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Disturbed1's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 475 posts (4,942 including aliases). 9 reviews. 1 list. No wishlists. 25 Pathfinder Society characters. 8 aliases.


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Grand Lodge *****

Gary Bush wrote:

You guys are certainly a helpful bunch, aren't you?

BTW, I am likely old enough to be a sweet granddad and not a child, thank you.. :)

At this point the main issue of the thread has been addressed and the VO of the area is working on fixing the situation.

If off-topic or tangentially-related topics in a thread bother you, I suggest you dont read the thread, as they are the nature of the internet.

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Wei Ji the Learner wrote:
UndeadMitch wrote:
Wei Ji the Learner wrote:
Seth Gipson wrote:


2. Sounds like their characters are more like get-murderhobo'ed, since theyve been a part of multiple tpks. :P

Just a gentle reminder that PvP is against PFS rules, and hinting or suggesting that someone's characters could face this sort of fate for inexperience or poor social skills is very much not cool.

Let's help folks learn, grow, and become better people and gamers. It is possible!

Pretty sure Seth's saying that their awful characters are more likely to be killed by the scenario, than to do the murderhobo-ing themselves. Thus they're more likely to be murderhobo'd than to murderhobo. He's not actually advocating PVP.

With *that* kind of explanation, it makes sense. The shorthand used made it sound like I'd thought initially.

Though, if death-vagrants are slaughtered by the proper denziens of a given place, have they really been death-vagranted? Or have they been demise-homed?

Yes, what UndeadMitch said.

13. Hog trough

Grand Lodge *****

Quintin Verassi wrote:
James, if you haven't talked to them yet, see if you can get them in at another gameday/venue in your area if you have one. It might help if you can find some like (ish) minded people for them to murderhobo with.

If they are as bad as you guys say...

1. I wouldnt suggest just asking them to switch venues, unless you want that venue to suffer like the firt one has.

2. Sounds like their characters are more like get-murderhobo'ed, since theyve been a part of multiple tpks. :P

Grand Lodge *****

1 person marked this as a favorite.
Nohwear wrote:
.If I am understanding you right, you seem to be saying that unless the game store cooperates, this lodge is domed? I mean, what do you do if players are so disruptive that other people stop showing up? Is there really nothing that can be done unless things actually get bad enough to...

More so what Bob said than this.

More or less...

If someone is being a big jerk, I tell them they are no longer welcome at events I am organizing, but unless they are kicked out of the store, then they might still be around, and a GM might decide to run a game for them anyway.

Im going to try to lay out this hypothetical situation step by step.

Tom is a jerk.
I ban Tom from games I organize.
I tell all the GMs and players and store workers that Tom is banned and not to game with him.
Tom shows up to game.
A GM decides he doesnt care that I banned Tom and will run for him anyway.
The other players at the table dont care that I banned Tom and will play with him anyway.
I remind all those people that Tom is banned.
They dont care.
I complain to the store.

This is where it divides...

A)
The store likely doesnt care because a bunch of people who want to play a game together are playing a game together.
I look like a jerk.

B)
The store tells Tom to leave.
I now have to decide if I want to give those players and that GM a warning or outright ban them for not obeying* me.

*My point is really all I can do is make suggestions, unless the store is going to actively take part. If everyone listens to those suggestions, great. If not, I cant actually FORCE a change.

In James' situation here I doubt he will have this problem, as just about everyone dislikes these people.

Grand Lodge *****

I do not envy your situation, James.

As to the condemnation of the area VO (James), I must speak up in his defense. I dont know him personally, nor do I know anything regarding the situation outside of what is posted here, but a blanket 'shame on them for not doing something' is NOT acceptable.

Unless you are one of the three (?) people in this thread from the area, you likely dont know the full story, so saying someone is doing a bad job when you have no idea what is going on is rude and ignorant.

A year or so ago, my region had a similar problem. I would get messages from someone who had started up our weekly Tuesday night group that some of the people in thye group had messaged him complaining about various other people in the group. These were sessions that none of the area VOs attended.

I posted a messaage in our FB group asking everyone to keep in mind that the table GM's word is law, but aside from that (and I told the guy who contacted me this as well) that there was very little I could do.

None of the players were banned from the store, so the store will allow them to play.
I cant force them to stop having the game sessions. If the GM wants to run and players show, I cant prevent that.
If the players, despite their extreme dislike for each other, want to show up and play with each other, I cannot prevent that.

The same thing is going on here with James' area. He can tell those people that they arent invited all he wants, but unless the store is going to ban them from playing or bothering the PFs group, then if there is a GM willing to run and at least one other player willing to sit with them, despite James' ban, he (we, anyone) cannot stop them from playing PFS.

Grand Lodge *****

Is there a way to add other people to your list so you can look at many people without having to search for them individually?

We are till using Google Docs here because it allows us to keep track of all of our players at once, though admittedly that becomes harder with each additional person.

*Replace 'We' and 'us' with 'Kristen' in this post. She's the one who keeps track of it all. She's amazing at it.

Grand Lodge

Yes, you can print them. :)

Grand Lodge *****

To quote (and take out of context) Bad Boys 2, "Carlos, this is a stupid f*@~ing problem to have, but it is a problem nonetheless."

:P

Yea, talk to them. If they dont fix it, take it up the chain.

Grand Lodge *****

2 people marked this as a favorite.
Lonnerdin wrote:
Nefreet wrote:
I don't think I've used shampoo in some 15 years...
Is there some reason you keep making light of this issue?

If you would look at his profile picture you would notice that Nefreet is a Tengu, and birds dont use soap.

:P

Grand Lodge *****

2 people marked this as a favorite.

I applaud the idea of updating Wounded Wisp every year like this. Adds a lot more customization to the scenario, which can be very handy for GMs/ coordinators who want to get things lined up a certain way for players.

Good job, PFS team.

Grand Lodge *****

pauljathome wrote:
Seth Gipson wrote:
FLite wrote:

Venture agent is basically what I do now.

Then I suggest contacting your VL/VC and seeing about making it official! ;)
If only that were an option. No local (most of Ontario) Venture Officers.

Contact your regions RVC and talk to them about being promoted. Depending on what you are doing in the area, you might be eligible for VA, VL, or even VC.

Basically what this comes down to is if youve got someone locally (VC/VL) talk to them. If you dont, talk to your RVC. :)

Grand Lodge *****

FLite wrote:

Venture agent is basically what I do now.

Then I suggest contacting your VL/VC and seeing about making it official! ;)

Grand Lodge *****

I'm Hiding In Your Closet wrote:
You sure? I'm not sure I see why not. Your eidolon was presumably on that adventure too, and so would have shared in whatever deeds earned you that social bonus.

This is true, but the character is the one who gains the benefits of a chronicle. The eidolon is a class feature and nothing more.

Grand Lodge *****

2 people marked this as a favorite.
Fox McAllister wrote:
With all due respect, who's Todd Morgan?

A) Todd is Iowa's version of Mary Poppins.

B)Todd is Bob Jonquet in disguise (so he can now control two regions).

C) Todd is familiar to PaizoCon attendees as the man in charge. He became a Venture-Captain in 2011. Moving from Iowa to Nebraska, he continued to support Pathfinder Society. His hard work and dedication to the Pathfinder Society was recognized at Gen Con 2014, where he received a Campaign Coin at Gen Con 2014. The past two years, he has been co-lead of Gen Con. Todd is full of tales and is happy to share them over a beer or two.

D) Todd is the answer to life, the universe, and everything.

E) Todd is the one who gave Heath Ledger's 'Joker' the scars on his face.

At least one of these is true.

What's your guess. ;)

Grand Lodge *****

Secane wrote:

I'm trying to find a list of the scenarios including which venture captain is the one that give out that mission in the scenario's story.

I remembered seeing it once before... but I can't seem to google it out.

Does anyone know?

Could it have been on the PathfinderWiki? I think theyve got some stuff like that on there.

Personally, Id like to see them doa very spoilerific tag system so if you want to find scenarios set in a specific place, or featuring s specific NPC or whatrever then its as easy as going there to find what all fits the criteria.
I think theyve done some stuff like that, but I havent been to the site in awhile.

Grand Lodge *****

2 people marked this as a favorite.

He's the Professor from Futurama. House coat, slippers, and all. And a beard.

"Good news everyone! We're going on an adventure!"

Grand Lodge *****

claudekennilol wrote:
Also, on a super-related note, why don't the newer campaign setting books have pronunciation keys in the back like the Pathfinder Chronicles: Campaign Setting did?

This.

Or the Bestiary books.

Or anything, really.

Grand Lodge *****

I dont expect my characters to be OP, nor do I go out of my way to make sure they are (most of the time, anyway). Flavor is more important to me than that.

That said, I want to make sure all of my characters are both 1) interesting to play with/as, and 2) effective enough in and out of combat that they are not just dead weight at the table.

With that in mind, I regret making my Aasimar Oracle of Nature 1/Paladin or Erastil 4, at least currently.

My intention with the character was to make the character angel-like, so I was going to take the Aasimar feats to get wings and such, but I already have another Paladin (Tiefling 4 Ninja/4 Paladin currently, and a lot of fun to play), so I dont necessarily want to progress him as a Paladin, but Oracle of Nature doesnt feel like it will leave me in a good spot either. I feel like he would wind up being a subpar caster and a subpar melee combatant.

So without retraining, he might not see anymore play.

Grand Lodge *****

Locally, we offer a handful of Core tables per month, but its a small fraction of what gets offered over the course of a months time in the area (4 of 23ish).

They go off, with varying number of players, Id say about half the time, maybe a bit more often than that. Sometimes it depends on the weekend and what people have going on. Sometimes it's the one we schedule. Sometimes its cause we schedule RPG things people who play Core want to play.

As an Organizer, Im glad to have Core as an available option, as it makes the game of 'Player Sudoku' (trying to make sure there is always something that everyone can play) much easier, as we only one have local who adamantly opposes Core (and he doesnt even have a good reason :P ).

As an organizer/GM/player I view it much the same way I view PACG Org Play. It's a thing that many people will enjoy doing when they come to our game days, but most people would just prefer to play regular PFS over this, so this wont get as much love as it would if it wasnt offered alongside RPG events.

Grand Lodge *****

FLite wrote:
olePigeon wrote:
UndeadMitch wrote:
Race boons are given to GM's at local and online cons...

Not always. I GMed at Pacificon two years ago and I didn't get a boon because they said they ran out of copies. I then asked my local Venture Lieutenant if I could still get one post-con because they had ran out, and I was told, "No, it has to be dated and signed at the con."

At least my admission was free for GMing. :/

It may be too late, but I would kick it up the chain. Since the error was theirs, I would expect that the VL or VC should be able to make it happen. Your local VL may not be able to do anything, but at very least the VC for the area the con was in should be able to do something.

(As opposed to, for example, when I showed up to con, GMed 3 games, and went home and forgot to ask for mine... I am still kicking myself for that one. I probably could still have gotten one, but I just felt so stupid I didn't bother.)

FLite, I dont see any reason you couldnt/shouldnt kick yours up the chain as well.

Grand Lodge *****

Flutter wrote:

** spoiler omitted **

Sounds legit. Enjoy your pet T-Rex. :P

Grand Lodge *****

Flutter wrote:
** spoiler omitted **

Spoiler:
As cool as that is, the Rex would likely die as soon as Flutter removed it from the item, like Shane's flowers did at the beginning of Siege of Serpents.

That said, if you told me you had that T-Rex as a pet, either as flavor or an animal companion), I probably wouldnt argue it with you. :P
.

Grand Lodge *****

So time travel is possible. Interesting.

The real question is whether PFS will follow along with Back to the Future type time travel or more like the ever increasinly-convuluted Terminator type of time travel.

Examples of differences as far as I understand them:

Back to the Future time travel allows for changes in the timeline by altering the past, and these events directly affect the future. Example: Marty partially disappearing in BttF1 while playing the guitar.
Also, this is likely the first example of time travel in that universe. Nothing else points to the fact that it is the way it is because of time travel shenanigans, except for the events directly shown on the screen.

Terminator time travel basically sets up alternate timelines each time the timeline is altered. Taking all of the movies into consideration (Ive not seen the Sara Connor chronicles), there are like 4 different timelines, most easily represented by the fact that the date for Judgement Day keeps moving forward in time cause the good guys keep winning. This also seems to allow for time loops, or at the very least its possible that Terminator 1 was not the first time time travel happened. (John Connor sending back Kyle Reese in time to father John Connor).

So, which do you think PFS will take, if either? Do you think it'll be something different from either one?

Do you think anything in the scenarios that do it so far have hinted at it being one way or another?

This came to me because Kreighton tells the Pathfinders that they are going back to observe the lizardfolk, and then the first thing we do is fight and kill some lizardfolk.

Have the Society always been going back in time and killing those guys, or were they supposed to live to see or do something else? What about all the innocent bystander type people who get veporized by the green forcefield surrounding the town?

Grand Lodge *****

My 150th was Glass River Rescue. Personally, I think its more about it being a table you know you'll enjoy opposed to anything else.

While all of the listed scenarios may be good, make sure your choice is something you have fun running, even if its something youve run a half dozen times already.

And congratulations!

Grand Lodge *****

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I like the idea of this thread, though Im hoping it can avoid becoming a list of rulings people dont agree with and want Tonya to change it.

Grand Lodge *****

With it being 'Year of the Serpent' and all, the Aspis Consortium is bigger and badder than ever. Many people are seeing this as Cobra rising, and the Society is G I Joe (Im making Storm Shadow).

In an effort to make sure that my Joe gets to fight Aspis scum as much as possible, I am looking to compile a list of any scenario in which you deal with Aspis either through combat or social interaction and maybe even scenarios that tie in just for story purposes.

My list so far is under the spoiler tag (dont click it if "There's Aspis people in this scenario" is a big enough spoiler for you to complain about).

If I have missed any scenarios or are wrong about the Aspis involvement, please let me know.

Thanks!

Aspis Scenario List:

00-16 To Scale a Dragon
00-22 Fingerprints of the Fiend
01-29 Devil We Know 1
01-30 Devil We Know 2
01-33 Assault on the Kingdom of the Impossible
01-34 Encounter at the Drowning Stones
01-41 Devil We Know 3
01-48 Devil We Know 4
02-01 Before the Dawn 1
02-02 Before the Dawn 2
03-SP Blood Under Absalom
03-12 Wonders in the Weave 1
03-14 Wonders in the Weave 2
03-19 Icebound Outpost
03-20 Rats of Round Mountain 1
03-22 Rats of Round Mountain 2
03-25 Storming the Diamond Gate
03-26 Portal of the Sacred Rune
04-SP Race for the Runecarved Key
04-06 Green Market
04-07 Severing Ties
04-21 Way of the Kirin
04-23 Rivalry's End
05-12 Destiny of the Sands 1
05-15 Destiny of the Sands 2
05-16 Destiny of the Sands 3
06-09 By Way of Bloodcove
06-12 Scions of the Sky Key 1
06-14 Scions of the Sky Key 2
06-16 Scions of the Sky Key 3

PS. Yes, you are more than welcome to join in on making a Joe of your own to battle the Aspis. If you do so, I suggest working with other people you play with frequently to work out your own joe squad, instead of worrying about the fact that 958 people in the world already built Snake Eyes. :P

Grand Lodge

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Or you could just let the trap go off and deal with the consequences.

Grand Lodge

Why do people get upset about traps? Do these same people get upset when monsters try to kill them?

Lately, if Im in the front in a 'you have the higest AC' sort of way, anyone wanting to thoroughly check for traps better be willing to go before me, otherwise I just Take 10 on Perception and if I dont see anything I throw that door open with no regard to my safety.

Of course, if Im trained in DD, I make sure to actually spend some time looking. :P

Grand Lodge *****

As far as adjusting the subtier, I would put the 'Uncle' rule into effect, probably.

Basically, they were playing up, but the loss of players adjusts them down. If they want to continue playing up with the newer smaller party, they can. If they complete the scenario that way, they get the rewards they should for the subtier they completed.

At any point between combats, they can collectively call 'Uncle' and switch to low tier, but if they do that, they get the rewards for that tier as if they completed the entire scenario at that subtier.

Grand Lodge *****

Not just the secondary either. They very well might have completed the primary by that point.

Kerney wrote:
Seth Gipson wrote:


I dont know if there is anything in the Guide against this, but I see nothing wrong with these suggestions.
The guide says, apply creative solutions (and I would say this applies to the GM in this case). I would add, don't be a worry wart and go with what the table agrees to.

Totally agreed. Unless they decide to specifically write some language in there to address this (I wouldnt count on it, since its a fringe case), then yea, do whatever the rest of the players want, within the normal bounds of the PFS rules. Have fun!

Grand Lodge *****

Jack Amy wrote:

I'd like to hear an official ruling on this, but in a pinch, I would:

1. Recalculate the new party APL, and adjust the difficulty of the upcoming encounters based on the new APL and party size.
2. In table of now 3 players, I would have a pregen join the the group.
3. In a table of now 2 players, I would probably allow each remaining player to choose a pregen for them to control and take it from there (this actually happened to me once during a game of We Be Goblins Too!).

If possible, I'd try to make the addition of Prengens as seamless as possible, but it would probably end up as something like "We're here because [insert relevant VC here] thought you could use some help, and it looks like they were right!"

I dont know if there is anything in the Guide against this, but I see nothing wrong with these suggestions.

Grand Lodge *****

TomG wrote:
Seth Gipson wrote:

2) The intent of the 'newly created" level 1 PC, at the time, was not that the PC hadnt been locked in at 2 yet, since that rule hadnt yet been established. It was exactly what it sounds like, a character with 0 chronicles applied so far.

Getting rid of the 'newly created' is one thing I had suggested be removed [...]
If its still in the Guide someplace, please point out the page to me, so I can speak to the new CC about it once they take office.

Finding it is as simple as doing a word search for "newly".

PFS RP Guild Guide, p. 21 wrote:
If you play a 1st-level pregenerated character, you can apply the credit to a newly created character of your very own.

However, one would also have this sentence to contend with, so any wording change would have to be clear:

PFS RP Guild Guide, p. 21 wrote:
You may not assign a Chronicle sheet earned with a pregenerated character to a character that was already at the level of the pregenerated character or higher.

Thanks for the heads up.

To fix the bottom quote...

PFS RP Guild Guide, p. 21 wrote:
You may not assign a Chronicle sheet earned with a pregenerated character of higher than 1st level to a character that was already at the level of the pregenerated character or higher.

Emphasis mine.

Grand Lodge *****

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1) To quote from We Be Goblins, Free:

"Those players who have a Chronicle sheet allowing them to play goblin characters in the Pathfinder Society Organized Play campaign may play those characters in We Be Goblins Free! so long as they
are within the module’s level range."

Personally, I think this wording should be applied to all 3 of the WBG mods, as obviously the rules on goblins in PFS have changed over the years. So you dont have to be below the level of the goblin pregen to get credit onto the character. You can just play your own goblin as long as they are in range.

2) The intent of the 'newly created" level 1 PC, at the time, was not that the PC hadnt been locked in at 2 yet, since that rule hadnt yet been established. It was exactly what it sounds like, a character with 0 chronicles applied so far.
Getting rid of the 'newly created' is one thing I had suggested be removed because of the limiting factor it has for conventions and since people tended not to abide by it anyway (I didnt enforce it at conventions at all).
If its still in the Guide someplace, please point out the page to me, so I can speak to the new CC about it once they take office.
I think that 'not locked in at level 2' is a fine definition, but its probably easier to just remove the wording entirely than to add more wording that explains the first wording.

Edit: Along that same line, I have been making suggestions for the past couple years to try to help make the credit system as easy as possible by making everything the same as much as possible, so if you see any differences in the guide for how someone takes credit for a pregen vs a regular character or as a gm vs as a player, please let me know so I can suggest those changes too.
Of course, you are welcome to suggest those changes yourself as well. You dont have to be a VO to suggest changes be made. :)

Grand Lodge *****

1 person marked this as a favorite.
Nefreet wrote:

CONGRATULATIONS!!!

(is the 5 Star Island still a thing? Or is it the 5 Star Mansion now?)

Its a mansion ON an island. But the island might be getting a little small. Might be time to reconsider our locale.

Edit: Congratulations!!

Grand Lodge *****

No one! You are all alone! Muwahahahahaha!

John. It's John. John Compton.

john.compton@paizo.com

Grand Lodge *****

1 person marked this as a favorite.
BigNorseWolf wrote:
thejeff wrote:
Or perhaps, "My 3rd level paladin isn't going to work well with this part of necromancers, (or vice versa), but I'd rather apply the credit to him than have to apply it to a new 1st level character".
I don't think that works. You can't apply the pregen credit to someone that could have legally played the table at the time.

Sure you can. That's actually what this thread started off being about.

Grand Lodge *****

1 person marked this as a favorite.
Chess Pwn wrote:
Seth Gipson wrote:

"I want to play this character" when I suggest you could play the level 1 version instead (cause I bring pregens with me, too) sounds more like "Cause I want to be the center of attention at the table" than anything else. The rest of the table can live without that.

That said, read my last post. That clarifies it a bit.

(I had read your second post before responding, just was more precise to respond to the first)

So if I bring in a legal lv4 character and everyone else is lv1 and I have a level 1 character option you would kick me from playing if "I want to play my legal lv4 character" instead of the lv1 option?
It couldn't be that they wanted to be a better support to the party, or that they want to make sure the team doesn't die, or that they want to have more options of things to do that come in after lv1. Nope, if they are wanting to play a lv4 with lv1s then they could only "want to be the center of attention at the table"

And what about the opposite? Bringing a lv1 to a table of lv5s? will you kick me then too? for "wanting to play my lv1" instead of a different character? The reason for that is probably because they "want to be the center of attention at the table" too.

You should reread that post then, cause you obviously didnt see the differences in what I posted between the two main paragraphs.

If you show up with your own level 4 character, one that you have gotten 9 exp on and you built yourself, then no, I wouldnt boot you from the table. If you showed up with a level 4 PREGEN character and stubbornly refused to play anything except that PREGEN character at a table of level 1 characters, YES, I MIGHT boot you.

As far as people wanting to play a level 1 at a table of 5s, Id suggest a level 4 pregen, but aside from that, if they want to take the risk to their character, I wont stop them.

And again (like I said in the other post), there are exceptions to every rule.

Grand Lodge *****

"I want to play this character" when I suggest you could play the level 1 version instead (cause I bring pregens with me, too) sounds more like "Cause I want to be the center of attention at the table" than anything else. The rest of the table can live without that.

That said, read my last post. That clarifies it a bit.

Grand Lodge *****

thejeff wrote:
Seth Gipson wrote:
Chess Pwn wrote:
nosig wrote:
Chess Pwn wrote:
Pick the pregen level you want, that's the rule. Everyone is lv1? Play the lv4 if you feel like it. nothing illegal with that. Same thing as bring a personal lv5 to a group of lv1s.

fixed that for you...

Always have to clear it with the judge...

No you don't. You're bringing a legal character to the table. NOTHING stops you from playing a legal character in a game. NOTHING stops you from bringing a lv4 pregen to the table to play and the rest of the people who show up are lv1. The GM can't MAKE you play something else just like they can't MAKE you play a lv1 pregen if you were bringing a lv5 to a table of 1s. The only thing to "clear with the judge" is if it's a legal character, and the pregens are ALWAYS legal no matter how much illegal stuff they have.

ChessPwn, you are correct, the GM cannot force you to play a level 1 pregen if you want to play a level 4 in a tier 1-5, even if everyone is playing a level 1 character.

However, the GM also doesnt have to sit you if you refuse to play the level 1 in favor of the level 4. I certainly wouldnt sit you if youre refusing to play the level 1 after I requested it since everyone else is in that tier.

Could you and would you if the player wanted to play a level 4 character instead of a level 1? (Assume you knew he had both.) Are the rules different for pregens?

No, the 'rule' should not be different for pregens, but the circumstances are different, IMO.

If the player is wanting to play their own level 4 character while everyone else plays level 1, then I dont think anyone could or would hold that against them, presuming they are willing to hold back a bit so the level 4 doesnt absolutely dominate the scenario. This could also be affected by what kind of character they are playing. A level 4 bard playing with a bunch of 1s isnt likely going to impact the scenario that much more than a level 1 bard would anyway.

If the player is wanting to play a level 4 pregen while everyone else is going to play a level 1 character, thats a bit different. I would be asking the player to please play a level 1 pregen and if they refused and dont have a good reason (if they have a character in tier, they could just play that) for needing that level 4 beyond 'I just want to', I think that counts as being a jerk. Seems like the only reason then is that theyd want to stomp the scenario and be the star, both of which the rest of the table can live without.

That said, if you want to play a level 4 and everyone else is cool with it, then I likely wouldnt actually boot you, but Id express my feelings of how poorly the table will go to the other players before asking them their opinions.

Obviously there are going to be exceptions to any rule, so dont take these examples as a hard and fast way to handle it. PFS should be about making sure people have fun. If one person is going to take away from that (which might be the case here, depending on the circumstances), then you might have to ask/tell them to sit this one out.

Grand Lodge *****

Chess Pwn wrote:
nosig wrote:
Chess Pwn wrote:
Pick the pregen level you want, that's the rule. Everyone is lv1? Play the lv4 if you feel like it. nothing illegal with that. Same thing as bring a personal lv5 to a group of lv1s.

fixed that for you...

Always have to clear it with the judge...

No you don't. You're bringing a legal character to the table. NOTHING stops you from playing a legal character in a game. NOTHING stops you from bringing a lv4 pregen to the table to play and the rest of the people who show up are lv1. The GM can't MAKE you play something else just like they can't MAKE you play a lv1 pregen if you were bringing a lv5 to a table of 1s. The only thing to "clear with the judge" is if it's a legal character, and the pregens are ALWAYS legal no matter how much illegal stuff they have.

ChessPwn, you are correct, the GM cannot force you to play a level 1 pregen if you want to play a level 4 in a tier 1-5, even if everyone is playing a level 1 character.

However, the GM also doesnt have to sit you if you refuse to play the level 1 in favor of the level 4. I certainly wouldnt sit you if youre refusing to play the level 1 after I requested it since everyone else is in that tier.

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Playing the pregen isnt necessarily the final option or just cause you dont have something in tier with you.

I GMed a table of Severing Ties which had a newer player at the table who was going to play his level 2 Paladin. I explained some very broad basics of the scenario (lots of lying, etc) and told him that depending on what they did, he would very likely need an atonement at the end of the scenario, which would really hamper his character if he could even afford to have it done at that point.

I suggested he might be better off playing a pregen and applying it to a different character. He grabbed the Reiko, the Ninja. I almost sent him back for another one (lol), but he had fun with it, got his credit, and didnt have to atone at the end of it.

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I believe the main misunderstanding that has stemmed from this is that people believe "If you do not have a character in tier, you may play a pregen" = "You may NOT play a pregen if you have a character in tier".

Those are not the same.

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Open Road
Open Road with a Snak wrapped around it
Snake

?

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Steven Schopmeyer wrote:
You can actually see my wife's wonderful hair color in that panoramic shot. :)

And Bob glaring at the camera in the bottom right. :P

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Thanks very much. I just wanted it to run as smoothly as possible and get as many people into seats as quickly as we could. I think we all did a pretty darn good job of it.

And it was great to meet you, too. Hope to see you again next year. :)

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Corbett wrote:
I have a question about the quest. Since they are replayable for the players, shouldn't each time a GM runs the quest count as another table credit? I ran the quest for 4 different slots during GenCon but only received table credit for the first.

I could be mistaken, but I dont believe all of the sessions have been reported yet. That aside, yes, you should receive one GM table credit for each 4-hour slot you GMed the Quests during.

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Qstor wrote:

Who was the 12 year old boy that GM'd?

If you mean a Quest GM, he was the (2-star) son of Del Collins, 5-star VC from SC. Del can give out his first name if he wants.

I'll admit, I was a bit worried there might be people who had a problem with his age, but I didnt hear any complaints and at least half of the people who he GMed for jumped back in line to play again, so he must have been doing a good job. :)

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Andrew Torgerud wrote:
maybe have some paizo dice available for purchase at the info desk? not ideal but

Gencon prohibits any sales outside of the dealer hall, so that wouldnt work.

If nothing else, I can bring some sets from home that I wouldnt be too sad over if they walked off.

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Jon Cary wrote:
Dennis Gregg wrote:

This was my first time GMing at Gencon. I ran 2 slots (The Sky Key Solution and the new Quest). A lot of the people I had for the quest weren't just new to Pathfinder, but new to d20 gaming in general it felt. They all had fun but I feel we could do better when it comes to helping them learn. Its not easy trying to teach 6 people how to play a RPG in a one hour period. Less then half the people I had even had dice and one entire group had no dice at all (I had extra dice of course but they had to pass around 2 d20s between the 6 of them).

So 2 Suggestions I would make for the future, would be to prove the GMs doing quest with extra dice maybe. I would go as far as to suggest a free d20 to players that complete all 6 parts of a quest but that would just lead to more experienced players clogging up the quest waiting line.

We actually had dice sets at the Kid's Track HQ for the kids, but if you really needed a set you could have borrowed one. We didn't really make that public knowledge, maybe we can do something about it in the future.

Dennis Gregg wrote:

Also I would suggest we have some (a lot of) copies of the Basic Rule Cheat Sheet from the back of the Game Mastery Book. This would be a tremendous aid when helping new players learn the rules.

That's an interesting idea, we should be able to add that to the printing list depending on budgets and costs.

To address the dice further... As soon as someone (I think you, maybe) pointed out to me that we had people with no dice, I 'borrowed' a few sets from the Kids Track area and kept them on the end of the info desk, and once Kristen had finished with the dice and minis inventory at HQ, I had her bring them over for us to use, too. So by Thursday evening, we had about 10 sets of dice to use for people without them, though that probably isnt enough for something like this.

I wont presume I will be doing the same thing next Gencon (if Im able to go), but I will be discussing a few ways to make sure the Quests go even more smoothly than they did this year.

I really like the ruyle cheat sheet idea, too!

Thanks for the feedback!

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I didnt play a single game of PFS all weekend long while at Gencon, but I want to give a shout-out anyway.

Im the guy in the orange who mustered the Phantom Phenomena quests for pretty much the whole time, and aside from a few slight hiccups, the GMs assigned to running the quests did an amazing job. We passed out probably 200+ new player numbers over those 4 days, and passed out more than 100 chronicles. It was great to see so many people finish one quest and jump back in line immediately to get to another.

During the Friday night special alone, we sat 21 separate tables worth of players to run through these quests, and thats just from 700-1030 when we stopped seating people.

You gals and guys did a fantastic job and should be proud of the way you showed off the product and got people interested in the game! Not to start a edition war, but we even had one person say they werent going back to 5e after playing through one quest ccause the preparedness and expertise of the GM they sat under with us was so much better than with WotC.

Thanks for making my weekend as enjoyable as it was!

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