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Stylistically (the art, race and class descriptions, etc.), do you prefer the 5th Ed. style or the Pathfinder style?
5th's seems more....realistic and in that sense, I feel 5E's art is better. I like 5E's Monster Manual better artistically than Pathfinder's Bestiary.
Mechanically, what did it do better than Pathfinder?
Keeping spellcasting more reined in at the higher levels of play. It's not as balanced as 4E in the higher levels but then again, it wasn't designed to. It took more cues from 3E in this regard however they also lowered the overall amount of spells one can cast above 6th level and didn't give them anyways to increase that number. Also, spellcasting isn't as good because spells don't instantly increase with power as one levels up. You have to invest in which spells will do that.
Then there's Bounded Accuracy. This is REALLY the main reason why I'm looking for 5E to replace most 3E/PF games I run. The fact that modifiers aren't thrown into the stratosphere and lower level monsters say more relevant longer is a huge plus in my book.
Short Rest mechanics, while having the potential for problems, are always better (in my mind) than daily ones. So that a good portion of classes get these is a nice bonus.
Not tying Alignment into the mechanics of the game is pretty much a 100% step in the right direction when compared to Pathfinder as it still uses Alignment for restrictions on things like classes and prestige classes.
Ridding themselves of the difference between "full-round" and "standard" actions. The fact that Fighters in PF who move are reduced to 1 attack is simply terrible. Flat out. Add on the penalty that if they DO stick around and make a full-attack, their attacks get weaker is just more BS thrown on top. 5E gets rid of both these silly restrictions.
Mechanically, what did it do worse than Pathfinder?
The only thing that comes to mind is customization. I'm not a fan of the Multiclass system and I don't like that I can't swap a classes sub-paths around as I level up. In this area I think 3E and Pathfinder do a better job with mechanical representation for unique characters. Plus I hate that all classes get feats at different levels.
Among those things it did better, can or should any of them be translated to the PF system?
Yep. Remove the 3-tierd BAB system for 1 standard, across the board version. Remove the Full-Attack action and allow classes that get multiple attacks to keep them AND move. Remove the moronic restrictions on Two-Weapon Fighting. Remove auto-scaling spell variables. Remove Bonus spells based on higher ability modifier. Give paladins more spells at earlier levels.
Among those things it did worse, was the PF mechanic the clearly superior option, or could they be fixed with small tweaks?[/quote
Tweaks would probably work best, and time. With enough time and options, I can see 5E being a better product overall.