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Gunner

Distant Scholar's page

Pathfinder Society Member. 793 posts (890 including aliases). No reviews. 4 lists. 1 wishlist. 1 Pathfinder Society character. 7 aliases.


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Thanks for all the encouraging words. The data I'm using aren't the best for determining such things, but I don't have access to the best data, so one does one's best.

JoelF847 wrote:
I wonder how much the top 10 list changes daily though. Since the emails are weekly, if there's a lot of day to day variation, then the weekly snapshots could be only 1/7th of the dataset. One way to check this would be to look at the top 10 list daily for a few weeks and see how much things change.

I'm assuming that the weekly list is the total over the whole week, rather than the daily snapshot for that particular day.

Is there a daily list? I don't recall seeing one.

Rite Publishing wrote:

Regardless, a better way to do it IMHO.

Public money and customer data is out there for ALL Kickstarters. Just go look at who has the most backers that tells you who has the most customers.

That's an alternate way of doing it. I'm not convinced it's better.

Rite Publishing wrote:
But if you dont' think the biggest sellers are Frog God Game and Kobold Press your crazy.

I'm crazy! Crazy!

The Razi wrote:
Now annalyze the data from drivethrurpg and similar services... that could give an insight on the profile of shoppers here and there.

Is that data easily available?

Wolfgang Baur wrote:
...and I notice it only goes back to October 2014...

If I had earlier data, I'd use it. If someone found it for me, I'd incorporate it. [I've tried to find it, and failed.]


2 people marked this as a favorite.

Due to random curiosity mixed with insomnia, I've created a list that (very) arguably presents the most popular 3PP products. Behold!

Methodology:
I found all the "This Week in Paizo" e-mails that I managed to save, and looked at the "Top Downloads from Other Companies" list. I gave 10 points to first place, 9 to second, all the way down to 1 point for tenth place. I added up the results. The lists contain the 10 products and 10 publishers with the highest scores.

Disclaimers:
There are many:
  • The data contain no actual sales information, only rankings. But one does one's best with the information at hand.
  • This only contains data from the Paizo store. I know that some products and companies sell more copies from other websites.
  • This only contains data from downloads, not from physical products. The "Top Selling Products from Other Companies" list tends to contain comics and miniatures almost exclusively, which is not what I'm interested in studying.
  • The "Top Downloads from Other Companies" list is not guaranteed to contain only Pathfinder products. Practically speaking, I have found few, if any, products that are not.
  • The lists I have on hand only range from October 3, 2014 to February 5, 2016. Having access to earlier lists would almost certainly change the results.
  • There are probably other disclaimers I could add that I'm forgetting about at the moment.

Link to Data:
You can download the Open Document Spreadsheet of the data, and my analysis, to work on it yourself. I intend to keep it updated as new information (or old information) comes in.

Top 10 Products:
01. Ultimate Psionics (291 points)
02. Spheres of Power (243 points)
03. One on One Adventures Compendium (211 points)
04. Spheres of Power: Expanded Options (203 points)
05. In the Company of Dragons (199 points)
06. Way of the Wicked Book 1 (147 points)
07. Path of War Expanded - Work in Progress (109 points)
08. Pathfinder Legends: Rise of the Runelords 5 (94 points)
09. Ultimate Relationships (90 points)
10. Pathfinder Legends: Rise of the Runelords 4 (84 points)

If one wishes to ignore the Pathfinder Legends series, add Path of War (69 points) and Advanced Bestiary (67 points) to the list.

Top 10 Publishers:
01. Dreamscarred Press (700 points)
02. Drop Dead Studios (515 points)
03. Legendary Games (514 points)
04. Big Finish Productions (354 points)
05. Rite Publishing (339 points)
06. Expeditious Retreat Press (211 points)
07. Rogue Genius Games (185 points)
08. Fire Mountain Games (174 points)
09. Everyman Gaming (152 points)
10. Kobold Press (78 points)

If one wishes to ignore Big Finish Productions (makers of the Pathfinder Legends series), add Green Ronin Press (68 points) to the list.


Lord Mhoram wrote:
Heck I want a DSP version of the game that just uses only DSP classes, and has it's own setting.

When[1] Dreamscarred Press gets around to updating their Third Dawn setting, you could probably do that quite easily.

[1]Considering the number of projects they seem to be getting themselves into, I don't know how far this has been pushed down the line.


Klara Meison/Negotiator Bard archetype wrote:

At 5th level, the negotiator can take 10 on any Bluff, Diplomacy, Intimidate, Knowledge (local), or Sense Motive check if he has ranks in that skill.

A negotiator can choose not to take 10 and can instead roll normally. In addition, the negotiator can take 20 on one of those skill checks (without spending any additional time). The negotiator can do this once per day at 5th level, twice per day at 11th level, and three times per day at 17th level.

Wow. I wish they wouldn't have used the phrase "take 20" there. It gives me visions of Maxwell Smart.

wikiquote wrote:

Smart: At the moment, seven Coast Guard cutters are converging on us. Would you believe it?

Mr Big: I find that hard to believe.
Smart: Hmmm . . . Would you believe six?
Mr Big: I don't think so.
Smart: How about two cops in a rowboat?


I don't think one can take 20 on a Bluff check.


Spes Magna Mark wrote:
I thought I had parameters set for this to go on sale on Wednesday, 6 January, for Epiphany, but something got goofed up. C'est la vie.

Cute. :-)

What do they do? How are they different from magic-users in play? I couldn't tell from the description.


Someday, someone is going to dig up a Sumerian cuneiform tablet, translate it, and argue about how the opinion of whoever wrote it was wrong.


Zahariel wrote:

Blatant necroing, but I was wondering if anyone here knew anything about just what the heck happened.

The Facebook page has been abandoned for months, the website is pretty much empty, there's no word from the creators.

I'm guessing it showed up just after you posted, but the kickstarter page has an update entitled "The Traveler Pitch to the networks", dated January 16 (i.e., yesterday). I wasn't a backer, so I can't read what it says.


GM 1990 wrote:
Considering the possible ways this could be used by nefarious individuals, large quantities of ground rubies could also be considered a "controlled substance" by some kingdoms. It wouldn't stop you from using it, but if you planned something evil you'd need to get it "underground", which might cost more.

But, if ground rubies cost more, then you just need less of it ...

:-)


Male Human
Ssalarn wrote:
Do we have anyone who'll be playing a real tanky character?

Little Kee-rick will likely have an AC of 15, or maybe 16 if I lower Str and Cha for more Dex. And 10 hp. I'm guessing that doesn't count as tanky.

[The metamorph isn't supposed to wear armor, and has three (3) class features that can help make up for the lack, but one trickles in slowly and the other two don't come online until 4th and 5th level.]


TarSpartan wrote:
I mean, would anyone in their right minds have generated the original Avengers with any kind of point buy system?

I get your point, but ... the early versions of the Hulk, Thor, Iron Man, Gi/Ant Man, and the Wasp? If the Wasp were purchased as a follower, and skills were relatively pricey, I could see it.


Kee-rik, grippli metamorph.

Character Background:
The grippli living in what humans call the "Fetid Bog" lead a simple life. They feel no need for fancy tools or buildings, instead living close to nature. A very few, however, have been blessed by the Goddess with even closer ties to nature. These select individuals have, or gain, features more like animals, and live more like animals as well, outside the grippli villages. They may protect the villages from outside forces, keep the swamps as a whole from being despoiled, or wander the world in search of the Goddess' will. Which one Kee-rik is will depend on how the campaign starts.

Personality Sketch:
Kee-rik is more curious and inquisitive than others of his kind, particularly about the drylands, although he may not yet have ventured there. He likes to watch people and animals (and mobile plants), and see what they do. His curiosity extends to technology, although he doesn't understand it very well. Kee-rik doesn't speak much, and is a gentle, amiable soul. He's more likely to leave a uncomfortable situation than to try to change it. He's not afraid to confront evil, however, when needed.

Crunch Outline:
male NG grippli metamorph (primal, bestial)
Str 12 / Dex 16 / Con 14 / Int 10 / Wis 16 / Cha 10
Evolutions: Bite, Claws, Improved Damage (bite)
Skills: Climb, Perception, Stealth, Survival, Swim / Knowledge (nature) and Knowledge (arcana) coming soon
Feat: Weapon Finesse
Gear: net, some rations, sling, maybe a sickle, not much else

I'm open to opinions on the crunch, if anyone sees anything too 'weak.' Small melee characters have something of a built-in disadvantage.

Let me know what else you might need for a formal submission.


GM IronDesk wrote:
@Distant Scholar: Grippli would probably fit better than ratfolk, given the swampy locale.

Grippli it is then. I'm a bit unsure where in the Valley grippli might come from, though. If you want fewer 3PP classes, I'll go with a bogborn beastmorph (vivisectionist?) alchemist instead of a metamorph.


How does a grippli metamorph (primal/bestial) sound? [Or maybe ratfolk... or a grippli alchemist ...]


This reminds be a bit of Log Horizon's PC/NPC dynamic.

It could be tricky for wizards (and the like) to get spells by means other than personal research.

Who makes magic items?


My DM did this once with a purple worm. It was so easy to flank. The DM also made it attack from its head (or tail, for the stinger), so when it was stretched out, we could attack it in the middle and it couldn't attack back.


I don't know how directly applicable this will be to Umbral Reaver's campaign, but DM Papa.DRB is running a SoP-only play-by-post right now. It may be interesting to watch.


2 people marked this as a favorite.
Paulicus wrote:
I still believe that teamwork eliminates any "bad feelings" that come from the disparity, which addresses a good portion of the complaints.

Anecdote time!

I'm currently in a play-by-e-mail 3.5 game. Our 15th-level party recently came across a room containing nine nagas (it was a big room). My character, a psychic warrior/elocater with a touch of barbarian, is very fast, and rushed into the room towards one of the nagas, struck it with is giant sword, and wounded it! Next up, the wildshape ranger/master of many forms used a blade barrier SLA, and the druid cast arc of lightning. Six of the nagas died.

I was seriously considering having my character mope in the corner after that one.

This anecdote certainly isn't the be-all and end-all of the experience, but hopefully it illustrates that "bad feelings" aren't necessarily eliminated by teamwork.

Oh, and there's this, too: my nephew (who is playing the master of many forms), when we saw the set-up in the room, asked, "So, you're going to run by them and whack them all with your sword, right?" Something that's consistent with the power level of a 15th-level character, completely in character for my PC, perfectly sensible to my nephew as a player, and not allowed by the rules.


3 people marked this as a favorite.
Rocket Surgeon wrote:
Look back through threads like this from the last 6 months. It's the same 4-5 people who join the thread to write long posts against the need for a new edition. They usually re-use the same old arguments, along the lines of "backwards compatibility and dollers spent."

Just because they're old arguments doesn't make them invalid arguments. :-)


2 people marked this as a favorite.

I'd be up for a re-organization of the rules, but not a new edition (a la D&D 2->3, 3->4, or 4->5).

Arachnofiend wrote:
Meanwhile, the store I go to has an entire section devoted to Pathfinder and has more books for older editions than it does for 5e.

How many books are out for 5e? I don't actually know.


Psionic Bestiary credits wrote:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc.), dialogue, plots, storylines, locations, characters, artwork, and trade dress. (Elements that have previously been designated as Open Game Content or are in the public domain are not included in this declaration.)

Open Content: Except for material designated as Product Identity (see above), the game mechanics of this game product are Open Game Content, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission.

I will let you lawyer that out yourself, but it's the usual "the crunch is all OGL" wording.

The full Psionic Bestiary doesn't seem to be available online anywhere (for free).


7 people marked this as a favorite.

[can't resist] I'll wait for the Othello flip-mat. [/can't resist]


Yes, I am; I'm trying to write up an alias as I type.

Edit: It seems someone has already taken Davak as a name. Not too hard to fix.


Male Human

Distant Scholar checking in; alias coming soon.


Woo!


Do you have the skill-monkey-type character you were looking for?


Cyberboard and VASSAL are programs intended for playing board games, but should be adaptable to RPG maps. I'll let you decide how easy they are to learn and use, but from my experience, they are each much easier to learn and use than either CC3 or GIMP.


I was thinking of Davak as more mobile artillery than anything else. I'll let you decide if that's in the Arcane or Warrior category.

I'm in US Central time---is that GMT-6?


Here's a bunch of info on a character. Hopefully, it isn't too much of the wrong stuff and too little of the right stuff. He's a warrior, with a bit of control thrown in.

Story:
He woke up in the darkness, not knowing who or what he was. When he stumbled back into the small cave complex, they said he was a half-orc named Davak, a protector of this small group of misfits hiding in the caverns below the surface. But he had changed. It was as though Davak had been overcome by something out there in the darkness---perhaps by the darkness itself. He now had an ability to manipulate the darkness, even to cause it to solidify and attack his foes.

He continued on as a protector, keeping the half-breeds and deformed and those rejected by society safe from predation in the dark tunnels. But an overwhelming curiosity had lodged in his mind. What was this "Light" and "Sky" the others mentioned? They said he had seen it himself, but he had no recollection of it. He decided he must go see for himself. What new discoveries or perils might Davak find in this new, wide world?

Personality and Description:
Davak is driven by curiosity about the world he no longer remembers. He wants to explore it, find interesting things in it, and generally get himself involved (perhaps unwisely) in any situation he may find himself in. He comes across as surprisingly calm and collected for a half-orc, occasionally excitable but not overly angry. He seems to enjoy every experience he has, as though he's tasting some rare delicacy or hearing a particularly intriguing sound.

Davak is about six and a half feet tall; average for a half-orc. His skin is a dull grey, his hair black, straight, and long, and he lacks the tusks some other half-orcs have. His eyes, though, appear to be darker than they should be, a gray that's almost black. He wears an almost-cliche outfit of a chain shirt, rough leather pants, a greataxe, and a cloak. He also carries a wand that he has figured out how to use---most of the time.

Davak
male NG half-orc(?) thaumaturge 5
Str 13 Dex 14 Con 14 Int 10 Wis 10 Cha 18
AC 18/16f/12t {+3 w/Empowered Defense} hp 55 (5d8+15)
Skills: Intimidate +14, Knowledge (dungeoneering) +9, Sense Motive +8, Use Magic Device +13
Feats: Power Attack, Point-Blank Shot, Empower Spell[B] (2 sp), Precise Shot
Saves: F +4, R +4, W +5
BAB: +3 CMB: +4 CMD: 16

Attacks:
Attacks: {+3 to attacks w/Empowered Attack; ranged attacks +1 attack/damage within 30 ft.}
* Destructive Blast (melee touch): +4; 3d6 or more (1s and 2s become 3s), counts as magic for DR
* Destructive Blast (ranged touch): +5; 3d6 or more (1s and 2s become 3s), counts as magic for DR; 35 ft.
* Sculpt Blast: cone or line, 3d6 or more (1s and 2s become 3s), counts as magic for DR
* Greataxe (normal): +5; 1d12+2/x3 slashing
* Greataxe (power attack): +4; 1d12+5/x3 slashing
* Sling: +6; 1d4+1 bludgeoning; 50 ft. range increment

Class Abilities:
* Casting: CL +5, MSB +5, MSD 16, CAM Charisma
* Spell Pool: 9 sp
* Magic Talents: Dark, Destruction (Crafted Blast, Sculpt Blast)
* Forbidden Lore: (+3 to CL risking 15% chance of backlash {-1 attack, saves, skills, CL})
* Invocations: 4/day, DC 16
- Meditation: reroll Knowledge check once
- Lingering Pain: when using forbidden lore, targets are sickened (DC 16 F neg)
- Lingering Blessing: when using forbidden lore, targets gain 5 temp hp for 1 round
- Empowered Defense: when using forbidden lore, get +3 dodge to AC for 4 rounds
- Empowered Attack: when using forbidden lore, get +3 to attack for 4 rounds
* Occult Knowledge: +1 to Knowledge, Spellcraft, UMD [added in]
* Bonus Feats: 1 (see feats above)

Magic Talents:
Magic Talents (Regular):
* Dark:
- Darkness: 150 ft. range, 20 ft. radius, concentrate or 1 sp for 5 minutes
* Destruction
- Destructive Blast: 3d6 melee touch or ranged touch attack (35 ft. range), bludgeoning, bypasses DR/magic; 5d6 damage for 1 sp
- Crafted Blast: can do bludgeoning, piercing, or slashing damage; all rolled 1s and 2s are 3s; no blast type talent can be applied
- Sculpt Blast (blast shape): 1 sp to create 35 ft. cone or 150 ft. range line; Reflex save (DC 16) for half instead of attack roll

Magic Talents (Forbidden Lore):
* Dark
- Darkness: 180 ft. range, 30 ft. radius, concentrate or 1 sp for 8 minutes
* Destruction
- Destructive Blast: 4d6 melee touch or ranged touch attack (45 ft. range), bludgeoning, bypasses DR/magic; 8d6 damage for 1 sp
- Crafted Blast: can do bludgeoning, piercing, or slashing damage; all rolled 1s and 2s are 3s; no blast type talent can be applied
- Sculpt Blast (blast shape): 1 sp to create 45 ft. cone or 180 ft. line; Reflex save (DC 18) for half instead of attack roll

Race Abilities:
* Medium, 30 ft. speed
* Darkvision 60 ft.
* Intimidating: +2 to Intimidate [added in]
* Orc Blood: Counts as both human and orc for any effect related to race
* Orc Ferocity: 1/day fight on for 1 more round below 0 hp
* Weapon Familiarity: proficient with greataxe and falchion
* Languages: Common, Orc
* Favored Class Bonus: +5 hp [added in]

Gear:
+1 greataxe
+1 chain shirt
+1 cloak of resistance
+1 ring of deflection
wand of life (CL 2, 1 sp)
masterwork sling
sling bullets
about 2500 gp left [consumables, trinkets, etc.]


Ooh! Ooh! Pick me!

Just a quick note for now, though; character to be posted later.


Again, PCGen does a pretty good job of that.


Mark Hoover wrote:

Now: you're 4 kobolds; you're out on your own, way off from your maze of deadly traps and such. What possible reason would you have to turn to each other and be like: "Y'know what'd be AWESOME? If the four of us, dressed in primitive armor and wielding stone spears and slings, charged out of the underbrush into the midst of 4 humanoids, 2 of which are clad in tank armor and all of which have better weaponry than us, even the one with the book on its hip!"

I suppose there might be some scenarios where said kobolds think they might be able to take the party or perhaps try to surround a single advanced scout but I think it's more likely that these 4 kobolds would tear back through the woods, at the very least to where they've got that Snapping Branch or Concealed Pit trap set up. If they haven't been seen yet they'd use Stealth to flee; once they're spotted they've got the SAME speed as most PCs and are at the same disadvantages in the woods.

That's what's called "not an encounter".


How many kobolds are you talking about, here? One is a low CR encounter; a dozen would be a different matter.


MeanMutton wrote:

Off-topic post time!

Frankenstein was the doctor; the monster was generally just called "The Monster" although at one point he refers to himself as Adam but that's more an allusion to Adam from Genesis.

Prometheus is in the actual title of the book, which is "Frankenstein, or The Modern Prometheus"

Off-topically relevant.


Cilantro killed the thread! I told you it was evil!


The Wyrm Ouroboros wrote:
You can play a battle game with RP, but then hey, you're injecting story into your battle game; congrats, you're on your way to developing an RPG.

Thank you, Dave Arneson; may you rest in peace.

On the other hand, zombie Dave Arneson could be interesting, too...


6 people marked this as a favorite.

Since I don't feel that the real world makes sense, I'm at a loss as to how to answer the question. :-)


I think it's 40% off the non-bundle price.


Matthew Downie wrote:
"Suicidal Player" is a misleading thread title.

Agreed. Maybe a mod could change it to "Suicidal Character"?


I know they have new icons and such on their Patreon thing.

The Columbus40 code ends up giving a bit over 25% off if one buys the all-three bundle. ($79.99 pre-code, $57.51 post-code)


Wait ... you want a whole book on cilantro?


I added a half a dozen more traditions to the document, although the four alignment-based traditions have some similarity. Possibly too much similarity.


Remnant wrote:
DM_aka_Dudemeister wrote:
Purgatoria: The City of Judgement, turns out the Goddess of Death has a long waiting list of souls to judge, so those who are waiting for there time wait here. Which is great because it's one last opportunity for Outsiders to make one last pitch, offer one last temptation. The Night Hags who run the underground kidnapped lost and weak souls for their coffers. Tieflings, Aasimars and other plane touched are common because there's not the same stigma in Purgatoria. There's a million souls in the City at the Edge of Death, and you are one of them. Afterlife Noir.
i would run / write this one up if you would allow

Do the souls keep Pharasma's reapers away with the power of rock 'n roll?


Malwing wrote:
I like the concept of specific traditions. It brings them up as actual traditions of magic. I have wondered exactly how to price the drawback of being restricted to certain spheres.

In my case, since I'd encourage players to make their own traditions, I figure they'd tend to choose the spheres they actually want, so it's not really a limitation.


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Here's a link to some traditions (and a different multiple traditions rule) I've come up with. The intention is to have many small traditions rather than far-reaching traditions like arcane magic or divine magic.

There are only four traditions in the document right now, but I'd like to have dozens of them, and would encourage players to make their own.

Here's the document.


A belated thanks for the suggestion, Aleron.

I've still been thinking about this idea. I went over the 20 spheres, asking myself what sort of changes in society might happen because everyone has (at least) basic access to one sphere. Here's what I've come up with:

General comment: At least 6 of the 20 spheres give you an attack (directly or indirectly) that does at least 1d6 non-lethal damage. Outlawing weapons, as some societies have done, might be kind of pointless. Of course, since a club is a 1d6-damage weapon that nearly everyone is proficient with and is free, the game rules seem to support that kind of thing already. The worst damage is either two primary attacks for 1d4 each, or one primary and one secondary for 1d6 each; I haven't run the numbers to see which one might be worse.

A lot of the spheres don't do much other than give slight bonuses in combat; I don't see those having a wide-scale impact, especially if both sides in a fight have the same abilities.

Specific spheres:

  • Alteration: Amazing disguises; could be trouble. But see Divination.
  • Creation: Can destroy objects, regardless of hardness, given time.
  • Divination: Helps detect those pesky Alteration/Illusion/Mind users.
  • Fate: Not so much for the specific abilities, but what would society make of them? Could be interesting to explore.
  • Illusion: Communication, minor disguise, and fake walls/boxes/etc. Could be trouble. Divination helps again. Could also be entertainers.
  • Life: Limited hp cures. Probably not a societal game changer, though.
  • Mind: Charms---yikes. Even lesser charms, used correctly, can do a lot. It might be too much, but then again those Divination users come in handy.
  • Nature: Lots of effects; the biggest impact on society might be food. 1 spell point a day to feed 3 people? Sounds pretty good to me.
  • Telekinesis: Could have a big impact on general society. Moving things 20 feet through dangerous territory, or straight up, has lots of uses.
  • War: I imagine War users would be wanted by every military out there.
  • Warp: Yikes, again. Is there any way of stopping this? Infiltration, escape. If someone is manacled and teleports, do the manacles come along?
  • Weather: Unless you have a bunch of these folks working in shifts, this shouldn't cause any long-term changes.

Those are my thoughts, anyway. Anything I missed? Anything I misunderstood? Any other thoughts?


1 person marked this as a favorite.

In general, "at will" says one can do the thing whenever one wants, but doesn't say how long it takes.


1 person marked this as a favorite.

PCGen does a pretty good job of it.


Bill Webb wrote:
937 on Tsar

amazon.com lists Hero System 5th Edition (revised) as 11 x 8.5 x 1.7 inches and 4.1 pounds.

It lists The Slumbering Tsar Saga as 11.4 x 8.9 x 1.9 inches and 5.3 pounds.

As I said, I am impressed. I think I may need to see one of these in person.


1 person marked this as a favorite.

Those are bigger than HERO System Fifth Edition Revised? I am impressed.

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