I was going to post this in the Dragon Disciple guide thread, but that just disappeared, so new thread it is.
The concept of this PFS character is that the green dragon heritage gives him an affinity for the forest and a sort of cold ferocity. Both mechanically and flavour-wise, I am not sure I want to have the constant claws there, but only bring them out when he is feeling really angry or savage.
Here is the build I have imagined so far. I am set on the number of levels for each class, but no necessarily on the order. I currently have one level of ranger
Race: half-elf
Abilities: Str 16, Dex 14, Con 12, Int 10, Wis -8, Cha 16
- = feat, + = class feature
No permanent claws build.
1. ranger (bab 1)
-power attack
-skill focus (perception)
2. sorcerer (1) (bab 1)
+Claws 1d4
3. ranger (2) (bab 2)
- Precise Shot or Rapid Shot
- FEAT
4. Sorcerer (2) (bab 3)
5. sorcerer (3) (bab 3)
- Arcane Armor Training??
+ Natural armor 1
+ Resist Acid 5
6. Dragon Disciple 1 (3)
+ Natural Armor 2
7. DD 2 (4) (bab 4)
-bloodline feat: Toughness
-Quick Draw? Extend Spell?
+ Str +2
+ Dragon Bite
+ Magic Claws
8. DD 3 (5) (bab 5)
+ Breath Weapon (acid 30ft cone)
9. DD 4 (5) (bab 6/1)
-Intimidating Prowess
+ Str +2
+ Natural Armor + 3
+ Claws damage increase
10. DD 5 (6) (bab 6/1)
-bloodline feat: (Blind Fight) or (skill focus: arcana)
11. DD 6 (7) (bab 7/2)
-Arcane Armor Mastery??
+ Resist Acid 10, Natural Armor +4
+ Con + 2
12. DD 7 (bab 8/3) (8th level sorcerer, access to 4th level spells)
+ Natural Armor + 5
+ Dragon Form 1/day
With permanent claws build:
1. ranger (bab 1)
-power attack
-skill focus (perception)
2. sorcerer (1) (bab 1)
3. ranger (2) (bab 2)
- Aspect of the Beast
- Improved Natural Weapon? Weapon Focus Claws?
4. Sorcerer (2) (bab 3)
+Claws 1d4
5. sorcerer (3) (bab 3)
-Arcane Armor Training??
+ Natural armor 1
+ Resist Acid 5
6. Dragon Disciple 1 (3)
+ Natural Armor 2
7. DD 2 (4) (bab 4)
-bloodline feat: Toughness
-Intimidating Prowess
+ Str +2
+ Dragon Bite
+ Magic Claws
8. DD 3 (5) (bab 5)
+ Breath Weapon (acid 30ft cone)
9. DD 4 (5) (bab 6/1)
-Eldritch Claws
+ Str +4
+ Natural Armor + 3
+ Claws damage increase
10. DD 5 (6) (bab 6/1)
-bloodline feat: (Blind Fight) or (skill focus: arcana)
11. DD 6 (7) (bab 7/2)
-Extend Spell? Arcane Armor Mastery??
+ Resist Acid 10, Natural Armor +4
+ Con + 2
12. DD 7 (bab 8/3) (8th level sorcerer, access to 4th level spells)
+ Natural Armor + 5
+ Dragon Form 1/day
Spell choice (max) by level, question mark indicates uncertainty:
0: (6) Prestidigitation, Detect Magic, Acid Splash, Spark, Ghost Sound, Mage Hand
1: (6) Shield, Enlarge Person, Expeditious Retreat, Feather Fall, Grease?(Bonus: Mage Armor)
2: (6) Elemental Touch? Invisibility? Mirror Image, Bulls Strength, Cat's Grace? See Invisibility? Protection from Arrows? Summon Monster? (Bonus: Resist Energy)
3: (5) Draconic reservoir? Elemental Aura, Heroism? Displacement? Haste? Water Breathing? Summon Monster? (Bonus: Fly)
4: (3 max) Stoneskin, Summon Monster? Black Tentacles? Vitriolic Shield (how is this better than elemental aura?) Shadow Conjuration?,
Any advice is appreciated, thanks for the help in advance. =)