Weapon and Armour Proficiency: All simple weapons, longsword, rapier, sap, short sword, shortbow and whip. Proficient with light armour and shields (except tower shields)
Bardic Knowledge: Add half class level to all knowledge skill checks and may make all knowledge skill checks untrained.
Bardic Performance: Use Perform skill to create magical effects on those around him, including himself if desired, up to 8 rounds per day.
Countersong (Su): Counter magic effects that depend on sound. Each round make a Perform (sing) check. Any creature w/in 30' may use the result of this check if their save that round is less than the check.
Distraction (Su): See Countersong, but for visual effects.
Fascinate (Su): use performance to fascinate one or more creatures w/in 90' that can see and hear the bard and are capable of paying attention to him. Will save DC 14 negates.
Inspire Courage (Su): Allies (including bard) receive a +1 competence to attacks and weapon damage and +1 morale bonus on saving throws against charm and fear effects.
Versatile Performance: Replace Bluff and Sense Motive with Perform (sing).
Well Versed: +4 bonus to saving throws made against bardic performance, sonic and language-dependent effects.