunday afternoon. To help the kids not think about mom being gone, we'll be gaming. This is going to be the youngest girl's first game with a character of her own. They have very little idea of what is going on. I told them I want equipment lists for 3rd-level characters, classes, and whatever feats/flaws/traits/class-variants they may want. I'll handle making the final characters myself. Looks like we'll have a Scout, a Fighter, and a Warlock. (I figure the few tricks a Warlock can pull off every time works well for a 4-year-old to remember.) All they know is "underground classic dungeon. I'm going to put them thru an adventure I devised some time ago (ie: just about the time 4ed was announced) but never pursued. However, I'm going to rethink that and may well develop it into a retail adventure. Depends on how it plays this weekend. Here's the intro:
Quote:
What they don't know is that the dragon they each encountered was the work of a Minor Image and Ventriloquism spell cast from items by a Halfling Rogue. Throw in the Charm Person wand he had and you've got a bunch of Kobolds all secretly emptying out their pantries to feed the Halfling, tripping all over themselves to avoid looking suspicious to each other and not asking each other for help - everyone knows about the "dragon," but no one knows anyone *else* knows about him. The Halfling is loving the idea that he has an entire tribe of Kobold minions working so hard to keep him in the lap of luxury with him having to do nothing any more than to barely maintain the illusion of a local Dragon. So far, my outline is something like this: "Room" One:
I think I may sow the seeds of confusion here by having the Goblins yell things like "We'll feast from your kitchens tonight!" or "Winter won't be so hard with us living off the fruits of your labors!" "Room" Two:
They may opt to confront the "skizzer," either publicly or privately, about his attempt to sneak away with loot. This should get interesting as he tries to wriggle off the hook without mentioning Bristle and with the PCs trying to pin him down without mentioning Bristle. I'll be brushing up on the Charm Person spell, to see how this should play out. "Room" Three:
"Room" Four:
"Room" Five:
So that's what I have so far. If anyone has any ideas for believable slapstick to use to connect the dots, I'm all ears. I'm trying to stick to a "5-room dungeon," partly so that we actually finish it, partly to try out a bunch of new ideas for how to prep a game session, partly so that it holds their attention and partly to see if I can do it. With a party of 3 Kobolds of 3rd level, I think I can justify throwing a 5th or 6th level Halfling Rogue at them as a bad guy. He doesn't want a fight, after all - he's LAZY and wants minions to serve him. He'd rather drink a potion of invis and sneak out while they fight 2 waves of 1d3 Fiendish Badgers, picking up his bug-out bag on the way out to start up the scheme somewhere else. Sure, he'll lose a chunk of goodies, but rather lose goodies than flesh. So, given the Halfling propensity for gluttony, his larder is nowhere near equal to the sum of what the tribe "tithed" over the weeks. But they will manage to eke their way through the winter, earning the PCs a place in the tribe as heroes for having vanquished the foul beast that killed their beloved Bristle, whom the tribe all feel they can now talk about openly. And hopefully, a great time will be had by all. Players are my kids - 15, 8, and 4. The older two already play and the younger normally falls asleep watching us play. Comments and suggestions welcome - flames, well... ;) Per my main player, "Common sense would dictate you fall prone...but magic doesn't always equate to common sense." Per my literal player, "You *fall* asleep, therefore you *fall* over - duh!" (she's 8, not blonde...but there isn't that much difference in practice...) Per my teenage player who is learning how to DM, "I suppose it is DM discretion..." Having discovered in boot-camp that I could sleep standing up - marching, actually - and again while working on pipelines, I can see the argument made that a Sleep spell doesn't make you fall over. As a DM, the target of a Sleep spell ends up prone... meribast wrote:
Which is where I am and happy to see the companies who *are* making their Free RPG Day material available for download. I already got several and think I found some more on RPGNow before Firefox closed both sessions and only reopened the Paizo/youtube session. Nevynxxx wrote: The Rogue Trader offering is Here... Awesome, thanks!! I'm grabbing it now. Aldo, thanks for pushing the hobby *and* sticking your neck and shoulders out there! I didn't get to participate - look at the list of stores in Louisiana that participated compared to a map of the state and you'll see why. I wish I had known about it earlier and I would have gotten you contact info for at least two more stores in the north end of the state, plus one down in Baton Rouge. I also really appreciate your showing us the otherwise hidden "mechanics" of how Free RPG Day works. Seems odd the distributors don't want to help increase orders that *they* benefit from...or maybe I'm missing something. That's usually the case. Didn't Oriental Adventures for AD&D have a bunch of floorplans in the back? Anyway, this is another product I've considered making for 3.5 and now/or now Pathfinder - Fantasy Sites. Once, that is, I find a graphics program and images I can use to produce commercial maps. Also, check the Map Packs for usable sets. I only own a couple of them, and they are outdoors ones at that, but I think you may find a couple that are what you want - specifically, Slums and Village. Just wanted to chime in...
Gene wrote:
It opens a new tab in Firefox straight to the pdf of the Deathcap. I'd written the reply before noon, but forgot to hit submit before I dashed off to town. In the interest of encouragement, tho, I went ahead and posted the reply. :D I had to tweak the link you posted slightly to get it to work, as the internal links in the pdf weren't working for me. I was likely screwing something up, who knows. The main drawback to House is how creepy it is. I'm not real sure the youngest could handle it. Beyond that, the other three would absolutely eat it *up*! Ok, I got involved looking at CSP's offerings and almost forgot to come back here and finish my reply!! Goooooooooooooood stuff... I'm sure that site will contribute to melting a hard-drive and a printer sooner rather than later... Tensor wrote:
I actually do that to a large degree... Of course, given where we just moved from, having a tank would have been an excellent idea for getting into and out of certain parking-lots... Good stuff, man! 1. When you call for your players to roll Perception checks, do you pull those who succeed aside, or do you simply look at them and say, "You see/hear...?" Depends on the player and what is perceived. If the PC is one who I know uses knowledge to their own benefit, I'll let just that one know what is going on. If someone notices something that an obvious reaction to would tip the party's hand, I'll tell just that player(s). Otherwise, it's a "Are you going to let the rest of the party know? If so, I'll just say it for everyone to hear." 2. When delivering the lines of NPCs, do you prefer in-character or third person? I prefer in-character as much as possible, as I am a bit of a ham. 3. Do you encourage your players to create well-thought-out backgrounds complete with hooks that you can insert into your campaign? I prefer and encourage it, especially from players I know can deliver. I like to use any tidbits anyone drops about their past in the games to make them fell connected. However, if someone wants to just bash monsters and take their stuff, I'm good with that too. 4. You have been playing a campaign for many months, and your group suffers a TPK. Do you fudge the rolls, contrive a reason for them to be brought back, have them create new characters and pick up where the others left off, or just scrap the campaign? Wow. I'd like my gaming group to make it to the first comma in that question so that a campaign-ending TPK becomes a possibility!! 5. You have a scene where a large orc tribe is attacking a village. You have all of the orcs and various NPCs represented on the map. Do you roll for each and every orc and NPC, or do you, in the interest of saving time, just decide how many of each side dies each round? My rule of thumb - any combat or other activity that doesn't involve the PCs will move at the speed of plot. If I need to village to take a beating, it will. If I need the Orcs to just bloody the village's nose, then there's gonna be more wounded than dead and very little of either as the Orcs set buildings on fire. If I need the PCs to impress the locals with their abilities to help, there'll be a lot of wounded to tend. If I need to PCs to show off their battle-smarts, etc etc. During a recent discussion with the main two players of my gaming group, it came about that I should run a "5-room dungeon" for 3rd-level characters that is all non-combat. This is partly a reaction to some recent games with some other players that was rather combat-heavy as well as a desire to explore some of the less often used abilities out there. We may add in my youngest girl, who is four but has been around D&D pretty much her entire life. So, with this in mind, I'm looking for ideas on what sort of adventure or encounters other DMs have run or would suggest running for a non-combat adventure. Ran into an oddity as I was working on some NPC charts. The five NPC classes (adept, aristocrat, commoner, expert, warrior) have starting gold listed. Hunh??!?? I thought they used the NPC gear value by level chart over on pg 127 at the end of the NPC chapter. How do other DMs handle 1st-level NPC gear? Lisa Stevens wrote:
I had to walk away from the computer earlier, as I kept getting "Messageboards not available" when I tried to read anything. I assumed it was *certain people* sitting at their keyboards, hitting F5 or trying to whine about the PDF not being up yet. I'd hate to see today's traffic report on the Paizo server... I did get my PDF downloaded and along the way found the PDFs from the *last* two FreeRPGDay products. I got them, too. No sense in letting them sit there and rot, y'know. Thanks for making the PDFs available, guys. We appreciate it. James Jacobs wrote: in a book that's supposed to be about giving the GM as many monsters to use as possible in a limited page count, I'm not interested in carving out a chunk of pages that big to try to make the Bestiary into something it's not supposed to be. Good call, imo. I'd rather buy a straight-up book of monsters and *then* if players decide they want to use a monster as a PC, they can buy the bloody book on their own. Of course, I'll no doubt eventually buy the "Pathfinder Book of Monstrous Might" for rules on playing monsters as PCs anyway, just to have it in the library at some point. Tambryn wrote: I was initially considering a Ranger/Rogue, especially since it allows me to fill two party roles nicely. I am also open to other suggestions and cool ideas though. Maybe a Warlock/something would be cool? I rather enjoy playing a Catfolk Warlock//Scout. The Warlock//Fighter was fun, too, esp. if he takes the Eldritch Glaive invocation from (Complete Mage, I think). Excellent. Bloody marvelous work. You just codified what has been floating around in my head as half-formed ideas and vaguely-seen apparitions for a few years now. I don't play regularly, or I would have likely already nailed down in concrete a lot of what you presented here. Thanks for helping me figure out what I've been trying to tell myself. I live in such a pit of utter abject lack of culture that my FLGS's are Paizo, RPGNow, and ebay..... ONE STORE in Louisiana is participating and it is on the WRONG END OF THE STATE!! I was shocked to see no entry for Little Wars in BR, unless they've closed and I didn't know about it. Of course, they are on the wrong end of the state, as well. I started reading this thread last night and had to break off for sleep about halfway through. I came right back at it this morning to finish up. Vic, you've done an amazing job of being incredibly patient and helpful throughout the entire thread. As someone who has dreamed of having a product or three in circulation for 3.5, I just want to tell you how appreciated your attitude and approach is. The fact that Paizo is offering a compatibility license for Pathfinder is of great encouragement, now that we have 4ed. My dreams may yet come to fruition due in large part to Paizo's willingness to allow third-party products and to Vic's herculean efforts to present the license in terms as clear as humanly possible. Thank you, sir! I'm with Pax. From where I sit - and it is a LOOOOOOOONG way from the west coast - Hasbro treated the D&D community as an unfortunate side-effect of the existence of the property, rather than as the reason for the property's existence. In my opinion, there was no need for a new edition other than to sell core rulebooks. I didn't like the effective cancellation of Dragon and Dungeon magazines. I didn't like the languishing of the SRD - it seemed once it was in place, virtually nothing was added and certainly Wizards (or was it Hasbro) wasn't going to make anything OGC, even tho it would have made sense for a *lot* of mechanics to have been added. I didn't like what I saw as power-creep in official expansion books. I didn't like what I saw as a lack of ... internal consistency or verification or interoperability between the options presented in later books. I didn't like the lack of support for the Warlock in later books. (gotcha - but it is an illustration of a point) It got to the point it seemed as if Hasbro/WotC was almost just throwing stuff out there, expecting us to buy everything because it was D&D. And I sure didn't like hearing WotC hadn't sent Paizo a copy of the 4ed SRD (or whatever they called it) early, so as to have Paizo's support in place - seems like other 3PP's got copies, why not Paizo? (again, this is appearances from where I sit and I don't generally need to know the details) All in all, it just flat looked like WotC/Hasbro ended up deliberately shunning part of their support group that had literally been there for years. Why would I want to do business like that? But that's done and gone. We have the SRD, we have the OGL, we have 3PP like, say, Paizo who are run by folks that seem to understand the customers drive their business, even if they know they won't be able to please everyone every time. I don't wish ill upon 4ed, because it *is* D&D. I have friends who love it, because it plays more like a high-speed video game than does 3.5. Of course, they still play fast and loose with the rules. More power to them - it isn't *my* style. I've played a lot of different rpg systems in my days of rolling dice and so far 3.5 has been the most enjoyable from a system standpoint. I'm glad it was produced, even tho it isn't perfect. But it *is* adjustable to fit what I want from a system. So... I'm off to write my own niche 3.5 OGL product, one that may even be compatible with Pathfinder and maybe add my own tiny nuance to the giant... Interestingly, of the listed treasures, the past week has seen references around my house to:
And keep in mind, we've not played D&D in months. When the boy presented a scenario and said, "The best way out of that is to use a Sphere of Annihilation and..." I felt I had to shut him down quickly!! :D Xaaon of Xen'Drik wrote:
I thought it added +5 per level higher than you can cast - so going from a 9th to a 15th would add a +30 to the DC. Or were you suggesting something that I missed? It's math, so me missing something is a pretty fair bet! Okay, be aware that I'm coming at this from the 3.x side of the house. I thought I had the PFRPG Beta on my computer, but apparently not. Its likely on the one that crashed a while back. I'm in the process of rectifying that situation (lack of PF, not the crashed computer) right now. It'll go on my flashdrive. As for casting above your level, I'm all for it when looking at spells you add metamagic onto. If you want to beef up the penalty for failing your Spellcraft check, how about a trip through the scrolls mishap section? One of my players is very interested in playing a spellcaster, now - thanks to this system. Another player is interested in taking the system for a testdrive, as she knows wizards fairly well. Just for giggles, I sat down and worked up a Human Wiz3. He has Spellcraft +16: +6 (ranks) +2(Magical Aptitude) +2(know arcana synergy) +3 (skill focus) +3(INT bonus). So, if he wants to cast a Stilled Mirror Image, he'd have a DC of 15(base) + 1 (one metamagic feat) +3 (adjusted spell level) +5(final is one level higher than he can cast) = 24. So he'd have to roll an 8 or better on his spellcraft check. Plus, any opponent who readied an action to nail anyone who started casting a spell can interrupt him, right? Just a few random thoughts... The Bible makes mention of the daily wages of a farmhand being a denarius - basically, as I understand it, one silver piece. Historically, particularly in recent history, gold prices have been subject to extreme manipulation (accounting for wild fluctuations in price). When you try to look at the cost of gold through the years, you should look at what that price would buy at that time. $100 in 1898 bought a lot more than it did in 1998. Gold tends to hold its value rather consistently - ie, one oz of gold, converted to $, has tended to buy pretty much the same stuff through the years. This, of course, assumes a stable government and doesn't anticipate extreme fluctuations in supply or demand of gold or goods. Droughts drive up the price of grain, mining booms drive down the value of gold, etc. Celestial Creature 1-3 HD is missing. Not that it actually changes anything other than DR 5/Magic. Also - why have the templates on the NPC Generator but not on the Monster Generator? Also - ability stats for the Dire Rat (the only thing I've used so far) in the MonGen differ from those in the Monster Manual. I assume you used stats from the SRD and that, therefor, the stats in the SRD differ from the MM? Very VERY useful tool! Too bad WotC didn't make feats, templates, etc OGC in all their books.
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