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Healing between combats in parties without Clerics should probably be handled primarily with wands. Our goblin party uses mostly potions of Infernal Healing, but that's only practical because the DM gave the Witch a Blackwick Cauldron as kind of a low level gift.
As Dave Justus mentioned, condition removal is important. Here are a few favorite condition removal spells which came to mind along with who can cast them:
-Restoration - Level alchemist 4, cleric/oracle 4, inquisitor 4, paladin 4, shaman 4
-Remove Disease - Level alchemist 3, cleric/oracle 3, inquisitor 3, druid 3, ranger 3, witch 3
-Remove Curse - Level bard 3, cleric/oracle 3, inquisitor 3, paladin 3, shaman 3, sorcerer/wizard 4, witch 3
-Delay Poison - Level alchemist 2, bard 2, cleric/oracle 2, druid 2, inquisitor 2, paladin 2, ranger 1, shaman 2, witch 2
-Break Enchantment - Level bard 4, cleric/oracle 5, inquisitor 5, paladin 4, shaman 5, sorcerer/wizard 5, witch 5
-Dispel Magic - Level antipaladin 3, bard 3, cleric/oracle 3, druid 4, inquisitor 3, magus 3, paladin 3, shaman 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3
-Protection from <Alignment> - Level cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, sorcerer/wizard 1, summoner/unchained summoner 1
Alchemist has a few spells from that list along with Cure spells and Brew Potion...might not be too bad...
Bards or Skalds can make Cure and other wands cheap if you take Craft Wand at 5th level - no deity required (plus some archetypes potentially expand your spell list)
Cleric looks like the winner for condition removal. Cayden Cailean or a similar deity might fit a Chaotic group as long as they're not downright Evil. If they are there are LOTS of options for deities...
Witch could be nice especially if the familiar can act as a wand jockey to apply a little wand based curing and buffing to PCs during combat without wasting your PC's action on it.