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My group fell in numbers from 5 to 2 (sometimes 3). So only 2 for going after Gaedren. They decided it had been about 10 years or more since they escaped from Gaegren, so how would he recognize them as adults? They met Yargin (who it says, was only working for Gaedren for 9 years) and got hired as additional labor with the children. Because of that, they were able to get Hookshanks alone and kill him, but that made Yagrin and Gaedren suspicious (when Hookshanks disappeared), so that triggered the final attack. It was a hard battle with just 2 PC's. I held back the animals attacking, and they depended on their Harrow Points (good thing they had them).
Draven Torakhan wrote:
My players watched her home all day, so when they went in and she comes in after, they asked her where she had been. Who she'd seen and what she had been doing. And yeah, what about the cards. I finally said she just stopped answer their questions and asking if they wanted revenge on Gaedren or not.
So, you're placing Zellara's Home in the Slopes, when on the map it is in the same city block as the Bailer's Retreat. Where in the slopes?
In the Edge of Anarchy, on the map, Zellara's "home" looks like it is the southern most part of West Dock, but then in the Guide to Korvosa the Bailiff's Relief Tavern is in the same spot on that map. So where does she live exactly? In West Dock, in High Bridge, or in Slope? It says there are no residences in West Dock, but there are Apartment suites available for rent there. So was she on the bottom floor of an apartment suite for 30 years in West Dock?
Actually, Zellara's house is located on the map in the AP (Edge of Anarchy)is in the same block that the Bailer's Relief Tavern where "Many bar fights occur" in the Guide to Korvosa.
On that note, where does she live exactly? In West Dock, in High Bridge, or in Slope? It says there are no residences in West Dock, but there are Apartment suites available for rent there. So was she on the bottom floor of an apartment suite for 30 years in West Dock?
Wei Ji the Learner wrote:
YES. That is what I was confused about. Thanks!
Hi. I've been running my own Pathfinder games as well as other games for my home group home group for some years now. But our group is finding it harder to get together for various reasons. So I'm looking to join a game. If you're still running a game and need players please let me know.
I would figure Trask is one of them. I don't believe the others are specifically named, so you could probably go through the AP, look for named important NPCs in Drelev (with the caveat that Imeckus Stroon for obvious reasons should be ignored for this) and name them off as the other officers.
I did that. A female tavern keep and a blacksmith are also named, so for now I am making them part of the 'senior officers', but that still left me 1 short (If I included Trask, which I did). So I made him up. Its still confusing not to at least have the other 4 Senior officers named though, when they did that for the Stag Lord and Varnhold.
So my players are running through Varnhold Vanishing right now, and I am reading ahead to get ready for Blood for Blood. My PC's already thought up scouting the territories to each side of them to learn about their rivals, but left it up to npc rangers and rogues to do the foot work.
But in preping for BFB, I read that Drelev had his 5 senior officers give up their daughters for hostage, and that only one, Lord Knight Terrion Numesti, refused. He was thrown in the dungeon, his daughter Tamary was given hostage anyway, and the other 4 Senior Officers aquiesed. So the big question is, who are the other 4? Are they Lord Knights? Is Aemon Trask (Captain of the Guard) one of them (for now I am making him one of them)?
It would seem that 4 potential allies to the PC's would be important enough to atleast give names to them and locations in the Fort or town. Since Ivoretti placed his mercenary guards in strategic places all around Fort Drelev, where the 4 senior officers replaced? Their daughters being held hostage was to secure their obedience, so if the PC's could promise them return of their daughters, and former posts, they would be important allies in taken Drelev and freeing Numestri, so where did they go and who are they?
I guess I'm stuck making them up myself.
B4B names the 4 other girls who are taken hostage by the Tiger Lords, but does anyone know their family names? Who are the other 4 Senior Officer's in Drelev's army? No where in the Fort Drelev description is their a mention of them, not even in the town where one would at least hope to find a few houses where the 4 senior officers lived. They should be semi important NPC's, as they are potential allies.
I was trying to figure out a reason not to do this as well. We are playing Varnhold Vanishing and the PC's have made a habit already of attacking just enough (the Kobolds, bandits, the Centaurs) of breaking the opponent and then making them swear loyalty to them and their kingdom. So my first thought is why would Drelev attack Tatzleford? At the very end of Kingmaker it says Ivoretti made him do it, but throughout the AP it says Drelev is desperate. So why wouldn't he try to get the PC's to fight FOR him? Especially since he is so weakened and has Ivoretti's men 'watching' his Fort?
My group is just about to enter Vordakai's tomb, and I realized there's one big question regarding the people of Varnhold. Xamanthe could have swam (though I'd love to see a horse cross 80 feet of water at 120 ft its deepest). Gundarson originaly had his folding boat, but then left it behind when Vordakai summoned the town.
Vordakai has Dimension Door, but no other transportation spell listed. Sooo how do the dread cyclop zombies cross 120ft deep water (ok, they walk on the bottom as they don't have to breathe?), and how do 40-100 towns people (elderly and children) make that swim? The text says they were summoned to a hillock at the edge of town, true, but it does not say Vordakai left his tomb to capture them all in the soul jars. Plus tracks lead up to the Valley of the Dead.
Any thoughts? Just want to make sure I'm not missing anything.
I was going to build a 3-d model of the Stag Lord's fort, but model making is not one of my skills. So instead I opted to have a large print-out made on vinyl (the store had a sale on vinyl and it was the same price as paper). It came out very cool. I think I blew up the image 150% (but it's been about a year so don't quote me on that).
How about, somebody (a noble or a powerful wizard for hire) used wish or limited wish to get rid of Chora's descendants?
Choral was human with an Orb of Dragonkind (red).
Some ritual spell to make Choral more powerful (or if he is a dragon in human form, more treasure) called for x-number of his bloodline to be sacrificed? and they are performing that ritual in Skywatch now?
My group and I are still using 3rd edition, but since the 3.5 books have been sold on e-bay for cheap, some of my FTF has picked them up and we slowly converted. So my vote is I'm sticking with 3.5 and unfortunatley, if Pathfinder starts using 4e, I will be cancelling my subscription, and waiting for the gamemastery 3.5/3e stuff to come down in price.
Vic Wertz wrote:
I myself have recently discovered that my 12yo nephew, and one of my neighbor's 12yo son are both interested. I entertained the idea of inviting them to join my monthly group, but have also entertained the idea of asking them each to find one other friend and starting a group just for them.
Nicolas Logue wrote:
I have something like this coming out soon for a different publisher. If you guys are interested I'll post back when I am allowed to announce more.
Yes, please do! Just got done going over Pathfinder #3, and you are one scary guy; would love to see what you do with a Sci-fi/Modern D20 adventure.
I don't know much about the Dark Matter setting, but I used to be a big fan of Alternity's StarDrive. But again, making a generic 'future' campaign would be ideal, except as the few voices here just pointed out everyone has a different idea of what would make a good setting. So I think the best approach would be a generic AP that would work for each type of D20 Future. That may seem like asking too much from the writers, but they had to make similiar descions for D&D AP's, and then include notes on conversion to campiagn specific settings.
Actually, a d20 Modern / d20 Future adventure path would be an interesting idea, but I fear that there would not be enough of an audience for such a product.
I don't think finding an audience would be a problem. I could see that choosing a campaign setting that would appeal to a broad audience as the basis for such a AP would be difficult, but I don't see it as anymore difficult than choosing a setting for a Fantasy RPG campaign.
I have been planning an AP-esque adventure for my PC's using the Patriots of Ulek, and the Slavers! modules, and I have a question maybe someone can help me with. In Living Greyhawk gazetter, it says Turrosh Mak is looking for an ancient Suel city in the Suss Forest. So, since all three AP's so far have dealt with some sort of mass transformations that would grant the Demon Lord, or Demi-god more power, or free them from something, I was wondering what the Earth Dragon, a Demi-god itself, could want from the afore mentioned lost Suel city. Obviously, it wants to spread its power and influence, but what artifact or magic can help it attain that goal? Any thoughts?
Thanks, actually I know about that site. It doesn't have any info except for population, and that's where I found the map that shows Thunderstrike in Prinzfeld, which is why I asked.
THanks! The reason I was asking was that it didn't make sense that Rittersmarche, a small city or large town, was the capital if there was a larger city nearby. I mean I guess there's no reason a smaller town or city couldn't be the capital, but the adventure suggests the PC's make a tour of Prinzfeld first, and again, there is no Thunderstrike.
James Jacobs wrote:
Thanks James, that was kind of the answer I was looking for. Although I would still be partial to making the Demon Lords the highest level servants of the Evil gods. After all the gods would be the incarnate version of their portfolio, they wouldn't be concerned with anything else. They would need messengers, and heralds to fulfill their desires on the material plane, and that means more than just clerics. Thank you everyone else too, Great Green God, Tiger and Saern, for your answers.
Whith all the attention given to Demon Lords and Arch Devils, I wonder just what then is the purpose of Evil gods? What is their place in the grand scheme of things of the Demon Lords and Arch Devils are the ones doing all the plotting? And what about the Celestials and Archons, the opponents of demons and devils, they seem to be unrepresented. Where are the Arch Angels?
The Adventure Paths and many other adventures seem to use the plots of Demon Lords and Arch Devils, and yet what about the Evil gods? Shouldn't some of these plots really be the nefarious schemes of Evil gods? What is the difference then between the Demon Lords, Arch Devils and Evil gods? Or just how evil are the Evil gods, if the Demons and Devils are activley plotting and scheming? Is the mortal world just that under the attention of the gods?
Hey all, I was planning on running my group through the old Patriots of Ulek adventure. In it there is a detail of the Prinzfeld province. But in more complete maps of Ulek, there is a city called Thunderstrike in Prinzfeld that is not mentioned in the adventure. Does anyone know where this city is detailed? Thanks.
I was going to run my players with new characters through the Patriots of Ulek adventure, and while I was researching Ulek, I notice that on the maps there is a city in the province of Prinzfeld called Thunderstrike. Except for in the list for major cities, I can't find any details about this city anywhere. In the adventure (Patriots of Ulek) it is not mentioned as being in Prinzfeld at all. Can anyone help me on this?
My players just ended the Demon Skar legacy. They ended with casting Raise Dead on Alec. I was going to say that Alec's soul doesn't want to return, but the players pointed out he was on a quest, and would probably want to complete it. So now they have Alec with them. Anyone else have their players raise Alec?
I had been looking ahead, as my players are about to go into Demonskar after 'rescueing' Zenith, and I realized, they don't give stats or any kind of loot for the Paladin. I know it seems kinda morbid, but he would have some pretty hefty stuff on him. I'm gonna add my own stuff, but I was just wondering if anyone else noticed this, and what they did about it. After all, it is a PC's natural reaction to 'Loot the body', right?
In my campaign, I have foreshadowed that the Church of Wee Jas is behind SOMETHING. The PC's decided they need to get in there and snoop, but have not done so yet. Our Cleric originaly wanted to be of Wee Jas, but I dissauded him, as I did not want the conflict of PC vs his own church and or goddess. After the first adventure, they did go asking questions, and were met with closed doors such as "Sorry, we can only allow the faithfull inside" and stuff like that.
I actualy decided that the Last Laugh Hired the Tongue Eater and his gang, and the Ebon Triad was a secondary group looking for revenge, and raided the raiders. I guess either way works. I too found the Ebon's creating the Soul Cages a bit unbelievable, and it wasn't a factor after the Players left the Kopru Ruins anyway.
My party, the Company of the Westering Sun, are not as wealthy as they should/could be. They've skipped finding lots of treasure in order to progress the story. They're not really dungeon crawling as they should be. So I've been trying to increase the treasure they do find to make sure they're not undertreasured and underequiped. That said, they purchased a house in Cauldron for 20,000. One character had Magic Fang permanatly cast on himself. And several characters purchased useful magical equipment, so I guess they're doing ok.
I was just reading through the Demonskar legacy, and I noticed in chapter one, after the tax riots, in the section Fire in the Night, that Asfelkir Hranleurt the Highpriest of the Temple of Lordly Might of Kord, shows up with a Wand of Water Control. Wasn't it clear in Flood Season that the Temple of Lordly Might of Kord deemed such a wand a waste of resources? So why does he have one now? I would assume the 8 wands the PC's recovered would be spent over the week (or two) in stemming the floods.
The Company of the Westering Sun are:
They are 1/2 way to Crazy Jared's in Zenith Trajectory.
I just started my players through Zenith Trajectory, and the first encounter was my first problem for my players plot-wise. They assumed that some of the goings on, like the Elf thief, was part of the larger plot for the session, and that they were supposed to investigate everything that happened and find Maavu and speak to him. I realized afterward, that that is the logical conclusion as a player, but the adventure assumes the players would just walk away from what for my players was an obvious attack on Maavu, that they wanted to solve. As for Zenith, I decided to explain his insanity with a new magic item. I removed the Sphere of the Unseen, and gave him an 'Orb of the Future' wich he got from Crazy Jared. It grants the user the ability to use Augury, and Divination, but each use drops Wisdom by 1 point (Will sv DC 17/19 respectivley) until the character is insane.
I like the idea of the gate tax, but I still think that a yearly or monthly tax on all citizens is not unreasonable even in this setting. It doesn't matter who 'owns' the house, the owner needs to pay taxes for at least town services. I wasn't worried about assessing income taxes or such, just property and services. Certain services are private, like fresh water delivery ( or you gotta go get it yourself) and such.
I placed my Cauldron in the Little Hills, just a thousand (?) miles north of where the 'official' placement is. The other problem I have with this placement (asside from your own) is that there doesn't seem to be any reason for a settlement there. It is almost completely inaccessable from land, unless you get a pirate ship to bring you to Sasserine. Even then, the 'area' map in several issues shows traveller's taverns and towns along a ridge of mountians surrounded by plains. But the official map shows nothing but volcanic mountains all around, and the range is travelling in a different direction. I like placing Cauldron in the Hellfurnaces, it makes sense. But I think I'll leave mine in the Little Hills. It seems closer to what the area maps around Cauldron shows.
The only thing I saw for sure was in Life's Bazaar, it says that his parents died in a fire 8 years earlier, and he has been in the orphanage since. That's when my players started asking where was the fire, was it suspiscious, anyone have any idea who started it, and why. Being evil, I decided, was just his demondand ancestry.