In conclusion, the rules are clear - a buckler arm has a “free hand” that is “carrying nothing” and “holding nothing”.
Nothing is ever clear. :-)
What is the meaning of "free" in "free hand"?
Terry Pratchett (Thud!) wrote:
Jim Groves wrote:
I think another issue is that, if you try to make a copy of a published spell, it often ends up either weaker or at a higher level (or both).
This by itself doesn't upset me, as long as Words of Power have some other things that they do better than regular spells. I don't have enough play experience to know what those things might be, though.
I must admit: I'm not much of a Cthulhu or H. P. Lovecraft fan. I've never read the stories, and don't really understand the appeal of dread and hopelessness.
But, for those of you who do, there's a Kickstarter project to put a bronze bust of H. P. Lovecraft in the Providence Athenaeum Library. You may want to check it out.
And "Providence Athenaeum Library" is a great name for a library.
If you compare the Arsinoitherium to the bestiary recommendations for designing new monsters, it looks like the base gore damage is in the wrong, and the powerful charge damage might be based off the correct gore damage.
As I said above, I disagree completely. The average damage is only 1 higher than the given range.
Yeah, the arsinoitherium's powerful charge damage really should be higher, shouldn't it?
[It's attack roll and average damage on its attack is only 1 outside the range listed for a CR 7 critter. Good Fort save, but low Will save. CR 7 seems about right. It doesn't have the hit points or saves for CR 8.]
That's already two votes for tagging - Guess I got some mind-numbing work ahead of me. ;)
I don't know how your web page is set up, but is there any way to have others (publishers, or just visitors to the site) do the tagging for you? You may have to edit incorrect tags, but I imagine that wouldn't be as much work as putting them all in yourself.
I've had to do things the old fashioned way, though, since neither Herolab, or PCGEN seem to have any information on the Linnorm bloodline.
PCGen definitely does have the Linnorm bloodline; I put it there.
Of course, if you didn't know what book it was in, and hadn't loaded the Ultimate Magic data, you wouldn't see it.
[My apologies if this is in the wrong place; I couldn't find a Conventions section.]
I'm considering going to the Origina Game Fair this year. What sort of presence will Paizo and/or Pathfinder have there?
I'm considering going to Origins this year, but I don't know much about it.
What's it like? Does it have a particular feel/flavor? In particular, I've gone to GenCon a couple of times; how do the two compare?
What sort of companies have a presence there, and what sort of offerings do they offer?
I've tried looking at their web page, but I couldn't find much useful information about 2013's show there.
Are you using Dreamscarred Press psionics?
If so, that's probably pretty pricy. It gives more power points than any of the feats that do so. So, at least in the 3-4 range.
Dreamscarred Press' naturally psionic races give either the Wild Talent or the Psionic Talent feat, depending, and it has been generally agreed that their naturally psionic trait should cost 2 RP.
But the rod only works 6 times ever. The pearl of power works once a day.
Aren't these two statements at cross-purposes?
Also, you can enter all the information yourself in PCGen as well.
I think the good alignment should allow more room for religious extremists. Why should two dogmatically opposed factions of Lawful Good angels not be allowed to go to war? It would add a bit more color to the upper planes where good is often taken to mean pleasantly nice, ever tolerant and quite boring.
I'd hope that in a world where someone can be objectively, measurably good, there'd be a lot more diplomacy and/or compromise, or at least tolerance, on such issues.
a rogue with a selection of rogue talents and extra talent feats spent on the number of minor, major magic and major, minor eldritch magic talents can gain the same spells faster then selecting this feat 8 times
I'm assuming you've house-ruled that rogues can take these rogue talents more than once, and that the eldritch magic talents aren't gillman-only. But how are you using them to get confusion and dominate person, which are 4th-level spells? Are you adding more talents to give access to higher-level spells?
I'd be a bit concerned about opening up every core or base class out there; some of them can be pretty tricky to correctly wrap your head around, especially if you don't have a lot of experience. But, if you're up to the challenge, and your players aren't trying to take advantage, it shouldn't be a real problem.
I'm in the middle of rewatching the series. Good times.
I've been thinking about how to model the witch Medusa in that series. Unfortunately, like a lot of sources, the characters tend of have a few powerful, specialized abilities, and Pathfinder/D&D gives a wide variety of less-powerful abilities instead. That makes it tricky.
Sean K Reynolds wrote:
Such confidence! It's as though you have evidence to the contrary, or something.