Tenzekil Braybittle (Bleachling)

Diggle Spindlewell's page

120 posts. Alias of Pathfinder Maslen.

Full Name

Diggle Spindlewell (Diglininkel)




Sorcerer / 5




Small Height 3'2" 37lbs



Special Abilities

Gnome Magic,








Common, Gnome, Sylvan, Elven, Giant


Profession: Scribe / Craft: Calligraphy

Strength 8
Dexterity 14
Constitution 17
Intelligence 10
Wisdom 11
Charisma 18

About Diggle Spindlewell

Male Gnome Sorcerer 5
CN Small Humanoid (Gnome)
Init +2; Senses Low-Light Vision; Perception +2

Spells in Effect:
Mage Armor, Shield, Antiplague (post 3188)

HP: 42
AC: 18 22 w/Shield & Mage Armor
Combat Prepared (10, +4 Mage Armor, +2 Dex, +1 Size, +1 Deflection, +4 Shield)
TCH: 14
FF: 16 20 w/Shield
Encumberance: Light 11/67.5lbs

Daily Spells:
Lv1 7/day - 6 Available
Lv2 5/day - 4 Available
Naturally Gifted 1/day - 0 Available
Elemental Ray 7/day - 7 Available
Dancing Lights: 1 Available
Ghost Sound: 1 Available
Prestidigitation: 1 Available
Speak with Animals: 0 Available

Sorcerer Spells Known :

(CL 5, +2 melee touch, +5 ranged touch):
  • 2 (5/day) Flaming Sphere (DC 18), Scorching Ray, Burning Arc (DC18)
  • 1 (7/day) Magic Missile, Shocking Grasp, Burning Hands (DC 17), Ear-Piercing Scream (DC 17), Flare Burst (DC 17)
  • 0 (at will) Acid Splash, Ray of Frost, Read Magic (DC 14), Flare (DC 16), Prestidigitation (DC14), Spark (DC 16)

Use Energy Substitution when needed.
  • Use Wand of Shield when threat detected
  • Perception for creatures with sight
  • Cast Flare burst in 10ft burst best effect (multiple targets, prioritize the caster in a group)
  • Use Wand of Grease target 10ft square (prioritise heavy armored foes)
  • Use Wand of Summon Monster II (only if out numbered) or Spell: Flaming Sphere
  • Spell: Ear Piercing Scream on enemy healer/caster
  • Then Ray Spells vs Heavily armored enemies and touch attacks vs any within 5ft threatened space.

Wealth 165gp:

348 - 3gp Fish = 345gp - 5sp (Meat Skewers) = 344gp 5sp - 180gp (Mugsy the Riding Dog + Exotic Riding Saddle) = 165gp


Lv6 - Lv0 Spell Detect Magic, Lv3 Spell Chain of Perdition
Lv7 - Feat: Elemental Focus, BF: Imp Initiative, Lv1 Spell Shield, Lv2 Spell Mirror Image, Lv3 Spell Force Punch
Lv8 - Ability +1 CON, Lv0 Spell Message, Lv4 Spell Dragon's Breath
Lv9 - Feat: Varisian Tattoo (Evocation), Lv2 Spell Alter Self, Lv3 Spell Fly, Lv4 Spell Shout
Lv10 - Lv0 Spell Dancing Lights, Lv5 Spell Cone of Cold
Lv11 - Feat: Spell Penetration, Lv2 Spell Resist Energy, Lv3 Spell Resist Energy, Communal, Lv4 Spell Dimension Door, Lv5 Spell Fire Snake
Lv12 - Ability +1 WIS, Lv6 Spell Contagious Flame
Lv13 - Feat: Greater Elemental Focus (Electricity) , BF: Lightning Reflexes, Lv4 Spell [/i], Lv5 Spell [i], Lv6 Spell [i][/i]
Lv14 -
Lv15 -

AC 15 touch 14 flat-footed 13 (+4 mage armor, +2 Dex, +1 size, +1 deflection)
hp 42 (5d6+15)
Fort +5, Ref +4, Will +5
Defensive Abilities Defensive Training; Resist electricity 10
Spd 20 ft.

Unarmed Strike +2 (1d2-1/20/x2) or Dart +2 (1d3-1/20x2)
Dart +5 (1d3-1/20x2) or
Elemental Ray (7/day)(Sp) Ranged touch attack to 30ft 1d6+2 Electricity damage.
Special Attacks Elemental Ray (7/day)

Spell-Like Abilities

  • Dancing Lights (1/day)
  • Ghost Sound (1/day)
  • Prestidigitation (1/day)
  • Speak with Animals (1/day)


  • STR 8 -1
  • DEX 14 +2
  • CON 17 +3
  • INT 10 +0
  • WIS 11 +0
  • CHA 18 +4

BAB +2; CMB +0; CMD 13


  • Combat Casting
  • Eschew Materials
  • Greater Spell Focus: Evocation
  • Spell Focus: Evocation

TRAITS Framed (Dropout), Naturally Gifted (1/day)


  • Acrobatics +2
  • Appraise +4
  • Bluff +8
  • Climb -1
  • Craft (Calligraphy) +6
  • Diplomacy +4
  • Disguise +4
  • Escape Artist +2
  • Fly +8
  • Intimidate +8
  • Knowledge (Arcana) +4
  • Knowledge (Planes) +4
  • Perception +2
  • Profession (Scribe) +6
  • Sense Motive +0
  • Spellcraft +6
  • Stealth +6
  • Use Magic Device +8

Languages Common, Gnome, Sylvan

Bloodline: Elemental - Air

Gnome Magic, Hatred, Illusion Resistance

Other Gear:

  • Backpack, Masterwork (6 @ 3.25 lbs)
  • Bag, Waterproof (22 @ 0 lbs)
  • Blanket, winter
  • Everburning torch
  • Ink (1 oz. vial, black)
  • Inkpen
  • Mirror, small steel
  • Paper (sheet) (10)
  • Parchment (sheet) (10)
  • Pouch, belt (2 @ 2.5 lbs)
  • Spell component pouch
  • String (50')
  • Tool, masterwork: Craft (Calligraphy)
  • Waterskin


  • Acid Flask x1
  • Alchemist's Fire Flask x1
  • Antitoxin (vial) x1
  • Potion of Cure Moderate Wounds x2

Limited Use Items:

  • Wand of Burning Hands x50 charges
  • Wand of Grease x50 charges
  • Wand of Mage Armor x44 charges
  • Wand of Shield x45 charges
  • Wand of Shocking Grasp x50 charges
  • Wand of Summon Monster II x12 charges
  • Wand of Heroism x10 charges
  • Scroll: Detect Magic x2
  • Scroll: Detect Poison x2
  • Scroll: Ghost Sound (CL 3 )x2
  • Scroll: Message x2

Magic Items:

Ring of Protection +1
Cloak of Resistance +1


Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Resistance, Electricity (10) You have the specified Damage Resistance against Electricity attacks.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Defensive Training (+4) +4 dodge bonus to AC against monsters of the Giant subtype.
Elemental Ray (7/day) (Sp) Ranged touch attack deals 1d6+2 Electricity damage.
Elemental: Air You may change any energy spell to use [Electricity] energy.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Hatred +1 racial bonus to attacks against humanoids of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Naturally Gifted (1/day) Gain one extra use of a gnome spell like ability each day.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Spell Focus: Evocation Spells from one school of magic have +1 to their save DC.
Greater Spell Focus: Evocation +1 to the Save DC of spells from one school.

Personality & Appearance:
At 3ft 2in and weighing in at only 37lb, this little character is the life of the party. He has sky blue hair, ocean green irises set in rather large eyes, a proportioned buttoned nose and mouth that forms into a grin which almost reaches ear to ear. His ears are mostly hidden by his unruly hair style but large soft lobes are visible. His slight frame masks the dextrous physique and stout hardiness maintained by his daily routine of aerobic exercise.


Magic, ha, my people are made of the stuff. That grand and awe inspiring stuff. I grew up enjoying the whimsical nature in which my elders would fling spells around making for some extreme awkward yet hilarious predicaments. When I came into my blood born talents I reveled in its every facet. It was then I began to hunger for more, much more. I disliked the limitation my innate abilities afforded me and yearned to expand my repertoire. My pop said like all the Spindlewells I would grow into even more power but would need to attune further to the weaving of greater spells and abilities. He said, "With belief, resolve and tenacity you can be the greatest mage in the family. Let nothing defeat your destiny Diggle. You are my son and you have my belief."

I hit the road with the next caravan of gnomefolk heading into the giant-lands but had no choice about the destination. I just followed along trying not to cause too much trouble. It was on the road that I began keeping a journal. My father and mother gifted me with a scribe's set and a journal hoping it would allow my practiced hand to send word home to them in years to come. I remember seeing Korvosa for the first time. Coming from wooden and timber lands to such an imposing landmark filled me with fear and fire. I could tell this place could chew you up and swallow you but that stoked my fire into resolve. I would make this place work for me. So I kept afloat, earning my keep as a scribe and after reinvesting my earnings in the craft gained enough skill to afford my own room and keep a distance from the 'wolves' and rats on the street.

Life was going to my grand plan. After a few years on a waiting list, I was accepted into the Acadamae where I would pursue the very path I had always felt destined for. I began my studies into the Planes and Arcana, magical item use and activations and the glorious arts of spell weaving. With my profession as a scribe and superb calligraphy skill, I gained an immediate good standing with the professors making copies and final drafts of important texts. I was immersed in all I had dreamed of being.

It seemed surreal but it all fell over dramatically. One day all is well and the next I'm a rat in a barrel being rolled down the docks. A local fisherman claimed to seen me commit a murder. Bloody weasle! Poor fool of bloody weasle. He had been forced into it by a well known crime figure which he was known for doing often. Gaedren Lamm! I spit the name. I curse his birth and would do him ill at every turn I could. A friend of mine got to the fisherman and got the truth but when Lamm found out, he sent his thugs to tie up the loose end before his testimony could be recanted.

Too late, the damage was done and Headmaster Toff had no choice but to expel me due to the inconclusive case being dismissed. Truthfully I was wounded greatly by the experience but my pops words found their way back and lifted my out of my sorrowful stupor. I was able to get away with a book on Evocations and began training myself. More now than ever I would need to be self-reliant and resourceful.