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Barzillai Thrune

Dieter Stolzdorf's page

365 posts. Alias of Tanner Nielsen.


Full Name

Dieter Stolzdorf

Race

Human

Classes/Levels

Fighter (2-Handed) 5 -- HP 44 : AC 20 CMD 21 TAC 11 FAC 19 : F+7 R+4 W+3 : INIT+2 Perception+9

Gender

Male

Size

Medium

Age

25

Alignment

Lawful Neutral

Languages

Common

Strength 19
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Dieter Stolzdorf

Description:

Hair: Black
Eyes: Blue
Height: 6'4"
Weight: 230lb

You see a cleanly-shaven man with buzzcut black hair. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale, indicating northern ancestry. He has small freckles on his nose, high cheek bones, and a strong jaw. He wears o-yoroi armor. He wears studded leathers under his coat and carries a wicked falchion at his hip. He is tall, with a solid frame and straight posture.


Background:

Dieter's family traces its lineage to the Land of the Linnorm Kings, home of the reclusive and brutal northern folk. His forefathers found ready work as mercenaries, campaigning during the harsh winters and returning in the spring with bounties for their family. This established a tradition of sorts, with each passing generation choosing whether to take up the mantle of 'coin-sword.'

Coming of age as a man, his father decided one spring that it was time for Dieter to join him on a venture southward. They skirted the coast, where a trading caravan just outside Riddleport hired the company to escort them to Lastwall. After several uneventful weeks, the caravan was attacked by a band of orcs south of the Mindspin Mountains. The company was victorious, but Dieter's father fell in battle along with most of the guards. The merchant caravan made it through, and unceremoniously dropped the boy at the church of Gorum at Castle Everstand.

Dieter was taken in by the clergy of Gorum and did odd jobs and manual labor to earn his keep. He trained with the soldiers stationed at the keep and learned warfare at a young age. In time, he grew into a man, with great height and sinewy limbs thanks to his northern blood. In battle, he prefers to mix it up on the frontline and looks for opportunities to engage orcs in particular.

Recently the garrison commander, Captain Gauntwood, decided to sent out several reconnaissance teams to test the border strength of Belkzen. Dieter was chosen to accompany the team as a heavy infantry. Their mission went well for several weeks, until they happened upon a trio of marauding hill giants. Dieter was knocked unconscious in the melee, and awoke to find himself surrounded by the dead. He has wandered the wilderness for two days now, trying to find what to do with himself...


Racial Abilities:

Bonus feat
Bonus skill point

Equipment and Money:

+1 falchion (2375gp, 8lb), masterwork fullplate armor (1650gp, 45lb), masterwork composite longbow (+4) (800g, 3lb), arrows (20) (1gp, 3lb), cloak of resistance +1 (1000gp, 1lb), chalk (white, red, green, blue) (1sp, --lb), twine (50ft) (1cp, --lb), whetstone (2cp, --lb), signal whistle (8sp, --lb), iron holy symbol (5sp, 0.5lb), tattoo on middle back (20gp, --lb). 152.57gp.

Weight: 60.5lb
Load: Light


Combat Statistics:

HP 44 (12 + 8*4)
Spd 20ft
Initiative +2
CMB +9 (+5 BAB, +4 Str)
Base Attack +5

Melee
+1 falchion +12, 2d4+10/18-20x2

Power Attack (-2 att, +6 dam), Overhand Chop (double Str)
+1 falchion +10, 2d4+18/18-20x2

Ranged
masterwork composite longbow (+4) +8, 1d8+4/20x3 (110')

AC 20, touch 11, flat-footed 19 (+9 armor, +1 Dex)
CMD 21 (10 base, +5 BAB, +4 Str, +2 Dex, +0 Size)
Fortitude +7 (+4 base, +2 Con, +1 item)
Reflex +4 (+1 base, +2 Dex, +1 item)
Will +3 (+1 base, +1 Wis, +1 item)


Skills:

[2 class, 0 Int, 1 race]

Intimidate +15 (5 ranks, 3 class, 4 Str, 3 feat)
Perception +9 (5 ranks, 3 class, 0 Wis, 1 trait)
Profession (soldier) +8 (5 ranks, 3 class, 0 Wis)


Traits:

Seeker - You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
Bestial Wrath - You gain a +2 trait bonus on critical confirmation rolls.

Class Abilities:

Weapon and Armor Proficiency - A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Shattering Strike (Ex) - At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery.

Overhand Chop (Ex) - At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1.

Weapon Training (Ex) - As the fighter class feature, but the bonuses only apply when wielding two-handed melee weapons.
This ability replaces Weapon Training 1, 2, 3 and 4. [+1 attack, +1 damage]


Feats:

1 - Intimidating Prowess
H - Power Attack
F1 - Weapon Focus (falchion)
F2 - Dazzling Display
3 - Gory Finish
F4 - Weapon Specialization (falchion)
5 - Skill Focus (Intimidate)

FUTURE
Shatter Defenses
Lunge
Cleave
Greater Weapon Focus
Greater Weapon Specialization
Furious Focus


Dice:

[dice=melee attack]1d20+12; 2d4+10[/dice]
[dice=Power Attack, Overhand Chop]1d20+10; 2d4+18[/dice]
[dice=ranged attack]1d20+8; 1d8+4[/dice]

[dice=Fortitude]1d20+7[/dice]
[dice=Reflex]1d20+4[/dice]
[dice=Will]1d20+3[/dice]

[dice=Intimidate]1d20+15[/dice]
[dice=Perception]1d20+9[/dice]
[dice=Profession (soldier)]1d20+8[/dice]


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