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Distant Scholar's page

Pathfinder Society Member. 683 posts (733 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 4 aliases.

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3 people marked this as a favorite.

How appropriate; you fight like a cow.


8 people marked this as a favorite.

Psionics is broken!


1 person marked this as a favorite.
Irontruth wrote:
Scott Betts wrote:
Valandil Ancalime wrote:
Sure, it's infringement on IP/closed content on a game they no longer support and haven't supported for years. They aren't losing sales because of it.
WotC literally released 3.5 reprints last year, and multiple adventures published leading up to 5e's release included 3.5 rules.
The reprints were only the core books, who's info is nearly entirely contained in the SRD, which is free and has been available online for nearly 10 years.

This is not quite true; they also reprinted the spell and magic item compendia, which were generally not open content. [And, as PDFs, they've released a lot of 3.5 non-open books.]

1 person marked this as a favorite.

Amalgam #3:

And now for something completely predictable.


ALICORN (amalgam unicorn/pegasus)
CR 3
CG Large magical beast
Init +3; Senses darkvision 60 ft., detect evil, detect good, low-light vision, scent; Perception +11
Aura magic circle against evil

AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size; +2 deflection vs. evil)
hp 34 (4d10+12)
Fort +7, Ref +7, Will +4; +2 resistance vs. evil
Immune charm, compulsion, poison

Speed 60 ft., fly 120 ft. (average)
Melee gore +7 (1d8+4), 2 hooves +5 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 2d8+8)
Spell-Like Abilities (CL 9th)
Constant---detect evil (60-ft. radius), detect good (60-ft. radius)
At will---light
3/day---cure light wounds
1/day---cure moderate wounds, greater teleport (within its forest territory), neutralize poison

Str 18, Dex 16, Con 16, Int 10, Wis 17, Cha 18
Base Atk +4; CMB +9; CMD 22 (26 vs. trip)
Feats Flyby Attack, Multiattack
Skills Acrobatics +8, Fly +7, Perception +11, Sense Motive +7, Stealth +12, Survival +7 (+10 in forest); Racial Modifiers +3 Survival in forests, +4 Perception, +4 Stealth
Languages Common, Sylvan
SQ magical strike, wild empathy +14

This looks like a unicorn with wings, and not a pegasus with a horn. There are subtle cosmetic differences.

The alicorn should technically have a bite, I think, but it'd be relatively weak (1d3 base damage), and I have trouble picturing it using a gore and a bite in the same full attack, so I left it out.

2 people marked this as a favorite.
Mekkis wrote:
Force people to get new programs, and they'll either keep using Windows 7, or jump ship. I hear linux, BSD and OSX are all happy to cater for them.

Sounds like a certain role-playing game I know.

2 people marked this as a favorite.
chbgraphicarts wrote:
All this mention of Catfolk Bards and not ONE Josie & The Pussycats reference...

Enh. I've got no time for purrs and pats.

1 person marked this as a favorite.

Comet the Wonder Horse from The Adventures of Brisco County, Jr..

1 person marked this as a favorite.
wraithstrike wrote:
edit:To my knowledge no 3pp is looking at it either, but that can always change.

Little Red Goblin Games has Legendary Levels.

1 person marked this as a favorite.

It's Rise of the Runelords: the side-scrolling adventure!

5 people marked this as a favorite.

Asmodeus is a lying liar who lies. Even when he tells the truth, he's lying. He's the Internet Chuck Norris of lying.

Assume anything that seems too sympathetic is a lie. You'll probably be right. (Unless that's what he wants you to think...)

1 person marked this as a favorite.
DrDeth wrote:
Cleric, Magic User, Fighting-man, Thief.


<old man>Bah, you young people and your "Thief"! It's blatant power creep. Also, we used to be able to search for traps, but now they had to add rules for it, and only these "Thieves" can do it. I blame MMOs. Now get off my lawn...

(Spell slots are per adventure! And all weapons do 1d6 damage!)</old man>

More seriously, I've always wanted to try the Expert/Spellcaster/Warrior generic classes from Unearthed Arcana.

6 people marked this as a favorite.
Evil Midnight Lurker wrote:
But where's the Gonzo Journalist base class?

I was looking for the Gonzo the Great base class, myself.

2 people marked this as a favorite.

This has been noted before. Personally, I'm hoping for an AP about it. (Now, where did I put those theses?)

1 person marked this as a favorite.
Jeremy Smith wrote:
Evil Midnight Lurker wrote:
Is the su-monster included?
The what now?

Relevant thread is relevant.

Edit: And I don't know why I keep posting about su-monsters. It's weird.

1 person marked this as a favorite.

Huh. I've never run across anything like that, at least not any time recently. What's the last version you tried? (They're on 6.3.1 or .2 now.)

1 person marked this as a favorite.

If you used PCGen long ago, it's much better now. It has most of the core hardbacks (not Bestiary 4 yet, I think), and many of the other books, as people write them up.

1 person marked this as a favorite.
Nakteo wrote:
Yep, pretty sure Golarion mosquitoes are from the Worldwound. Or at least Hell. Since a relatively small swarm of them can outrun most medium-sized prey, and murder the hell out of said prey in a matter of under 30 seconds.


... Is that a SyFy movie?

3 people marked this as a favorite.

"Still use" XP? You make it sound like getting rid of XP is a logical, natural extension of roleplaying, and that if one "still use[s]" it, one is an immature RPGer. I don't particularly like the implications in that statement.

2 people marked this as a favorite.
thaX wrote:
I want the Soul Knife class and Pyrokinetisist PrC, without the horrid Power Point (Mana) attatchment.

But, neither the soulknife nor the pyrokineticist use power points in their class features. Can't you do that now?

2 people marked this as a favorite.

May I suggest you start a new thread entitled something like "Little Red Goblin is Back!"? It's probably better PR than bumping "Little Red Products Temp. Down" over and over again. :-)

1 person marked this as a favorite.

There is a psionic version of the adept, the augur. It's 3.5, but I don't think the NPC classes changed much from 3.5 to Pathfinder.

1 person marked this as a favorite.

One of the many campaign ideas I have has a spiritual system inspired by athroposophy[1].

There are two superior beings. One is Lucifer, who embodies light, insight, and spirituality; and the other is Ahriman, who embodies darkness, intellectualism, and physicality.

They're both evil. The good path is the path between them.

[1] Actual anthroposophy is more complicated than this.

1 person marked this as a favorite.
Rob Rose wrote:
I don't know your age, but the premise of magic in a high-tech society reminds me of the RPG "Shadowrun" (I think) which was in the 90's. It was set in a futuristic, somewhat cyber-tech society where magic and magical creatures, which had been non-existent for millenia, return to the world. It was a pretty cool setting.


3 people marked this as a favorite.
Marc Radle wrote:
I certainly respect your opinion, but I would point out that Deep Magic is a HUGE book and close to 300 pages of it ARE open content, compared to less than 76 pages which are not. That's a pretty big percentage of Deep Magic that is open content.

Not compared to pretty much every other third-party publisher I can think of.

1 person marked this as a favorite.

Apparently, 21.2 miles. Assuming you're on earth. And not looking at space.

2 people marked this as a favorite.

I've been hearing a lot of praise about Deep Magic. And, there's a lot to like about it; after all, it contains the spell burning monkey swarm. Burning monkey swarm! I now realize what I've wanted to do all my life is make a sorcerer specializing in burning monkey swarm.

But, I do want to register my disappointment with how much of this book is closed content. I must admit, I half-expected something like this, but I was hoping for the best. Here are the relevant entries on the credits page:

Deep Magic credit page wrote:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.).

Open Game Content: The Open content in this book includes the spells in Chapter 2, bloodlines and mysteries in Chapter 5, and archetypes in Chapter 6. No other portion of this work may be reproduced in any form without permission.

The first paragraph I have very little problem with; some of the sidebars contain "crunch" game material, but otherwise it's all good.

The second paragraph leads to disappointment and concern.

Here are some examples:

  • There's new Words of Power content. Awesome! But, it's in Chapter 4, which is closed content. This means that other publishers can't (freely/easily) use the material for their own work. And, if another publisher wants to expand on Words of Power, not only can't they use what's published here, but if they want to do something similar, they have to make their own version instead of using what's already available.
  • Chapter 2 contains the spells animate dead i through ix. Good! But, the tables which tell you what the spells actually create are in Chapter 7, which is closed content. Oops?
  • There's the Chaos Mage wizard archetype in Chapter 6. Good! But the Chaos School is in Chapter 1, so it is closed content. You don't actually need to use the Chaos School to use the Chaos Mage archetype, but it's so fitting that it makes it disappointing that the school is closed content.
  • None of the feats, anywhere, are open content. Some are in sidebars, which makes them product identity.
  • Any items, such as the ioun stones in Chapter 1, are closed content.
There are plenty of things that are fine as closed content. Keeping the spellbooks closed content makes sense to me. Most of the sidebars are plot/story based, or specific to Midgard, and that's appropriately closed.

I'm hoping that most of this is an oversight, and can be rectified at the same time you're fixing (other?) typographical errors. Or maybe all other publishers have to do to use such content is request it, and permission will be freely granted. I guess I'll find out.

1 person marked this as a favorite.

All the LRGG stuff got (temporarily) taken down; there're some OGL issues that need to be fixed.

1 person marked this as a favorite.

Wait ... I thought we already had these?


2 people marked this as a favorite.

Halflings are oviparous, like any other monotreme.

Elves have pouches.

3 people marked this as a favorite.
Marthkus wrote:
Nicos wrote:

I am totally for changing snowball, not sure how that can be irrelevant. In the same token I am in favor of making golems inmune to snowball, acid arrows and and glitterdust.

It woudl be a good errata for those poor golems.

And that somehow makes martials more fun?

Yes. It would make them feel less irrelevant. If you don't see why, take a look at this video.

(Okay, this was mostly an excuse to post a link to the video. I'm kind of surprised no one's brought it up earlier.)

1 person marked this as a favorite.

Why wouldn't the fast dismount itself draw an AoO?

3 people marked this as a favorite.

Paizo's sister was mugged by a bear. Who was a monk. And probably used psionic power points.

1 person marked this as a favorite.

You might as well link to Dawn of Worlds directly.

2 people marked this as a favorite.
MichaelCullen wrote:
If the discounts stack, then they must be different types. ;)

I prefer to think of them as dodge bonuses for my wallet.

(For those having trouble, I suspect they might not be able to be resolved until Monday morning PST.)

1 person marked this as a favorite.

None. Show enough confidence in your products to fund their conversion yourself.

2 people marked this as a favorite.


4 people marked this as a favorite.

I think I'll join in on the fun this year.

I'll be gifting six (6) copies of the Psionics Unleashed PDF. First come, first served, assuming I can figure out this "wish list" thing.

Note that I have an ulterior motive: I want more people to try out Dreamscarred Press psionics. So, no exchanges for Psionics Expanded, Psionics Augmented, or other products. :-)

2 people marked this as a favorite.
Owen K. C. Stephens wrote:
This is, most likely, the VERY LAST 52% off Genius sale.

This got me to buy a bunch of stuff I'd been just thinking about. I hope you're happy with yourself; my wallet isn't.

1 person marked this as a favorite.
Makarion wrote:
It sounds like a full druid-level animal companion with full ranger Bab, plus bonus teamwork feats. I expect no spellcasting at all to be honest.

It seems odd to me that mixing a caster and another caster would lead to no spellcasting. Doesn't mean it won't happen.

1 person marked this as a favorite.
chopswil wrote:

Flea, Mammoth p. 99

stat block order: it's Feats then Skills not Skills then Feats as in stat block

Ninety-nine pages in, and there's only been at most three actual errors, with the rest being minor typo/formatting stuff? I think that's a record.

1 person marked this as a favorite.
JohnF wrote:
Lakesidefantasy wrote:
I would be interested in finding methods of rolling ability scores that narrow the standard deviation, thereby reducing the chance of such a wide disparity between player characters.

Oh, that's easy.

"Best 4 dice of 20d4" is going to have a very small standard deviation.
That doesn't mean it's a particularly good way of rolling characters.

Or you could go with 18d1. That would have a really tiny standard deviation.

2 people marked this as a favorite.
Tin Foil Yamakah wrote:
*Waits patiently for the get off my lawn joke*

Lawns? Bah. Back in my day, we didn't have lawns, and we liked it that way! You kids and your new-fangled lawns ...

4 people marked this as a favorite.

Wait ... someone releasing a new Pathfinder product without a Kickstarter? Is that even allowed any more?

1 person marked this as a favorite.

Two words: Piranha Bear.

2 people marked this as a favorite.
Morgen wrote:
Okay, so your telling me honestly that the product being available in a digital format is one of the main reasons you would purchase it?

For me, a product not being available in digital means I won't buy it. I'm only buying digital gaming books these days.

1 person marked this as a favorite.
Humphry B ManWitch wrote:

Royal Bloodlines of the Inner sea.

a book that introduces Royal Magic (i am thinking of birthright right now) but a series of feats and spells that are enhanced by each other that affect royal blooded characters. I am thinking like mythic characters but not quite so awesome. plenty of stories of various bloodlines including Taldor,Cheliax and Oserion...etc..
royal blood archetypes and how to use royal blood in rituals.

The American in me recoils in horror at the thought. T'aint nothin' special 'bout no nobles.

1 person marked this as a favorite.
Ninjaxenomorph wrote:
It's fully possible to become an immortal magic warrior who wanders from plane to plane righting wrongs. How is that NOT over the top?

That's not over the top. That's about 2/3 of the way to the top.

1 person marked this as a favorite.
Adamantine Dragon wrote:
Distant, don't confuse not being balanced perfectly with not being random.

In the context of dice, "random" generally implies "uniform random".

Adamantine Dragon wrote:
"Random number generators" are not random AT ALL. They are generated through an algorithm that will generate exactly the same number from the same seed every single time.

I know. However, if they're well-made and used properly, especially in the context of dice, they act randomly enough to be indistinguishable. And technically, rolling dice isn't random, because physics isn't random. Unless there's quantum involved.

Adamantine Dragon wrote:
And if you get decent dice, they should be pretty balanced.

Unfortunately, it's difficult, if not impossible, to tell if dice are "decent" by looking at them. GameScience dice are probably the most random, but otherwise all you can do is hope for the best.

Yeah, there are a few online random number generators that do things like sample background radiation to create a seed, which would seem to be pretty random, but you never really know. Those are random enough for me, but I still like the feel of rolling dice.

I'm not trying to talk you out of using dice. If you're satisfied, great! I'd prefer to roll dice, but I don't trust the randomness of my d20s, or any die that tumbles too easily. But constantly tests their numbers for randomness, so I have great confidence in them.

Do I need bona fides?:
This is based on my study while getting both my Masters and Ph.D. degrees in mathematics, including two course sequences in probability and writing a paper on random number generators for a computational number theory course - which included coding said random number generators.

1 person marked this as a favorite.
Adamantine Dragon wrote:
I used to be a programmer, so I know how "random" dice rollers work. Hint, they aren't "random." So I don't use them as a matter of principle.

Dice aren't all that random, either. Most well-made random number generators are at least as random as dice. If you want true randomness, go to

I have two sets of dice I used to like: one sort of opalescent dark gray, the other sort of opalescent red. I call them my lava dice. Then, I tallied up the results of their d20 rolls after using them a lot: between 2/3 and 3/4 of the rolls were either 1-5 or 16-20. Essentially every d20 roll was a 50-50 chance, with extra crits and auto-misses.

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