Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Count Strahd Von Zarvoich

Digitalelf's page

Goblin Squad Member. Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,195 posts (2,272 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


RSS

1 to 50 of 2,195 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
RedRobe wrote:
Several posters have missed or ignored that I said I will not be buying or playing a different setting or system

Iron Heroes. is NOT a new game or setting, it is a variant "Player's Handbook", that focuses on low magic d20 games.

It's at least a great source to mine ideas from...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I use 2nd edition AD&D as my main “go-to” game system, so I actually play Pathfinder and 3.5 D&D as "alternates". But when looking for something other than "swords & Sorcery", my go-to game is Call of Cthulhu...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Tormsskull wrote:
Not sure exactly when the conversion happened, but I kind of preferred kobolds as canine creatures rather than reptillian.

In original D&D, they were described as goblins, but weaker, and there were no pictures of them in any of the supplements what-so-ever.

In 1st edition, all of the pictures of them showed them with scales, horns, and rat-like tails... Here is the description form the 1st Edition Monster Manual:

1st Edition Monster Manual wrote:
The hide of kobolds runs from very dark rusty brown to a rusty black. They have no hair. Their eyes are reddish and their small horns are tan to white. They favor red or orange garb, Kobolds live up to 135 years.

(emphasis mine)

So given that, I have never understood why people recall them as ever being the least bit "dog-like"... Except maybe, maybe, their description in 2nd edition, but even that clearly states they have scales, horns, and rat-like tails...

2nd Edition wrote:
Barely clearing 3 feet in height, kobolds have scaly hides that range from dark, rusty brown to a rusty black. They smell of damp dogs and stagnant water. Their eyes glow like a bright red spark and they have two small horns ranging from tan to white. Because of the kobolds' fondness for wearing raggedy garb of red and orange, their non-prehensile rat-like tails, and their language (which sounds like small dogs yapping), these fell creatures are often not taken seriously. This is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity.

(again, emphasis mine)

Here is a picture showing their "evolution" (from 1st though 3rd edition): Kobold Evolution

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
DM Under The Bridge wrote:
I always liked a really old article in Dragon on roleplaying low ability scores.

Was it: "Wise As An Ox, Strong As An Owl" from issue #284 (June of 2001)? It was an article by Brian Rodgers, written for 3.0...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Umbriere Moonwhisper wrote:
why can't a half-elf breed with a nymph?

[off topic]

I use 2nd edition AD&D, but I'd say this would be a pretty good reason a half-elf (or any other male humanoid/demi-human for that matter) couldn't breed with a nymph:

The 2nd Edition Monstrous Manual wrote:
Looking at a nymph will cause permanent blindness unless the onlookers save versus spell. If the nymph is nude or disrobes, an onlooker will die unless a saving throw versus spell is successful.

And unlike later editions, nymphs can't just "turn off" that whole "look at me and you'll go blind" thing...

[/end off topic]

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is this the quote you are talking about?

It's from James Jacobs however, and not SKR...

James Jacobs wrote:

Charisma affects every aspect in its stat description; that's why we included those things in that description.

You can have a hideous looking person with a high charisma, and a beautiful person who doesn't have a particularly powerful personality; in both cases their high charisma is going to inspire fans and followers. You see this all the time in movie stars. That said, physical appearance is really NOT determined or set in stone by Charisma... but honestly? A potent appearance (be it beauty or ugliness) is ENHANCED by a high Charisma. Two identical twins with identical appearances don't have exactly the same Charismas... and the one with the higher score will be regarded as the uglier/more beautiful of the two.

Other stats don't really have this going on, really.

It came up during the discussion in the "I Hate Optimization" thread, though the original source of the quote came from the "Ask James Jacobs" thread...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Expedition to Castle Ravenloft had 3.5 edition stats for Strahd, but I don't think those stats were a particularly faithful conversion from either the original 1st edition or the later 2nd edition...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Please cancel my Pathfinder Pawns subscription.

Thank you...

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Uh, yeah... But the smell would come back the next time the now clean Troglodyte gets mad or is scared.

d20SRD wrote:
When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive.
2nd edition Monstrous Manual wrote:
When angered or engaged in melee, troglodytes secrete an oil that smells extremely disgusting to all humans and demihumans

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Awesome! Thank you...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This item for the past couple of months had been showing as being in and out of stock, and then all of a sudden it was just "unavailable"...

You say this item should ship with this order... Can you confirm that this item is indeed shipping with this order?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Original D&D re-print boxed set has been sitting in my sidecart for a couple of months, and has now been added to this order. Will the "pending" status of this item delay the shipment of this order (assuming that it is still unavailable)?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Please cancel my subscription to Pathfinder Tales.

Thank you.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Abraham spalding wrote:
Same applies to 3.x and pathfinder of course.

With 3rd edition and Pathfinder one is clearly free to pick and choose what rules to use or not, but the default assumption of those systems tends towards everything being a core part of the game...

2nd edition is different in that there are many rules, as I said, which are clearly identified within the books as being optional; and in many of those cases, the books provide more than one option of the same rule to choose from.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Abraham spalding wrote:
I think maybe you weren't familiar with the player's options line in 2nd edition?

I am... In fact, I quoted from Skills and Powers earlier in this thread.

When the Player's Option books came out in the mid 90's, our group did not use them, and now that we are playing 2nd edition once again, we are not using those books for many of the same reasons that we are stepping away from d20.

That being said, like a lot of the rules for 2nd edition, the Player's Option books and everything in them were, well, optional... Now sure, you can pick and choose what rules you will use and what rules you will not use from any game system, but 2nd edition in particular had many rules that were specifically labeled as being purely "optional". It would be rather difficult in fact, to use all of the RAW for 2nd edition, as many of the options given were very different variations of the same rule...

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
memorax wrote:
2nd edition was not immune from optimization. I can make a optimized character in any version of D&D. From 1E to 4E.

You're right, it wasn't immune... But d20 certainly upped the level one could optimize; and that is part of what I have come to dislike about d20 in general...

I have come to dislike things such as: The level dipping, the insanely huge combat bonuses vs. the equally insane armor class values, I could go on and on...

But if you still enjoy Pathfinder/d20, more power to you! I'll just be over here enjoying 2nd edition AD&D... :-)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
houstonderek wrote:
Anime = zero comeliness and negative charisma.

LOL... I remember negative charisma scores. A Charisma score so low, it inspired fear and horror.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Vincent Takeda wrote:
In the one scenario were I've ever seen the 6 attributes chopped in half in this way (what was it... advanced player options: skills and powers in 2e?) they allowed the split, but established limits to the spread of 2 up, 2 down.

That's not exactly how it worked (but it's close); here's a snippet of what the book said...

Player's Option: Skills and Powers wrote:
To determine a character’s subabilities, simply double the score of the parent ability (Strength, Wisdom, etc.) and divide that total between the subabilities. The scores for the two subabilities must be within four points of each other...

Note that it says that the scores have to be within four points of each other, and NOT the parent ability (the text then went on to state that no subability could be lower than 3 or higher than 18 before racial adjustments).

Grand Lodge

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
houstonderek wrote:
Play 1e pre-Unearthed Arcana. Perfect for what you seem to want.

This thread is a great illustration as to why I have been distancing myself further and further from Pathfinder/d20, and playing more and more of 2nd edition AD&D...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The Original Dungeons & Dragons reprint boxed set now shows as unavailable; I have had this item sitting in my side cart for a while now.

Because of the previous issues of this item going in and out of backordered status, will I be receiving this item with my next subscription shipment (as in the shipment after this month's Shipment)?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Orthos wrote:
Aelf, I couldn't give you that stuff because my world is still in development. And probably will be forever. I don't have that information yet, and might not ever. (That and I don't tend to fret over that level of minutiae. Good grief.

Heck, most published setting don't have that level of detail or minutiae for that matter...

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
thejeff wrote:
That bothers me more than skill in character building.

Playstyles did indeed vary back then, but after all, this is a discussion about Gary's book on what HE thought "Role Playing Mastery" was all about...

So it's important to remember that the angle he was coming from in this book was all about player skill over character skill (which is why his gaming philosophies tend to be dated, especially by today’s gaming standards).

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
MendedWall12 wrote:
If that's the case it strikes me as awfully metagamey and a little sad. If "performance" is something that can be quantifiably measured, it further creates the idea that to be a player in the game has rigorous expectations, and that people will "perform" at different levels of excellence.

You have to remember that in original D&D through 2nd edition AD&D, problems and puzzles were usually presented to the players rather than the characters.

Even for simple things like searching for secret doors and whatnot, the players were encouraged to explain in explicit detail, just how their characters went about searching a room (usually with no dice being rolled at all during the process)... Or if the characters needed to talk their way past the castle guards for example, it was the players who told the DM exactly what their characters said, and it was the DM who decided (sometimes just by fiat alone) if the "bluff" worked or not.

It was a different game...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

With the various delays in shipping, will this order be shipped in time for Christmas?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
thejeff wrote:
I read that quote very differently. Not about performing or thespianizing (it's a word now), but just about picking a PC you'll want to play for the long run. "Performance" being more of an overall "how ell you'll do with the character" than thespianizing.

I read it the same way...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Awesome! Thanks again...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

For now, I'll just keep it in my side cart; as long as that does not interfere with my subscription shipments (i.e. it does not delay their shipment because of the item being on backorder).

Thank you...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

The item I had canceled earlier was showing as being back in stock, so I reordered it (this was on Tuesday). Now it is showing as being backordered again AFTER I have placed an order...

Can you please clear this up for me?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
HolmesandWatson wrote:
(as well as for Master of the Game, which I think came out the following year).

Master of the Game came out in 1989

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
pres man wrote:
Do we know if they cut through the bone or the joint?

The guy used a katana! Of course he cut through the bone itself... ;-P

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
HolmesandWatson wrote:
I haven't read Ewalt's book yet, though it's on my list. Jon Peterson's 'Playing at the World' looks interesting as well.

Have you read Gygax's "companion book" to Role-Playing Mastery - Master of the Game?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Thank you once again! :-)

And thank you for putting up with all of these changes to my order... ;-)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Please just cancel the backordered item...

Thank you.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I see that the backordered item has been lumped in with my next subscription order. Will having this backordered item in my sidecart like this, affect (i.e. delay) my subscription shipments?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Awesome!

Thanks again. :-)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Thank you...

I would like to have the backordered item placed in my sidecart for shipment when it becomes available again. Also, I would like the order I just placed, order number 2909792, to be combined with this order (2862900).

Thank you in advance. :-)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I realize that you have been busy with the "Great Golem Sale", but I've sent two emails concerning this order, with the first having been sent nearly two weeks ago.

Did my emails just get lost in the shuffle?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Haladir wrote:
I played in a "cowboy horror" tournament using Call of Cthulhu rules about a decade ago.

Back in 2005, the short-lived Call of Cthulhu magazine, "Worlds of Cthulhu", published rules for "Wild West Call of Cthulhu"... I never played in or used those rules myself, but it looked like it would be fun to play.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I'm rather partial to the original "Boot Hill" boxed set by TSR, but whenever I have a real hankerin' fer something a tad more complex, I look to "Sidewinder: Recoiled" by Dog House Rules for the "d20 Modern" game system...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sissyl wrote:
This whole "group comes first" business feels odd to me... I read the examples of play in 1st edition...

You should also read the last section of the 1st edition Player's Handbook (just before the "Appendixes" begin) entitled "Successful Adventures". Gygax talks about the "group comes first" mentality within the context of the game.

It might provide you with a little more insight...

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
thejeff wrote:
"You didn't mention taking off armor, so you're fatigued from sleeping in armor." Next night, "You said you changed into a chain shirt to sleep, but you never said you put your plate back on. That's an AC 14, right? He hits." And yeah, that's only a slight exaggeration.

The same argument for naturally assuming that a character puts their armor back on in the morning could be just as easily be said for the thief character sneaking alone down the corridor... After all, sneaking IS something a thief tends to do... However, some GMs don't like to make such assumptions, and what is "a no-brainer" to one player (like putting on their armor in the morning without actually stating said action), is not so for another player...

Grand Lodge

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
LazarX wrote:
Forgotten Realms had abandoned the Great Wheel by the time it went to 3.0

Just a nitpick…

But, the Forgotten Realms abandoned the Great Wheel AT THE TIME it went to 3.0. Right up to the very last FR product released for 2nd edition, the Great Wheel was the assumed cosmology of the planes...

In fact, it was assumed that the first two FR adventure modules released for 3.0 ("Pool of Radiance: Attack on Myth Drannor", and "Into the Dragon's Lair") still used the Great Wheel planar cosmology, as these two adventures, while released as 3.0 products, were written (and released) prior to the "official launch" of the 3rd edition version of the Forgotten Realms with the (3.0) "Campaign Setting" book (these first two adventures even retained the look and feel of 2nd edition products).

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
ngc7293 wrote:
This almost sounds like a LARP.

No, not really...

This is kind of how the early editions of D&D were played by a lot of people "back in the day"; where the puzzles and such were presented to the players to solve as opposed to their characters (which usually meant that if the player could not solve the problem, their character was not able to solve the problem either).

But you are correct in that this is not something that is usually codified within the game rules, especially in games that have been produced within the past decade or so, as this sort of play style has fallen out of favor and is thus not very popular amongst gamers today.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Vincent Takeda wrote:

Perhaps what we need is a person whose reaction to a character or a race or a setting or a theme they didn't like was like Commander Data when he got his emotion chip tasting alchohol.

Data: 'That's revolting!'
Guinan: 'More?'
Data: 'PLEASE!'

Says the person who is willing to break a GM's campaign world for his, and I quote: "own amusement". ;-P

Grand Lodge

2 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Vincent Takeda wrote:
If you're being smug you're past the point where you deserve to be treated in an adult fashion. I like to send a message that I can resonate with childishness because I know they'll recognize it when they see it. Pots and kettles and all. It's not rage. It's learning to speak their language. Some learn from the conversation, change their ways or move on.. Others pout endlessly. I can't raise every child but it's proven that a tantrum returned helps a child see how foolish they look. At least it works on *some* children. And for the one's that don't? I'm sure it won't be the last time they get some schoolin.

Because that is so the adult way to handle one's problems...

I admit, I can act rather childish at times. But there is a huge difference between forgetting one's self on occasion, and actually reveling in childish school-yard behavior to the point of boasting about it.

Grand Lodge

4 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Vincent Takeda wrote:
On the other hand, some gm's are just askin for trouble simply by their tone and I give them trouble 100% of the time for my own amusement. When I hear pathfinder games that don't allow elves specifically at a table with someone who loves to play elves, It doesn't even matter if I like or hate elves... What matters is he's not writing for his audience and clearly not interested in doing so... These guys argue that they 'can' handle it but that they *won't* or *don't want to*... I can see it from a mile away and they don't even bother hiding it. That's a whole different ballgame and the gloves come off. They know what they're doing and they do it on purpose and I will tear that pretty world apart without hesitation and have on many occasions. I will curbstomp the snowscape of the smug and they can hardly feign surprise when it happens. They get a crystal clear message that their style doesn't fly at any table I'm sitting at and they don't come back and it's for the best for both of us.

I would have no respect for someone who would be so vindictive just for S&G's, simply because that person does not like it when the GM says "no" and they do not agree with the reason(s) given... It is an equally if not more childish response to the problem; and all because you just can't accept "no, because I don't like that!" as a viable answer or they happen to appear "too smug" for your liking.

It's okay to not agree with the reasons someone gives you, but to be antagonistic about it? And for what?? Your "own amusement" no less...

What happened to just walking away for the mutual benefit of yourself and that particular group?

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Sara Marie wrote:

I'll email you about this one.

thanks
sara marie

Got it! Thank you very much. :-)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Umbriere Moonwhisper wrote:
those exotic races, usually have nothing that competes with the human;s bonus feat and bonus skill points, and nothing that competes with the dwarf's ability to gain absurdly high bonuses on 95% of the possible things you can make a saving throw against. most of them have trap options prebuilt...

2nd edition AD&D does not have feats or skills (at least as they appear in Pathfinder or 3rd edition anyway), and the saving throw system was different in 2nd edition as well. So no, this level cap is used only when I run 2nd edition AD&D.

EDIT: Ninja'd by Terquem! ;-)

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I just received a package from you that contained 2 copies of "visions of WAR" (one of the regular hardbound, and one of the "limited edition" hardbound)...

I did indeed order both of these books, but I received them both back in August.

The order number on the pick-slip is #2748198. I was not charged for either book.

Grand Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Vincent Takeda wrote:
stuff...

That all sounds so... Vindictive...

If I’ve misunderstood your point, I apologize in advance.

But you make it sound as though you just don't like any restrictions at all (such as a campaign setting with no elves) based solely on principle alone. I find that a rather odd stance to take as that just smacks of (and please don't construe this as an attack, because it's not meant as one)... Entitlement (I am not calling you entitled, just that I think what you said sounds entitled. I hope you can see the difference).

Don't get me wrong, I don't care if you leave because you think our play styles will be incompatible, because like you said, it'd probably be for the best. But your reasoning just leaves me scratching my head...

1 to 50 of 2,195 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.