This campaign begins in the exotic port city of Sasserine, and it is here that the foundations of your character will be laid. The City of Sasserine is perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub of trade, and home to more than fifteen thousand souls, a bastion of civilization in a realm haunted by piracy, disease, violent weather, and monsters.
Lam-ang
You meander down roads and paths and across tall arching bridges. At the crest of one such span you notice the magnificent Castle Teraknian perched on its own weathered island. Supposedly, there are portions of the keep open to the public so you decide to make that your destination. Winding around the harbor, you hug the cliffs and make your way up through a richer part of town. The splendor of the Temple to Wee Jas takes your breath away. The red tile roofs that crown all the building in town seem to be a deeper red here. The aged marble columns shine with polish. Everything is imaculate. It's hard to believe so much beauty masks a sinster deat cult. Oh well, on you go. The road curves and becomes more crowded and people begin to scurry about.
All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).
Lance:
The next morning you head through the Noble District toward the guildhall. The green between the instrument maker's guild and cartography building is as busy as any day. People leaving from the surrounding inns and taverns make their way back to work while other linger to see and be seen. All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).
Luenevyn:
The man wanders aimlessly up the coast (he can't be from around here) and only pauses in front of the excessive temple of Wee Jas. After admiring the grandeur of indulgence the Ruby Lady likes to exhibit, the man continues around Warlock's Way. There is a larger gathering of people in the roadway as people begin to head back to work or home after having a nice lunch.
All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).
Prat:
All of a sudden a huge commotion breaks out in the common area in front of the cartographer's guildhall. People begin to scream and shout and run about in total chaos. A lady runs past you followed by three rather hardy looking adventurers. As quickly as it started the excitement up ahead begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).
Summer:
What do you do?
