Kirth Gersen wrote:Technically true but I don't know of a GM who is going to have a player roll a Perception check every 10' with increasing +1 DC until they succeed. Instead the DM is going to decide how far the PC may reasonably not be able hear the source and call for the check at that point.OldSkoolRPG wrote:Its up to the GM to decide how far away you can hear said Yeth Hound through a closed door.
Only in 1e/2e. By RAW, in 3e we had the Listen skill instead, and in PF we have a skill called Perception, which includes DCs for hearing stuff, with modifiers for distance, intervening doors, etc.
Just as, when a character climbs a rope, it's not up to the GM to decide if he/she falls. It's decided by rolling a d20, adding the Climb skill modifier, and comparing to the listed DC.
Agreed, it would be madness to penalize the characters with the better perception.To me making a successful perception check is more than simply hearing something. It implies having an idea of what you are hearing or seeing.
That noise in distance can be the Hound of Baskerville, a Hound of Tindalos or a normal hound. With a successful perception check you are capable to dismiss the normal sounds that aren't relevant.
Same thing for seeing something. That dot in distance is a elk, a centaur or a lamia? You need to concentrate on it or it is meaningless?
I agree with OldSkool, if you see or hear the creature you fear the panic resume. It don't matter if the panic was originated by a visula, sonic or spell effect.
After all if we are made fearful by a spell we don't see the spell being cast again the next round. The origin of the fear is the creature, not the effect that originated the fear.
I am happy to see that we have cleared the misunderstanding.
I don't know the Emoticon for smily face on this website but if I did I would insert it here.
We use :-) or :)AFAIK there are no emoticon in this forum.
On the other hand I don't think that being a jerk to a jerk will "cure" him. Probably it will make him even more of a jerk.