Full Name |
Digory Odgers |
Race |
Fort:6/Ref: 9(evasion, 10 traps)/Will: 1(2 traps)//HP 47 |
Gender |
Fighter 3/Rogue 5//AC: 19/14/19 |
Size |
M |
Age |
24 |
Strength |
15 |
Dexterity |
18 |
Constitution |
8 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
10 |
About Digory Odgers
Male human rogue 5/fighter 3
NE Medium Humanoid (human)
Init +8; Senses Perception +12 (+14 v. traps), Sense Motive +1
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Defense
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AC 19, touch 14, flat-footed 19 (+4 armor, +4 Dex, +1 dodge)
hp 47 (8d8-8)
Fort +6, Ref +9 (evasion, +10 v. traps), Will +1 (+2 v. fear)
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Offense
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Speed 30 ft.
Melee MW dagger +12/+7 (1d4+2, 19+)
Ranged MW dagger (10’ increment) +12 (1d4+2, 19+), MW light crossbow +10/+5 (1d8, 19+)
Atk Options Sneak attack +3d6
Combat Gear 10 bolts (standard)
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Statistics
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Str 15, Dex 18, Con 7, Int 13, Wis 8, Cha 10
Base Atk +6; CMB +10; CMD 24
Feats Agile Maneuvers, Alertness, Dodge, Improved Initiative, Mobility, Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Skills Acrobatics +13, Climb +8, Disable Device +17, Escape Artist +10, Knowledge (local) +10, Perception +12 (+14 v. traps), Perform (sing) +5, Sleight of Hand +13, Stealth +13
Languages Halfling, Common
SQ Armor training (1), bravery, rogue talents (combat trick, weapon training), trapfinding, trap sense
Other Gear Bedroll, Belt pouch (empty), Belt pouch (empty), Blanket, Waterskin
CON is modified from being poisoned as a result of a prior attack. OOC, his original CON is 12.