Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Right, I thought the same, but GM did show back up a month ago to say he beat the storm. So, I thought I would ask.
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 2 Dieredon steps back another 15 feet and fires another regular arrow at the beast. LB Att: 1d20 + 7 ⇒ (5) + 7 = 12
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 1, Arcane Archer-Magic Arrow Dieredon pulls an arrow from his quiver and it is charged with magical energy as it is drawn to his bow. He steps back 15 feet, careful to keep his footing, and fires at the beast. LB Att: 1d20 + 7 ⇒ (12) + 7 = 19
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 1, Arcane Shot - Bursting Arrow Arcane Shot - Bursting Arrow:
You imbue your arrow with a blast of force energy drawn from the school of evocation. If you hit a creature with this arrow, each creature within 10 feet of hit takes 2d6 force damage. Dieredon pulls an arrow from his quiver and imbues it with arcane energy as he aims at the centermos goblinoid. Arcane Arrow Att: 1d20 + 7 ⇒ (13) + 7 = 20
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Dieredon follows Grizzle through. Athletics: 1d20 + 3 ⇒ (2) + 3 = 5 Athletics: 1d20 + 3 ⇒ (9) + 3 = 12 Athletics: 1d20 + 3 ⇒ (11) + 3 = 14 Dam: 3d4 ⇒ (3, 4, 3) = 10
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Int: 1d20 + 2 ⇒ (5) + 2 = 7 Round 1, Arcane Shot - Bursting Arrow Arcane Shot - Bursting Arrow:
You imbue your arrow with a blast of force energy drawn from the school of evocation. If you hit a creature with this arrow, each creature within 10 feet of hit takes 2d6 force damage. Dieredon pulls an arrow from his quiver and imbues it with arcane energy as he aims at the centermost sturge. Arcane Arrow Att: 1d20 + 7 ⇒ (12) + 7 = 19
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Dieredon hops out onto the beach and helps pull the boat ashore. Let's scout ahead, eh? He draws his longbow and movesforward slowly. Perception: 1d20 + 2 ⇒ (6) + 2 = 8
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Dieredon begins to assist Treggor in stringing together the ropes for a repel down. Mad Jack, let's use these ropes, eh?
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 1, Arcane Arrow (Piercing Shot) A magic arrow appears in Dieredon's as he moves to line up the chockers to fire the magic arrow through both. LB Att 1: 1d20 + 7 ⇒ (7) + 7 = 14
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 1, Action Surge, Arcane Arrow A magic arrow appears in Dieredon's hand and he fires at the creature, after stepping back 30 feet. LB Att: 1d20 + 7 ⇒ (10) + 7 = 17
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Aye, I'm on it. Dieredon has an arrow drawn to his longbow as he proceeds cautiously. Perception: 1d20 + 2 ⇒ (20) + 2 = 22
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
[ooc]Round 2, Action Surge, Arcane Arrow[/dice] A magic arrow appears in Dieredon's hand and he fires at the creature. LB Att: 1d20 + 7 ⇒ (7) + 7 = 14
With a surge of action, Dieredon calls upon his reserves for another shot. LB Att: 1d20 + 7 ⇒ (17) + 7 = 24
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Survival: 1d20 + 2 ⇒ (14) + 2 = 16
Coconuts are an excellent source of food and water. It appears the others before us have agreed. Dieredon puts his nose to the ground to see if he can pick up any tracks. Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Dieredon pockets the six Alchemist's Fire by placing them in his backpack. He then studies the four items to see if he can determine their value. INT Wedding Dress: 1d20 + 2 ⇒ (7) + 2 = 9
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Yeah...those were my thoughts. I just liked the options, and it is only 2x before short or long rest. It is not like every shot is a magic arrow. I will level accordingly. Thanks
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Dieredon carefully inspects the Alchemist's Fire. I am all for sharing, but I could put some of these to good use as a thrown explosive.
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 3 Dieredon continues,his effort and fires at the yellow undead, again. LB Att: 1d20 + 7 ⇒ (14) + 7 = 21
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 1 Dieredon steps back 15 feet behind Treggor and Mad Jack before loosing an arrow at thd red undead. LB Att: 1d20 + 7 ⇒ (14) + 7 = 21
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Right, so long as we receive the opportunity to obtain alternate healing, then I am good with our current 5.
Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)
Round 1 Dieredon fires at the attacking frog, if he survives Grizzle's attack. If not, he will fire at the other frog. LB Att: 1d20 + 7 ⇒ (20) + 7 = 27
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