Spell Sovereign

Divel Divellios's page

244 posts. Alias of French Wolf.


Full Name

Divel

Race

Elf

Classes/Levels

Rogue3 (favoured class)

Gender

Male

Size

Medium

Age

106

Special Abilities

Sneak attack, trapfinding, elven racial abilities

Alignment

Neutral

Deity

Abadar

Location

Cauldron

Languages

Elven, common, draconic, orc, dwarven, giant

Occupation

Journeyman Bowyer and Fletcher

Strength 14
Dexterity 18
Constitution 8
Intelligence 15
Wisdom 10
Charisma 12

About Divel Divellios

Str 12 (2pts) Dex 20(13pts+1(stat bonus)), Con 12(5pts), Int 14(2pts), Wis 12(2pts), Cha 11 (1pt)

Combat Stats / Saving Throws
Armor Class: 18 (mwk chain shirt +4, Dexterity +4)
Touch: 14
Flat-Footed: 14

Hit Points: 1d8+16-3(Con)+3(Favoured Class) = X
Current Hit Points: X
BAB: +2
Initiative: +4 (Dex +4)
CMB: +4
Speed: 30 ft.

Fortitude: +1 (Base +1, Con +1)
Reflex: +8 (Base +3, Dex +4)
Will: +1 (Base +1, Wis 0)
*Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects.

Weapons
Longbow*
Attack +7 (BAB +2, Dex +4, Mwk +1)/Damage 1d8+2/Critical x3/Piercing/ Range 100ft
*(within 30ft +1 to hit and damage due to Point Blank Shot)
Currently at 40 Arrows

Dagger (1 handed melee or ranged)
Melee Attack +4 (BAB +2, Str +2)/Damage 1d4+2/Critical (19-20/x2)/ Piercing or Slashing
Throw Attack +6 (BAB +2, Dex +4)/Damage 1d4+2/Critical (19-20/x2)/ Piercing / Range - 10ft.

Currently carrying 2 Daggers.

Club (2 handed)
Melee Attack +4 (BAB +2, Str +2)/Damage 1d6+3/Critical/x2
Bludgeoning

Rogue Abilities
Sneak attack - 2d6
Trapfinding - use Perception to find traps with a DC over 20.
Evasion - Ref save and take no damage.
Rogue Talent - Precise Shot.
Trap Sense +1 - +1 Ref save and AC vs traps.

Skills
3x[8 + 2(Int)] = 30 skill ranks at third level

Appraise*: +7 (2(ranks)+2(Int)+3)
Acrobatics: +9 (2(ranks)+4(Dex)+3))
Bluff: +6 (2(ranks)+1(Cha)+3)
Climb: +8 (2(ranks)+2(Str)+3))
Craft (Bows): +7 (2(ranks)+2(Str)+3))
Diplomacy: +1 (+1(Cha))
Disable Device: +10 (3(ranks)+4(Dex)+3)
Disguise: +1 (+1(Cha))
Escape Artist: +9 (2(rank)+4(Dex)+3))
Heal: 0 (Wis 0)
Intimidate: +6 (2(ranks)+1(Cha)+3)
Knowledge (Dungeoneering): +7 (2(ranks)+2(Int)+3)
Linguistics: +8 (2(ranks)+3(Int)+3)
Perception: +11 (3(ranks)+2(elven)+3(Feat)+3)
Perform (storyteller) +1 (+1(Cha))
Ride: +4 (Dex +4)
Sense Motive: +0 (0(Wis)))
Spellcraft: +3/+5 (+3(Int)+2(magic items only))
Survival: -2 (-2(Wis))
Stealth: +10 (3(ranks)+4(Dex)+3)
Swim: +0 (Str +2, ACP -2)
Use Magic Device: +7 (3(ranks)+1(Cha)+3)

Possessions
"Divel's Bow" Mwk Mighty (+2) Composite Longbow (300gp, 3lb)
2 Daggers (concealed) (4gp, 2lb)
40 Arrows (1gp, 4lb)
Masterwork Chain Shirt (250gp, 25lb)

Backpack (2gp, 2lb)
Waterskin (1gp, 4lb)
Bedroll (1sp, 5lb)
10 Candles plus twine (1sp, 0lb)
10 Chalks (1sp, 0lb)
Bell (1gp, 0lb)
Map/scroll case (1gp, 0.5lb)
Flint and steel (1gp, 0lb)
0 days trail rations (0.5/day gp, 0lb)
Whetstone (2cp, 1lb)
50ft knotted Silk Rope (1gp, 1lb)
Lantern
5 Flasks of Oil
10 Torches(1cp, 2.0lb)

Grappling Hook (1gp, 4lb)

Belt pouch with 1 gold, 6 silver and 5 copper to spend

Encumbrance 55.0lbs
Str14
Light load 58lb or less
Medium Load 59-116lb
Heavy Load 117-175lb
Lift/Drag 175lb
Maximum Push/Drag 875lb

Feats
1st - Point Blank Shot
2nd - Rogue combat talent (Precise shot)
3rd - Skill Focus (Perception)

Traits
Hedge Magician
: You apprenticed for a time to a craftsman who often built magic items, and he taught you many handy shortcuts and cost-saving techniques. Whenever you craft a magic item, you reduce the required gp cost to make the item by 5%.

Armor Expert: You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Your childhood armor wasn't the real thing as far as protection, but it did encumber you as much as real armor would have, and you've grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.

Racial Information, Languages, Experience
Medium: Elves are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of poor illumination.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells or effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose any of the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Experience Pts: 3,300xp

Wealth
CP: 5
SP: 6
GP: 1
PP: 0

Background
Divel was a foundling, raised on the streets, he learnt to live by his quick wits and even quicker feet. Recently the Guild of Merchants put a mark out for a certain thief in the City of Wealth and Divel decided it was time to move on. Truthfully he was bored anyway.

Description and Personality
Kind, caring, trustworthy, and a man to watch your back. Divel is none of these.

He is a tall, slim elf with a tall, slim bow. He regards everything as a game, ever curious and looking for excitement. Nothing compares to taking a few risks and living by the skin of your teeth.