From the PRD: " A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details)." To me you cannot do a 5 foot step because it seems to imply that you need to make an Acrobatics check BEFORE you start any movement. We all agree that a 5 ft step is still movement, right? So automatically if you need to make that Acrobatics check, then you are automatically moving at half speed. Just my 2 coppers....
So I have realized this error in my book for sometime and thought 'eh no big deal, I'll just check the PRD and see how they resolved it.' To my surprise it still has NOT been fixed. In the Appendix of the "Ultimate Equipment" PRD and hardcopy, there is an error under the Random Weapon chart. The numbers jump and leaves dead space. 62–63 Quarterstaff
As you can see, 66 to 84 are missing and with no weapons, which should at least fit scimitar and a few other weapons in there. I hope this can be addressed soon. Thanks
Name: Thaddius Race: Dhampir Classes/Levels: Cohort Rog2/Clr5 Adventure: The City of Seven Spears Location: The Southern Entrance (L4) Catalyst: The group made truce with the troglodytes earlier, asking the trogs to kill any other factions that didnt give the proper password. They returned to visit the trogs and ask if other factions had tried to enter the area and asked if the trogs knew anything about the south gate entrance. Trogs explained about giving the 'killing birds' tributes. PCs went to investigate moving around the area when 4 camulatz flew down on them. The first round of combat, the cohort moved away from one of the camulatz to use a wand on an ally, but he didnt tumble or anything, so he provoked an AoO by moving away. I rolled a 20 and followed up with a 19. Off with his head and a gave a 50/50 spit or swallowed the cohorts head. The bird spit it out at the feet of one of the party members...
Evasion is pretty straight forward. Now if the DM would have said take a -2 to your reflex roll because I was standing next to the explosion I would have been ok with that. I didn't see the language written in the PF rules, but I could have swore that in either 3.0 or 3.5 rules, that evasion stated that it could be used if the PC with the ability had some place to evade to. I took that to mean as long as the PC wasn't trapped in a 5ft by 5ft hole 10 feet deep, then evasion always worked. But regardless it sounds like you had plenty of area to evade the explosion.
Yay found it!!! From James Jacobs's thread ("Ask JJ anything here" thread) James: Two questions about reach (I know you answered Lunes questions but mine, while related are different or restated for clarification purposes): CRB p141 wrote:
1) A tiny or smaller creature has a reach of zero. Double of zero = zero.
2) A Small or Medium creature using a Whip has a reach of 15'. This is not 'double natural reach' but is in fact triple the natural reach.
First off... all of these situations are strange corner cases that the rules don't specifically address, really, but here's how I'd answer all of them: 1) Giving a tiny or smaller creature a reach weapon allows it to attack adjacent foes as if it were a Small or Medium creature. 2) Small is a weird size category that, for the purposes of reach weapons, works identically to Medium because that makes it easier and more balanced for Small PC races. And whips are unusual weapons in that they grant a much larger reach than normal. 2A) 30 feet.
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