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Gunner

Distant Scholar's page

Pathfinder Society Member. 742 posts (796 including aliases). No reviews. 4 lists. 1 wishlist. 1 Pathfinder Society character. 5 aliases.


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1 person marked this as a favorite.

If you scroll down far enough, the alchemist discoveries page on d20pfsrd has a list of third-party alchemist discoveries, along with sources. I suspect there will be some of interest to you.


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DM Sothal wrote:
Dragon78 wrote:

...

I can't wait to find out what all 5 types esoteric dragons are called. ...
** spoiler omitted **

Does someone read xkcd?


1 person marked this as a favorite.

I challenge someone to come dressed as an aeon.


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If you haven't seen The Year of Yokai! thread, you should.


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If you can ignore the name "psionics" and some of the names of abilities, the 3e psionic system makes more sense to me for characters with supernatural or magical abilities: not an arbitrary uses-per-day mechanism, but a pool of energy points, and the user can choose which of their known abilities the energy will power.

Digitalelf wrote:

From what I have read here on this message-board, a lot of posters, even those that use psionics, do not agree with that, and therefore let magic effect psionics and vice versa.

I happen to like keeping the two independent of one another in that regard.

With regards to flavor, I agree. However, there may be mechanical balance problems (e.g. Spell Resistance vs. Power Resistance, Anti-Magic Shell vs. Null Psionics Field) to consider. If one source of power is more common than the other, you might find one power source running rampant over the other. Also, the classic 3e "psionics is different" had no psionic abilities affecting magic in any way, no magic affecting psionics, so it was more extreme than your quote.


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Wayne Reynolds wrote:
I think of all the Iconics, Shardra would be the one I'd go back and change the most.

Maybe you'll get commissioned to design a mythic Shardra.


8 people marked this as a favorite.

Space Invaders. They just keep coming. Faster and faster ...


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Tacticslion wrote:

UNCHAINED ADVENTURES!!!

(Also, Advanced Mythic.)

Advanced Ultimate Unchained Mythic Adventures!


1 person marked this as a favorite.

Convenience.


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Aelryinth wrote:
It IS cheesy, because its so unrealistic and anime-ish.

You say "unrealistic and anime-ish" like it's a bad thing.


10 people marked this as a favorite.

I usually make characters who'd rather have several 14s than one 18.


1 person marked this as a favorite.
TarkXT wrote:
...the enemy is flying, invisible, and it's a thunderstorm on top of a clock tower. (this actually happened to us)

Wait, your enemy is a thunderstorm? That's awesome! I'm going to have to work that into a game somehow.


3 people marked this as a favorite.
pennywit wrote:
"because bows are for cowards!!!!" ... said my group's barbarian, in character, until a wandering manticore started strafing him with tail spikes.

A cowardly manticore.


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Which version of PCGen are you using?

Scale mail is medium armor, which slows your speed to 20'. The slowed speed gives a -4 penalty to jump. That's probably where the difference is.

PCGen usually knows the rules better than I do. There are always bugs to work out, though.


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Sissyl wrote:
Also, pretending it's a real issue, and an important one to boot, that people NOT SAY CERTAIN WORDS... because... uhhh... reasons... is pretty weird. I can understand that various companies comply under threat of lawsuits... but not one bit of that makes it a real, sensible issue.

Why is it not a real, sensible issue? If people started swearing left and right on the message boards, I would feel uncomfortable, and not come back. I suspect I'm not the only one. Why is driving away potential customers and/or community members not a real, sensible issue?


2 people marked this as a favorite.
TriOmegaZero wrote:
Distant Scholar wrote:
Why would taking damage incur a penalty on the Disarm roll? I can't find that rule.
Performing a Combat Maneuver wrote:
Unless otherwise noted, performing a combat maneuver provokes an attack of opportunity from the target of the maneuver. If you are hit by the target, you take the damage normally and apply that amount as a penalty to the attack roll to perform the maneuver.

That's what happens when one only looks under "Disarm" and not "Combat Maneuvers".


3 people marked this as a favorite.

How appropriate; you fight like a cow.

:-)


7 people marked this as a favorite.

Psionics is broken!

:-)


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Irontruth wrote:
Scott Betts wrote:
Valandil Ancalime wrote:
Sure, it's infringement on IP/closed content on a game they no longer support and haven't supported for years. They aren't losing sales because of it.
WotC literally released 3.5 reprints last year, and multiple adventures published leading up to 5e's release included 3.5 rules.
The reprints were only the core books, who's info is nearly entirely contained in the SRD, which is free and has been available online for nearly 10 years.

This is not quite true; they also reprinted the spell and magic item compendia, which were generally not open content. [And, as PDFs, they've released a lot of 3.5 non-open books.]


1 person marked this as a favorite.

Amalgam #3:

And now for something completely predictable.

Alicorn:

ALICORN (amalgam unicorn/pegasus)
CR 3
CG Large magical beast
Init +3; Senses darkvision 60 ft., detect evil, detect good, low-light vision, scent; Perception +11
Aura magic circle against evil

DEFENSE
AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size; +2 deflection vs. evil)
hp 34 (4d10+12)
Fort +7, Ref +7, Will +4; +2 resistance vs. evil
Immune charm, compulsion, poison

OFFENSE
Speed 60 ft., fly 120 ft. (average)
Melee gore +7 (1d8+4), 2 hooves +5 (1d6+4)
Space 10 ft.; Reach 5 ft.
Special Attacks powerful charge (gore, 2d8+8)
Spell-Like Abilities (CL 9th)
Constant---detect evil (60-ft. radius), detect good (60-ft. radius)
At will---light
3/day---cure light wounds
1/day---cure moderate wounds, greater teleport (within its forest territory), neutralize poison

STATISTICS
Str 18, Dex 16, Con 16, Int 10, Wis 17, Cha 18
Base Atk +4; CMB +9; CMD 22 (26 vs. trip)
Feats Flyby Attack, Multiattack
Skills Acrobatics +8, Fly +7, Perception +11, Sense Motive +7, Stealth +12, Survival +7 (+10 in forest); Racial Modifiers +3 Survival in forests, +4 Perception, +4 Stealth
Languages Common, Sylvan
SQ magical strike, wild empathy +14

This looks like a unicorn with wings, and not a pegasus with a horn. There are subtle cosmetic differences.

The alicorn should technically have a bite, I think, but it'd be relatively weak (1d3 base damage), and I have trouble picturing it using a gore and a bite in the same full attack, so I left it out.


2 people marked this as a favorite.
Mekkis wrote:
Force people to get new programs, and they'll either keep using Windows 7, or jump ship. I hear linux, BSD and OSX are all happy to cater for them.

Sounds like a certain role-playing game I know.


2 people marked this as a favorite.
chbgraphicarts wrote:
All this mention of Catfolk Bards and not ONE Josie & The Pussycats reference...

Enh. I've got no time for purrs and pats.


1 person marked this as a favorite.

Comet the Wonder Horse from The Adventures of Brisco County, Jr..


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wraithstrike wrote:
edit:To my knowledge no 3pp is looking at it either, but that can always change.

Little Red Goblin Games has Legendary Levels.


1 person marked this as a favorite.

It's Rise of the Runelords: the side-scrolling adventure!


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Asmodeus is a lying liar who lies. Even when he tells the truth, he's lying. He's the Internet Chuck Norris of lying.

Assume anything that seems too sympathetic is a lie. You'll probably be right. (Unless that's what he wants you to think...)


1 person marked this as a favorite.
DrDeth wrote:
Cleric, Magic User, Fighting-man, Thief.

.

<old man>Bah, you young people and your "Thief"! It's blatant power creep. Also, we used to be able to search for traps, but now they had to add rules for it, and only these "Thieves" can do it. I blame MMOs. Now get off my lawn...

(Spell slots are per adventure! And all weapons do 1d6 damage!)</old man>

More seriously, I've always wanted to try the Expert/Spellcaster/Warrior generic classes from Unearthed Arcana.


6 people marked this as a favorite.
Evil Midnight Lurker wrote:
But where's the Gonzo Journalist base class?

I was looking for the Gonzo the Great base class, myself.


1 person marked this as a favorite.
James Jacobs wrote:
(see Iomedae's flaw about not having a lot of patience for rabble rousers [...])

We prefer the term "community organizers".


2 people marked this as a favorite.

This has been noted before. Personally, I'm hoping for an AP about it. (Now, where did I put those theses?)


1 person marked this as a favorite.
Jeremy Smith wrote:
Evil Midnight Lurker wrote:
Is the su-monster included?
The what now?

Relevant thread is relevant.

Edit: And I don't know why I keep posting about su-monsters. It's weird.


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Huh. I've never run across anything like that, at least not any time recently. What's the last version you tried? (They're on 6.3.1 or .2 now.)


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If you used PCGen long ago, it's much better now. It has most of the core hardbacks (not Bestiary 4 yet, I think), and many of the other books, as people write them up.


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Nakteo wrote:
Yep, pretty sure Golarion mosquitoes are from the Worldwound. Or at least Hell. Since a relatively small swarm of them can outrun most medium-sized prey, and murder the hell out of said prey in a matter of under 30 seconds.

Piranhasquitos?

... Is that a SyFy movie?


3 people marked this as a favorite.

"Still use" XP? You make it sound like getting rid of XP is a logical, natural extension of roleplaying, and that if one "still use[s]" it, one is an immature RPGer. I don't particularly like the implications in that statement.


2 people marked this as a favorite.
thaX wrote:
I want the Soul Knife class and Pyrokinetisist PrC, without the horrid Power Point (Mana) attatchment.

But, neither the soulknife nor the pyrokineticist use power points in their class features. Can't you do that now?


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May I suggest you start a new thread entitled something like "Little Red Goblin is Back!"? It's probably better PR than bumping "Little Red Products Temp. Down" over and over again. :-)


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There is a psionic version of the adept, the augur. It's 3.5, but I don't think the NPC classes changed much from 3.5 to Pathfinder.


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One of the many campaign ideas I have has a spiritual system inspired by athroposophy[1].

There are two superior beings. One is Lucifer, who embodies light, insight, and spirituality; and the other is Ahriman, who embodies darkness, intellectualism, and physicality.

They're both evil. The good path is the path between them.

[1] Actual anthroposophy is more complicated than this.


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Rob Rose wrote:
I don't know your age, but the premise of magic in a high-tech society reminds me of the RPG "Shadowrun" (I think) which was in the 90's. It was set in a futuristic, somewhat cyber-tech society where magic and magical creatures, which had been non-existent for millenia, return to the world. It was a pretty cool setting.

Was?


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Marc Radle wrote:
I certainly respect your opinion, but I would point out that Deep Magic is a HUGE book and close to 300 pages of it ARE open content, compared to less than 76 pages which are not. That's a pretty big percentage of Deep Magic that is open content.

Not compared to pretty much every other third-party publisher I can think of.


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Apparently, 21.2 miles. Assuming you're on earth. And not looking at space.


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I've been hearing a lot of praise about Deep Magic. And, there's a lot to like about it; after all, it contains the spell burning monkey swarm. Burning monkey swarm! I now realize what I've wanted to do all my life is make a sorcerer specializing in burning monkey swarm.

But, I do want to register my disappointment with how much of this book is closed content. I must admit, I half-expected something like this, but I was hoping for the best. Here are the relevant entries on the credits page:

Deep Magic credit page wrote:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.).

Open Game Content: The Open content in this book includes the spells in Chapter 2, bloodlines and mysteries in Chapter 5, and archetypes in Chapter 6. No other portion of this work may be reproduced in any form without permission.

The first paragraph I have very little problem with; some of the sidebars contain "crunch" game material, but otherwise it's all good.

The second paragraph leads to disappointment and concern.

Here are some examples:

  • There's new Words of Power content. Awesome! But, it's in Chapter 4, which is closed content. This means that other publishers can't (freely/easily) use the material for their own work. And, if another publisher wants to expand on Words of Power, not only can't they use what's published here, but if they want to do something similar, they have to make their own version instead of using what's already available.
  • Chapter 2 contains the spells animate dead i through ix. Good! But, the tables which tell you what the spells actually create are in Chapter 7, which is closed content. Oops?
  • There's the Chaos Mage wizard archetype in Chapter 6. Good! But the Chaos School is in Chapter 1, so it is closed content. You don't actually need to use the Chaos School to use the Chaos Mage archetype, but it's so fitting that it makes it disappointing that the school is closed content.
  • None of the feats, anywhere, are open content. Some are in sidebars, which makes them product identity.
  • Any items, such as the ioun stones in Chapter 1, are closed content.
There are plenty of things that are fine as closed content. Keeping the spellbooks closed content makes sense to me. Most of the sidebars are plot/story based, or specific to Midgard, and that's appropriately closed.

I'm hoping that most of this is an oversight, and can be rectified at the same time you're fixing (other?) typographical errors. Or maybe all other publishers have to do to use such content is request it, and permission will be freely granted. I guess I'll find out.


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All the LRGG stuff got (temporarily) taken down; there're some OGL issues that need to be fixed.


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Wait ... I thought we already had these?

Spoiler:
:-)


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Halflings are oviparous, like any other monotreme.

Elves have pouches.


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Marthkus wrote:
Nicos wrote:


[snip]
I am totally for changing snowball, not sure how that can be irrelevant. In the same token I am in favor of making golems inmune to snowball, acid arrows and and glitterdust.

It woudl be a good errata for those poor golems.

And that somehow makes martials more fun?

Yes. It would make them feel less irrelevant. If you don't see why, take a look at this video.

(Okay, this was mostly an excuse to post a link to the video. I'm kind of surprised no one's brought it up earlier.)


1 person marked this as a favorite.

Why wouldn't the fast dismount itself draw an AoO?


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Paizo's sister was mugged by a bear. Who was a monk. And probably used psionic power points.

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