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Gunner

Distant Scholar's page

Pathfinder Society Member. 639 posts (688 including aliases). No reviews. No lists. 1 wishlist. 1 Pathfinder Society character. 3 aliases.


1 to 50 of 82 << first < prev | 1 | 2 | next > last >>

2 people marked this as a favorite.

This has been noted before. Personally, I'm hoping for an AP about it. (Now, where did I put those theses?)


1 person marked this as a favorite.
Jeremy Smith wrote:
Evil Midnight Lurker wrote:
Is the su-monster included?
The what now?

Relevant thread is relevant.

Edit: And I don't know why I keep posting about su-monsters. It's weird.


1 person marked this as a favorite.

Huh. I've never run across anything like that, at least not any time recently. What's the last version you tried? (They're on 6.3.1 or .2 now.)


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If you used PCGen long ago, it's much better now. It has most of the core hardbacks (not Bestiary 4 yet, I think), and many of the other books, as people write them up.


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Nakteo wrote:
Yep, pretty sure Golarion mosquitoes are from the Worldwound. Or at least Hell. Since a relatively small swarm of them can outrun most medium-sized prey, and murder the hell out of said prey in a matter of under 30 seconds.

Piranhasquitos?

... Is that a SyFy movie?


3 people marked this as a favorite.

"Still use" XP? You make it sound like getting rid of XP is a logical, natural extension of roleplaying, and that if one "still use[s]" it, one is an immature RPGer. I don't particularly like the implications in that statement.


2 people marked this as a favorite.
thaX wrote:
I want the Soul Knife class and Pyrokinetisist PrC, without the horrid Power Point (Mana) attatchment.

But, neither the soulknife nor the pyrokineticist use power points in their class features. Can't you do that now?


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May I suggest you start a new thread entitled something like "Little Red Goblin is Back!"? It's probably better PR than bumping "Little Red Products Temp. Down" over and over again. :-)


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There is a psionic version of the adept, the augur. It's 3.5, but I don't think the NPC classes changed much from 3.5 to Pathfinder.


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One of the many campaign ideas I have has a spiritual system inspired by athroposophy[1].

There are two superior beings. One is Lucifer, who embodies light, insight, and spirituality; and the other is Ahriman, who embodies darkness, intellectualism, and physicality.

They're both evil. The good path is the path between them.

[1] Actual anthroposophy is more complicated than this.


1 person marked this as a favorite.
Rob Rose wrote:
I don't know your age, but the premise of magic in a high-tech society reminds me of the RPG "Shadowrun" (I think) which was in the 90's. It was set in a futuristic, somewhat cyber-tech society where magic and magical creatures, which had been non-existent for millenia, return to the world. It was a pretty cool setting.

Was?


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Marc Radle wrote:
I certainly respect your opinion, but I would point out that Deep Magic is a HUGE book and close to 300 pages of it ARE open content, compared to less than 76 pages which are not. That's a pretty big percentage of Deep Magic that is open content.

Not compared to pretty much every other third-party publisher I can think of.


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Apparently, 21.2 miles. Assuming you're on earth. And not looking at space.


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I've been hearing a lot of praise about Deep Magic. And, there's a lot to like about it; after all, it contains the spell burning monkey swarm. Burning monkey swarm! I now realize what I've wanted to do all my life is make a sorcerer specializing in burning monkey swarm.

But, I do want to register my disappointment with how much of this book is closed content. I must admit, I half-expected something like this, but I was hoping for the best. Here are the relevant entries on the credits page:

Deep Magic credit page wrote:

Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Content: All trademarks, registered trademarks, proper names (characters, place names, new deities, etc.), dialogue, plots, story elements, locations, characters, artwork, sidebars, and trade dress. (Elements that have previously been designated as Open Game Content are not included in this declaration.).

Open Game Content: The Open content in this book includes the spells in Chapter 2, bloodlines and mysteries in Chapter 5, and archetypes in Chapter 6. No other portion of this work may be reproduced in any form without permission.

The first paragraph I have very little problem with; some of the sidebars contain "crunch" game material, but otherwise it's all good.

The second paragraph leads to disappointment and concern.

Here are some examples:

  • There's new Words of Power content. Awesome! But, it's in Chapter 4, which is closed content. This means that other publishers can't (freely/easily) use the material for their own work. And, if another publisher wants to expand on Words of Power, not only can't they use what's published here, but if they want to do something similar, they have to make their own version instead of using what's already available.
  • Chapter 2 contains the spells animate dead i through ix. Good! But, the tables which tell you what the spells actually create are in Chapter 7, which is closed content. Oops?
  • There's the Chaos Mage wizard archetype in Chapter 6. Good! But the Chaos School is in Chapter 1, so it is closed content. You don't actually need to use the Chaos School to use the Chaos Mage archetype, but it's so fitting that it makes it disappointing that the school is closed content.
  • None of the feats, anywhere, are open content. Some are in sidebars, which makes them product identity.
  • Any items, such as the ioun stones in Chapter 1, are closed content.
There are plenty of things that are fine as closed content. Keeping the spellbooks closed content makes sense to me. Most of the sidebars are plot/story based, or specific to Midgard, and that's appropriately closed.

I'm hoping that most of this is an oversight, and can be rectified at the same time you're fixing (other?) typographical errors. Or maybe all other publishers have to do to use such content is request it, and permission will be freely granted. I guess I'll find out.


1 person marked this as a favorite.

All the LRGG stuff got (temporarily) taken down; there're some OGL issues that need to be fixed.


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Wait ... I thought we already had these?

Spoiler:
:-)


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Halflings are oviparous, like any other monotreme.

Elves have pouches.


3 people marked this as a favorite.
Marthkus wrote:
Nicos wrote:


[snip]
I am totally for changing snowball, not sure how that can be irrelevant. In the same token I am in favor of making golems inmune to snowball, acid arrows and and glitterdust.

It woudl be a good errata for those poor golems.

And that somehow makes martials more fun?

Yes. It would make them feel less irrelevant. If you don't see why, take a look at this video.

(Okay, this was mostly an excuse to post a link to the video. I'm kind of surprised no one's brought it up earlier.)


1 person marked this as a favorite.

Why wouldn't the fast dismount itself draw an AoO?


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Paizo's sister was mugged by a bear. Who was a monk. And probably used psionic power points.


1 person marked this as a favorite.

You might as well link to Dawn of Worlds directly.


2 people marked this as a favorite.
MichaelCullen wrote:
If the discounts stack, then they must be different types. ;)

I prefer to think of them as dodge bonuses for my wallet.

(For those having trouble, I suspect they might not be able to be resolved until Monday morning PST.)


1 person marked this as a favorite.

None. Show enough confidence in your products to fund their conversion yourself.


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Schtroumpf.


4 people marked this as a favorite.

I think I'll join in on the fun this year.

I'll be gifting six (6) copies of the Psionics Unleashed PDF. First come, first served, assuming I can figure out this "wish list" thing.

Note that I have an ulterior motive: I want more people to try out Dreamscarred Press psionics. So, no exchanges for Psionics Expanded, Psionics Augmented, or other products. :-)


2 people marked this as a favorite.
Owen K. C. Stephens wrote:
This is, most likely, the VERY LAST 52% off Genius sale.

This got me to buy a bunch of stuff I'd been just thinking about. I hope you're happy with yourself; my wallet isn't.


1 person marked this as a favorite.
Makarion wrote:
It sounds like a full druid-level animal companion with full ranger Bab, plus bonus teamwork feats. I expect no spellcasting at all to be honest.

It seems odd to me that mixing a caster and another caster would lead to no spellcasting. Doesn't mean it won't happen.


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chopswil wrote:

Flea, Mammoth p. 99

stat block order: it's Feats then Skills not Skills then Feats as in stat block

Ninety-nine pages in, and there's only been at most three actual errors, with the rest being minor typo/formatting stuff? I think that's a record.


1 person marked this as a favorite.
JohnF wrote:
Lakesidefantasy wrote:
I would be interested in finding methods of rolling ability scores that narrow the standard deviation, thereby reducing the chance of such a wide disparity between player characters.

Oh, that's easy.

"Best 4 dice of 20d4" is going to have a very small standard deviation.
That doesn't mean it's a particularly good way of rolling characters.

Or you could go with 18d1. That would have a really tiny standard deviation.


2 people marked this as a favorite.
Tin Foil Yamakah wrote:
*Waits patiently for the get off my lawn joke*

Lawns? Bah. Back in my day, we didn't have lawns, and we liked it that way! You kids and your new-fangled lawns ...


4 people marked this as a favorite.

Wait ... someone releasing a new Pathfinder product without a Kickstarter? Is that even allowed any more?


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Two words: Piranha Bear.


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Morgen wrote:
Okay, so your telling me honestly that the product being available in a digital format is one of the main reasons you would purchase it?

For me, a product not being available in digital means I won't buy it. I'm only buying digital gaming books these days.


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Humphry B ManWitch wrote:

Royal Bloodlines of the Inner sea.

a book that introduces Royal Magic (i am thinking of birthright right now) but a series of feats and spells that are enhanced by each other that affect royal blooded characters. I am thinking like mythic characters but not quite so awesome. plenty of stories of various bloodlines including Taldor,Cheliax and Oserion...etc..
royal blood archetypes and how to use royal blood in rituals.

The American in me recoils in horror at the thought. T'aint nothin' special 'bout no nobles.


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Ninjaxenomorph wrote:
It's fully possible to become an immortal magic warrior who wanders from plane to plane righting wrongs. How is that NOT over the top?

That's not over the top. That's about 2/3 of the way to the top.


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Adamantine Dragon wrote:
Distant, don't confuse not being balanced perfectly with not being random.

In the context of dice, "random" generally implies "uniform random".

Adamantine Dragon wrote:
"Random number generators" are not random AT ALL. They are generated through an algorithm that will generate exactly the same number from the same seed every single time.

I know. However, if they're well-made and used properly, especially in the context of dice, they act randomly enough to be indistinguishable. And technically, rolling dice isn't random, because physics isn't random. Unless there's quantum involved.

Adamantine Dragon wrote:
And if you get decent dice, they should be pretty balanced.

Unfortunately, it's difficult, if not impossible, to tell if dice are "decent" by looking at them. GameScience dice are probably the most random, but otherwise all you can do is hope for the best.

Quote:
Yeah, there are a few online random number generators that do things like sample background radiation to create a seed, which would seem to be pretty random, but you never really know. Those are random enough for me, but I still like the feel of rolling dice.

I'm not trying to talk you out of using dice. If you're satisfied, great! I'd prefer to roll dice, but I don't trust the randomness of my d20s, or any die that tumbles too easily. But random.org constantly tests their numbers for randomness, so I have great confidence in them.

Do I need bona fides?:
This is based on my study while getting both my Masters and Ph.D. degrees in mathematics, including two course sequences in probability and writing a paper on random number generators for a computational number theory course - which included coding said random number generators.


1 person marked this as a favorite.
Adamantine Dragon wrote:
I used to be a programmer, so I know how "random" dice rollers work. Hint, they aren't "random." So I don't use them as a matter of principle.

Dice aren't all that random, either. Most well-made random number generators are at least as random as dice. If you want true randomness, go to random.org.

I have two sets of dice I used to like: one sort of opalescent dark gray, the other sort of opalescent red. I call them my lava dice. Then, I tallied up the results of their d20 rolls after using them a lot: between 2/3 and 3/4 of the rolls were either 1-5 or 16-20. Essentially every d20 roll was a 50-50 chance, with extra crits and auto-misses.


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Asmodeus is an imp with good PR.


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Gonturan wrote:
But some souls -- heroes' souls -- can sometimes displace the souls in fully-grown individuals, and retain their skills and memories.

Sorry if this is too harsh, but this sounds horrific to me. What happens to the displaced soul? At best, I'd guess it's the same thing as if they died. If so, the heroes are essentially killing someone else and taking their place. Even if it's not on purpose, and out of the heroes' control entirely ... I wouldn't like it.


1 person marked this as a favorite.
Thelemic_Noun wrote:
If peace, forgiveness, and mercy are part of your character, you aren't coming back as a revenant or poltergeist. But if you're a spiteful bastard? Say hello to new natural weapons and supernatural abilities.

My take on it: When someone "comes back" as an undead, it's not the original person coming back, but a foul corruption of their body fueled by a mockery of a soul.

The evil person doesn't get magic goodies for being evil.


6 people marked this as a favorite.
CapeCodRPGer wrote:
I'm not saying 4th ed was bad. But IMO WOTC designed it as a MMORPG you can play on a tabletop. So it effected the hobby.

I'm not sure that MMORPGs were the video game they were using as a model ...

.

Spoiler:
What?
FIGHTER is evolving!
Congratulations! Your FIGHTER
evolved into SWORDMASTER!

and

Spoiler:
SWORDMASTER wants to learn
STORM OF BLOWS but SWORDMASTER
already knows 4 moves!
Should a move be forgotten to make
space for STORM OF BLOWS?
1, 2 and ... Poof!
SWORDMASTER forgot STEEL SERPENT STRIKE and...
SWORDMASTER learned STORM OF BLOWS!


1 person marked this as a favorite.
Joana wrote:
What about it being a "bundle" makes it a more enticing deal to you than simply putting the AP books, maps, cards, etc. in your cart and purchasing them piecemeal?

Because one has to go to (it seems) five or six different places in the store to track down all those things.

I like ryric's idea, too.


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Didn't TSR trademark all of the Products of Your Imagination(TM) some time ago? (See the fine print at the bottom.)


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Owen K. C. Stephens wrote:
I could easily see a cavalier build with no mount and no charge, who focused on siege warfare, or being a falconer, or a hound master, or a squad leader. I think the biggest limitation to the cavalier is that it is so tied up in being a mounted combatant, which makes it difficult for archetypes to remove that element without rewriting the class. But the core concept of a knight who is more strongly tied to the nobility, chivalry, and a code of conduct than fighters, without being a paladin, is much stronger than mounted combat in my opinion.

This sounds more like you're doing a Knight class which subsumes Cavalier, rather than expanding the Cavalier. Which isn't necessarily a bad thing.


3 people marked this as a favorite.
LazarX wrote:
You should be glad for PFS, even if you don't play it... because without it, Paizo would be just another backwater third party player.

[citation needed]


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I'm imagining cultists of Immonhiel and Ylimancha fueling the decanter of endless water and portable hole market. Or better yet, combine the two: portable jacuzzi!


4 people marked this as a favorite.

The meaning of the term "feat tax" seems to have changed since I first heard it. To me, a "feat tax" is a feat you have to take to stay competitive with the opponents, and not an onerous prerequisite for the feat you actually want.

Long-winded Explanation:
Back when I was paying attention to 4e D&D, someone had pointed out that, using expected gear and ability boosts, 4e character got worse against level-equivalent monsters. For example, if your 1st-level character had a 60% chance of hitting a typical 1st-level monster, then your 30th-level character would have a 40% change of hitting a typical 30th-level monster. [The exact numbers are likely not accurate.]

4e's Player's Handbook 2 introduced feats characters could take to boost attack bonuses and saves (and maybe AC; I forget) to counteract this issue. Having to take these feats in order to stay even with the monsters was called a "feat tax".


7 people marked this as a favorite.
RuyanVe wrote:
Blog wrote:
WAR! What is it Good For?
...absolutely nothing!
Terry Pratchett (Thud!) wrote:

“War, Nobby. Huh! What is it good for?” he said.

“Dunno, Sarge. Freeing slaves, maybe?”

“Abso—well, okay.”

“Defending yourself against a totalitarian aggressor?”

“All right, I’ll grant you that, but—”

“Saving civilization from a horde of—”

“It doesn’t do any good in the long run is what I’m saying, Nobby, if you’d listen for five seconds together,” said Fred Colon sharply.

“Yeah, but in the long run, what does, Sarge?”


1 person marked this as a favorite.
Jim Groves wrote:

The way people carry on about it, I thought there was some other issue besides lack of support.

Am I wrong?

I think another issue is that, if you try to make a copy of a published spell, it often ends up either weaker or at a higher level (or both).

This by itself doesn't upset me, as long as Words of Power have some other things that they do better than regular spells. I don't have enough play experience to know what those things might be, though.

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