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Dirge Alexite Wintrish's page

143 posts. Alias of drayen.

Full Name

Alexite Wintrish


Human (Chelaxian)










Caer Maga


Chelaxian, Common, , Varisian


Rake, Scoundrel, Ne'er-do-well, Exile, Outlaw

Homepage URL

800 XP

Strength 13
Dexterity 15
Constitution 12
Intelligence 14
Wisdom 9
Charisma 15

About Dirge Alexite Wintrish

Alexite Wintrish is tall and lithe. Chelaxian in blood, his obvious Azlanti heritage shows in his straight black hair flowing back from a widow’s peak along with high, thin, arching eyebrows set over deep purple eyes. Constantly sporting a smug smile, Alexite appears rakish in his fine dove grey suede doublet and breeches over a sanguine silk shirt with black leather gloves and matching high hard boots polished to a mirror shine. A rapier with shining silvered wire basket guard rests on his right hip while a scorpion whip hangs from his left. Over all of this hangs a short black cape with a lining to match his shirt while atop his head is a wide brimmed black hat pinned up on one side with a large exotic feather, blood red in color, coming up from the pinned side to stir with his every move.

Init +2 Perception +4

AC 16 (Chain Shirt +4, DEX +2)
FF 14
Touch 12

HP 18

Fort +1
Ref +6
Will +2

BAB +1
CMB +2
CMD +14

Dagger +3 1d4+1
Rapier +3 1d6+1
Scorpion Whip +3 1d4+1

Favored Class: Bard
1st level favored class bonus: skill point
2nd level favored class bonus: skill point

Racial Features:

+2 Charisma

Medium sized

Normal Speed: 30'

Bonus Feat: Weapon Finesse

Skilled: +1 skill rank per level

Language: Begin with Common.

Class Features:

Weapon and Armour Proficiency: All simple weapons, longsword, rapier, sap, short sword, shortbow and whip. Proficient with light armour and shields (except tower shields)

Bardic Knowledge: Add half class level to all knowledge skill checks and may make all knowledge skill checks untrained.

Bardic Performance: Use Perform skill to create magical effects on those around him, including himself if desired, up to 8 rounds per day.
Countersong (Su): Counter magic effects that depend on sound. Each round make a Perform (sing) check. Any creature w/in 30' may use the result of this check if their save that round is less than the check.

Distraction (Su): See Countersong, but for visual effects.

Fascinate (Su): use performance to fascinate one or more creatures w/in 90' that can see and hear the bard and are capable of paying attention to him. Will save DC 14 negates.

Inspire Courage (Su): Allies (including bard) receive a +1 competence to attacks and weapon damage and +1 morale bonus on saving throws against charm and fear effects.

Versatile Performance: Replace Bluff and Sense Motive with Perform (sing).

Well Versed: +4 bonus to saving throws made against bardic performance, sonic and language-dependent effects.


Bluff +7
Diplomacy +7
Disguise +7
Intimidate +7
Knowledge (history) +7
Knowledge (local) +7
Knowledge (religion) +7
Perform (song) +7
Perception +4
Sense Motive +7
Stealth +8
Use Magic Device +7


Arcane Strike
Weapon Finesse


Bonus - Deft Dodger - Basic Traits - Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.

Equipment – Prehensile Whip – Adventurer’s Armoury pg. 31 – In your hand a whip has a life of its own, wrapping around pillars and beams with ease. You can use a whip as if it were a rope with a grappling hook at the end. Attaching your whip is a standard action, but detaching it is a full-round action.

Regional – Uskwood Hunter – Inner Sea Primer pg. 15, Nidal – You have served the Umbral Court, discreetly following interlopers through the twilit streets of Pangolais to pinpoint their locations for the authorities. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you.


0 Level - DC 12
Detect Magic
Ghost Sound
Read Magic

1st Level - DC 13
Cause Fear
Inflict Light Wounds


Potion of Cure Light Wounds
Scroll of Aid x2
Scroll of Consecrate x2

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