|1 person marked this as a favorite.|
I guess that "get more players" might not be the advice you're looking for. A Wizard in a one player party might as well "go nuts" with stuff like familiars and cohorts though. It would be kind of cool if he were actually a 1 PC party in technical terms.
Anyhow, it looks like there are plenty more "1 on 1" adventures by the same publisher. Check this link. One of them is even called "The Pleasure Prison of the B'thuvian Demon Whore". Whether that's a good or bad thing is up to you!
Regardless of which adventures you play some things you could consider are:
- Use Hero Points: This could help avoid an unlucky d20 roll ending the adventure
- Hand out potions, wands, etc: A lone PC could easily run out of healing or not have the right condition removal available
- Keep companions weaker: Whether the PC brings along a familiar and cohort or you just supply some NPC sidekicks it might be nice to keep "the hero" a cut above everybody else as the main character of whatever story develops in the game. It is rarely OK to put the emphasis on a single PC, so you might was well do it while there's nobody else to upset or bore.