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I like to have a space between my thoughts so to speak... Like this... See the white spaces both above and below this line of text? But it seems that once you quote someone, there is no space between the end of the quoted text, and any new test you write... Case in point... Digitalelf wrote:
Now, even though I hit enter after the quote above, there is no space between the quote above and this line of text... Is this just me, or is this something that's "on the list"? I stumbled upon this little gem on YouTube... It's old, but I hadn't seen it in years, so I thought I'd share in the nostalgia... It's a segment 60 Minutes did on D&D back in 1985. It's in two parts... Part 2 says its 8:01 minutes, but the segment on D&D ends at 4:50 minutes... Anyone play this yet on Xbox Live? I've played the trial/demo, and wasn't all that impressed... Seemed (to me at least) to be Atari rehashing their old D&D Heroes game. I liked Heroes mind you, the first time around. Just would have been nice to get a new D&D video game that was at least somewhat, well, new (especially at 1200 Microsoft Points for the full game)... -That One Digitalelf Fellow- I am always leery of freeware, JavaScript, and programs that allow direct computer-to-computer connections... I really like what this software has to offer, as it looks like something that would be perfect for my online RotRL game... I have seen many on these boards talk about their use of it. So I was wondering if anybody here can alleviate my fears of using it? Thank you in advance... -That One Digitalelf Fellow- The other night, the PCs in the game I'm running came across a book written in code, using characters from three separate languages... The party wizard, wanted to use Comprehend Languages in order to translate and thus copy the book into one language, which would then allow the party's rogue (who couldn't speak all three languages) to have a chance of actually deciphering the code within the book... In short... The player did not want (or expect) to use Comprehend Languages to decipher the book, he just wanted to translate the book into a single language that the rogue could read (thus giving her a better chance of deciphering it)... I'm curious, is this a use of the Comprehend Languages spell that other DMs here would allow or not? Oh, and in case you're wondering: I'm running:
the Rise of the Runelords AP (using 3.5), and the book I speak of is Justice Ironbriar's Coded Cipher -That One Digitalelf Fellow- I have not had the chance to run any of the APs yet, but I was wondering how well the setting of the APs themselves (just the small portion of Golarion contained with the AP) is "reusable"? What I mean to say (and I know a few will disagree with me on this), is that once I ran the original Dragonlance modules, Krynn for me, had nothing more to offer... Golarion is a big world, with unlimited potential. So I am not worried that I can't find some other place to set a new campaign. I was just wondering, that if I ran say, RotRL, is Sandpoint still interesting? -That One Digitalelf Fellow- It shows this order was shipped Thursday (the 16th), via USPS. Yet, I received it Friday (the 17th). Not a complaint mind you... Just a little hard to swallow... Just checking to make sure two copies were not mailed to me by mistake. One day shipping from our postal service makes me wonder... -That One Digitalelf Fellow- The other night, myself and a friend were discussing what it was to roleplay. He has some very strong opinions on the matter. I do as well, but I also realize that it is a very nebulous thing, open to individual interpretation. That being said, I do believe that a definitive line can be drawn between what is and what is not roleplaying (it is actually placing this line that is what makes roleplaying so nebulous)… I was curious, as to what the fine people of these boards define as what is and what is not roleplaying, as it pertains to table-top gaming… I liken it to immersing yourself into the role of a character with as much enthusiasm as Hollywood actors immerse themselves when on the set shooting a movie. This could also mean putting yourself into the role of a character (i.e. you essentially play yourself as a fighter, wizard, monk, or what have you)… This means that you would say to the GM that; “I walk into the inn”, “I walk up to the innkeeper”, etc. And when you speak to said innkeeper, you do so, again, like two actors shooting a movie would (i.e. in character)… So again, how do you guys define roleplaying? And as a “bonus” question, do you think that interaction with “non essential” NPCs (that is, those NPCs that are not essential to the main story or plot) to be useless or pointless? -That One Digitalelf Fellow- I’m currently running a game in which the main villain is a vampire wizard. The Pcs have a powerful magic item that will allow them to place the vampire in direct sunlight long enough to destroy it… The Monster Manual has this to say on the subject: The 3.5e Monster Manual wrote: Exposing any vampire to direct sunlight disorients it; It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape. Being a Wizard, the vampire obviously has access to spells, and it could be said that casting a spell is making an attack… The Player’s Handbook however, lists Attack Actions, Move Actions, and Casting A Spell, as three separate categories of a Standard Action.. The entry on Vampires in the MM lists only move or attack, saying nothing of standard actions or casting spells… I suppose it could be ruled that a vampire in direct sunlight could cast a spell, provided he makes a successful Concentration check… It could also be ruled that a vampire is so disoriented that it is impossible for him to cast a spell… I am leaning towards letting the vampire make a Concentration check at DC 20 + the spell level he attempts to cast. In this case, that spell would probably be teleport, setting the DC at 25. The vampire has a Concentration of +16, giving him a good chance of success… I don’t want the players to have it easy destroying this vampire, but I also do not want the vampire to easily escape the party’s best attack against him (which is a one shot, all or nothing deal)… Thoughts and/or opinions?? -That One Digitalelf Fellow- Sorry to get back to you so late, but as was discussed in the other thread (Make the Mountains Fall!!!), I would like to see the maps to the temple of the triad, as well as the information you have on what they were doing exactly (goals, components they were after, etc.)... As to how you can get this to me, I have set up a special gmail address you can send it to: paizostuff@gmail.com... Thank you for your willingness to share... -That One Digitalelf Fellow- I received the shipment today, and upon taking a look at the contents I noticed that he binding of the Campaign Hardcover (Midnight Second Edition) had pulled free. While it has not pulled completely free of the covers, I feel it is only a matter of time (through natural use of the book) until it does start to actually tear free (the book is quite heavy after all)... If possible, I would like a replacement... -That One Digitalef Fellow- I was hoping someone on these boards could provide me with information on the Drow city of Nar'Vheen under the Vast in FR. The only information I can pull up in a search, is that it is indeed a Drow city and that it was used in the LC Campaign... Any details would be greatly appreciated... Thank you in advance, -That One Digitalelf Fellow- I bought Necromancer Games boxed set and read through it. From what I read, I like it. But I much preferred TSR's version from the old 2e "Secrets of the Lamp" boxed set (which I ran a few times for a couple of different groups with much success). I have not had the chance to use Necromancer Games version, but I was wondering if anyone here has, and if so, what their thoughts of it are (including thoughts/opinions of all other versions of the City they have encountered)... -That One Digitalelf Fellow- When I placed this order, the Tome of Battle WAS available (unless your web master had been slow on keeping track of availability)... An e-mail would have been nice as I placed this order on June 9th. I understand that you have been busy and understaffed, but I had placed an order for a just a single pathfinder module on the 26th, and had it in my hands yesterday! Please, remove the Tome of Battle from the order (if it is indeed unavailable), and just ship the two remaining items... Thank you in advance, -That One Digitalelf Fellow- With 4e, how well could an original classic adventure like Ravenloft do? I mean with all the nuances like creeping around a spooky castle and piecing together the history of what happened and why. And especially, especially pulling off the sense of dread and, well, a feeling of real horror? -That One Digitalelf Fellow- I have been reading the treads and the various debates over 4e/3.xe. The 3.xe supporters say, "4e does not do x!" then the 4e supporters in turn say "yes, 4e does x!" The problem as I see it, is that while using 4e you can do all the things you did in other editions, you can no longer do most of them in the same way you did in ALL previous editions (save perhaps the original Basic Set)... What I mean for example, as an analogy is, say you have a math problem in which you know the answer is 4. In AD&D through 3.5e, you came to that answer by using 3+1=4 or even 4x1=4. But now, with 4e, you are told that 2+2=4. Sure you come up with 4 either way, but it's how one got there that is important to some... The classes in 4e are essentially the same, in that a fighter can fight, a thief can pick a lock, a wizard can lob a spell, yadda yadda yadda... But the classes in 4e have been "redefined" (I'm not here to say that is better or worse), but others hold that the old definition was what they liked (2+2 being too simplistic for them, they perhaps like adding 1+1+1+1=4 to continue my analogy)... I've said in other posts that I am going to stick with Pathfinder/3.xe. For I find 4e to be "over the top" in more areas than not (kind of like that scene in LotR: The Two Towers, were Legolas "surfs" down those stairs at Helm's Deep, to use a quote from a previous post of mine. The reason I add that for those that probably have not have read that post, is that I was told by an employee at my FLGS that if one thought that said scene in the movie was cool, then 4e is for you. And I agree with him)... Anyway, those are my thoughts and opinions on the matter (for what they're worth)... -That One Digitalelf Fellow- |
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