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Dwarven Trader

DitheringDM's page

200 posts. Alias of DitheringFool.



This campaign begins in the exotic port city of Sasserine, and it is here that the foundations of your character will be laid. The City of Sasserine is perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub of trade, and home to more than fifteen thousand souls, a bastion of civilization in a realm haunted by piracy, disease, violent weather, and monsters.

Lam-ang

Spoiler:
On the day of the new moon you head to Sasserine to attend services as you have done over the past few months. Although you have heard Lady Silvermane orate at length, tonight will be the first time you will meet her directly. Tonight you officially become a church member! Getting to town early, you aimless wander through the markets of the Cudgel District, but soon find yourself restless. It's not even the lunch hour yet! To keep from going mad, you decide to explorer the far side of the city.

You meander down roads and paths and across tall arching bridges. At the crest of one such span you notice the magnificent Castle Teraknian perched on its own weathered island. Supposedly, there are portions of the keep open to the public so you decide to make that your destination. Winding around the harbor, you hug the cliffs and make your way up through a richer part of town. The splendor of the Temple to Wee Jas takes your breath away. The red tile roofs that crown all the building in town seem to be a deeper red here. The aged marble columns shine with polish. Everything is imaculate. It's hard to believe so much beauty masks a sinster deat cult. Oh well, on you go. The road curves and becomes more crowded and people begin to scurry about.

All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Lance:

Spoiler:
After spending a few months working in a second-rate alchemist shop in the merchant's district you finally got the chance to meet Blisker Tittertop, master of the Alchemist Guild. Although he laughed at your notion of actually building a gun, he suggested you speak to a local sage specializing in Sasserine and its history in exchange for getting to "watch you shoot your foot off.". Sage Venton's hubble sat on the the cliff overlooking Cudgel District. The elderly man was warm and somewhat prone to endless prattle. After several visits, the old man finally mentioned that the ancient Sea Princes sometime had such weapons. Moreover, there was a particularly splendid journal detailing the coastline out by Kraken's Cove that included a detailed description of a "dragon pistol" at the Cartographer's Guildhall.

The next morning you head through the Noble District toward the guildhall. The green between the instrument maker's guild and cartography building is as busy as any day. People leaving from the surrounding inns and taverns make their way back to work while other linger to see and be seen. All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Luenevyn:

Spoiler:
One day, while minding your own business in the noonday shade of the corner house on Brine Street, a very peculiar man wanders by. He is obviously not from Sasserine, meaning he must be fresh off a boat or from the merchant's district. Either way, he probably has a fair amount of money on him. Although you have not stolen anything from anyone, you wouldn't mind being around if this stranger were to loose his purse or need a guide. You rouse yourself as the dark, tall man turns up Eel Street and follow from a considerable distance.

The man wanders aimlessly up the coast (he can't be from around here) and only pauses in front of the excessive temple of Wee Jas. After admiring the grandeur of indulgence the Ruby Lady likes to exhibit, the man continues around Warlock's Way. There is a larger gathering of people in the roadway as people begin to head back to work or home after having a nice lunch.

All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Prat:

Spoiler:
Part of your middle of the month chores is to take the props out back and give them a good cleaning. Rugs and tapestries must be shaken out and beat. Chairs and tables need to be oiled. Best of all the arms and armor need to be polished. You spend a bit more time toying with them than is probably needed, but as long as you're done before dusk Nylaria tends to leave you be. After putting away the equipment, you decide to play the part of a daring adventurer. You take your rapier and wander across the street along the Lidu's wall.

All of a sudden a huge commotion breaks out in the common area in front of the cartographer's guildhall. People begin to scream and shout and run about in total chaos. A lady runs past you followed by three rather hardy looking adventurers. As quickly as it started the excitement up ahead begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Summer:

Spoiler:
Elaine's little herbal shop is the building right next to the sage Venton's (found at #40 - on the bottom left corner of the merchant's district). Since hiring you on, she has taken residence in an apartment across from the garrison directly over the bay in the cudgel district. She lets you sleep on a rather worn but comfortable cot in the back in exchange for running various errands for her. On this day, Elaine needs you to deliever a strong smelling packet to the Lidu Family estate over in the Noble District. Foregoing a gondola, you decide to walk. You cross town rather quickly and make your way to the estate. As you approach a somewhat crowded intersection you recognize a rather dashing looking young man who has been frequenting the sage who runs a little shop next to Elaine's. As you contemplate whether you should approach the man a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection, followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

What do you do?


OK here is my Savage Tide Play-by-Post Discussion Thread.

Please post character creation questions here and remember to check back often!



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