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Sorry, not to argue, just to point out that I said "innate to Yeth Hounds", now in essence I agree with you that animals can be trained to do more than just open doors, but that said, how many DM's will grant that innately or even at all to your Druids companion, a familiar or an Eidolon. Some DM's will and some will not. Unfortuantely it is not specifically covered in the rules to my knowledge, please feel free to correct me if I am wrong.
But, and this is just 'my' opinion, a savage Yeth Hound would fail at opening doors, intelligent as it is, and without any indication of such training in the RotRL AP, makes no mention of it.
Would Nualia train them to do that? Perhaps! Again, up to the DM.
However,Diego Rossi wrote:The argument about the panic wearing off because the yeth hound isn't howling don't hold water. The panic rules don't work that way.
Once they are out of sight (or hearing) of any source of danger, they can act as they want.
OK, that seems pretty clear to me, but I understand how and maybe why you feel the 'panicked' rules do not work that way, but the RAW is fairly clear about "once they are out of (hearing)".
So if the Yeth is not howling and the PC's cannot hear it, it would seem to imply the effect wears off, or more specifically, "they can act as they want".
Now, I agree in that if you are facing a Yeth Hound and are struck by this panicked effect, it would continue to affect you as long as the "Source" of that threat is present, however, a threat on the other side of a door does not to me in and of itself cause you to keep running IMO.
I understand if you wish to adjudicate it this way but I think it could be a little bit harsh, and I suspect most players would agree.
I conceed that many would not play it this way, but according to the RAW, it could and probably should be implemented like that.
This could use some clarification from the friendly staff at Paizo.
Sorry, Diego, again, I am not arguing with you, I would still...
Your words (bold mine):
My point is, that had you been able to close that door, the panicked effect would have effectively ended after a round, (assuming the Yeth was not still howling) you could then act as you like. I assume from this RAW that if it was a sight based fear effect, it would recommence as soon as you saw the source of that fear. However, being a sound (sonic) effect, unless it was continual, there is scope to say that the effect had worn off or dissipated.
Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can, dropping whatever they are holding. Other than running away from the source, their paths are random. They flee from all other dangers that confront them rather than facing those dangers. [Once they are out of sight (or hearing) of any source of danger, they can act as they want. Panicked characters cower if they are prevented from fleeing.
"They can act as they want" is very, very different from "the panicked effect would have effectively ended." plus "being a sound (sonic) effect, unless it was continual, there is scope to say that the effect had worn off or dissipated."The source of the fear is the Yeth hound not, the howling. And panicked don't require you to be out of sight and hearing of the source but of any danger. and the panic effect resume as soon as you see or hear any source of danger, not only if you see the Yeth hound.
And another citation for you, from page 563 of the CRB, exactlya bove the one you cited:
Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. If the duration of their fear continues, however, characters can be forced to flee if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).
Panicked is a more extreme state of fear than shaken or frightened.
The Yeth hound bay has a duration, its effect don't end because the hound has stopped baying.