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Bear trap

Disturbed1's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Venture-Lieutenant, Illinois—Carbondale. 118 posts (4,423 including aliases). 5 reviews. 1 list. No wishlists. 16 Pathfinder Society characters. 7 aliases.

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I love that this scenario ties in aspects of so many other scenarios, and not just the ones from season four. I found the level of depth in the roleplay to be one of the best, and I hope to see more scenarios like this one.

The combats were challenging, but not too hard to handle, so no matter which side of the swinging pendulum your character falls on (combat or roleplay heavy), you should have some way of contributing.

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Pretty boring

**( )( )( )

I agree with the two previous commentors (see below), this scenario left me wanting.

I want an explanation for how the bad guys got there. If this will be explained later on somewhere/somehow, that's fine, but if not, an explanation should have been included.

Multiple combats against the same type of bad guys (cave inhabitants and generic bad guys) gets boring, even if they are a bit different in combat themselves (bow opposed to sword).
It also doesnt help that the generic bad guys are badly statted and have no feats that help them be effeective in the type of combat that the scenario says they are there for ('archers' with no archery feats at all, etc).

The lack of flavor of the setting made it pretty boring to run, and the scale of the cave was annoying. Also, along that line, if the map is on a 10ft scale, that means the 'human made bedrolls' in one section of the map were somewhere around 10ft wide and 12-15ft long...

Faction missions were decent, though some were far too vague to allow the player to know what he was even looking for, and the description of the sought item didnt give any hints that THAT would be the McGuffin, either.

Unlike whichever of the previous reviewers said it, I liked the optional encounter being after the BBEG. It was a change of pace from the regular, though the puzzle was poor and gave no way of how to handle the situation if the PCs are unable to make the required skill check, but still want to give it a shot.

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Fantastic Scenario!


I found this scenario very well done. The combat encounters were well thought out and difficult without being too hard, the traps made the dungeon interesting, and the puzzle very clever (the party I GMed for actually solved it by hand and got it right on the first try in about 5 minutes real time).

My one and only complaint about this (and it's really minor) is that there are grates on the bottom of the lower level that lead directly into the swamp. That makes sense for it being in a swamp, but not for it being where it was supposed to a desert.

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***( )( )

Aside from the things already listed, the biggest complaint I have against the scenario is that in the last Act, the only instructions it gives is if the PCs DONT ask for the statue, which leads to a fight. But what if they do? Is it ok to sell it to them? For how much? Roleplaying through that encounter wouldnt have been a hard thing to type up, or added much to the word count. It's definitely something that shouldnt have been overlooked.

I do think it was a good scenario, but it definitely has it's faults.

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Both sides of this two sided map are beautiful to look at, and work very well for any kind of cave you might need a map for.

Seriously good buy!

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