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Paizo web site wrote:
Either there's a typo in the maintenance announcement, or Paizo is going for some seriously long-term planning.
The next time February 25th is on a Wednesday is in 2026.
If it means to say "Monday, May 25" instead, there's not much time left 'til that happens.
Also a lot of that falls simply into, the spirits/kami wouldn't answer or barter over things like that. No spirit is going to help you turn people into zombies. That's not an onmyoji and goes against the very nature of the class itself (and how/where they get their powers).
Well, I guess that goes back to my first question. What is an onmyoji (according to this supplement)? How do they get their powers? Why do they get their powers?
I've run across (people calling themselves) onmyoji in various manga and anime, and they're all over the map in terms of abilities and attitudes. I expect they're about as real-to-legend as Marvel's Thor is to real-world-legend Thor, so enlighten me: what are they all about?
Then I can figure out how to make them evil villains. :-)
If onmyoji can "divine the will of the world", does that mean every onmyoji uniformly believes the same thing about what "the will of the world" is? Is there one, true, "will of the world" they all tap into?
What if one confuses "the will of the world" with their own will?
What if one believes that, in order to build things up, things need to be torn down first?
What if one believes in maintaining what was; that all the recent stuff in the last few decades (or centuries) are distractions/on the wrong path and need to go?
What if one believes that everything would be better (built up) if everyone were zombies?
If your players want maps so they can carefully place their characters tactically in a fight, dungeonographer might work for you. It has for me. I can put the minimum of useful information on a map and export it to a PNG file (or whatever) without too much trouble. The free version works well enough for the above purposes, and it's web-based (or Java if you want to download it), so it should work on most anything.
If your players want maps so that they can look at something pretty, then I can't help you. (Dungeonographer maps probably can be made to look pretty, but that's more effort than I can handle regardless of the tools involved.)
I'm sure the psychic warrior class can over growing, shrinking, and increased movement. I think it can handle increased reach. If you can find Dreamscarred Press' old 3.5 supplement The Mind Unveiled and ask your GM about using localised teleportation, then that could cover the increased melee range.
I don't know the new Ms. Marvel well; it sounds like she's some sort of shape-changer. You'd likely have to re-fluff the localised teleportation power.
Skill points, mostly. Trying to qualify for Elocater with 1 skill point per level is pretty tricky.
Edit: OK, not strictly qualifying for the class; the skill qualifications are milder than I remembered. But having Concentration be the only skill on my character just wasn't right.
Do you mean "character" as in concept, or as in game mechanics?
My current (3.5) character has 10 Int and 8 Cha. I hate it. His concept says he should have 8 Int and 12 Cha, but because of how the game mechanics work, I couldn't manage that.
Well, Dreamscarred Press was started by folks who were equally disappointed by Complete Psionics. If you can still find it, Untapped Potential was what came of their disappointment. Not all of it made it into Ultimate Psionics. [I want my updated Psychic Acrobat! And mantra feats! And Anyform Savant! Cathartic apportation! Energy maelstrom! And ...]
Back to Complete Psionics. While the power inconstant location fits marvelously with the theme of my character (and I will definitely use it when I can take it), whoever allowed the synchronicity power and the Link Power feat in the same book needs their editing license revoked.
Interjection Games wrote:
It was for the truenaming part of Strange Magic. If I had any good ideas, one (or more) of you all already had them first. :-)
Third Mind wrote:
Have to say that I'm sort of surprised that there isn't a bit more people going after the $40 option to help make an archetype, secret or feat.
One of the reasons I'm in on the Kickstarter is that this looks like an interesting subsystem that I haven't used before. That means I don't have enough knowledge and expertise in the system to know what a good archetype, secret, or feat would be.
I think I wasted creating a game concept for Strange Magic on something dry and mechanical because I didn't know those systems well enough, either.
Also, pretending it's a real issue, and an important one to boot, that people NOT SAY CERTAIN WORDS... because... uhhh... reasons... is pretty weird. I can understand that various companies comply under threat of lawsuits... but not one bit of that makes it a real, sensible issue.
Why is it not a real, sensible issue? If people started swearing left and right on the message boards, I would feel uncomfortable, and not come back. I suspect I'm not the only one. Why is driving away potential customers and/or community members not a real, sensible issue?
That's what happens when one only looks under "Disarm" and not "Combat Maneuvers".
Why would taking damage incur a penalty on the Disarm roll? I can't find that rule.
Love the old hollow world setting. Sons of azca is awesome. Was reading my hard copy just the other day. Good stuff in there, search hollow world on rpgdrive thru it should be there.
Unfortunately, they don't have TSR's Hollow World up there (yet?).
The was a gazetteer for the original D&D game for the world that eventually became Mystara but was also known as the Known World that was called GAZ13 The Atruaghin Clans which is very much based on North American native americans.
Nitpick: The Atruaghin Clans is GAZ14, which also isn't (yet?) on DriveThruRPG (or DnDClassics, if one prefers). GAZ13 is the not-America-related-but-still-excellent The Shadow Elves, which is on DnDClassics.
I've been wanting to play a Neutral separatist cleric of Zyphus for a while. He's completely bewildered by the majority of the worshipers creating "accidental" deaths (which aren't accidental) or "meaningless" deaths (which, since they are done to honor Zyphus, aren't meaningless). He'd consider Zyphus not exactly someone to worship, but something to be endured, and the clergy should help people endure him (whatever way is best, good or evil).
Milo v3 wrote:
The closest approximation I can think of is the legendary weapons of mythic characters, and I think Dreamscarred Press may have made one or two scaling weapons as part of their psionics line.
DSP's weapons were following the mold of Purple Duck Games' Legendary Treasures line. So, there's more if you're interested.
This sounds like an interesting, flavorful, fun idea. However ...
Artemis Moonstar wrote:
Plus, take 1-2 points of con damage, recover 5 Power Points, blow 3 manifesting Body Purification, heal 2 points of constitution damage, net profit +2....
I could see someone (player or GM) experiencing this---the vitalist using all the power points each encounter, and regaining full power points between every encounter---and concluding "Psionics is overpowered!" I don't know the exact mechanics that let you do this, but maybe 5 pp for 1-2 Con damage is too much?
This is not quite true; they also reprinted the spell and magic item compendia, which were generally not open content. [And, as PDFs, they've released a lot of 3.5 non-open books.]
One needs to put "http://" in the URL, or the website thinks the link is relative.
Interjection Games wrote:
Interjection Games is proud to announce the Interjection Blog, a hub for free expansion content to IG classes, news on upcoming IG releases, random gaming musings, and whatever else seems like a good idea at the time.