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Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF
Pathfinder Society Scenario #45: Delirium's Tangle (PFRPG) PDF
Pathfinder #7—Curse of the Crimson Throne Chapter 1: "Edge of Anarchy" (OGL)
Pathfinder Society Scenario #4–02: In Wrath’s Shadow (PFRPG) PDF
Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDF

Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"If they have been warned... perhaps we should wait. They will prepare their defenses, and after enough time has passed may send a party to investigate. We can ambush their scouts, and leave them with fewer forces massed together when we press forward."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter leaps over the precipice, twirling and spinning in the air to land gracefully on his feet at the cavern floor. [Land at U29] Use 1 panache point on Derringdo.
He immediately jabs the foe in front of him with a hearty battle cry. [Target U30.] rapier 1d20 + 7 ⇒ (20) + 7 = 271d6 ⇒ 2
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"These demonworshipers are a threat to the surface world as well as the mongrelmen in these caverns. We need to secure their aid, then proceed to back to the surface."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"Back in here, everyone!" Dieter stabs his enemy in the back, not one to let a little thing like honor get in the way of notdying. Target Q23, with flanking.
critical confirmation 1d20 + 9 ⇒ (8) + 9 = 171d6 ⇒ 2 HP 14/21
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Feeling the sting of his wound, Dieter dances forward [fivefoot step to Q22] and stabs at the lizard in his backside. rapier 1d20 + 9 ⇒ (10) + 9 = 191d6 ⇒ 6 [target R22, standard attack w/ flank]
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter weaves through his allies to make a lunging stab at the nearest foe, but appears to skid in some dust and makes a wild swing instead. Move to N22. rapier 1d20 + 7 ⇒ (4) + 7 = 111d6 ⇒ 5
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter dances around Fabian through the doorway and thrusts at the southernmost mongrelman. Move to P21, attack Q21. rapier 1d20 + 7 ⇒ (1) + 7 = 81d6 ⇒ 3 sad trombone noise
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Parry 1d20 + 6 ⇒ (20) + 6 = 26 Parried!
Dieter parries the mongrelman's swing with a flash of his blade. "Not today!" He bounces on his feet and thrusts with his rapier in response. 5foot step south.
Panache 3/4
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Move east 10 feet to P19. Attack O19. Dieter whips his rapier through the air, attempting to land a blow on one of the mongrelmen. rapier 1d20 + 9 ⇒ (4) + 9 = 131d6 ⇒ 3
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Here, you missed some punctuation. Old Guy GM wrote:
Dieter rushes forward to meet the enemy. Advance to N10.
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"We are honored by your confidence, and are eager to join you in taking arms against the demons and their vile servants." Having no immediate needs (unless, of course, they happen to have a masterwork rapier lying around), he spends time taking in the remarkable sights of the cavern and the subterranean village.
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter eagerly accepts the masterwork chain shirt from Bollwerk, and changes from his leather armor. "Bollwerk, would you mind carrying this leather armor? I'm afraid the added weight would burden my fighting style. You are of the strapping sort, and it seems it would affect you less. I would be happy to split the price it would fetch at sale for your effort."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Old Guy GM wrote:
I totally missed that. Yes, Dieter gladly takes the masterwork chain shirt.
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"Despite their brusqueness, following the local natives will probably be our best means of escaping this benighted hole." He looks to their guide. "No offense intended, it's just... not our proverbial cup of tea."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"Fair enough. I am Dieter Stolzdorf, of Kenabres. I think I speak for our group when I say that we would be happy for any assistance, and to assist however we are capable."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
"We come in peace. If we are a bit skittish, well, we've been fighting one thing or another since we fell through the earth into these caverns. We're just a bit on edge."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter notices Lucille's efforts and nods approvingly. He calls out to the paladin. "Bollwerk! Bring us back one of those glaives, if you would. We can use it to light this fungus aflame from a safe distance."
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter stays pointedly quiet during the march further into darkness. He recognizes that his actions likely ran counter to several of the other group members. Why some of them insist on coddling a donothing buffoon is beyond me. But we need each other. He trudges in silence, until they come to the crevasse in the rock. He steps lightly and leaps across, hoping to make it to the other side. Acrobatics 1d20 + 8 ⇒ (13) + 8 = 21
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Usually if a game has annoying NPCs, I just passiveaggressively mess with their heads. This guy, however, is calling people peasants and mutants left and right and contributes nothing. I figured someone would eventually smack him in the head. But I would be happy to scale it back. ;)
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
I hope I'm not messing up anything for the party. Usually Paizo doesn't play tricks on players by doing things like making very annoying NPCs be essential to success without making it glaringly obvious. Are we supposed to smack sense into him at some point?
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter stands erect, then cuts a formal bow towards Anevia. "My apologies. I acted rashly." He turns to face Horgus. "Mr. Horgus, you are a loudmouth, useless, contemptible little man. You have contributed nothing but pretensious derision to everyone and everything around you." He turns toward Anevia again. "That is why I slapped him. Perhaps he did not deserve it, but given the circumstances, I would hope he would recognize how damaging and inconsiderate his comments are to those around him." He takes a deep, calming breath. He gives Horgus a sidelong glance. "I trust this is the end of your inappropriate comments. No one in this company deserves to be called a mutant, or a peasant, or a monster, or anything of the sort." Dieter walks over to the new acquaintances and offers his hand in friendship. "My name is Dieter. I am sorry you had to see that. He has been an unpleasant canker sore since we first met him, but we are still trying to save his life." To show that I am back on my good manners.
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter hits him again. Harder. "Last chance, Cupcake. Never speak again, or you will be bound and gagged, led behind us like a pack mule. Do you understand?"
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter follows behind him as he walks to the back of the group. "Hey, Cupcake." When Horgus turns around, Dieter cuffs him again, harder than the first time. "You spoke without permission." He holds his hand up. "Again. Do you understand?"
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Old Guy GM wrote: Moving closer, Horgus sees the three and recoils. "Pitlings..." Horgus says with disgust, "Don't trust them, they're evil mutants!" In a blur of motion, Dieter whirls around and cuffs Horgus across the face. "That. Is. ENOUGH." His words are flat and cold, punctuated by a pointed finger. "If you cannot mind your tongue, then I will mind it for you. From now on, you will not speak unless spoken to, Cupcake. You will not open your godsdamned little mouth unless someone's life is in danger. Do you understand? Because if you do not understand, Cupcake, then you will spend the rest of this trip bound and gagged." He holds his hand up high again, ready to strike. "I sure hope that all I see from you is a silent nod. Now, do you understand?" Intimidate 1d20 + 9 ⇒ (11) + 9 = 20
Male Aasimar (Azata) Swashbuckler 2  HP 21 : AC 19 CMD 15 TAC 14 FAC 15 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Dieter clasps his spiffy new cloak and gives it a dramatic twirl. "Yes, yes... this will do nicely. Shall we give that shaft a climb? Said the maid to the soldier..."

