Why is the Cleric somehow more responsible for party healing that the Oracle (better at it) or the Druid or Bard?
Note that that comment was in reference to the first time they did it last season, not the last episode.
Lord Snow wrote:
Sure he screwed up, and is a little screwed up. I missed the part with the cop car, so that might change it a little, but I heard them talk about it a few ties in the show, but I don't think he went on a killing spree. He loosened a bolt on a machine and reported it multiple times so he could have a reason to talk to a girl, who didn't fix the problem, that turns out was kind of a funky machine to begin with, that lead to some people being killed, (including him as far as everyone knew), which then led to the whole town blaming her, (and partially correctly). He then, trapped in a phasing in and out of "hell", tried to protect her, which as far as we can tell was all completely nonlethal as much as he could manage, even when provoked by Melinda, he went for protecting her than killing. Seeing the SHIELD Agents shoot and kidnap her, then lock her away, he didn't try to kill any of them, he tried to either knock them out or to lock them away in rooms, and tried to release her, but couldn't. He had a knife and could have easily just stab them rather than push them into a room and lock the door, or grabbed a gun, but he didn't. And from there we get, "yah, you're damned, suck it up and just go to "hell" like you deserve".
And that leads to MM forgiving herself?
I'm not sure how I felt about the episode. I liked it up until then end. Interesting "villains", and I like the character development. Had some humor, but in the end, it kind of seems like they helped the person who turned out to not really have the problem and just let the person that actually did just the "go to hell". Isn't their mission to help and/or contain people with powers? It's indicated his phasing wouldn't work in that room, so why not after convincing him to let her go, get him in there and at least try to fix him?
? The request was for a specifically non-Divine caster to do these things.
Maybe if it did more than JUST healing? Maybe a variant on, um, Variant Channeling, where it gives boosts or removes conditions when channeling energy? Definitely a way to use shield other and self-heal extra efficiently, such as swift action lay on hands like a paladin. Maybe a way to get extra uses of channel energy by critting or dropping opponents? Maybe an (almost?) always active version of vampiric touch, and a way to spread those bonus hit points to your allies?
I don't know, I'd be extremely irritated if Paizo did this as anything besides a Cleric (and maybe Paladin) archtype/option, personally. Would be kind of like making a firearm based fighting style and then making it only for use by the Monk or Rogue.
I'm pretty sure that Avengers 2 will be very much focused around the Infinity Gauntlet story arch. Though I've also heard that it's very Ultron focused, so might be leading into that arch for Avengers 3, much later, without all the cosmic beings. In Cpt America, the guy that fell off the train is the Winter Soldier, sort of a brainwashed anit-Cpt Amrica, so I am guessing that Cpt America 2 will be more of a sins returning sort of deal, and explain a bit more why he was so angry when he started going through some of the stuff on the Helocarrier in the Avengers, (found something that wasn't shown in the movie). Anyway, I'm speculating that SHIELD has the Soul Infinity stone, which he might have discovered and believed SHIELD was either trying to recreate the Tesseract or was somehow related to the Hulk (it's green), and could have the power to return the dead to life <like Winter Soldier and possibly Coulson>, but SHIELD probably wouldn't know how to really use/control it. That would tie in with the end credits scene of Thor and the ending of Avengers when Thor takes the Tesseract, (an "Infinity Stone", probably of Mind -> Blue) from earth, because Earth already has one on the planet and they do not want to keep them "too close together".
The 0 HD Humanoids is a 3.5 thing where it specified that only Humanoids lost everything in favor of class levels.
In PF, Bestiary 1, page 207 Step 2 (off top of my head as posting from phone), states that all HP, Skills, etc, but specifically all proficiencies are added in addition to those from class, not replaced.
The ARG is talking about designing new monsters, and only includes Native Outsiders, as if it where a type. Its also a genedalized way of how to make up unique "monsters", not really how to use existing ones, so is kind of irrelevant.
While I'm poking at obscure corners of the spell description rules, as far as I can tell, the (object) tag is entirely superfluous, in either of its possible contexts.
It's not. Undead are immune to anything that requires a Fort Save unless it also affects objects. Spells that affect object can also be used sometimes as a sort of sunder attempt, if they are not a direct damage targeting spell like Scorching Ray, while spells like Magic Missile specify that they can not.
I kind of felt the same way, honestly. A lot of them come off, at best clearly in the neutral territory, or at least really lacking what makes them Good. Especially a lot of the newly presented ones. They almost kind of come off as a sort of Fey court more than the hosts of heaven, and sort of all over the alignment spectrum.
I should note tat I don't believe any of them where ever mortal, unlike the gods. I could be wrong, but I'm pretty sure they are all angelic or part deity from the get go.
Benefit: The abilities of your animal companion or familiar are calculated as though your class were 4 levels higher, to a maximum effective druid level equal to your character level. If you have more than one animal companion or familiar, choose one to receive this benefit. If you lose or dismiss an animal companion or familiar that has received this benefit, you may apply this feat to the replacement creature.
Technically, your Cleric Level is already maxed out, when you take this feat unless you multiclass. 4 + ? <max 4> = 4 no matter what, then -3 is your final effective level. That's all I mean, make sure that your DM is on the same page you are when interpreting that Feat.
For AC to get Light Armor, I would suggest the General Purpose Combat Training, which I would assume you are already going to go for.
I haven't done it with any of the pathfinder books, but I had tred a few others a few years back.
It worked okay, but some times the various symbols ' in particular would not translate and you would get things like "Joe$%*(#)s" rather than "Joe's".
What may be a better option is to look for a free app that will read both file types, if that's a possibility.
2A. Eliminate magic items with bonuses. Have magical items do cool and useful things. A +1 to Fortitude save might be useful, but it's pretty far away from being cool.
Subjective. I thin it's a lot cooler to have a ring that makes it harder to hit you by creating a sort of invisible force shield around your body like an aura than a sword that decapitates on a Nat 20, personally.
2B?. Give non-casters awesome abilities on par with casters of equivalent level.
Such as? Magic that's not spells?
3<before A>. Go through the spell list thoroughly. Get it needs a heavy purging. Eliminate spells that trample all over a non-caster's area of speciality. Also, rebalance the spell levels. This can mean either assigning spells new levels or needing/powering them up to actually fit the current spell level.
I do thin that some of the spell lists really need a good looking at again, but it's been that way since 3.0. However, this idea of getting rid of all the spells that trample all over non-casters is pretty ridiculous. They included those spells specifically so that if you do not have a Rogue in the party, there are other ways around different things. And that is a brilliant idea. Especially because not everyone plays with 4 or 5 players and are able to fill the big 4. I honestly wish they would have more options along those lines, not less.
3A. Rethink the ability to spam cantrips endlessly.
Can't argue with you there, at lest not until later on. I kind of wish that 0, 1st, and 2nd level spell eventually became sort of free casting, but later on, like 13-15th level where it just doesn't really matter any longer.
4. Go through the feat list thoroughly. It needs a heavy purging as well. Excise the damnable "trap" options, or shore them up to be worthwhile. For most feats, include rules on how a character without the feat can achieve the same results. Finally, eliminate the horrible idea of feat trees/feat tax. If there is a particularly cool feat, you shouldn't have to wade through a bunch of crap feats to get to it.
I agree, and one thing I thin would really help this out would be to have every class get an assortment of Bonus Feat Options sort of like the Ranger's Fighting Style. Some Feats I think just need to go away, Selective Channel, for example. I think that a few of the Metamagic Feats should just be universal options (you basically pay twice to use them).
5. A skill system that ignores level, and where improvement comes with practice. See Chaosium's BRP system.
Would be nice, but all that really needs to be done is to have skills max out, without regard to level.
Matthew Shelton wrote:
How pimp-daddy would it be for Clerics to have a little Lantern Archon buddy following them around. Even if it shot like 1 damage nonlethal light beams. pew pew. pew pew
My bad, I was thinking this was about the other individual. It was also very clear that the Decem. was doing a lot of talk and not changing a thing, and as far as I recall the first individual was not going to die, just be punished. Have a lot of in-character hatred for said individual, but outside of that, I thought the entire thing was terribly forced and completely illogical :)
Mark Seifter wrote:
A few issues with this. . .:
First off, you don't know just how much I wanted to just <s>lit her throat and call it a day. But that aside, she is NOT A PATHFINDER. She never was. So the whole "we don't leave one of our own" line is pretty much straight up B.S. Does not apply. Secondly, the assumption is that the Pathfinder Society has some sort of preexisting reputation of not, not leaving people behind. Again, straight up BS, it is known for it, and a huge part of the entire Shadow Lodge Faction/Grandmaster Torch. Thirdly, there is absolutely no reason that pretty much anyone would honestly give a ____ about her actually getting what she deserves. None. It's completely unethical from the start. You couldn't pay me enough to want to go do that mission, and I think that almost any Paladin that did it should fall, and pretty much and Good character should really be hit with an alignment infraction warning.
Diego Rossi wrote:
If I remember correctly, it is a her, the victim is knocked out and chained to a wall, completely helpless, and there is also a mini-combat going on. It sort of a deal where the party breaks in to see the BBEGess whip up her weapon and say "come closer and I slit his throat", while the DM says "Roll for Initiative!!!" :)
I don't think it's actually a CdG as much as a Spell enhanced Strike against a Neg HP target, who has 0% chance of surviving it.
Patrick Renie wrote:
Regardless of the exact methods by which a "Conspiracy Theorists of Golarion" book might be employed, I'm still curious about folks' ideas on how this idea could be implemented into the Player Companion line.
Well, one thing that I would really love to see done with it is to talk about how these sorts of groups, on a personal level, interact with and exist within existing faiths, as well as how they intermingle. Especially with Clerics (and other divinely inspired classes, but not the Oracle). How does a Inquisitor of Sarenrae balance being a truly faithful follower of their patron deity and also being a member of the Esoteric Order of the Palataine Eye? How does a Cleric of ______ that is also a true follower of the Whispering Way? Or a Paladin of Abadar serve both their religion and the Prophecies of Kalistocracy? Or to delve even further and take a good, solid look at why most religious characters, but specifically those that gain class features from divine power sources rationalize being a part of the Pathfinder Society?
Now the same thing from the political perspective. This would be an excellent place to reexamine the Order of the Godclaw, from within, or things like that. Or the various Knighthoods, and issues they face with reconciling their national pride, political leanings, and/or religious views with their other memberships.
That's something I would really like to see, but in addition to that some ideas not unlike the Faction in PFS, looking at how one walks the line between affiliation to multiple organizations, philosophies, or even national institutions, from an adventurer's point of view.
Yes, it's been clarified over on the Online Play forums that Digital Chronicle Sheets, (as long as they are signed and saved in away so that they can not be edited) are perfectly legal and fine, it is also legal to carry around digital Chronicle Sheets for your records rather than print out.
Brian Lefebvre wrote:
Unlike the rules covering the use of digital copies to utilize additional resources the guide does not mention digital chronicle sheets being allowed except for the distribution resulting from online games.
Oddly I'm not seeing the part where it mentions physical copies either. . . :)
GtPFSOPv5.0 pg6 under Finding a Game wrote:
Another place to play Pathfinder Society events is online. Allowed formats include play-by-post, chatbased games, digital tabletops, and webcam-enhanced “face-toface” gaming. So long as the Game Master has a way of distributing all of the appropriate paperwork (by fax, scan, or otherwise), any form of legitimate online play is allowed and encouraged.
Brian Lefebvre wrote:
Even the language used in distributing chronicle sheets for online games digitally implies that those sheets will be reproduced in physical form by the recipients.
I'm mostly the opposite, I want more of the rules type stuff, and find most of the DM and Setting centric material fairly underwhelming. Not being a fan of Golarion doesn't help either.
The one thing that I do not need, (ever really) is inspiration to make my characters. That's the easiest part of gaming, and really nothing that Paizo or any company can do is really going to inspire me to build a character. Mechanics like Prestige Classes, Feats, Traits, and whatnot will help my to make a character actually be able to do what I want or am trying to build, but that's not inspiration. Typically I find a great deal of Paizo's flavor and setting material to be incredibly boring or just unappealing (which is just my opinion, not an insult to anone). In fact, a lot of their material sort of saps the inspiration in building characters rather than plants it, because they focus so much on the "No, but this instead" attitude of settings and flavor. "If I had wanted to play ________, I would have built _______ instead/at level 1. That doesn't help me."
Paizo also seems to do a lot of "Ok, here are some ideas and options for including the most obvious builds in a <lets say Pirate Game>". <facepalm>. I don't need anything at all about how to include say a Barbarian, a Rogue, a Ranger, Bard, or a Fighter. That's common sense. What I would like some ideas and options for are how to fit in a Paladin, Cleric, Druid, Monk, you know all those classes and concepts that are not automatically obviously in just by being their class. :)
3.5 tended to be much more careful and inclusive with those sorts of products. Adding in material or variants, Prestige Classes or something that would help all classes to find a place in all sorts of different campaigns.
Pirate Rob wrote:
Do tell. . .:)
My mind's eye J/K:
I am seeing masked super ninja's swinging through the breaking stained glass windows, all matrix style. Just as they land, much to the surprise of all, reaching down for the relic, a thunderous roar is heard, reverberating from the a far off land.
<fade to black>
A Man stands up, with picking up and shouldering his rifle, while somewhere in the distance a narrative and ominous voice says "[b]Head Shot", and on the PC's hud, One Hot, One Kill slide by the screen.
<fade back to the PC's>
They do their thing and go home.
A don't want D&D Next to flop at all, (unless they persist with that ridiculous name) but I'm not really sure it would honestly matter too terribly much to the industry. They said similar things about 4E too. Didn't flopp too terribly, and we are still here.
From what I generally hear, thoughts on D&D Next are pretty much shrugging there shoulders, might give it a chance, but mostly happy with their existing game(s) of choice."
Edit by Sean: I've removed the quoted part so that the gist of your post remains.
Also, D&D Next "flopping horribly" would be bad for the industry as a whole.
I dont want D&D Next to flop at all (unless they persist with that rediculous name), bur Im not really sure it would honestly matter too terribly much to the industry. They said similar things about 4E too. Didn't flopp too tertibly, and we are still here.
From what I generally hear, thoughts on D&D Next are pretty much people shrugging their shoulders, might give it a chance, but mostly happy with their existing game(s) of choice.
I think it's a lot less that Pathfinder has only a few as much as that they don't have Char Op forums to make everyone believe that the sky is falling whenever you see Divine Metamagic or Leap Attack.
I think a lot of people forget that Paizo didn't create Archtypes. They where in 3E, too, (not to mention Kits from earlier editions).
Well Paizo and 3.5 tend to have a much different design intent. I really question how Pathfinder can be seen to be any more balanced than 3.5 but thats a different topic.
3.5's goal was to allow possibilities. Very "yes you can, but. . ." Pathfinder on the other hand takes a more "no, but if you would have built this instead you could have" philosophy of design.
While I do like a lot of 3PP material, its very hit or miss if a DM will allow it, and might not have any future material to help keep it relavent as the game progresses. Also being autobanned in PFS kills it for a lot of people.
Yes. Every transcendent ideology that forbids religion is atheist, we've heard it all before. Communism is atheist yadda yadda. Thing is, if you have FAITH in SOMETHING HIGHER, whether that is a personal power or not, you're doing religion. And EVERY religion ever has tried to ban OTHER religions. Goes with the territory. They are all for ecumenics, preaching it far and wide, until the day they have enough power to ban any alternative. Then the tune changes pretty drastically.
What exactly are you trying to argue? Atheism is just a religion, or that communism is not atheism, or that forbidding religion is not atheism?
Things like Hermean society, the Green Faith and the teachings of Kalistrade are certainly not atheist in nature.
Except they actually are. Green Faith to a bit of a lesser degree. Hermean Society forbids religion and faith. The followers of the PoK believe that the gods, if they exist are an unimportant passing fad along the lines of powerful outsiders. The Green Faith is like that to a lesser degree. Like the Whispering Way, there seem to be a few different views of them presented. Some more antitheist than others.
You're operating under the idea that the game is balanced. . .
Well, we can agree that it is not 3.5 :)
Changing the power of Prot. from Evil just changes a variable, it doesn't effect the overall balance of the system.
But in a game where Protection from Evil works against everything that is not "in your party" is a lot more powerful than one that works against "only the most vile worshipers of ______", yes. That's the point I was making. In the first game, most of my spell list will probably be filled with Protection from Everyone Not in my Party. In the later, I will probably eventually pick up a scroll, around 10th level, and if I get around to it. It's just not useful enough to consider an actual option most of the time.
I've never found it integral to my games. Maybe it's just my attitude.
It's extensively tied into to so many divine spells, but also creatures and other things. With that sort of thing in mind, removing Alignment, or I should say replacing Alignment puts you in a fairly tough spot, with something like Protection from Evil either becoming amazing or worthless. The most common thing is to translate an Alignment to other in game groups. Smite Aspis Consortiam, for example, according to the individual's faith and enemies. It's actually probably the most dependent mechanic in the d20 system there is, and would honestly almost require an entire system rewrite itself just to remove and keep any sense of balance.
Honestly, I probably wouldn't buy the book if it included a D6 priest class and did not include the Warpriest, which is really the one that most caught my eye as finally.
I really don't get why people don't just play a Wizard and say that they are a priest, plain, simple and done with it. You can already self restrict from a lot of good/useful/cool spells, and refluff your spellbook to a religious text.
But I never really thought of Seelah as a "skeletally sized supermodel".
Might not be, I haven't really seen her without armor that I can think of, but then I kind of hate the iconics. I was assuming based on the flesh we see, and it's hard to tell with a lot of the decoration, but her limbs loo very skinny.
I would think that that would make for an excellent reasoning for Wis, or maybe Int to Dmg. Not really Dex though.
I was referring to the WoD (cWoD, or oWoD). 1st Ed, 2nd Ed, Revised Edition.