Villamar Koth

Deyno's page

180 posts. Organized Play character for Z...D....


Race

| HP 114/114 DR 2/ -| AC 20; T 13; FF 18; CMD 28 | Fort +13*; Ref +8*; Will +8* | Init: +6 | Perc: +13, SM: +0

Classes/Levels

| Speed 40ft(30ft in armor) | Bloodrage 25/25 | Spells: 1st 3/3; 2nd 2/2; 3rd 1/1 | Active conditions: None.

Gender

Male LN Tian-Dan Human Draconic Bloodrager 10

About Deyno

Yen Deyno Taishin
Male human (Tian-Dan) bloodrager 10 (Pathfinder RPG Advanced Class Guide 15)
LN Medium humanoid (human)
Init +6; Senses Perception +13
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Defense
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AC 20, touch 13, flat-footed 18 (+7 armor, +1 deflection, +2 Dex)
hp 114 (10d10+50)
Fort +13, Ref +8, Will +8; +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, improved uncanny dodge; DR 2/—; Resist draconic resistance
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 greatsword +16/+11 (2d6+8/19-20)
Special Attacks blood casting, bloodrage (25 rounds/day), breath weapon (10d6 electricity, 30 ft. cone, DC 18, 1/day), claws
Bloodrager Spells Known (CL 10th; concentration +14)
. . 3rd (1/day)—apsu's shining scales, lightning bolt (DC 15)
. . 2nd (2/day)—bear's endurance, defensive shock[UM], false life, mirror image, resist energy
. . 1st (3/day)—ear-piercing scream[UM] (DC 13), enlarge person (DC 13), magic missile, shield, shocking grasp, true strike
. . Bloodline Draconic (imperial)
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Statistics
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Str 20, Dex 14, Con 16, Int 10, Wis 10, Cha 14
Base Atk +10; CMB +15; CMD 28
Feats Blind-fight, Eschew Materials, Improved Initiative, Iron Will, Power Attack, Raging Concentration[ACG], Raging Vitality[APG], Spell Penetration, Toughness
Traits ease of faith, focused mind
Skills Climb +11, Diplomacy +16, Fly +0, Intimidate +15, Knowledge (arcana) +9, Perception +13, Spellcraft +10, Survival +0 (+2 to avoid becoming lost), Swim +8
Languages Common, Draconic, Tien
SQ fast movement
Combat Gear lesser intensified metamagic rod[APG], runestone of power (1st)[ACG], wand of cure light wounds; Other Gear +1 crag linnormhide agile brestplate(fire)[APG], +1 greatsword, +1 furious amulet of mighty fists, belt of giant strength +4, cloak of resistance +3, ring of protection +1, wayfinder[ISWG], backpack, bandolier[UE], bedroll, crowbar, furs[APG], grappling hook, hemp rope (50 ft.), intelligent ring of weary sky: chronicle #27 (worth 11,200 gp), 2,698 gp
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Tracked Resources
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Bloodrage (25 rounds/day) (Su) - 0/25
Breath Weapon (10d6 electricity, 30 ft. cone, 1/day, DC 18) (Su) - 0/1
Intensified metamagic rod (lesser, 3/day) - 0/3
Light (At will) - 0/0
Runestone of power (1st, 1/day) - 0/1
Wand of cure light wounds - 38/50
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (25 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Breath Weapon (10d6 electricity, 30 ft. cone, 1/day, DC 18) (Su) As a standard action, deal energy damage in area (Ref half).
Damage Reduction (2/-) You have Damage Reduction against all attacks.
Draconic Resistance (Ex) Gain Electricity resistance 2 and +10 natural armor.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Uncanny Dodge (Lv >= 14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Magic Claws (Ex) 2 Magic Claw attacks deal 1d8 damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

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Chronicles

Journal Faction Cards:

Season 6: 8 goals
Scribe (2+ goals): You gain a special scarab that gradually stores your memories and guards your life force. The gem grants a bonus on saving throws against death affects equal to 1 plus 1 for every four goals you have completed rounded down.

Soul Warden (4+ goals): Your scarab increases your effective Constitution score for determining when you would die from hit point damage by 4. If you permanently die, you can donate your scarab to another of your characters that belongs to the Scarab Sages faction. This character receives this card (discarding her current card).

Sage Candidate (7+ goals): The scarab grants the bonus on saving throws and to Constitution to your allies within 30 feet. After spending Prestige Points in order to be restored to life, you gain a number of temporary Prestige Points equal to half the number expended. You may only spend these temporary point to retrain your character (Pathfinder RPG Ultimate Campaign 188) before the end of you next adventure, after which time unused points are lost.

Season 8: 6 goals
Planar Sage (2+ goals): You are versed in the ancient cultures and the bound elementals that helped built their wonders. You are trained in Knowledge (history and planes) and treat your bonus on these checks as though it were 3 plus the number of goals you have completed. If your own skill bonus is higher, you instead gain a +2 bonus on that check.

Soul Warder (4+ goals): You studied ancient secrets that help anchor your soul to your body. Treat you Constitution score as 4 points higher for the purpose of determining when hit point damage kills you.