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Goblin Squad Member. Organized Play Member. 125 posts (145 including aliases). 2 reviews. No lists. No wishlists. 16 Organized Play characters. 2 aliases.


Race

Male Human Alchemist (Chirurgeon) 4 HP 43/43 AC16(20) TC12 FF14(18) F+6 R+6 W+2 (+4 vs disease/+2 vs poison) Init+6 Perc+5 Bombs:8/11 Buffs: Shield, False Life, Expeditious Retreat

About Lorimyr Hoenheim

Lorimyr
Male human (Ulfen) alchemist (chirurgeon, internal alchemist) 5 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 18, 18)
LG Medium humanoid (human)
Init +6; Senses Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 43 (5d8+15)
Fort +6, Ref +6, Will +2; +4 vs. disease, +2 bonus vs. poison
Resist disease resistance
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Offense
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Speed 30 ft.
Melee quarterstaff +3 (1d6)
Ranged bomb +5 (3d6+4 fire)
Special Attacks bomb 11/day (3d6+4 fire, DC 16)
Alchemist (Chirurgeon, Internal Alchemist) Extracts Prepared (CL 5th; concentration +9)
. . 2nd—cure moderate wounds, darkvision, false life
. . 1st—comprehend languages, cure light wounds, endure elements, expeditious retreat, shield
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Statistics
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Str 11, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 15
Feats Extra Bombs[APG], Extra Discovery[APG], Improved Initiative, Point-Blank Shot, Precise Shot, Skill Focus (Heal)
Traits beneficent touch, thirst for knowledge
Skills Appraise +8, Craft (alchemy) +12 (+17 to create alchemical items), Disable Device +7, Heal +12, Knowledge (arcana) +12, Knowledge (history) +5, Knowledge (nature) +12, Knowledge (planes) +5, Linguistics +13, Perception +5, Spellcraft +12, Survival +11; Racial Modifiers +2 Survival
Languages Aklo, Ancient Osiriani, Azlanti, Celestial, Common, Elven, Hallit, Osiriani, Skald, Sylvan, Thassilonian
SQ alchemy (alchemy crafting +5), anaesthetic, breath mastery, discoveries (healing bomb, precise bombs [4 squares], purging mutagen), heart of the wilderness[APG], infused curative, mutagen (+4/-2, +2 natural armor, 50 minutes)
Combat Gear wand of cure light wounds; Other Gear mwk lamellar (leather) armor[UC], quarterstaff, alchemist starting formula book, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, masterwork thieves' tools, mess kit[UE], soap, torch (10), trail rations (5), waterskin, 8,945 gp
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Special Abilities
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Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Anaesthetic At 5th level, a chirurgeon learns how to supplement uses of the Heal skill with pain-killing drugs.

He gains Skill Focus (Heal) as a bonus feat. Any use of the Heal skill that has a risk of harming the patient (such as extracting a barb) only
Bomb 3d6+4 (11/day, DC 16) (Su) Thrown Splash Weapon deals 3d6+4 fire damage.
Breath Mastery At 1st level, the internal alchemist can control his breath and the flow of vital energy within his body. Without preparation, he can hold his breath for a number of minutes equal to his Constitution score (after this, he must begin making Constituti
Disease Resistance +4 (Ex) +4 to save vs. Disease.
Healing Bomb Use cure extract as bomb, healing target of bomb (as extract) and those in splash. (min. heal)
Heart of the Wilderness +2 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 50 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Purging Mutagen (Su) Non alchemist drinking mutagen, sickened 1 rd and resave vs. poison effect (each success counts as 2). Alchemist can gain both benefits.

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