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Ugh, again with the "Favored Enemy". It's a dumb mechanic and here's why: There's no guarantee that you'll come across your favored enemy in any specific session or even campaign. It was a dumb idea in 3.5 and it's a dumb idea even now.
There was a guy over on the now-defunct WotC boards who created a "Favored Enemy" mechanic that was both unique AND applicable to many more situations. If I remember correctly you could pick a lot of monsters but they worked also within the setting. For example if you pick Kobolds as your favored enemy you'd get good at fighting smaller targets (kobolds, goblins, human children, etc.) AND you were particularly good at disabling / finding traps because Kobolds love building traps. If you picked Dragons then you were adept at fighting flying things (dragons, wyversn, drakes, manticores) and had resistances to elemental effects. If you picked Giants then you were good at Fighting large bi-pedal monsters (Trolls, Giants, Golems, etc) and the list continues. Not only did it make fighting specific monsters better but it made the circumstances that you face with similar monsters better. Think of it, If I pick Beasts and the party encounters a 4-legged undead creature that was perhaps once a beast then I suddenly lose my bonus against a creature that is exactly the same except that it's unliving? Just sounds silly and at best, will be used occasionally.