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Actually, psionics debuted in First Edition. It just didn't get its own book, being integrated into the PHB and DMG. You can even find entries for psionic abilities as a standard part of the stat block for 1E monsters.
Actually, psionics showed up in Eldritch Wizardry, the third supplement for the white box. And I'm not going to guarantee that's the first place they showed up, either.
If I'm understanding the rules correctly, I think I can prove it's impossible. (Edit: Then again, this is 6 a.m. math.)
[getting past the avatar picture]
Now that I've proven it to be impossible, someone will go ahead and do it. :-)
Lyra Amary wrote:
Only if you consider that a problem. Some people may want to play characters who can defeat the published gods. And "above CR 30" is a big range; I'd imagine some gods are more powerful than others. There may also be creatures (out in the vastness of the planes, perhaps) that are to gods as a t.rex is to us humans.
If people enjoy that sort of thing, why call it "pointless" and a "problem"?
20th level is not enough for some players? The game is absolutely ludicrous at those levels. Add Mythic levels onto 20th level, and it gets ever worse. I guess there's never enough power creep for some folks.
So, badwrongfun then?
I'm not sure you're using "power creep" the way most people use it.
Edit: Also, if you're into epic, I don't think you'll be creeping up to power, but grasping it with both hands!
Thus giving the desired result.
What's the desired result? Why is this the desired result? What are you trying to model here?
If I'm understanding your notation and limitations (all numbers are either 1/X or x/1, with x and X positive rational numbers never less than 1), and using @ for your operator, and * for real-number multiplication:
3/1 @ (1/4 @ 2/1) = 3/1 @ (1+8-1)/(2*1*4-1) = 3/1 @ 8/7 = 3/1 @ (8/7)/1 = (3 + 8/7 - 1)/(2*1*1-1) = 22/7
Inspired by a recent thread, I went looking at NeoExodus again. It's been in the back of my mind for a while, and there are parts of it that seem interesting. But, when I read the blurb for it on the online stores, I can't tell what the setting is about. Other than a few clues in the description, I don't know what makes it different from a standard fantasy setting.
So, sell me on it. Tell me what makes NeoExodus special. Tell me what it will give me that no other setting will. Why do I want to buy it?
Carpe Jugulum, by Terry Pratchett wrote:
"Any fool could be a witch with a runic knife, but it took skill to be one with an apple-corer."
I've had some recent good results with Dungeonographer for dungeon maps (actually a map of a mansion). There's also a Hexographer for wilderness maps, but it's hex-based and not freeform so much. I haven't used their Cityographer.
You can use all those for free; there's a one-time charge if you want to buy it and get some more features.
I used to use Campaign Cartographer for large-area maps, but then I switched to Linux. I wasn't ever any good at CC.
One of the many campaign ideas I have has a spiritual system inspired by athroposophy.
There are two superior beings. One is Lucifer, who embodies light, insight, and spirituality; and the other is Ahriman, who embodies darkness, intellectualism, and physicality.
They're both evil. The good path is the path between them.
 Actual anthroposophy is more complicated than this.
It is kinda cool. It's also nearly equivalent to a 2nd-level wizard casting burning hands, if you add in a reflex save. And you can do it as often as you want until you run out of oil/booze/paint thinner. I think some sort of level-based requirement is in order: something like 3-5 ranks in Craft (alchemy)?
Matt Thomason wrote:
From a publisher POV, one of the biggest problems with making everything OGL is that before you know it, someone or other has published pretty much everything the average player needs from your entire product in their own product or website.
Apart from near-comprehensive web sites like d20pfsrd.com, has this happened? I don't recall seeing a product someone has physically published that does that, but I don't get out much. I don't recall any electronic product that's for sale that does that, either.
Does d20pfsrd.com ask permission from publishers before putting their stuff up? I know legally they don't have to. I know that the computer program PCGen asks publishers if it's OK to put stuff in their program, even though they may not legally need to.
So basically this whole thread is some people are upset that Kobold Press has kept some of their licensed properties inaccessible to others, but only in regards to publishing said material themselves?
Like I said in the thread title, I'm not upset; I'm disappointed.
One of the main reasons I'm disappointed is that I really like the Words of Power system, but I think it needs improvement. Deep Magic expanded upon the Words of Power system, but made that expansion closed content. By making it closed content, other publishers may be more wary of publishing their own expansions, to avoid being accused of stealing Kobold Press' closed content, or having to re-invent the wheel, or the like.
This affects my ability to enjoy Words of Power, even though I am a player and not a publisher.
Marc Radle wrote:
I certainly respect your opinion, but I would point out that Deep Magic is a HUGE book and close to 300 pages of it ARE open content, compared to less than 76 pages which are not. That's a pretty big percentage of Deep Magic that is open content.
Not compared to pretty much every other third-party publisher I can think of.