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Aldern Foxglove

Digger Chandler's page

603 posts. Alias of joerice.


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M Human (multi-ethnic) Rogue Charlatan 6

Happy turkey party!

Norv: I can't imagine why. Or why Teodor might be becoming even more militant.


This sounds amazing! Let me decide on a character.


The cruch is on a bar napkin, but my wizard is coming together. Depressive elven void elementalist. Too aware for his own good for over a hundred years. Very introverted, has kept to himself mostly. But is fascinated by Thassilonian magic.


Good luck everyone! Been a rough couple of days but this brings some happiness.


Election has taken a lot out of me but I'm still working on a wizard for this.


Been itching to play a wizard. Seems like a good fit.


Yes, please!


Didn't get to transfer stats yesterday but am on it now.


I've got the crunch on paper, will transfer tomorrow. But oooooh that fluff.

Dat fluff tho:
His name? He's not sure. Mr. Clean ...he was called that. He liked things clean. His hands clean. His jobs clean. He ...did bad things. Maybe to bad people? Hard to say. Pretty sure he's never met a saint. But ...these ...horrors-altogether different. This was worse. Mr. Clean likes things clean. And his brain isn't clean now.

Male half orc Cleaner Slayer. Enduring Stoicism trait. From a city far away, don't remember where. Bigger'n this. Easier t'blend. Cleaner. Not important now. Priorities: clean head; wipe out responsible parties.

Tall, broad, dark man. Close cropped black hair. Plenty of scars. Muscles like cords. Big, meaty hands. Somewhere between Mike Colter and Lee Marvin.

Clipped, direct sentences. (Unless in a role.) Quick movements, decisive. Not used to being scared. Doesn't like it.


I tend to think of alignment as a character arc. Starting LE but moving towards good in reaction to evil alien horrors.


I couldn't work amnesia into my tricky old monk, so I've switched ideas. Thinking a hardass crook who doesn't like the idea of strange things violating his bodily autonomy. Necromancers were troubling enough!

Mechanically either a slayer or fighter. Would LE work in this situation? It isn't a must-have.


Very tempted to play a monk ...kung fu vs. Cthulu!


Sooooo down to play this. Now to narrow down my ideas.


Digger Chandler wrote:

The idea of a short, but maybe able to continue, campaign is bearin down hard on me. I've played a lot of games but only dm-ed for irl games. But I'd love to run a Magnificent Seven riff using pathfinder rules. When it comes to classes, I'd say have a good story. I'd admit ninjas or winter witches if they had a good concept that fits in. Gunslingers obviously allowed, archetypes encouraged. Magic could exist if you explain it in genre or a fusion.

This is just an interest check. I'd have to develop it, but I want to see if there's interest first.

Caveat: race and the genre. I mean human constructs of race, and how that has shaped this country and in ways, this genre. This is a roundabout way of saying stereotypes will not get much consideration as pcs. Characters can be in-world racist, as was prevelent, but expect that to have negative karmic responce, unless we agree on an arc for your character. I'm not interested in hateful for hateful's sake.

EDIT: GOOD REFLUFFING ENCOURAGED

I am on an unexpected job hunt, which has put this on hold. Sorry.


Still developing the campaign, I've not abandoned you. I'd rather get too much planned than too little, yknow?


I've sketched out the general area ...big town, plains, canyon area, little settlement, etc. I've also plotted out 3 or 4 adventure arcs, starting with our Mag 7 tribute. Fleshing out the factions around now. When it's selection time, I want to work with the players to tie them in better, so some details are loose until decided.


It's gonna be guns everywhere btw.


Construction has begun on the major town.


There's a lot out there. http://www.d20pfsrd.com/classes/base-classes/gunslinger/archetypes/paizo--- gunslinger-archetypes/maverick-gunslinger-archetype


If it makes a good or fun story, I want to be able to allow it.


I'm still in preproduction, as it were. I originally pictured a cinematic western, but all the fantasy elements can blend so well. Perhaps a dimensional nexus area adjacent to somewhere in Alkenstar, say, and other dimensions as well. Also totally willing to listen to any input or preference.


Folks good in a fight and in need of money, refuge, or redemption.

And let's not roll anything yet. I've gotta do the setup work and some town building and such as.

This is truly an interest check. Feel free to develop and brainstorm here but selection is a ways off, and unspecified as yet.


Stats is a good question. I love rolling but know these characters should be badasses. I'd say rolling but with safeguards or a high point buy.


Oh, and gestalt and mythic I'm not quite ready for. I think we could do this single-class, 7th level or so. Remember, make it work (Tim Gunn in the house) for the setting, whoever you need to.


Loving the samurai/luchador/kung fu direction some of you are thinking in. As for Occult Classes, like anything else, describe to me how it fits in and works, refluffing at will. I will say when I do this (gonna start building it tonight) and when I'm choosing characters, I want the majority to be some sort of take on a semi-traditional western theme. The silent gunman, the gambler, the sharpshooter, what-have-you. I'll be picking some samurai/luchador/kung fu types, but I want them to be the extra spice in a delicious western steak.


Raltus wrote:
What is your thoughts about "availability of guns"?

It's a western. They're everywhere.


Loving what I'm seeing here. More specific feedback later. Hosting Star Wars trivia night at one of my locals.


But, again, I could be convinced to go more fantasy or even Golarion based. This is early development, and input is welcome.


I'm currently thinking more earthly western with technology rules of pathfinder available to male extraordinary folk.

Story behind them has two meanings. A backstory is important regardless. As for starting at something higher than 1st level, I could easily be convinced to do so. These characters tend to not be neophytes. If someone still wanted to start at first, I'd find a counterbalance.


2 people marked this as a favorite.

The idea of a short, but maybe able to continue, campaign is bearin down hard on me. I've played a lot of games but only dm-ed for irl games. But I'd love to run a Magnificent Seven riff using pathfinder rules. When it comes to classes, I'd say have a good story. I'd admit ninjas or winter witches if they had a good concept that fits in. Gunslingers obviously allowed, archetypes encouraged. Magic could exist if you explain it in genre or a fusion.

This is just an interest check. I'd have to develop it, but I want to see if there's interest first.

Caveat: race and the genre. I mean human constructs of race, and how that has shaped this country and in ways, this genre. This is a roundabout way of saying stereotypes will not get much consideration as pcs. Characters can be in-world racist, as was prevelent, but expect that to have negative karmic responce, unless we agree on an arc for your character. I'm not interested in hateful for hateful's sake.

EDIT: GOOD REFLUFFING ENCOURAGED


M Human (multi-ethnic) Rogue Charlatan 6

Doing the crunch on a bar tab. AS I SHOULD.


Weird.


M Human (multi-ethnic) Rogue Charlatan 6

No worries. Just reading it has inspired me. I'll do a rogue who just happens to be a gambler.


M Human (multi-ethnic) Rogue Charlatan 6

The swindler rogue archetype sounds super fun. But it loses trapfinding. I don't want to screw the party over. If trapfinding is as important as I'd imagine in this game, could I just trade trapfinding for the Let Fate Decide that replaces it? If neither of those would work, no worries, I'll just do a rogue with gambler flavor.


M Human (multi-ethnic) Rogue Charlatan 6

Looks like we still need skills, frontline, and arcane. I'm leaning towards a rogue unless someone else has their heart set on that role.


M Human (multi-ethnic) Rogue Charlatan 6

I can just picture my character sneaking away to change identities when there are only so many people shipwrecked at the beginning. "Where'd Joe go?"
"I don't know, but here's some guy in a mask."


M Human (multi-ethnic) Rogue Charlatan 6

Just realized secret identities and shipwrecks make no sense. Hahaha. Back to the drawing board. (I was Philip Adey).


Trokar the Barbarian:
Background: 

Trokar comes from a nomadic group of orcs, half-orcs, and humans in the Kelesh wastelands. They were led by a fierce and proud chieftan, Mokran the Merciless. Trokar suspects that, like most of the half-orcs in the tribe, Mokran is his father. He is correct, but Mokran is also his grandfather.

From the beginning, Trokar was different from his tribe. He …noticed things others simply took for granted. A vibrant sunset; the coloring of an exotic reptile; the garments of the latest village they sacked.

This growing tendency troubled the chief, as they were a very pragmatic group of nomads, with little time or desire for “art.” As the boy became more and more reluctant to slaughter for survival and spent more and more time painting with whatever he could find.

He was banished at the age of 15 (not really that unusual in his tribe …any male could be seen as a threat to the jealous chieftain), and began making his way west towards this “civilized world” his father so despised (despite never having been there). Getting to Taldor was fairly easy as he took on work as a guard for a caravan. The various goods from all over Golarion fascinated him, especially anything colorful or artistic. He has yet to make his way to any major city, but recently came to Helden on his way across the land. He has been staying there a short time, painting in his free time with legitimate materials for the first time.
10 minute Background: 
-Step 1:

1.  An eye for beauty; Trokar is a secret aesthete sometimes carried away by inspiration, whether it come by way of rainbow, magic, or blood splatter on snow.

2. Homely but kind; Trokar has an impressive beer gut at an early age, uneven, snaggly teeth, and orcish rosacea, resulting in very dark green and blue splotches on his cheeks and nose; however, he is outgoing and friendly

3.  Colorfol warrior; He loves painting and repainting his weapons and armor. The paints often don’t last more than a battle, but he doesn’t mind. “It’s the little things.”

4. Self-conscious racism; Kinda freaked out by small humanoids, but feels terrible guilt for this internalized racism, often overcompensating and making it worse.

5. Budding gourmand; now separated from his nomadic home life, Trokar is developing his palate bit by bit. He loves trying new things.

-Step 2: Trokar’s deepest goal is to become the best painter he can; perhaps the best painter alive. He enjoys travel to faraway lands as a way of absorbing more influences, seeing more unique sights, and, deep down, proving his father wrong.

In the past I’ve used alignments as a way to structure a character arc, but I see Trokar as starting out as fundamentally on the Good side, and I can’t see anything changing that. So I want to explore other ways of building a character, without a set ending point in mind. I want him to grow and change as he experiences things. It would also be awesome for him to do art stuff during down time.

-Step 3:

The Secret he knows: he was not sent out on a mission from his chief. He was exiled.

The secret he doesn’t know: His chief is both his father and grandfather.

-Step 4: Ifeyani, his mother, was always kind and loving to the odd half-orc, but he hasn’t seen her in two years. In Helden, he has become somewhat attached to an eldery woman who is teaching him painting.

-Step 5:

1. When nervous, he often mumbles a string of stream-of-consciousness jokes, sometimes without context at all.

2. He enjoys very loud music when he paints.

3. When bored or anxious he taps his feet or fingers almost subconsciously.

Profile to come.


Got my crunch done and out of the way. About to write up that delicious fluff. No void wizard, went with a budding painter half orc barbarian.


Still working on my guy. Half orc invulnerable eager who dreams of seeing the world and painting it.


Another idea question ...how do you feel about unchained barbarians with archetypes? (As you can see, two diametrically opposed character ideas are warring.)


Question for the boss before I finalize crunch. Spellslingers have to pick 4 prohibited schools but elementalists originally take 1. Seems to me that would double to 2 but I wanted to run it by you.


Ooh. I've played enough faces. Haven't done a wizard in a long time. Thinking an elven Void elementalist. Distant and cold, with a penchant for monologing, ha.


I'm so down it almost hurts. I like playing faces ...hmmm. I have fluff ideas. I'll post more later.


M Human (multi-ethnic) Rogue Charlatan 6

Don't forget sneak attack


Got a solid idea for a relic raider rogue. How do you feel about unchained rogues and archetypes? A traveling academic in savage lands ...


Ooooh yes.


A human seeming inbred grimspawn undertaker/cleaner. This guy is writing himself


Any thoughts on the Cleaner archetype of Slayer? http://www.d20pfsrd.com/classes/hybrid-classes/slayer/archetypes/paizo---sl ayer-archetypes/cleaner
Maybe he's the local undertaker, too. I'm liking how this possible party is shaping up, lots of different sorts of evil.


Thief is the wrong word ...independent contractor, more. I've less of a class build in mind than a character idea. Almost a proud union man of a diabolic system. An administrator...

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