Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Seltyiel

Dieter Stolzdorf's page

299 posts. Alias of Tanner Nielsen.


RSS

1 to 50 of 299 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

O ho ho, some goblins sound nice right now.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Usually if a game has annoying NPCs, I just passive-aggressively mess with their heads. This guy, however, is calling people peasants and mutants left and right and contributes nothing. I figured someone would eventually smack him in the head.

But I would be happy to scale it back. ;)


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

I hope I'm not messing up anything for the party. Usually Paizo doesn't play tricks on players by doing things like making very annoying NPCs be essential to success without making it glaringly obvious. Are we supposed to smack sense into him at some point?


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter stands erect, then cuts a formal bow towards Anevia. "My apologies. I acted rashly." He turns to face Horgus. "Mr. Horgus, you are a loudmouth, useless, contemptible little man. You have contributed nothing but pretensious derision to everyone and everything around you." He turns toward Anevia again. "That is why I slapped him. Perhaps he did not deserve it, but given the circumstances, I would hope he would recognize how damaging and inconsiderate his comments are to those around him." He takes a deep, calming breath. He gives Horgus a sidelong glance. "I trust this is the end of your inappropriate comments. No one in this company deserves to be called a mutant, or a peasant, or a monster, or anything of the sort."

Dieter walks over to the new acquaintances and offers his hand in friendship. "My name is Dieter. I am sorry you had to see that. He has been an unpleasant canker sore since we first met him, but we are still trying to save his life."

To show that I am back on my good manners.
Diplomacy 1d20 + 11 ⇒ (12) + 11 = 23


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter hits him again. Harder. "Last chance, Cupcake. Never speak again, or you will be bound and gagged, led behind us like a pack mule. Do you understand?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter follows behind him as he walks to the back of the group. "Hey, Cupcake." When Horgus turns around, Dieter cuffs him again, harder than the first time. "You spoke without permission." He holds his hand up. "Again. Do you understand?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Old Guy GM wrote:
Moving closer, Horgus sees the three and recoils. "Pitlings..." Horgus says with disgust, "Don't trust them, they're evil mutants!"

In a blur of motion, Dieter whirls around and cuffs Horgus across the face. "That. Is. ENOUGH." His words are flat and cold, punctuated by a pointed finger. "If you cannot mind your tongue, then I will mind it for you. From now on, you will not speak unless spoken to, Cupcake. You will not open your gods-damned little mouth unless someone's life is in danger. Do you understand? Because if you do not understand, Cupcake, then you will spend the rest of this trip bound and gagged." He holds his hand up high again, ready to strike. "I sure hope that all I see from you is a silent nod. Now, do you understand?"

Intimidate 1d20 + 9 ⇒ (11) + 9 = 20


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"Come on, everyone! Put your backs into it. Ganbareeeee!"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Yes.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"Sir Bollwerk, do you sense anything amiss with them?


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"Time's a'wasting, Cupcake." Dieter waves for them to come up.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter clambers up the rope.

Take 10, total 15.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter clasps his spiffy new cloak and gives it a dramatic twirl. "Yes, yes... this will do nicely. Shall we give that shaft a climb? Said the maid to the soldier..."


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

I wouldn't mind the cloak of resistance +1.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter looks over the loot with sparkling eyes. "Now what do we have here?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Be sure to let her know we need a dedicated healer. Not a bard with a wand or any such nonsense.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

I'm going to preemptively suggest we recruit a healer. Or allow a current party member to undergo character surgery to fill the gap. That isn't a role we can do without.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"Oh no you don't!" Dieter draws and hurls a razor-sharp chakram at the dwarf. Or dwarf-thing. He's not certain and very crabby from all of this mucking about in the dark.

chakram
1d20 + 5 ⇒ (17) + 5 = 22
1d8 ⇒ 4


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Will save 1d20 ⇒ 17

"By the Nine Hells, where did that come from!?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Just waiting on the update for the round.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Of all the reasons to be busy with RL, a honeymoon may be one of the best reasons. :) Congrats!

We can just sock-puppet him for a while until he is ready again.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Any word from Kazul or Seren?


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Touche :)


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4
Old Guy GM wrote:
Unless you have low-light vision add your 20% miss chance to your roll posts.

Dieter is using his Halo ability. "Halo - An aasimar with this racial trait can create light centered on his head at will as a spell-like ability." Everything within 30 feet is well-lit.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Sounds like it is time to send out the warning notices via PM. Let's not let this game get bogged down.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

What happened to my post? I posted just last night with an attack.

Dieter is taken aback by the suddenness of the attack, and tries his best to find purchase with his rapier int he hide of the shadowy monsters.

rapier
attack 1d20 + 7 ⇒ (7) + 7 = 14
damage 1d6 ⇒ 5


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter approaches one of the statues to get a better look, trying to see if they bear any insignia or heraldry that would suggest their origin.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Humanoid-shaped statues?


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter volunteers to take second watch.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter nods in agreement. "I wish we had met under better circumstances. Aravashnial. Anexia." He turns and looks to Horgus. "You too, Horgus." He wipes his rapier clean and sheathes it. "Let us search the temple and appropriate what we can. I doubt the departed spirit of a priest of Torag would mind if we use what we can to ensure our survival."


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Parry and thrust. Riposte and thrust. Dieter continues his dance with the giant fly, trying to land a fatal blow.

Spoiler:

Attack I10
1d20 + 6 ⇒ (12) + 6 = 181d6 ⇒ 6
Attack 18
Damage 6


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter strikes again, dodging and weaving to find purchase for the tip of his rapier.

Spoiler:

Attack fly at I10, flanking with Bollwerk.
Attack: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 ⇒ 2


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

HERP DERP. Don't anybody look at me, I'm just having one of those moments...

Dieter dodges past his allies down the hallway, emerging from the temple and coming to a halt near Anevia. "Are you alright? Are you hu-URRRRT!?" Just then Dieter noticed the giant fly, and creeped him right out.

"Get away, get away, get away!" He jabbed with his rapier, grimacing at the thought of fly-juice erupting from the wound.

Spoiler:

Move to H9.

Attack fly at I10. Flanking with Bollwerk.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 ⇒ 1


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Not that I can do that much...

Bewildered by the fast pace of combat, let alone an undead creature being discovered and eviscerated within a few heartbeats, Dieter finds himself at the back of a column of people trying to leave the building, and tries his best to shuffle behind.

5 feet south.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter grips his rapier and buckler, and is likewise thirty feet away.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter whispers to Fabian. "Do you detect anything unusual or dangerous?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

I'm half-tempted to "bump" into Gwerm at the next high ledge.

Bollwerk noted that he "will enter boldly into the next room," which from your description would be the "stone door on the left at the end of the hall." I believe we are ready to explore the rest of the temple. ;)


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter does not comment, but continues to rub Anevia's shoulder in a comforting manner. At Aravashnial's suggestion, he draws his rapier and follows behind Bollwerk, ready for danger.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

It is frustrating how real-life can sometimes get in the way of the truly important things. ;)

Best of luck in resolving stressors.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter takes a knee beside Anevia and lightly puts a hand on her shoulder. He speaks softly and soothingly. "Hey, hey... it's alright. The mean man is gone. What was he talking about? What's this about a noose and a thief?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"It looks like you slipped in some loose gravel. Why not try again?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter nods to Bollwerk and makes an inviting gesture with his hands toward the door. "Would you mind?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"Sometimes the uncomplicated approach is the best." He shrugs. "HELLO! ARE YOU HOME?!"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"A hammer? I doubt it is a placard advertising a smithy. It isn't exactly a prime spot for customers. Perhaps dwarves or duergar." Dieter grimaces slightly. "I really, really hope it's not duergar."

"Perhaps the sneakier party members can exercise subterfuge to see what we can see." He follows behind Kazul.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter cups his hands around his mouth and whispers toward the half-orc.

"Kazuuuuul. What do you seeeeeee?"


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter follows behind Bollwerk and Kazul, rapier drawn and buckler at the ready.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter picks a pebble from off of the ground and lightly tosses it, hoping to bounce off a wall and land it in the side tunnel.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Dieter accompanies Fabian, boosting his racial halo ability to shed light on the camp.


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

"Not for long." Dieter jabs the tip of his rapier into the mouth of the remaining cockroach.

Spoiler:

Attack w/ flanking
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 ⇒ 3

Panache 3/4


Male Aasimar (Azata) Swashbuckler 2 -- HP 21 : AC 17 CMD 15 TAC 14 FAC 13 : rapier+6; 1d6 : chakram+5; 1d8 : F+3 R+8 W+1 : INIT+4 Perc+0 CMB+1 : CHA mod +4

Yep! It seems like if I get a keen rapier and take the Critical Focus feat, I will basically be able to use panache points every round without having to worry about running out.

For your header, click on my profile to take a look. I put my gender and race in as normal, but in the Class/Levels field I add all of the additional information.

1 to 50 of 299 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.