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About Dirge Alexite WintrishAlexite Wintrish is tall and lithe. Chelaxian in blood, his obvious Azlanti heritage shows in his straight black hair flowing back from a widow’s peak along with high, thin, arching eyebrows set over deep purple eyes. Constantly sporting a smug smile, Alexite appears rakish in his fine dove grey suede doublet and breeches over a sanguine silk shirt with black leather gloves and matching high hard boots polished to a mirror shine. A rapier with shining silvered wire basket guard rests on his right hip while a scorpion whip hangs from his left. Over all of this hangs a short black cape with a lining to match his shirt while atop his head is a wide brimmed black hat pinned up on one side with a large exotic feather, blood red in color, coming up from the pinned side to stir with his every move. Init +2 Perception +4 AC 16 (Chain Shirt +4, DEX +2)
HP 18 Fort +1
BAB +1
Atk
Favored Class: Bard
Racial Features:
+2 Charisma Medium sized Normal Speed: 30' Bonus Feat: Weapon Finesse Skilled: +1 skill rank per level Language: Begin with Common.
Class Features:
Weapon and Armour Proficiency: All simple weapons, longsword, rapier, sap, short sword, shortbow and whip. Proficient with light armour and shields (except tower shields) Bardic Knowledge: Add half class level to all knowledge skill checks and may make all knowledge skill checks untrained. Bardic Performance: Use Perform skill to create magical effects on those around him, including himself if desired, up to 8 rounds per day.
Distraction (Su): See Countersong, but for visual effects. Fascinate (Su): use performance to fascinate one or more creatures w/in 90' that can see and hear the bard and are capable of paying attention to him. Will save DC 14 negates. Inspire Courage (Su): Allies (including bard) receive a +1 competence to attacks and weapon damage and +1 morale bonus on saving throws against charm and fear effects. Versatile Performance: Replace Bluff and Sense Motive with Perform (sing). Well Versed: +4 bonus to saving throws made against bardic performance, sonic and language-dependent effects.
Skills:
Bluff +7 Diplomacy +7 Disguise +7 Intimidate +7 Knowledge (history) +7 Knowledge (local) +7 Knowledge (religion) +7 Perform (song) +7 Perception +4 Sense Motive +7 Stealth +8 Use Magic Device +7 Feats:
Arcane Strike Weapon Finesse Traits:
Bonus - Deft Dodger - Basic Traits - Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves. Equipment – Prehensile Whip – Adventurer’s Armoury pg. 31 – In your hand a whip has a life of its own, wrapping around pillars and beams with ease. You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action. Regional – Uskwood Hunter – Inner Sea Primer pg. 15, Nidal – You have served the Umbral Court, discreetly following interlopers through the twilit streets of Pangolais to pinpoint their locations for the authorities. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.
Spells:
0 Level - DC 12 Detect Magic Ghost Sound Light Prestidigitation Read Magic 1st Level - DC 13
Gear:
Potion of Cure Light Wounds Scroll of Aid x2 Scroll of Consecrate x2 |
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