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DitheringFool's page
Pathfinder Chronicles Charter Superscriber; Pathfinder Roleplaying Game, GameMastery Cards Subscriber. 1,900 posts (2,356 including aliases). 3 reviews. Aliases: Caerival, Turnipin Acorncap, DitheringDM, BarkingSpider, DitheringMona, Shym Nykwill, Gengar Whittlewood, A Big Stick, House Rule, Hunter the Ghost Dog, TomCollins, Cocaine Monkey, Gloom And Doom.
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DitheringFool:
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I've been looking forward to the Zif since I first saw them for that other game system - thanks for Pathfinder-izing the whole series!
I do have a comment about the requirements for the Abolisher PrC. Track is not a feat in Pathfinder. I would suggest that if you want to keep the same emphasis you replace it with Skill Focus(Survival).
Protection from Abberrations seems a bit too good for a first level spell - personally, I would remove the immunity to aspect, keeping the the normal protection qualities and the moral bonus (with maybe a note stating whether it stakes with the save bonus, which I assume it should).
thanks again for such an imaginative supplement!
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Vic Wertz wrote:
DitheringFool wrote:
David Schwartz wrote:
yoda8myhead wrote:
And Edward Cullen?
Only on the limited edition foil cover.
!!!Don't tease me!!!
OK.
yeah...uh...ok...I meant about there being a limited edition with a foil cover...not the vampire who thought this spell combo was a good idea: permanency and glitter
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hunter1828 wrote:
We do not use the "DC 10 + Creature CR" formula for the monster cards. We felt that formula was a basic formula that could be used on the fly, but lacks the detail we lay out.
We also feel that how difficult a creature is to defeat or how dangerous it is should not affect how much someone might or might not know about it.
Our Knowledge checks are based on a standardized scaling of difficulty and the better your Knowledge check the more you know. Having varying DCs based on the creatures CR and rarity makes for a "roller-coaster" scale that still leads to players saying "but I rolled a 20 last week and didn't know as much as he knows, and he only rolled a 15!"
thank you! Being able to identify every discernible butterfly variation but unable to really be sure that Huge thing is a Blue Dragon (probably something my 2 yr old could do, I mean it's blue and it's a dragon) always seemed weird.
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Castle Whiterock is going to be your best buy both for quality and quantity - there is a PDF version too!
WLD is a fun dungeon crawl but I agree that is not worth the price - if you can find it for under $50 you might consider picking it up. That said, it is a bit tedious from a player perspective because you never get to leave...
You could also consider Dragon'e Delve by Monte Cook! This is a pretty darn-tootin' amazing "large dungeon" with more hooks and potential than you can shake a stick at! Don't let the format scare you, the medium actually makes tons of material easy to navigate through.
Finally, I would be remiss if I didn't plug The Lost City of Barakus by Necromancer Games - it's not as large as these others, but it has all the flavor and style!
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Bowincal wrote:
While I agree with you guys regarding the prerequisite issue, I have a gamer who is deadset that he can become a MT by becoming a cleric thrid level/ Wiz 1st with a domain in magic thus giving him the "ability" to cast 2nd level arcane spells (or so he says) i.e. "magic mouth". I think he is wrong!
He claims the prerequisite of "Able to cast 2nd-level divine spells and 2nd-level arcane spells." is satisfied by this magic mouth capability, via magic domain. Help me prove this cannot be done by some language in the book.
Much Thanks.
How about this approach: Bards cast arcane spells, right? Cure Light Wounds is on their spell list - just because a spell is on your list doesn't mean that your class now casts whatever. Spells that are traditionally arcane on a cleric's spell list are still powered by divine providence - hence they are divine spells.
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Cesare wrote:
Hey, I've been hearing a lot about Savage Worlds on a couple of these forums and I am wondering what drew you to that rule system. Why do you prefer it over 3.5/Pathfinder RPG, etc.? Sorry if this seems like a thread jack, but I am very intrigued and might look into it soon.
This is a great thread - I'm a recent Savage Worlds convert (which does not mean my PFRPG-love has lessened). I've read tons of rules but haven't played yet (would like to run Sinister Adventures Cold Black).
So I answer your question from a theoretical point of view. The game is similar enough to D20 that you don't get lost in the novelty. However, it is different enough to be intriguing - attributes aren't numbers, they're dice. That alone seems like something I want to try! There is enough stuff FREE online to give it a very solid try - you need the rules and the fantasy bundle (which includes pregens and an adventure).
There is a fascinating article explaining the history and evolution of the game HERE.
Support for the rules is growing and there are a lot of settings out there - I'm a big fan of Hellfrost and Realms of Cthulhu (I preordered mine directly from Reality Blurs).
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Emberion wrote:
DitheringFool wrote:
bummer...i am most looking forward to the Zif.
We are releasing them in alphabetical order, and as they come back from editors and layout. The oakling is actually due out tonight!
As far as the zif, being the last one in the alphabet, I estimate we will see these fellows around mid-November!
Happy gaming!
grabbed it, thanks! I'll be getting the rest as fast as you can get them out (well. except the Taddol, that one doesn't tickle my fancy)
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Auxmaulous wrote:
Gloom And Doom wrote:
vagrant-poet wrote:
It's saturday, if you haven't gotten it, you'll have to wait til monday. I'm afraid.
I know...but he's happiest just doing his thing.
Hey Dithering Fool, did you already get your pdf?
Nope - but I fall into the "nonstandard order bucket" since I have a subscription copy and an extra...so I expect to be somewhere is the second batch.
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Paul Watson wrote:
At the current rate they're going, it's about one race a week. Rarely we'll be lucky and get two. They're also releasing them in alphabetical order. So I'd predict something like:
Race......Released Week Beginning (British date)
Oakling...19/10
Obitu.....26/10
Relluk....02/11
Skole.....09/11
Taddol....16/11
Xax.......23/11
Zif.......30/11
EDIT: Cursed boards screwing up table format
bummer...i am most looking forward to the Zif.
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Emberion wrote:
.....for the latest Remarkable Race to join pathfinder; the money-loving numistian.
Hungry for gold? Just arriving from the largest bazaar in the multiverse are the numistians; a merchant race that specializes in making money. Originating from the mysterious demiplane of commerce, these humanoids can vary their height, eat and bleed coins, and have a great eye for lucrative endeavors. As the economy of the planes takes a dive due to a plague of cataclysms, this industrious race must now venture into your world to make a living. To a numistian, money is life! So gather your delectable copper pieces together and discover something new. Included is all you need to know about this fascinating new Pathfinder Roleplaying Game PC race, including racial statistics, feats, prestige class, and full details of the demiplane of commerce. Beautifully illustrated by Eugene Jaworski.
Do you have a release schedule for the rest of your races? I am interested in the Zif, Obitu, Relluk, Oakling, Xax, and Squole.
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Emberion wrote:
Alluria Publishing unleashed its latest new races for Pathfinder; the froggish mogogol and the dreamy muse.
Thanks!
J. Matthew Kubisz
Alluria Publishing
so when is the Zif coming out (I'm also interested in the Obitu, Relluk, Xax, and maybe the Squole)?!?
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the "official" dead level abilities for the archivist (from HERE) are:
Logical Mind (Ex): At 16th level, an archivist refines their deductive thinking to an efficient, objective edge. An archivist can now decipher two pages of script in 1 minute (10 consecutive full round actions), or 1 page of script in 30 seconds (5 consecutive full round actions) on a successful Decipher Script check. In addition, an archivist no longer draws false conclusions from a failed Decipher Script check.
Academic (Ex): At 19th level, the archivist becomes so certain in the use of Decipher Script that the character can use it reliably even under adverse conditions. When making a skill check with Decipher Script, the archivist may take 10 even if stress and distractions would normally prevent the character from doing so.
...of course these abilities are designed to be game-neutral.
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First off, more is better! I miss one module a month...
I would definitely love to see some more high level adventures.
I would love to see some 64 page (or more) adventures.
I would love for adventures to indirectly tie into APs.
I would love for more prequels/sequels to other modules.
I would love to see post-AP adventures.
Pregen-only, evil, and twist-types (goblin example) would be fun, but only after some of the above are addressed.
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roguerouge wrote:
DitheringFool wrote:
roguerouge wrote:
Can someone tell me why I should get excited by this project? Has anyone got a review handy?
I don't have anything more useful than if you are a fan of the Crucible of Freya/Tomb of Abysthor/Rappan Athuk Necromancer era, or such classics as Tammeraut's Fate/Torrents of Dread/Kings of the Rift/The Hateful Legacy, or some of the more recent hits such as one of my favorites, Into the Haunted Forest and River into Darkness then you really should drink the Kool-Aid.
I don't have those, except for River into Darkness, which I love.
...then if I was going to suggest you get one Necromancer product I think I would encourage you to get Tomb of Abysthor (or maybe the Lost City of Barakus). If that really stirs your dungeon crawling blood then Tsar is a petty intense wilderness sandboxy adventure with the same feel.
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sweet:
STR = 3d6 ⇒ (3, 5, 6) = 14
INT = 3d6 ⇒ (4, 3, 5) = 12
WIS = 3d6 ⇒ (4, 1, 6) = 11
DEX = 3d6 ⇒ (2, 2, 3) = 7
CON = 3d6 ⇒ (6, 2, 1) = 9
CHA = 3d6 ⇒ (2, 6, 4) = 12
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