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Count Strahd Von Zarvoich

Digitalelf's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 2,547 posts (2,624 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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Grand Lodge

Pathfinder Adventure Path Subscriber
UnArcaneElection wrote:
This reminds me of a Dragon magazine article from 1st Edition D&D times about the missing Chromatic Dragons: Orange, Yellow, and Purple.

The Yellow Dragon made it into the 2nd edition Monstrous Manual, and the Orange and Purple Dragons were in the 2nd edition Monstrous Manual Annual Volume Four; though their breath weapons were slightly different from that original (1st edition) Dragon Magazine article (e.g. the Yellow Dragon's breath weapon is a blast of heated air and sand).

Grand Lodge

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NewXToa wrote:
It's the Basic Set of BECMI.

There is a strong following over at "The Piazza" and "Dragonsfoot" forums.

The Piazza is more setting based, which has its own Mystara (BECMI's default setting) subforum.

On the Dragonsfoot forum, you'll want to look into the "Classic D&D" subforum.

Links:

The Piazza

Dragonsfoot "Classic D&D" Forum

Grand Lodge

Pathfinder Adventure Path Subscriber
TarkXT wrote:
They didn't state any religion (though it tends to encompass most) and it is entirely possible to have this particular taboo without attaching it to dogma.

You're right, so I changed my post to better reflect that...

Grand Lodge

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Sissyl wrote:
No sex until after marriage needs to die in a fire

It is entire possible to state one's opinion without attacking another person's beliefs (be they religious based or what have you).

Grand Lodge

Pathfinder Adventure Path Subscriber
Freehold DM wrote:
I hate the kidnapping aspect of ravenloft and planescape.

None of the people that have played at my table through the years have ever had a problem with that.

But then, how it should work (at least IMO), is, the characters get to Ravenloft, have an adventure or two, and then return home (unless the players like the new environment, and want to stay longer).

Most of the modules for Ravenloft offered a way to leave the demi-plane once the adventure was over (hence the term, "Weekend in Hell"), so it's not like going to Ravenloft was a one-way trip unless the DM made it so...

And Planescape, well, Planescape had portals everywhere (to everywhere), so getting home often just meant you had to do something for someone (i.e. an adventure or two), and they'd send you home. So again, the stay was not permanent, unless the DM made it so...

Grand Lodge

Pathfinder Adventure Path Subscriber
Aelryinth wrote:
Theives got DOUBLE xp for gold. Everyone else got single.

Aside from Rogues (because it applied to Bards as well as Thieves) getting 2 XP per gold piece value of treasure obtained, XP for gold for "everyone else" was purely optional (page 69 of the 1995/2014 DMG):

The 2nd Edition AD&D DMG wrote:
As an option, the DM can award XP for the cash value of non-magical treasures. One XP can be given per gold piece found. However, overuse of this option can increase the tendency to give out too much treasure in the campaign.

Also...

Aelryinth wrote:
Clerics got xp for healing npc's.

Actually, Priests (as this also applied to Druids) only received XP for casting spells to overcome foes or problems and not just for casting their spells in general (page 70 of the 1995/2014 DMG).

Grand Lodge

Pathfinder Adventure Path Subscriber
Scythia wrote:
The world is a sad and desolate place. The people live in fear, and hope lies crushed beneath the weight of despair. Enter our heroes, who through their brave efforts will change... absolutely nothing.

I love Fantasy Flight Games' Midnight setting! It was awesome... Though, it wouldn't make a great "go-to" campaign setting IMO, as it is really dark and bleak, but I think it is a perfectly valid setting.

A GM would need the players to be on board for this kind of game of course...

Grand Lodge

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Fencer_guy wrote:

You are the DM and have a group of people Pathfinder and you have to hand out the XP. Does it matter if its an AP or home brew?

If people show up (no matter what they do or don't do) they get equal share of the xp?

Do you reward people for whatever?

Should XP be "fair"?

I use XP, but I run 2nd edition AD&D, so having characters of varying level is not a concern, as each class levels at different times, and the DM is encouraged by the rules to give out individual XP rewards.

I am not a believer of "missing a session is punishment enough", but then, I don't think it's fair to get something I did not earn. And my players are of a like mind in that regard...

So, to answer your questions:

1 - I use XP no matter if I am using a published module or something of my own design.

2 - Players only receive XP if they show up.

3 - I use individual XP rewards for a variety of things that a player might do in-game (though I never hand out XP for out-of-game reasons, like bringing snacks or what have you).

4 - I give out group XP for group activities (e.g. defeating monsters and for story awards), so I think XP should be fair as far as that's concerned. But like I said, I will give out individual XP, so I do not think that every character should receive an equal share of all XP that is handed out during a session.

I will also use gold for XP depending upon how fast I want a particular campaign to progress (but this varies from campaign to campaign).

Grand Lodge

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Durngrun Stonebreaker wrote:
the thought of not being able to control what you say seems very odd to me.

It's like people keep saying in this thread; everyone is different, and just because one person is able to do something with ease, does not mean everyone else can do likewise...

I'm not saying this of you, but people (in general) love to claim, "If I can do it, so can you!". But that's just not true.

Grand Lodge

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Durngrun Stonebreaker wrote:
I just don't see how it takes so much effort not to swear.

For me, as I have stated in this and other threads before, I was not always a Christian, and using profanity was a part of my daily language, my mannerisms, etc.

It took a concerted effort on my part to change that, to change the way I spoke; and to this day, it is one of my struggles as a Christian (though thankfully, I usually "catch myself" before I say something profane, but not always - as The Good Lord knows, I am not perfect).

Grand Lodge

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memorax wrote:
I will never ever respect low self imposed tolerance levels. When one is certain age it comes across as being social awkward.

I don't go out of my way to avoid someone that lets slip the occasional profane word or two, but if I call that person friend, and that person claims to call me friend as well, yet that person just refuses to even try and make a sincere attempt to avoid using profanity around me (I don't expect perfection), I have to wonder... As I do my best to not do something that I know offends or annoys the people I call friends, no matter how small or insignificant I personally see the action (and yes, I sometimes fail at it).

Grand Lodge

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memorax wrote:
being bothered by the occasional swear word. Or even just "damn I almost I died". Is trying to hide behind fake innocence as far as I'm concerned.

Being bothered by profanity, is not necessarily trying to hide behind anything, let alone "innocence". The reasons for being bothered by it vary from individual to individual...

As for myself, since I am a Christian, I try not to be around it, as it is a habit from a time before I was a Christian that I sometimes struggle with; but I am not trying to claim innocence, I just don't like being around it. So yes, that does sometimes limit what I am or am not willing to do (like watch certain movies, listen to certain comedians, or being around certain people if they are absolutely unwilling to "watch their language" around me), but that's a conscious decision that I make, and I am perfectly willing to live with any consequences that may come from that decision (which isn't to say that I always like the potential consequences, it's just that I am willing to live and deal with any that may come up).

Grand Lodge

Pathfinder Adventure Path Subscriber
LazarX wrote:
Actually the XP tables were in the Player's Handbook way back in First Edition.

In 1st edition, the XP tables that told the DM how much XP any given monster was worth were in the DMG...

Grand Lodge

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Jerry Wright 307 wrote:
For me, it isn't a matter of trust. It's probably my gaming background talking

I know everyone's backgrounds and experiences are different, but not that long ago, all I needed to say to a perspective player was: "Hey, you want to play some D&D?" And that was it! I did not have to hand the players a packet containing the house-rules I used, nor give them a syllabus outlining the upcoming campaign... We just played...

For example, the campaign might have started in the Forgotten Realms, and then during an adventure, the characters tripped a portal, and it sent them to some far off outer plane, and the characters had adventures while trying to get home to the Prime Material Plane, but when they did... It's wasn't Toril they ended up on, it was...

And the players didn't get mad, or annoyed, or frustrated; they just rolled with it and had fun doing it.

But like I said, that has been my experience with gaming, and I know other people have had other experiences shape the way they game...

Grand Lodge

Pathfinder Adventure Path Subscriber
thejeff wrote:
I think is that the nature of the system encourages GM to make house rules to fill the holes when they came up

That may be how people played it, but Gygax definitely had an opinion about the over use of house rules (especially rules-changing house rules):

Gary Gygax wrote:

While [original] D&D campaigns can be those which feature comic book spells, 43rd level balrogs as player characters, and include a plethora of trash from various and sundry sources, AD&D cannot be so composed. Either a DM runs an AD&D campaign, or else it is something else. This is clearly stated within the work, and it is a mandate which will be unchanging...

...it is understood they must adhere to the form of AD&D. Otherwise what they referee is a variant adventure game.

The advantages of such a game are obvious. Because the integral features are known and immutable, there can be no debate as to what is correct. A meaningful dialog can be carried on between DMs, regardless of what region they play in. Players can move from one AD&D campaign to another and know at the very least the basic precepts of the game—that magic-users will not wield swords, that fighters don’t have instant death to give or take with critical hits or double damage, that strange classes of characters do not rule the campaign, that the various deities will not be constantly popping in and out of the game at the beck and call of player characters, etc. AD&D will suffer no such abuses, and DMs who allow them must realize this up front...

...Once everybody is actually playing a game which is basically the same from campaign to campaign, any flaws or shortcomings of the basic systems and/or rules will become apparent. With [original] D&D, arguments regarding some rule are lost due to the differences in play and the wide variety of solutions proposed—most of which reflect the propensities of local groups reacting to some variant system which their DM uses in his or her campaign in the first place. With AD&D, such aberrations will be excluded

That comes from issue #12 of "The Dragon" (June of 1979). The whole article is three pages in length.

And whether you agree or vehemently disagree with him, you can see that Gygax was certainly against the idea of adding house rules that effect any changes to the game...

Grand Lodge

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Auren "Rin" Cloudstrider wrote:
1st Edition wasn't rules light. it was extremely complicated

A game can be complex, even extremely complex, and still remain rules-lite...

The majority of the tables you refer to were "to hit" charts, and situational modifier tables.

But I think that when a lot of people refer to OD&D, 1st edition AD&D, and 2nd edition AD&D, as being "rules-lite" they are usually referring to the fact, that there were either no rules for every little action that a character could or could not do, or very little of such rules, and that it was solely the DM's call on such things...

Grand Lodge

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I got tired and board with Pathfinder and 3rd edition/d20 in general. So I actually went back and started playing 2nd edition AD&D about two years ago, and have never really looked back... In fact, I just started a new campaign set in The World of Greyhawk this past weekend!

I run 2nd edition pretty much by the book, using most of the various optional rules provided, but I do not make much use of the optional "Player's Option" books, just tidbits of them here and there.

I don't think at this point, I'd ever run a game of Pathfinder or any other d20 based game (including 3rd edition) again; I might be willing to play in one however, if the opportunity arose.

Grand Lodge

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Please cancel my subscription to the Pathfinder Modules line.

Thank you.

Grand Lodge

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Jerry Wright 307 wrote:
I'm really not interested in your new car, or the court case your brother is mired in, or the fact your kids' grades are falling. If the only reason you come to game is to vent or boast, take it to a bar. Gaming time is for gaming.

I tend to game with friends, so I do care about what's going on in their lives. I agree though, that game time should be spent gaming, but it is difficult sometimes when you only get to see certain people, certain friends, once a week for "X" amount of time...

Grand Lodge

Pathfinder Adventure Path Subscriber

I've gamed online using both Skype and Roll20, and they both are a good surrogate for not being able to game face-to-face, especially when one or more people from your normal/regular group has moved away...

These games tend to run pretty much like games run face-to-face, especially if you utilize web cams. Using a VTT (Virtual Table Top) like Roll20 allows for things like making characters, rolling dice, sharing handouts, and sending private "notes" to the GM or other players. If you just use something like Skype without a VTT, then these things can be accomplished using IM's and sending handouts and other game related items via email.

If you are going to run a game, and use published material, having access to the PDF is a plus (as it makes sharing handouts much easier).

To get involved in a game using Roll20 for example (which can support any game system), you should visit their forums and see who's running a game, or who is looking for one; though if you're a GM looking for players, then you need to be a registered user and logged in. It's also worth noting, that Roll20 does not support Internet Explorer, and requires the use of Chrome or Firefox in order to play, but IE works just fine for poking around the site to see what's there. :-)

Here is a link to the "Looking for a Group" forums on Roll20: Find a game on Roll20

Lots of people also game via pbp (play by post), but these games tend to go at a much slower pace, so it is something to be considered if you've never done it before. This medium, IMO, is less like a face-to-face game in that the game is played entirely through text; not saying that is a bad thing, it's just not everyone's proverbial cup of tea...

As for getting involved in a pbp game, this site has a recruitment thread for those looking for a game and/or players. Also, RPoL (Role Playing onLine) is great web site totally dedicated to pbp games.

Here is a link to that site: RPoL

Grand Lodge

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2nd Edition AD&D had both Padded Cotton armor and Stiffened Fiber armor.

Both of these came from the Maztica Boxed set for the Forgotten Realms...

In Pathfinder, Padded Cotton armor would cost 3 gp and give you a +1 to AC, and Stiffened Fiber armor would cost 10 gp and grant a +2 to AC.

Grand Lodge

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Aubrey the Malformed wrote:
unless you want to fight wyrmlings, and no one much does (who gets off on killing babies?).

A wrymling black dragon (for example) may be a "baby", but it's a baby that has a CR of 3, a natural AC of 13, 4 - 96 hit points, and has a breath weapon capable of doing 2 - 12 points of acid damage.

Vary capable of killing off 1st level characters unlucky enough to encounter one...

In fact:
The 3.5 edition module "Scourge of the Howling Horde" had a tribe of goblins ruled over by a wyrmling black dragon as the BBEG.

Grand Lodge

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137ben wrote:
I'm surprised you would reach that conclusion.

Blindness on my part... :-P

But, in my defense, I did say that I could be wrong! ;-)

Grand Lodge

Pathfinder Adventure Path Subscriber

Try RolePlay Online...

RPoL

They are pretty much exclusively a pbp site.

Grand Lodge

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DoubleGold wrote:
where are the actual games?

I don't think "Giants in the Playground" has a pbp section, but I could be wrong...

Grand Lodge

Pathfinder Adventure Path Subscriber

It's not pbp, but the roll20 site (which offers a free online VVT) has an area of their message boards for people looking to play all of the various editions of D&D (as well as other Game systems)...

Here is a link: Roll20.com

Grand Lodge

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I run 2nd edition, and 6-8 is the standard that most published modules were written for. That being said, I like to keep it at around 6, though I really love running solo games for single players with a single PC...

Grand Lodge

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GMEDWIN wrote:
4th from 1992

Nice! :-)

I liked every edition, except for the last one by WotC (7th edition I believe). I even liked the edition that used the rules for the Alternity game system (5th edition I think it was)...

But 4th edition is my favorite edition of Gamma World.

Grand Lodge

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GMEDWIN wrote:
But my Gamma World is like once or twice a week.

I love Gamma World! What edition are you playing just out of curiosity?

Grand Lodge

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GMEDWIN wrote:
I would say once a day or every other day.

Yeah, that is what I expected, as it's pretty typical of pbp games...

I just won't have that kind of time to devote to a game.

I do apologize.

Grand Lodge

Pathfinder Adventure Path Subscriber

There was a "Dummies Guide to Dungeons & Dragons" put out in 2005. This "guide" obviously isn't specifically for Pathfinder, but much of the terminology is the same (as Pathfinder is based off of 3rd edition D&D). The book can be found on eBay, just make sure you find the one with THIS cover (as there was another one with the same name that came out much later, but that one was for 4th edition D&D).

Bear in mind, that this "guide" was written with the assumption that the reader has the 3rd edition Player's Handbook, and gives page number references for that book, but I honestly think that you will find it a useful tool to understanding the terminology...

If you do buy the Dummies Guide, there is a conversion guide that converts 3rd edition to Pathfinder on this web site available as a free downloadable PDF: HERE.

Grand Lodge

Pathfinder Adventure Path Subscriber
GMEDWIN wrote:
Ah come on, can't you participate...

The problem is that I don't think I'll have the time to really give the game the attention that it deserves, due to some recent changes in my schedule...

How often do you plan to post; daily, weekly, bi-weekly? Your scheduled posting times will really tell whether I'll have the time or not.

Grand Lodge

Pathfinder Adventure Path Subscriber

I won't be able to participate. But if you'd like, I'll keep an eye on this thread until you guys actually start, and help out in any way that I can...

And thank you GMEDWIN, for putting up with all of my questions. ;-P

Grand Lodge

Pathfinder Adventure Path Subscriber
Panguinslayer7 wrote:
Also Paizo doing Dragon magazine again would be awesome. Just saying.

While that would be cool, James Jacobs has pretty much stated that will not happen:

James Jacobs wrote:
As for Paizo doing a magazine... chances of that are VERY VERY unlikely. We don't have the staff, the infrastructure, or the finances to do something like that.
James Jacobs wrote:
Paizo won't be dipping her toes in the dreadful scary cruel horrific razor-edged boiling acidic waters of the magazine industry again, I'm relatively sure.

Grand Lodge

Pathfinder Adventure Path Subscriber
Mark Hoover wrote:

I've stipulated over and over that the GM

1. Not be a jerk about it
2. Work with the player

But to say that the backstory is somehow immutable I find disturbing.

I agree.

Like I've said, I am upfront with my players that I sometimes use elements of character backgrounds; which is not to say that whenever I do, it automatically means that something will happen to the character's friends and/or loved ones.

So when I do use an element of a character's background, the player isn't blind-sided by it...

Grand Lodge

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Samy wrote:
Okay, thanks!!

No problem!

Glad I could be of help... :-D

Grand Lodge

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Samy wrote:
Thanks, that sounds very promising. I assume armor is everything, too? How does that proficiencies stuff work?

Yeah, they can wear any armor.

And as for how proficiencies work...

If you haven't already, I highly recommend that you read pages 70-75 of the Player's Handbook (of the 1995 "black cover" release), or pages 50-56 (of the 1989 "orange cover" release). I list two different ranges of page numbers because the page numbers between the two different releases of the Player's Handbook are not the same...

But, in a nut shell:

Proficiencies are just ability checks with different names. Take hunting for example: it is based off of your character's Wisdom score with a -1 penalty, so if your character is out hunting, and your DM asks you to make a "hunting check", you'd simple make a WIS check with a -1 penalty.

Red Knight specialty priests are required to take the 3 proficiencies listed under "Required Proficiencies" (and a 1st level Priest receives 4 proficiency slots, plus an additional number of "bonus" slots based upon their Intelligence score). However, Specialty priest's of Red Knight gain the 3 bonus proficiencies listed for free in addition to their starting number of slots (i.e. the 3 proficiencies listed, the 4 slots the character gets for being a 1st level priest, plus any "bonus" slots the character gets due to their Intelligence score).

Hope that helps, (and makes sense)... ;-)

Grand Lodge

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Samy wrote:
Ooo, nice fluff. Thank you! Awesome getting some "off the books" info.

Yeah, it was cool to get such a lengthy answer to my questions from him.

Samy wrote:
Do Red Knight specialty priests get to wield the deity's sacred weapon, the longsword? (I think clerics in 2e all had the same weapon proficiencies regardless of deity.)

Yes, here are the prerequisites:

Powers & Pantheons wrote:

Specialty Priests of Red Knight (Known as "Holy Strategists")

Requirements: INT 13, WIS 13, and CHR 10
Prime Requisites: INT and WiS
Weapon: Any
Major Sphere Access: All, Charm, Combat, Divination, Healing, Law, Protection, Travelers, and War
Minor Sphere Access: Creation, Guardian, Necromantic, Thought, and Wards
Required Proficiencies: Etiquette, Heraldry, and Land-Based Riding (Horse)
Bonus Proficiencies: Engineering, Gaming, and Hunting

There are also a lot of special abilities that Holy Strategist's of Red Knight get as well...

Pertinent to 1st level characters:

Powers & Pantheons wrote:

Holy Strategists can cast spells from the Travelers and War spheres as if they were twice their actual level (Only the effect of the spells is impacted, not the number of spells available).

Holy Strategists are resistant to illusions, and get a +1 bonus to their saving throws vs. spell against illusions for every three levels of their ability (rounded up) to a maximum of +5.

Holy Strategists can select nonweapon proficiencies from both the Priest and Warrior groups with no cross-over penalty (and of course the General group as well).

There is a 1st level spell available to Holy Strategists, called "Analyze Opponent".

Grand Lodge

Pathfinder Adventure Path Subscriber
Samy wrote:
the character I've always wanted to send into Maztica is a priest of the Red Knight... Red Knight is not one of the deities in FRA, but a quick Google says she has some info in Powers & Pantheons which I don't have. Any chance to get a summary of that info?

Well, it's not the info from "Power's & Pantheons" (nor can the following info be found within that, or any other FR source-book), but back in March of 2004, In the "Questions For Ed Greenwood" thread over at Candlekeep, I asked him the following questions:

Digitalelf wrote:

What lore of The Red Knight can you offer?

Specifically, what prayers and offerings would a young follower offer to her?

Also, a few oaths would be much appreciated

His answer was through "The Hooded One", which is apparently one of his long time friends; but I'm not sure (Oh, and I edited some of his language to be more "Paizo Friendly"):

"Ed Greenwood wrote:

digitalelf, typical offerings on the altar of Red Knight are coins won in wagering over games of skill (such as lanceboard) but never in ‘games of chance,’ and [the greatest possible offerings of all, if the games themselves are well-designed] new strategy games (board, pieces, and rules) personally devised by the worshipper.

If given in a temple, these always vanish from the altar (taken by the clergy of the temple, of course). If offered in private, in the open or at a shrine, such offerings are to buried with a symbol of the goddess (a crude horsehead chesspiece design scratched into a piece of bark or onto a stone will suffice, if nothing better can be had), in earth into which a single drop (or more) of the worshipper’s blood has been spilled.

It is sinful to the goddess for the same worshipper to unearth such things and re-use them as offerings, or for other faithful of the Red Knight to knowingly use the previously-used offerings of another in their own prayers to the goddess, but it’s quite acceptable to use them in other ways (spend the coins, and play, sell, give away, or bet on the games).

Note that devout faithful of the Red Knight often have scores of red horse-headed lanceboard pieces made for them to carry, and use in just such situations. If non-clerical worshippers of the Red Knight are travelling with a priest of the Lady of Strategy and make prayers to the goddess, it IS acceptable for the priest to collect and carry along all such offerings, to turn them over to a temple of the goddess at the first opportunity. If this becomes impossible, such ‘sacred goods’ are to be buried if this can be managed.

Typical prayers to the Red Knight are whispered pleas for insight into the thinking of foes when planning strategies against them, and requests for inspiration (and a true follower of Red Knight believes that all tactical thinking or dreams of battles and battle-strategies are bestowed by the Red Knight, and will thank her for her aid: in other words, a devout worshipper of Red Knight NEVER takes credit for brilliant strategies or tactics, believeing they have all come from the goddess).

When a devout follower suffers defeat, overlooks some stratagem of an opponent, or is outwitted, they typically make offering to the goddess by procuring a shard of good-quality battle armor, gashing themselves with it, and leaving the bloodied metal on the altar with a prayer, not binding their wound or seeking healing for it until their prayers are complete. Many worshippers of the Red Knight take good armor from opponents they’ve personally felled and shatter it, so as to have a ready supply of such shards awaiting times of failure, in order to properly ‘square their standing’ with the Lady of Strategy.

Great victories are also celebrated on an altar of Red Knight by placing trophies of the defeated foes on it, with prayer (weapons, armor, and even blood and body parts). If no altar is handy, the prayer may be offered literally ON the body or trophy of the fallen, on the battlefield or place of death.

Prayers to the Red Knight often begin “Oh, Lady of clear calm” or “Great Lady of Armor Blood-Red” and the goddess betimes gives long-worshipping individuals a secret name by which they can call her (imparted in dreams, these names are different for every individual, and are NOT thought to be even echoes of her true name, but rather a personal token or ‘pet-name’ symbolizing her favour of the devotions of the individual; typical examples are: “Divine Arlanna” and “Divine Elmrara”).

Formal priestly prayers often include the lines “Lady whose armor is drenched in blood for us” and “Armor blooded to remind us of our faults and defeats, but eyes bright to make us mindful ever of unquenchable spirit and battlemastery of fields to come.”

Battle-oaths to the Red Knight (given when smiting foes or launching an attack) include these:

“Bright wit, clear thought, keen sight!”
“Forward the Game Undying!”
“Let this game now be ended!”
“Smite smart!”

Obscenities uttered by faithful of the Red Knight when personally upset include these:

“Alavaerthus!” (equivalent of “dang-it!” or the “F” word [this word, pronounced “Alah-VAER-thus,” was the name of a member of the Fellowship who had a large hand in founding the church of Red Knight, but went mad in a battle and sent his forces to their dooms through a series of stupid or reckless commands; “playing Alavaerthus” is an informal Fellowship expression meaning to ‘totally screw up’)

“Blood of the Lady!” (equivalent of “Oh my [insert strongest personal obscenities here] Gosh!” [used as a stronger replacement for “Alavaerthus!”)

“Checkmate!” (formal, usable-in-polite-company equivalent of “Darn!” or “Crap!” or “Blast!” [invoking the name of the Lady’s blade])

“Keltor!” (equivalent of “Darn!” and pronounced as “KEL-tor” [spat out swiftly])

“Teskyre!” (equivalent of “Crap!” and pronounced as “Tess-kEYE-ur”)

“Witless!” (equivalent of the “F” word [the strongest personal oath of a faithful of the Red Knight alludes to stupidity in strategy or tactics])

So saith Ed. Hmm; almost all of this is new to me, and goes straight into my Realms notes.

The original post can be found here at the: Candlekeep Forum (It's about halfway down the page, posted by "The Hooded One").

Grand Lodge

Pathfinder Adventure Path Subscriber
GMEDWIN wrote:
Cool. #8 is a fun way to make a character.

Do have the Core Rules 2.0 CD-ROM and Expansion? That is how I intend to generate my character, if you do, I could just send you the file...

Grand Lodge

Pathfinder Adventure Path Subscriber
Terquem wrote:
I too have been without a home group for a couple of years now (grown old and all my players have moved away, and as I've said before it is difficult for me to start playing with younger players).

Have you considered contacting the members of your old group and playing via Skype or a VTT?

Grand Lodge

Pathfinder Adventure Path Subscriber

I have just been assuming that this would be a pbp game, but just to be clear, is that what you had in mind, or were you thinking of something else, like playing over skype or a vtt like Roll20 for example?

Grand Lodge

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TOZ wrote:
May I suggest stop giving them more reading material? They have plenty as it is. :)

You'd think, that considering just how at odds my play style is with the majority of the people posting on these boards is, that I would do that...

Silly me!

But I make no appologies for how I play, because I am a card carrying, "You kids get off my lawn" grognard. And I have fully embraced that fact.

Grand Lodge

Pathfinder Adventure Path Subscriber
gamer-printer wrote:

My post was specifically responding to one person in this thread that insists that its his right to find loopholes in his players backstories and seems to deliberately use those to disassemble the players story into something entirely different.

I am not speaking in general to all PC backstories - just regarding the one poster.

If that poster is me, then I refer you to my above post. Obviously it was not directed at you, but the basic point remains applicable...

If that poster is not me, then, well... Nevermind... ;-)

Grand Lodge

Pathfinder Adventure Path Subscriber
Orfamay Quest wrote:
You know, when you're in a hole, you should at least stop digging.

You are reading far more into my posts than is actually there.

I have said that I am using extreme examples, because it illustrates my point of what I mean when I say nothing a character possesses or is written in his background has plot immunity in my games (and I have been very specific with my examples); you seem to want to take that to mean something even more extreme, by adding your own examples that are so unlike the examples that I have given. And you do this despite the fact that I have on numerous occasions now, said that I do not specifically target a character's background, nor do I actively look for loopholes that I can exploit.

I have further said on numerous occasions that what happens, is when an appropriate opportunity presents itself, I MAY use it, or, I may not use it, but whether I do or not is totally based on the in-game situation.

Something else that I have said numerous times now, is that these are my views, and this is how my table plays it, and my players are 100% on board...

I have also stated that as of yet, no player has declined an invitation to play at my table, nor has any player ever left my table because of my play-style.

Grand Lodge

Pathfinder Adventure Path Subscriber
Orfamay Quest wrote:
Including the laws of cause and effect? I'm sorry, but if this statement extends to the identity of the country where I grew up,.... well, no.
Orfamay Quest wrote:
You said that everything I did not explicitly label as untouchable was fair game for a re-write. You also said that I wasn't allowed to make a habit of suggesting certain things were untouchable.

I never said places or locations, I always used items, people, and events in my examples... Those are the things I mean when I speak of not having plot immunity (i.e. items, people, and certain non-location based events).

Grand Lodge

Pathfinder Adventure Path Subscriber
thejeff wrote:
you still look for loopholes and feel free to use them to screw with the player.

No, what I said was:

Digitalelf wrote:
I am actively looking for loopholes for this example, which is not something I'd do in a game

You're free of course to call it "screwing with the players", but that's not what it is within the context of my games... I have been giving extreme examples here, only to highlight exactly what I mean by nothing having plot immunity...

As I keep saying, I do not go out of my way to target these things, but if an appropriate opportunity presents itself during the game, I MIGHT, take advantage of it. I do not always do so... There have been whole campaigns where I never exploited a character's background.

Regardless, I view a character's background as another tool to use within my GM toolbox whether I use it or not...

Grand Lodge

Pathfinder Adventure Path Subscriber
Orfamay Quest wrote:
Well, he just mentioned that the father whom I saw die peacefully of old age is secretly alive.

Not what I said... Not by a long shot...

I said "died of old age" as an example of coming to me with an explanation of how dear old dad died and therefore shouldn't just show up again one day, instead of just saying rather generically, "father died"... If you said he died of old age and you witnessed the event, I wont have him show up alive and well one day, but if you say he just died, and give me no reasons as to why, or you give me a reason that could make his sudden reappearance justified, I might have him show up again... Might... I never once said that I absolutely would, absolutely every time...

It may be anecdotal, but like I keep saying: my players all go in to the game knowing full well that nothing has plot immunity... And so far, no players have declined to play at my table or have ever left my table because of my play-style.

Orfamay Quest wrote:
If my backstory is that my character was born in Cheliax but moved to Andoran at a young age, until his father died of some horrible disease and he was forced to start working as a street entertainer to feed his mother and two younger sisters, I do not have to tell you that you shouldn't decide mid-game he was born and raised in Absalom, that his father is still alive but his mother was killed by Red Mantis assassins, or that he's an only child.

That doesn't even retain the general spirit of what I have been talking about within these two threads...

Grand Lodge

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Orfamay Quest wrote:
Then you'd stop GMing.

Like I said in the other thread, I tell my players beforehand that nothing has plot immunity, so It would be one thing if the player got blind-sided by it out of the blue, but if you go in to a game knowing full well that nothing within a background has plot immunity, and then get your feathers all ruffled up when something does happen, the issue is not on the GM's shoulders.

Grand Lodge

Pathfinder Adventure Path Subscriber
ElterAgo wrote:
I think that since the familiar is such an integral part of my PC, I should design/control/choose that personality and quirks.

In the edition that I play, in order to gain a familiar, you have to have a spell (i.e. Find Familiar), and when you cast it, the familiar that comes to you, is the familiar that you get, and should you be too picky by not wanting that type of animal or creature as a familiar and you send it away, you have to wait a full year in game before you can cast the spell again.

Obviously in Pathfinder, that's not he case, but regardless of edition, I view familiars as NPCs. That's not to say that the familiar just goes and does whatever it wants... The character still tells the familiar what to do and where to go, and for the most part, the familiar is obedient, it's just that sometimes, (because it has its own personality, and identity) there can be cases where the familiar hesitates, or needs more coaxing...

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