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<I couldn't resist>
So I am currently running a campaign and I thought it may be a good idea to have displayable heath bars for the PCs/NPCs for combat.
If I were a player, I'd probably eat mine, and my character would die quickly.
</I couldn't resist>
[Except for the thread title, you were remarkably consistent.]
It's a neat feat... but it seems off a bit. When you summon from a chart of the Spells level you only get 1 creature not 1d3.
Normally, yes. Adding the ofuda template gives you more (since it makes the creature significantly weaker). The feat increases the number even further.
I'm looking to cook up a wall of wolves spell. [With the Legion of Folded Paper feat and a maximize metamgic rod, a maximized empowered summon monster vii gives ... 13 + 1d4/2 ofuda celestial wolves? Do I have that right?]
Cleric, Magic User, Fighting-man, Thief.
<old man>Bah, you young people and your "Thief"! It's blatant power creep. Also, we used to be able to search for traps, but now they had to add rules for it, and only these "Thieves" can do it. I blame MMOs. Now get off my lawn...
(Spell slots are per adventure! And all weapons do 1d6 damage!)</old man>
More seriously, I've always wanted to try the Expert/Spellcaster/Warrior generic classes from Unearthed Arcana.
The worst roll you could possibly get is all 1s. While that is nearly impossible, let's say that someone does get this result. At Level 14, this means you've rolled 14 1s.
Actually, the worst roll you could possibly get is all even numbers. That's an autofail.
Edit: Whoops, I'm wrong. I forgot about division. Still, I'm not convinced all 1s is the worst roll. Not that it makes much difference; the worst roll is still pretty good.
Actually, psionics debuted in First Edition. It just didn't get its own book, being integrated into the PHB and DMG. You can even find entries for psionic abilities as a standard part of the stat block for 1E monsters.
Actually, psionics showed up in Eldritch Wizardry, the third supplement for the white box. And I'm not going to guarantee that's the first place they showed up, either.
If I'm understanding the rules correctly, I think I can prove it's impossible. (Edit: Then again, this is 6 a.m. math.)
[getting past the avatar picture]
Now that I've proven it to be impossible, someone will go ahead and do it. :-)
Lyra Amary wrote:
Only if you consider that a problem. Some people may want to play characters who can defeat the published gods. And "above CR 30" is a big range; I'd imagine some gods are more powerful than others. There may also be creatures (out in the vastness of the planes, perhaps) that are to gods as a t.rex is to us humans.
If people enjoy that sort of thing, why call it "pointless" and a "problem"?
20th level is not enough for some players? The game is absolutely ludicrous at those levels. Add Mythic levels onto 20th level, and it gets ever worse. I guess there's never enough power creep for some folks.
So, badwrongfun then?
I'm not sure you're using "power creep" the way most people use it.
Edit: Also, if you're into epic, I don't think you'll be creeping up to power, but grasping it with both hands!
Thus giving the desired result.
What's the desired result? Why is this the desired result? What are you trying to model here?
If I'm understanding your notation and limitations (all numbers are either 1/X or x/1, with x and X positive rational numbers never less than 1), and using @ for your operator, and * for real-number multiplication:
3/1 @ (1/4 @ 2/1) = 3/1 @ (1+8-1)/(2*1*4-1) = 3/1 @ 8/7 = 3/1 @ (8/7)/1 = (3 + 8/7 - 1)/(2*1*1-1) = 22/7
Inspired by a recent thread, I went looking at NeoExodus again. It's been in the back of my mind for a while, and there are parts of it that seem interesting. But, when I read the blurb for it on the online stores, I can't tell what the setting is about. Other than a few clues in the description, I don't know what makes it different from a standard fantasy setting.
So, sell me on it. Tell me what makes NeoExodus special. Tell me what it will give me that no other setting will. Why do I want to buy it?
Carpe Jugulum, by Terry Pratchett wrote:
"Any fool could be a witch with a runic knife, but it took skill to be one with an apple-corer."