Sorshen

Dimira Kressen's page

105 posts. Organized Play character for Giuseppe Capriati.


Full Name

Dimira Kressen

Race

| HP: 7/7 | AC: 12 (12 Tch, 10 FF) | CMB: -1, CMD: 11 | F: +1, R: +2, W: +1 | Init: +8 | Perc: +3, SM: -1

Classes/Levels

| Speed 30ft | Spells (1st) 4/5 | Active Conditions 2 Strenght damage

Gender

Female human sorceress (draconic bloodline) 1

Size

Medium

Age

25

Alignment

LG

Deity

Apsu, Shelyn

Location

Absalom

Languages

Common (Taldane)

Occupation

Pathfinder Society field agent

Strength 7
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 8
Charisma 20

About Dimira Kressen

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⁞⁞⁞⁞ PFS ACHIEVEMENTS ⁞⁞⁞⁞
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COMPLETED SCENARIOS

(6-10) The Wounded Wisp
Chronicle

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REWARDS

Gold gained: 510 gp

XP: 1

Fame: 2

Prestige Points: 2/2

Boons:

Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder. As a free or immediate action, you may consider whether a particular action you name-such as subduing but not killing an enemy, befriending an NPC, or recovering a particular item-would help realize the goals of the Pathfinder Society. The GM then informs you whether the action's impact would be positive (contributes to meeting a secondary success condition for the scenario), negative (opposes the secondary success condition), or negligible (neither contributes to nor opposes the secondary success condition). If none of these three options accurately reflects the action's impact on the PC's fulfillment of the secondary success conditions, the GM may respond with a phrase of five words or less. Once you use this boon, cross it off your Chronicle sheet.

Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder Society can use to explore hitherto sites. If you would fail to earn a Prestige Point at the end of an adventure due to failing a success condition, you may cross this boon off your Chronicle sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you had successfully fulfilled the condition. You may only use this boon if you would also gain at least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

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DIMIRA KRESSEN

Female human tattooed sorcerer (draconic bloodline) 1
LG Medium humanoid (human)
Init +8; Senses Perception +3
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DEFENSE
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1
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OFFENSE
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Speed 30 ft.
Melee quarterstaff -2 (1d6-2)
Ranged acid splash +2 touch (1d3)
Special Attacks

Spell-like abilities (CL 1st; concentration +6)

0 (3/day)—dancing lights

Sorcerer Spells Known (CL 1st; concentration +6)

0 (at will)—acid splash, detect magic, ghost sound (DC 15), light

1st (5/day)—burning hands (CL 2nd, DC 17), color spray (DC 16)

Bloodline draconic (gold)
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STATISTICS
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Str 7, Dex 14, Con 12, Int 12, Wis 8, Cha 20
Base Atk +0; CMB -1; CMD 11
Feats Improved Initiative, Mage's Tattoo (B) Spell Focus (evocation)
Traits Ease of Faith (faith), Reactionary (combat)
Skills Diplomacy +9, Knowledge (arcana) +5, Perception +3, Spellcraft +5, Use Magic Device +9
Languages Common, Draconic, Infernal
SQ bloodline arcana (fire spells deal +1 damage per die), bloodline tattoos
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EQUIPMENT
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Combat Gear potion of cure light wounds (50 gp; -), 2 scrolls of mage armor (50 gp; -); Other Gear backpack (2 gp; 2 lbs.), belt pouch (1 gp; 1/2 lb.), 5 pieces of chalk (5 cp; -), ink vial (8 gp; -), inkpen (1 sp; -), 3 parchment sheets (1 gp; -) scroll case (1 gp; 1/2 lb.), 5 days worth of trail rations* (2 gp, 5 sp; 5 lbs.), sealing wax* (1 gp; 1 lb.), signet ring depicting a gold dragon (5 gp; -), waterskin (1 gp; 4 lbs.), 47 pp, 22 gp, 3 sp, 5 cp; Special substances and items alchemist's fire (20 gp; 1 lb.), flask of acid (10 gp; 1 lb.), tinderwtig* (1 gp; -); Clothing scholar's outfit (5 gp; 6 lbs.); Magic items page of spell knowledge (grease)

Items marked with an asterisk (*) are in the backpack.

Carrying Capacity 23 lbs. or less (light), 24-46 lbs. (medium), 47-70 lbs (heavy)

Current Load 20 lbs. (with backpack)
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SPECIAL ABILITIES
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Weapon and Armor Proficiency Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail.

Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.
Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled.
This ability replaces her 1st-level bloodline power.

Mage's Tattoo (Ex) At 1st level, the tattooed sorcerer gains Mage's Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Mage's Tattoo enhances.
This ability replaces her Eschew Materials bonus feat.

Bloodline Tattoos (Ex) Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Mage's Tattoo feat, even if they don’t match the school to which her Mage's Tattoo belongs.

Information:

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⁞⁞⁞⁞ INFORMATION ⁞⁞⁞⁞
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Player: Giuseppe Capriati
Character: Dimira Kressen

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PFS Number: # 161366-1
Faction: Silver Crusade

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Starting XP: 1
Starting Prestige: 2
Starting Fame: 2
Starting Gold: 492.35

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Day Job: None
Spend: alchemist's fire (20 gp), flask of acid (10 gp), 2 scrolls of mage armor