|2 people marked this as FAQ candidate.|
The fly skill say:
A creature with a natural fly speed receives a bonus (or penalty) on Fly skill checks depending on its maneuverability: Clumsy –8, Poor –4, Average +0, Good +4, Perfect +8. Creatures without a listed maneuverability rating are assumed to have average maneuverability.
The fly spell say:
The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good.
To me that seem a leftover from the previous edition of the game that has been overwritten by this part of the spell:
The subject gains a bonus on Fly skill checks equal to 1/2 your caster level.
Other people feel differently.
Then we have the beastshape spells that give the ability to fly with a specific maneuverability (that change with the different spells). The beastshape spells only give specific supernatural abilities, so it seem that we are speaking of naturals ways to fly, here. And the spells don't give any bonus to the fly skill beside the maneuverability.
So the question is:
When we should apply the maneuverability class bonus? What is a natural fly speed and what isn't?