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Count Strahd Von Zarvoich

Digitalelf's page

Goblin Squad Member. Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,231 posts (2,308 including aliases). No reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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Grand Lodge

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Shadowborn wrote:
What in the world made you think I was responding to you?

It was underneath mine, with no quote, and I responded without reading your entire post; but I realized my mistake and deleted the post...

It's what I get for posting while tired - My apologies...

Grand Lodge

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This has been such a wonderful illustration on how to get a 6 year old (re-animated) thread locked...

Grand Lodge

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Scott Betts wrote:
I'm saying that, occasionally, a given change to the rules justifies some change (or some consideration) in the game world. This is a game, after all.

Why?

I know it is just a game after all, but if something I know works for me, and a proposed change, simply on its surface does not look appealing, why change it?

Grand Lodge

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Scott Betts wrote:
I've seen this bandied about a few times now, and I'm having a lot of trouble accepting that it's anything more than, "In my day Wizards couldn't cast cantrips at-will, so that's how it should be!" I'm not a fan of tradition for tradition's sake, especially when it comes shackled to a host of headaches and awkward asymmetries.
Auxmaulous wrote:

LOL

The ability to "consistently contribute meaningfully to combat encounters?"

Where have you been in the last 14 years of d20 gaming?

It isn't a case of in my day. I ran 3rd ed (since 2003), I run PF - I went back to play in a 2nd ed game after 30 years - superior in almost every aspect for an older and non-modern system.

Your awkward asymmetries and headaches are contrived and were told to you by other people, so please spare me the "1st/2nd ed/older systems were only good because of nostalgia" nonsense.

Older systems - less problems. I'm looking to replicate that. That's my motivation.

Older systems - less character power/reliance on power/less break in verisimilitude. I'm looking to replicate that. That's my motivation.

Please stop telling me how older editions ran or what my motivation are for looking at and possibly tweaking 5e and I will continue to not talk about 4e.

Minus the tone, I agree with most of the points here.

I went back to exclusively running 2nd edition because after 14 off years of running games using the d20 system, I have come to the conclusion that I prefer to run games that use a much simpler rule system. In my view (much as in Auxmaulous's view it would seem), rules lite systems tend to have less problems over-all...

Is 2nd edition THE perfect system? No, of course not... But it was and remains to be, my favorite edition of D&D...

YMMV and all of that.

Grand Lodge

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Pan wrote:
Is using string and rulers really easier or better than a grid?

In a system that does not use a grid, using a ruler (or string) allows for more accurate "diagonal" movement (as far as actual movement rates are concerned).

A grid tends to dictate how a character moves from one spot to another (not always, but rules for moving around a grid due tend to limit how a character may move from one square to another), whereas just using a ruler (or string) frees the character to move across the map without any such imposed limitations...

Grand Lodge

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Please cancel my subscription to the Pathfinder Comics. Thank you...

Grand Lodge

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Rynjin wrote:
If you think Scooby Doo is serious there's no hope for you.

I'll grant you mystery, but Scooby Doo is no more horror than Abbott and Costello Meet Frankenstein, the mummy, or dracula!

Grand Lodge

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thejeff wrote:
Edit: Or that a dragon isn't a level appropriate challenge for a 1st level character, so a GM who plants an emotional hook that says "Go fight the dragon" at 1st level is being a jerk.

Well, I guess that I am just an unimaginative, huge jerk of a DM because I never run "level appropriate" game settings, and like to plant emotional hooks that say "I may not be strong enough now, but one day VENGEANCE WILL BE MINE!"...

*EDIT*

But then, I fully admit to being, and fully embrace the fact that I am a card-carrying, "you kids get off my lawn" grognard!

Grand Lodge

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thejeff wrote:
If there's a good enough reason for my character to go in, then I'm probably going to go in regardless of the danger or I'm going to find it an unfun game: playing a character who is strongly motivated to do something, but can't because it's too dangerous isn't my idea of a good time.

So, you're telling us, that if your character grows up hearing about the ancient red dragon living in the nearby mountains with records of it living there going back for the past thousand years, threatening not only your home town, but the entire region, you're going to take your 1st level character there when your character's sister is taken by that dragon?

And that the dragon better dang well be level appropriate for your character because that campaign won't be any fun for you unless it is??

Grand Lodge

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Tequila Sunrise wrote:
Though he's only listed as a PS proofreader

He wrote both Harbinger House, and The Deva Spark modules...

Grand Lodge

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Generic Dungeon Master wrote:
I sort of always liked the approach Alternity took to sci-fi games

Same here... Alternity is one of my favorite sci-fi games.

I also liked his contributions to Planescape...

Grand Lodge

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Auxmaulous wrote:
Inflated to-hits is a disparity problem in 2nd ed (not 1st) games - once the various degrees of specialization came on the scene.

Don't go blaming 2nd edition for weapon specialization! Like almost everything else in 2nd edition, that was something brought over from 1st edition...

Second edition AD&D brought little that was new to the table. Almost every single rule in 2nd edition came first from 1st edition (including THAC0)...

Grand Lodge

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JoelF847 wrote:
There's also Midgard by Kobold Press

I'll second Midgard. There is plenty of support, going back to the days of 3.0.

The setting's main area of detail draws a lot of its feel from eastern Europe, but overall, the setting is fairly diverse (much like Greyhawk or Forgotten Realms)...

The only drawback is that the setting book does not come with a separate poster-sized map.

Grand Lodge

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Stefan Hill wrote:
After reading I am happy and will leave my Amazon pre-order in place.

You're not going to convert over from 2nd edition AD&D are you? :-(

Grand Lodge

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Terquem wrote:
anyone else notice the experience point progression? Wow! 300 xp to get to second level, 900 for third!

Yeah, that is one of the first things I noticed...

Grand Lodge

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Odd, that is what I did (both times), with no result... This time however, it went through...

Thank you.

Grand Lodge

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I tried to place an order and add it to my sidecart, but I am not sure if it went through or not. It looked as though it did not go through, so I tried again, and still nothing...

Also, I am not seeing my sidecart at all, and the item I order is still showing in my shopping cart…

Did I even place the order, did I unintentionally place it twice (I only want one copy)?

Grand Lodge

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Barong wrote:
I guess I'm afraid that after lovingly putting together my vision of Golarion, my player's will say "What the hell is this?!" and tell me that I'm ruining the game.

If you do make Golarion your own like this, just inform the players ahead of time that you are running your vision of the setting, and that there will be elements that may conflict with that of "Official" material.

If you then have a player who says you are ruining the game, then you know ahead of time that you are dealing with a player whose style is in conflict with your own and can make any necessary changes to your roster of players. ;-)

Grand Lodge

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Aaron Bitman wrote:
But unlike Digitalelf, I don't feel that you need all the source material on a given region to run a game in that region, unless your players are canon-lawyer types. Just get what books you want, take from those books what information you want, and go with it.

I would agree that you do not "need" all of the books to run a game set in Varisia (using my example again), especially if you are just making up your own info on the towns, and villages, but...

But if you don't have the AP (for example) that has the maps and other pertinent information of a given ruin (or two of the three cities in Varisia, which feature prominently in two of the APs), and just make that stuff up yourself... You've now painted yourself into quite the lovely corner if you then later decide you want to run the AP that prominently features that ruin (or city) you spent all that time and energy making up yourself.

With Greyhawk, this can happen, but with less source material available, the less likely this is to be a concern.

Personally, I like both approaches; I like to be able to make my own stuff up, but I also like to have some things already made for me.

It's like I said in my original post: This is just something that you need to keep in mind when running your own adventures set in Golarion if you prefer using ready-made material over that of your own making...

Grand Lodge

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The main issue I have with Golarion, is that if I want to run a Sandbox style campaign (and be thorough) set in say, Varisia, I would need all 6 of the Rise of the Runelords volumes, all 6 of at least 2 other APs, at least 6 of the independent modules, and about the same number of the Campaign Setting sourcebooks.

The reason for this is that the information concerning Varisia and it various ruins, towns, cities, cultures and what-have-you is spread throughout all of those books (and others). This is unlike Greyhawk for example in that if I want to run a campaign set in the Marklands, I would only need about half of that number of books (if that).

Granted, in the Golarion example, I would have far more detailed information on Varisia than I would on the Marklands, but at least with the Marklands, I have a small blurb or sum such on everything that can be found in those lands, including things such as prominent ruins, towns, cities, and cultures so I at least I have a small (perhaps even vague) idea of what this or that icon on the map is, whereas with Golarion, I would not have that in a single source.

Don't get me wrong, I really like Golarion (just look at the number of Golarion-related products I subscribe to), but this is something to keep in mind if you want to run games set there AND you want to make use of what Paizo has published for it...

Grand Lodge

2 people marked this as a favorite.
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Diffan wrote:
And, really, who can't decide to switch the game just once to give it a go from their normal Pathfinder campaigns? Even for a beer/soda and pretzels kind of game?

To what end? So we find it's a good game that is loads of fun to play... Okay... However, some of us have already determined that we do not have the time and/or money to invest in a totally new game system.

For me personally, I have precious little time these days to game, so I don't want to spend that time away from my currant game learning the rules for a whole new game that I may or may not like...

I'd rather spend the time I have on things that I know I like, rather than gamble that precious time on a "what if"... If that means I miss out, then so be it; I guess it's my loss then...

Grand Lodge

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Erik Mona wrote:
Oh, yes. What a fine magazine!

If you do say so yourself, Mr. Iquander! :-P

On a more serious note, it is indeed a fine magazine...

Grand Lodge

3 people marked this as a favorite.
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Pan wrote:
I think the casual gamer may only have time for one game and one system. So when they commit to something thats it. They invest in that system and thats what they play.

While I do not consider myself a casual gamer, I only have the time and funds for one major game system at a time (and by major, I mean a system the size of Pathfinder/3.x). I will play something else now and then just to switch things up, but like Matt Thomason said above, these other systems tend towards smaller, single-book games.

But frankly, I am tired of buying all of the same material over and over again. Pathfinder, for me, is the last time I'll do that; and when Paizo decides to make a 2nd edition for Pathfinder, I won't be making the switch then either.

But this is all a moot point for myself really, for as I've said upthread, I switched back to 2nd edition AD&D a couple of years ago...

Grand Lodge

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Stefan Hill wrote:

In 3e+ I had to now modify the rules to disallow Halfling Archmages, and was therefore seen as a restrictive or bad DM.

Yeah, I love being labeled a bad, or... and I REALLY like this one - "an uncreative" DM just because I do not allow (or make allowances for) everything-under-the-sun in every game...

Grand Lodge

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memorax wrote:
Avoiding any 2E games as a player where level limits are implemented.

Do you know what the level limits were in 2nd edition?

Dwarves, Elves, and Half-elves all had level limits in the double-digits; it was only gnomes and halflings that had level limits as low as 8 and 9.

Did you know that the level limit for an elven Mage was 15th level? If that same elven Mage had an INT score of 18, and the optional rules for exceeding level limits was used, his max level would now be 18th level.

Seems kind of silly to me to miss out on the possibility of an awesome gaming experience just because the DM makes use of level limits...

I mean, was it really that common for your 2nd edition games to reach 15th level and beyond??

YMMV and all of that.

Grand Lodge

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Run a pbp style game for her. I know you live under the same roof, but it might be a fun creative time for both of you. You could even make short posts during your lunch-break while at work.

It may be just you and her, but it might be enough of an out-let for her.

Just a thought...

Grand Lodge

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Thank you for the response via email...

Grand Lodge

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I have a MAJOR issue concerning my pledge with the "Pathfinder Online: A Fantasy Sandbox MMO". I have sent 3 emails to customer service, and have yet to receive a response.

I realize you may be busy, but it is my understanding that issues such as mine need to be resolved by this coming Friday the 6th.

Grand Lodge

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thejeff wrote:
Will you have to buy the module (or prove you've bought the module to get the PDF that goes with it?

That's actually not unheard of... Necromancer Games included a password in most of their 3rd edition era modules so you could then go on to their web site and download additional content.

Grand Lodge

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Sticking with 2nd edition AD&D actually.

I liked what I saw in the DDN playtest, but I didn't see anything particularly spectacular. Besides, I do not have the interest to invest (time or money) in yet another edition of D&D...

Grand Lodge

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You could just do what Chaosium did for "Cthulhu Dark Ages":

Cthulhu Dark Ages wrote:
In order to enrich the playing experience however, we decided to stretch historical correctness and open most occupations to female player characters (avoid cleric, priest, guard, and warrior). The keeper must decide whether to consider audacious women as exceptions in a hostile male society, or to bend medieval mentality toward gentle integration.

Cthulhu Invictus had a similar passage concerning female investigators.

Just a thought...

Grand Lodge

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HarbinNick wrote:
"Your sword fails to hurt the dragon because it is so powerful and a key plot point."

The earlier editions of D&D had monsters that were only hurt by certain weapons, such as a werewolf which was only affected by silver weapons, there was no "DR Silver/10"; you either had a silver weapon, or you ran...

These same editions also had spells, traps, and other nasty things that could kill a character with no save. I realize that these kind of mechanics are unpopular among gamers today, but I personally think the gaming experience has suffered from their absence, but then I am unashamed of being a "You kids get off my lawn" grognard.

Yeah yeah yeah, YMMV and all of that... ;-P

Grand Lodge

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You have skill padawan, you have resurrected a 3 year old thread with a response to someone that has not posted to these here message boards since February 1, 2011 (at least under the name "CoDzilla" anyway)... ;-P

Grand Lodge

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MrSin wrote:
Wikipedia says it started out as a mix between the magic user and fighting man and a simulation of the vampire hunting clergy.

The OD&D book: "Men & Magic" does not say anything or really hint at the "undead/vampire hunter" at all. But it does mention the mix between the fighting man and magic-user however. The spell list is pretty much the same as it is now in PF (though the spell list is smaller and only goes up to 5th level), and the ability to turn undead isn't particularly noteworthy either...

EDIT TO ADD:

MrSin wrote:
Also they used to only be able to use blunt weapons

Weapons in OD&D were all flavor text, as all weapons in OD&D used a d6 for damage.

Grand Lodge

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MrSin wrote:
I suppose now I have to ask you what makes it the real paladin to you and the others not?

I have said on these boards many times that I am a card carrying, "You kids get off my lawn", grognard. I am not ashamed of this...

I realize that people have been tinkering with the rules since day-one, and that's fine, but for me, the classes are what they are. If one wants to play something else, come up with a new class. Even if the new class is just a variation of the "old" class, it's now become something different (and I have no problem with that). First edition AD&D had many new classes showing up in the pages of Dragon Magazine, and second edition AD&D had rules on how to create new classes...

Grand Lodge

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MrSin wrote:

WoW, 4E, and Fire Emblem all have different versions of the paladin, and non of them are required to be lawful good.

Which paladin is the real paladin? Hmm!?

Well, considering that none of those games were around in 1975 (when the paladin class first appeared in D&D), I'd say that as far as paladins in a gaming context are concerned, there is more than a very strong chance that the (Original) D&D paladin, and those that follow those original abilities and restrictions are the real paladins...

Grand Lodge

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RedRobe wrote:
Several posters have missed or ignored that I said I will not be buying or playing a different setting or system

Iron Heroes. is NOT a new game or setting, it is a variant "Player's Handbook", that focuses on low magic d20 games.

It's at least a great source to mine ideas from...

Grand Lodge

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I use 2nd edition AD&D as my main “go-to” game system, so I actually play Pathfinder and 3.5 D&D as "alternates". But when looking for something other than "swords & Sorcery", my go-to game is Call of Cthulhu...

Grand Lodge

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Tormsskull wrote:
Not sure exactly when the conversion happened, but I kind of preferred kobolds as canine creatures rather than reptillian.

In original D&D, they were described as goblins, but weaker, and there were no pictures of them in any of the supplements what-so-ever.

In 1st edition, all of the pictures of them showed them with scales, horns, and rat-like tails... Here is the description form the 1st Edition Monster Manual:

1st Edition Monster Manual wrote:
The hide of kobolds runs from very dark rusty brown to a rusty black. They have no hair. Their eyes are reddish and their small horns are tan to white. They favor red or orange garb, Kobolds live up to 135 years.

(emphasis mine)

So given that, I have never understood why people recall them as ever being the least bit "dog-like"... Except maybe, maybe, their description in 2nd edition, but even that clearly states they have scales, horns, and rat-like tails...

2nd Edition wrote:
Barely clearing 3 feet in height, kobolds have scaly hides that range from dark, rusty brown to a rusty black. They smell of damp dogs and stagnant water. Their eyes glow like a bright red spark and they have two small horns ranging from tan to white. Because of the kobolds' fondness for wearing raggedy garb of red and orange, their non-prehensile rat-like tails, and their language (which sounds like small dogs yapping), these fell creatures are often not taken seriously. This is often a fatal mistake, for what they lack in size and strength they make up in ferocity and tenacity.

(again, emphasis mine)

Here is a picture showing their "evolution" (from 1st though 3rd edition): Kobold Evolution

Grand Lodge

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DM Under The Bridge wrote:
I always liked a really old article in Dragon on roleplaying low ability scores.

Was it: "Wise As An Ox, Strong As An Owl" from issue #284 (June of 2001)? It was an article by Brian Rodgers, written for 3.0...

Grand Lodge

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Umbriere Moonwhisper wrote:
why can't a half-elf breed with a nymph?

[off topic]

I use 2nd edition AD&D, but I'd say this would be a pretty good reason a half-elf (or any other male humanoid/demi-human for that matter) couldn't breed with a nymph:

The 2nd Edition Monstrous Manual wrote:
Looking at a nymph will cause permanent blindness unless the onlookers save versus spell. If the nymph is nude or disrobes, an onlooker will die unless a saving throw versus spell is successful.

And unlike later editions, nymphs can't just "turn off" that whole "look at me and you'll go blind" thing...

[/end off topic]

Grand Lodge

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Is this the quote you are talking about?

It's from James Jacobs however, and not SKR...

James Jacobs wrote:

Charisma affects every aspect in its stat description; that's why we included those things in that description.

You can have a hideous looking person with a high charisma, and a beautiful person who doesn't have a particularly powerful personality; in both cases their high charisma is going to inspire fans and followers. You see this all the time in movie stars. That said, physical appearance is really NOT determined or set in stone by Charisma... but honestly? A potent appearance (be it beauty or ugliness) is ENHANCED by a high Charisma. Two identical twins with identical appearances don't have exactly the same Charismas... and the one with the higher score will be regarded as the uglier/more beautiful of the two.

Other stats don't really have this going on, really.

It came up during the discussion in the "I Hate Optimization" thread, though the original source of the quote came from the "Ask James Jacobs" thread...

Grand Lodge

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Expedition to Castle Ravenloft had 3.5 edition stats for Strahd, but I don't think those stats were a particularly faithful conversion from either the original 1st edition or the later 2nd edition...

Grand Lodge

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Please cancel my Pathfinder Pawns subscription.

Thank you...

Grand Lodge

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Uh, yeah... But the smell would come back the next time the now clean Troglodyte gets mad or is scared.

d20SRD wrote:
When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive.
2nd edition Monstrous Manual wrote:
When angered or engaged in melee, troglodytes secrete an oil that smells extremely disgusting to all humans and demihumans

Grand Lodge

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Awesome! Thank you...

Grand Lodge

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This item for the past couple of months had been showing as being in and out of stock, and then all of a sudden it was just "unavailable"...

You say this item should ship with this order... Can you confirm that this item is indeed shipping with this order?

Grand Lodge

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The Original D&D re-print boxed set has been sitting in my sidecart for a couple of months, and has now been added to this order. Will the "pending" status of this item delay the shipment of this order (assuming that it is still unavailable)?

Grand Lodge

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Please cancel my subscription to Pathfinder Tales.

Thank you.

Grand Lodge

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Abraham spalding wrote:
Same applies to 3.x and pathfinder of course.

With 3rd edition and Pathfinder one is clearly free to pick and choose what rules to use or not, but the default assumption of those systems tends towards everything being a core part of the game...

2nd edition is different in that there are many rules, as I said, which are clearly identified within the books as being optional; and in many of those cases, the books provide more than one option of the same rule to choose from.

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