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Disturbed1's page

Goblin Squad Member. FullStarFullStarFullStarFullStar Venture-Lieutenant, Illinois—Carbondale. 118 posts (3,737 including aliases). 5 reviews. 1 list. No wishlists. 10 Pathfinder Society characters. 7 aliases.

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A couple questions about the smoke/choking/poison bombs the ninja gets...

1) If the ninja throws the choking bomb into a square it occupies, does the ninja have to save as well? Im guessing yet, but just wanting to make sure.

2) Does the ninja just GET these after taking the trick, or do you have to purchase them? Cause, if ive got to buy them AFTER taking a trick, then to heck with that.


@ Man Behind the Curtain:

Id be interested in filling the spot, if its still open. I've got some stats and such worked up for a Dwarf cleric I was planning on running sometime soon, but Id have to alter him for the stats, deity (probably), and campaign trait.

if that doesnt sound like it would work, then Im sure I can come up with something else to fit in better.


male human 5 GM/ 12 Poke Master/ 2 Personal Banker

Just throwing this out there, but if you guys happen to lose another player, Id be happy to step in, either as a direct replacement, or a whole new character.

Ive been following your game, and Im very entertained by it. I am currently running a RotR homegame which just started, but I can manage to not metagame if given the chance to play ;)


As I said in the original post, I have checked the Srd site (its in the second part, where I listed charging or running), and just wasnt sure if I had missed something, as things can be in odd places in the book sometimes.

But thank you both anyway. I doubt three of us could have all overlooked the same thing.


Yea, I saw those parts. Just didnt list them lol.

More specifically, per the second part of my post, is it able to charge?

I would assume it would be listed in that chapter, along with all the other stuff for it, as well, but sometimes thigns are listed in harder to find places.


Are there penalties for being encumbered other than your speed being lowered and taking the armor check penalties?

I was under the impression when you are carrying more than a light load, you cant charge or run either, but I havent found that in the PF rpg book, or on d20pfsrd.com, so I wanna make sure.

Thanks


*Sends the link to wife*


I hate WoW, especially since alot of my PF friends play it. its a constant distraction.

Only reason I like Captain Kirk is cause of the new movie. TNG is ok, but I cant watch alot of it in one sitting.

Havent watched Return of Superman, or Napoleon Dynamite.

I think Joss Whedon's Buffy series was an angsty teenager version of Power Rangers. I do enjoy Firefly, Dollhouse, and Dr Horrible, though.

I like the Drizzt books, and have read the Hobbit, bt cant get more than like 3 chapters in LotR.

The only good actor to play Batman so far was George Clooney (including Christian Bale).

Ive never watched Highlander, Stargate, or any Star Trek other than TNG.

I actually ENJOY the Star Wars prequels, especially Episode 1, though i do fast forward through the Anakin + Padme scenes in Ep 2.

Off the top of my head, my favorite video games are: Pokemon, Mario Kart, and Smash Brothers.


Alright, so this is what Ive gathered from this, and I think makes sense:

--Reach--
Mount moves, and may attack at the end of the move, as long as the rider doesnt have longer reach than the mount does (unless rider has Ride-by-Attack).

If the rider has a reach weapon and the mount does NOT have reach, then the mount must stop when the target is attacked by the rider (again, unless the rider has Ride-by-Attack, with would allow the mount to continue to move, possibly basing the opponent for the mount to attack)

--Charge--
If the Mount charges, it takes -2 Ac, +2 Attack on ITS attacks.

The rider MAY CHOOSE to charge with the mount, then giving the rider the -2 AC, +2 Att on his attacks.

--Charge with Lance--
If the rider chooses not to charge with the mount (taking the -2 AC, +2 Att), then he does not receive auto double damage on the attack with the lance.

Thoughts?


With my group, we have 8 regular players (including the gm), only two of which havent taken turns as GM. We try to play as close to RAW as we can, though occasionally we will throw in a house rules if we really feel it makes the game flow more smoothly.

Me personally, unless I can find my point made in the book, I dont expect it to change the DMs mind. If Im DMing, which I am now, if they want to challenge a ruling, I tell them to find it in the book. if Im wrong, then we can change it.


noretoc wrote:
Also this mean you do not have to end when you make your attack. You can attack with a lance, and your horse can continue to move until he is close enough to attack and then attack. (That end any funny business about your horse not really charging if he cant attack.

That's Ride-by-Attack.


Yes, and thanks for the help, though I dont believe that the T-rex Companion stats give it reach for 1st level. Could be wrong though. I'll have to double check.


1 person marked this as FAQ candidate.

Pardon my newbish question. I think Ive read the answer someplace, but for the life of me, I cant find it now that I need it.

So, In a RotR game Im running, Ive got a player using a halfling cavalier, who rides a baby t-rex. He wants to know, when the T-rex moves/charges, does the mount get to attack, as well as him attacking (with a lance), or is it just him?

Cant remember how it was worded in the book. I wanted to say no cause I didnt think a horse got to make an attack after the rider did, BUT, considering the mount is treated as an animal compaion, I thought perhaps it might get to, since a Druid w an animal companion (that he doesnt ride, at least), get to act seperately, and both attack, if desired.


As much as I love Aliens (the movie, not in general), I really think Cameron needs a foot in his backside for making a second one. The first one was a hyped up Fern Gulley/Pocahontas remake. Why do we need another one?


+1 to pretty much everything everyone else has said.

I enjoy the Drizzt books, they are some of my favorites in fact, but one of the things I like more about Golarion than Faerun, as previously said, is that Faerun seems almost entirely mapped out, so there is always some sort of regional superpower who can come to the aid of the little guy.

Along the Sword Coast, the Lords of Waterdeep keep things under control until you reach Luskan (or what was Luskan) being controlled by the Pirate Captains, with Neverwinter growing in between the two now.

In Golarion, you dont have this kind of thing so much, it seems to me. There are lots of smaller towns out there that really have no one but themselves to depend on.


2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16

Urug is a half-orc paladin of Erastil. His dark hair hangs in a long braid behind his back, while his toothy grin shows he's much more friendly and cheerful than most of his kind are.

While he would like nothing more than a life of peace and relaxation, Erastil has called him to hunt things that are bigger and far more dangerous than deer and boar.

While his superiors in the church had planned on asking for a volunteer to travel to bevoy to help in their settlement of these new wild lands, they expected to at least have to ask the question before being approached by a volunteer for a mission they hadn't announced yet. So please were they, that Urug was granted permission to travel to Bevoy, to help where he could, and protect the other settlers around him.


Cartigan wrote:
Yeah, that's not the issue either.

Issue the OP was making, no. Issue that I was making, yes. So thanks.


Drogon wrote:

Why is the reason not because Paizo put out a good product that people like? Why is it because D&D fell? Yes, it's a combination of both, but it is not exclusively because D&D has "no sales potential." Not that Paizo will share any more than WotC, but if they were to give sales figures, the increases year over year are probably pretty impressive. You don't catch up to the leader by waiting for them to drop back.

I didnt say that it wasnt both, but Paizo's quality of prduct isnt the issue here; WotC's slow collapse in selling quality product is.

Edit: And thanks for all the quick answers about the OGL. That makes me happy lol.


vuron wrote:


That doesn't mean that the brand is dying or is going to be sold off or anything. It just means that from a financial perspective fewer products make more business sense.

Exactly. Which is why they dropped the Star Wars license last year, which dropped the Star Wars Saga Edition rpg and Star Wars Miniatures. Oh, and Heroscape, too. Also, if they havent dropped Axis and Allies Miniatures yet, it's likely on the chopping block as well.

The only things they are concerned with are MtG and DnD. Both product lines continuE, but are slowing down, and giving less than they used to. Magic just stopped its rewards program thing they had going, and as previously discussed, they are releasing fewer 4e books.

Im not saying they are tailspinning out of control and gonna close up shop anytime soon or anything, but there is a reason (aside from 4e just sucking compared to 3.5/PF) that PF was tied in sales with 4e recently.

My question is if WotC ends up selling the license to DnD, and someone other than Paizo buys it, can this new mystery company decide to end the OGL? I would imagine they couldnt do anything about Paizo products that have already been released under it, but would new product be allowed to use those same OGL rules, or would that come to an end?


Are the Pathfinder APs run over there, or do you guys just do individual adventures?


Per Edrukk's suggestion, here is a different version of the same character, with different background. id be willing to play either version. Just let me know.

-Name: Urug
-Race: Half-Orc
-Gender: male
-Class: Witch
-Deity: ???
-Combat Role: Caster/ Support
-Social Role: Adviser
-Alignment: NG
-Personality: Serious

Because of his mixed heritage, Urug was always looked down upon in his village. From a young age he was considered to be a runt, and was left out of most of the martial training the other young orcs received. Luckily for him, he inherited many of his mothers magical abilities, and she taught him as much as she could before her untimely death at the hands of an elven scouting party.

Since her death, Urug found himself being tortured all the more, and decided to head (opposite direction of Bevoy from where the forsaken lands are), towards Bevoy to find a new home for himself.

When he learned of the call to go out and help settle the forsaken lands, he nearly leapt at the chance to help. The further he could get from his old life, the better.


Id like to toss my hat into the ring, if I may:

-Name: Urug
-Race: Half-Orc
-Gender: male
-Class: Ranger
-Deity: Probably none
-Combat Role: Range
-Social Role: Guide
-Alignment: Neutral Good
-Personality: Curious or Eager

Because of his mixed heritage, Urug was never acccepted in the homes of either parent. After being literally thrown out of his mother's village for being a runt, he went off to find his human father, but was unwelcomed by the members of that village as well. His father would not go against the elders, but did take enough time to teach Urug to at least shoot a bow, if only a little.

Urug has survived for several years living mostly on his own out in the forest, only going into a proper settlement when he absolutely had to, preferring to keep away from those who clearly didn't want him around anyway.

When the call went out from Bevoy for those who would be willing to travel to untamed lands to help settle a colony, Urug decided if ever a chance was given to start a new life, this was his. He set out, hoping to be chosen.

For an attack:
After hours of sitting patiently in the tree, Urug finally spots a doe who unknowingly wanders into his range. He stills his cold fingers, and nocks the arrow. Drawing the string back slowly, he lets out the breath he had been holding, and fires. The doe moves to take a step, but the arrow lodges itself right into the shoulder, making her trip. As Urug jumps down to pursue her, she takes to her feet, and attempts to flee, but the shot was well placed. She doesn't get far before collapsing.


Like "Llama" but with an ee before the second a.


male human 5 GM/ 12 Poke Master/ 2 Personal Banker

Sorry to butt in like this, but I just wanted to say that Im glad you guys found a new DM. I was enjoying reading through this thread, and even listed it so I could keep track of how it played through easier, and was sad to see it sitting idle.

Im actually playing in another PbP game for CotCT with Noone as a player, and we are stalling out, too. Not his fault though, lol.

Game on!


Yea, the edit option disappears after an hour, I think.


I'll give another +1 to Roy's suggestion.

Also, in case Lisa reads this lol: Lisa, if you had a regular blog about your Kingmaker or whatever game you run next, Id read it, lol.


Apologies for posting the same topic so soon after that last post, and thanks for the answer, even though it isnt what I was hoping to hear.

I understand the stance the company is taking on that though, so no big deal.


Dont know if this is the right place for this kind of question, so my apologies if its not.

Im looking into buying one of the Pathfinder Society Faction T-shirts, but Im not a small guy, and youve been sold out on shirts in my size for the 3 factions Id really like to get a shirt for.

Doy ou plan on restocking the t-shirts any time soon? Im hoping sometime before the end of January, so I can get the discount for that sale you have going, but if I have to wait longer, then so be it.


Paul McCarthy wrote:

There are only fishing ships, ferries or pirate ships in a fantasy world. And the occasional cargo ship whose captain will put up a forceful haggle when characters need to travel somewhere but then relent despite the fact that the whole kingdom is being scoured for them. It's obvious fantasy captains choose to be nice over endangering their ship, livelihood, crew and safety.

I played in a game one time where we had to barter our way onto the ship to take us where we needed to go. Had to give up something that worth about a +1 weapon. By the time we got where we were going, the captain ended up giving every member of the party a magical item that was worth somewhere in the neightborhood of an item of +2 stat bonus. WTF??

On topic:
Evil twin of a key npc is the bbeg.

Player must be an only child whos parents were killed by (insert monster) and thats why they hate (insert monster).

Adding to the Macguffin thing, it must be in some ridiculously hard to get place or hard to remove it from where it is, in plain sight(such as the Holy Grail in Indiana Jones, or the Sword in the Stone)

Obviously they need to fight a dragon.

And orcs.


I really like the idea your working with here. I think Tash has the languages covered, but I think your character should be fluent in Common by the time the beginning of the campaign comes around.

She might not have known it right away when she woke up, as Common would probably different now than 10k years ago, as you point out, but shes been awake for 5+ years now, during which time someone of her assumingly incredible level of intelligence should have been able to pick the Common language up.

To help it fit the character better, Id suggest having her invest at least one skill in Linguistics, which is used to pick up Common, and then maybe give her some sort of speech mannerism that makes it easy to tell that its clearly not her first language, which could be credited to her being a little off, from the spell-gone-wrong.

Have fun!


I agree with the sentiment that the 2nd and 3rd Darth Bane books werent as good as the first one. I wasnt disapointed, per se, but I wasnt thrilled with them.

Harry Potter 7 was...eh

I, too, cannot seem to get into LotR, despite having enjoyed the Hobbit.

Salvatore:
I enjoyed the War of the Spider Queen series, though some books more than others, but I wish he had actually written some of them. They definitely werent up to par with some of his other stuff.

The Drizzt books are some of my favorites overall, but a couple of them (whichever one is about Wulfar being in Auckney made me want to kill myself it was so boring), and this newest one that just came out "Gauntlgrym" is really hard for me to even want to finish, cause f how he keeps jumping forward in time. As much as I have enjoyed the books about the character, I think it would be good for him to either die, or be retired.

The Fire, by Katherine Neville, had me excited when it came out, as Id been waiting on it for years, since reading its predecessor, The Eight. Unfortunately, its not near as good. A decent read, sure, but nowhere near as good as the first one.


Erik Mona wrote:

Define "wildly expensive," please.

:)

I would base that on what all you included in the hardcover. Obviously youd want to include all 6 parts of the adventure, but you wouldnt need to include the bestiary part (and it might be in your best interest to leave it out: 1) fewer pages, 2) a new buyer would need to buy the bestiary 1/2 in order to play the game), nor would you really NEED to include the Pathfinder journal entries.

Youd need to leave the parts describing the towns such as Sandpoint and Magnimar.

Assuming you added in either the players guide, the mapfolio, or both, Id be willing to drop $100ish on it, though my wife my not be too happy with it, lol.

As far as doing hardbacks for the other APs: Your only even mildly considering the idea for RotR cause most parts are mostly sold out. So, if you wanted to do the other APs the same way, and assuming RotR hardcover sold well, then Id say doing it any differently (not waiting til your sold out of at least half the issues for an individual AP) would be a bad move.

Also, by wildly overpriced, I was actually meaning like $200ish.


The problem being presented here isnt the original question, its the real-world logic being used to try to validate the points.

While Im sure everything in the real world logic and history lessons various people are providing have at least some truth to them (as a few of them are bound to contradict each other), it all fails to take into consideration that Golarion is a world where magic thrives.

So, really, the answer to the question is: Do you think Korvosa has the neccessary level of magic to have a system magically set up for them to accomodate indoor plumbing?

My opinions:
Mansions/castles: yes
regular houses: probably not, but I could see outhouse type stalls throughout the city that were enchanted to take care of the business after you finish yours, lol.


Oh believe me, Im not holding my breathe, but still itd be nice.

I could think of several things off the top of my head that could work and be interesting: centaur, satyr (bipedal, but still different), yuan-ti, merfolk (for aquatic games), just to name a few.


A non-bipedal monstrous race that is semi-balanced for pc usage.


Very lolworthy.


Which is when and where, James?


I know Id buy it, unless it was wildly expensive.


Yea, I know, but Ive never been that fond of familiars, and I was wanting to increase his casting abilities from the get go.


Umbral Reaver wrote:

Eyes are a great starting point for subtle traits. Runic symbols circling the irises?

Arcane may sound bland but you can do a lot with it. If you have played any of the Fable series, that could be an example of an arcane bloodline. As power grows, more lines of magical energy and mystical writings manifest on the body. They become brighter and more elaborate as the spells you learn are written on your skin.

Treat the arcane bloodline like you're a living spellbook. :D

I like the runic irises idea. I had been thinking about something with the runes. I chose to take a platinum ring as his focus item, so I think I'll have it start with the eyes, as thats just pretty dang cool, and then, as he levels, a sort of runic tatoo starts spreading from the ring and gradually starts to cover his body.


I just created a char for a PbP game thats starting tomorrow. hes a Varisian Sorcer with the Arcane Bloodline. I hadnt considered how to mention the bloodline manifesting in his physicaly appearance, and maybe arcane is bland for that, but it sounds pretty cool.

Anyone got suggestions for what to do to him, lol?


Sounds like your dead-set on going with Erastil as your deity, but here is an alternative idea, just in case you decide to switch it up for whatever reason.

If you choose someone with the Magic Domain, and then take said Domain at lvl 1, the power allows you to have your melee weapon 'fly from your hand' a number of times/day, using your Wis mod for attack, instead of Dex, but still adding Str to the dmg. The weapon then magically reappears in your hand.

Im working on a switch hitter inquisitor as well, an Osirion who worships Nethys, I think (cant remember lol). I was wanting to use a bow, but when I found that power, I decided to focus my stat points to Str and Wis, and just use the Domain power for my ranged attacking, though you are limited the number of times a day you can do it.

Despite the character not actually throwing it, as the power says it flies from your hand, I believe you are still going to need PBS/Precise to get good with it, it sounds like a worthwhile investment.

Hope that helps!


My main society character is a half-orc named Thokkjr. Hes got 12 Int, 12 Wis, and 7 Cha.

I play this as he is fully as intelligent as the next guy (10 int), though he is aware is fairly socially awkward (12 wis), but sometimes just cant help himself, or doesnt see a reason TO help himself for that matter (7 cha).

The awkwardness shows itself most in situations when someone is telling an unimportant lie (one that him blowing the cover on isnt going to wind up getting us killed), in a setting where etiquette is important (where I generally do a 'deer in the headlights' look and then reference his poor emulation of whomever appears to best know what they are doing in the situation), and his general manner of speaking.

His speech, which I refer to as "Commorcish" is good enough to get the point across, but more often than not, he doesnt use articles (a, an, the), helping verbs (am, is, are, was, were, be, being, been), and at times messes up the tense of the sentence.
While this could come off as a low Int score, I prefer to credit it to his Cha for the "he was raised by Common speaking, not so intelligent, orcs". Think of it basically as his accent.

He's more than willing to listen, though is more than willing to share his thoughts as well. If it comes to planning something, he is the one that spouts off the first idea that comes to mind (the terrible one that everyone else knows will fail, which is why they didnt bother saying it).


I appreciate it when a DM, and not even one who Im playing under, per se, doesnt just shoot down a ridiculously difficult to pull-off stunt.

Let the player make the skill check or whatever now matter how outrageous what they are wanting to do might actually be.

Im not saying the player gets to succeed, but at least let them go for it.


waltero wrote:
Twin Agate Dragons wrote:
How awesome would it be if Pathfinder became Skynet?
But if the Paizo golem goes back in time to prevent 4E, would Pathfinder even exist? Ah, the dilemma of time travel.

1) Best. Answer. Ever.

2) Not very awesome.


I definitely agree on this article using a slanted point of view, and I can see why you think its making you (Vic) and Lisa out to be the ones who ruined the company, etc.

To me though, it looks like you two were the only ones who had your heads on straight, while Peter was, unfortunately, having a hard time letting go of the 70s, or something along those lines.

Of course, this could be my relative lack of knowledge of how things were 'back in the day', as Im still in my mid 20s, but still.


A few details about what kind of curse, or what has happened to previous occupants of that spot at the table might be effective in getting you some responses...


Id imagine its a combination of the two. If they are over budget, or something along those lines, and need to be under by years end, the quickest way to lower your costs by a significant amount is likely to lay some people off, especialy, as said before, if you are going to have to pay for their Christmas and New Years holidays, bonuses or Christmas gifts from the company, etc.

Unfortunate for those who are laid off, for sure, but unless you waiting til the last minute to do your Christmas shopping, etc, then I dont see it as any worse, really, than being laid off at any other time.


I sincerely hope not. I would hope after dropping their lines for both Heroscape and the Star Wars license (rpg and minis) that enough people would have been let go already thsi year for them to get by without canning anyone else.


I just hope Barbosa isnt dressed in the ridiculous outfit hes wearing in the trailer through the entire length of the movie.

At least the hat. So terrible.

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