Jozan

Derrik Nular's page

737 posts. Alias of Raltus.


Full Name

Human Cleric of Milani

Race

HP 51 l AC 19 (FF 19, T 10) l F+8/R+3/W+11 l Ini +4 l Perc +9

Gender

Attacking:
Morning Star +5 (1d8+1), Light Crossbow + 3 (1d8 16 Bolts) CMB +4/CMD 14 l; Channel Energy 0/4 (2d6)

About Derrik Nular

Male human cleric of Milani:

Male human cleric of Milani 5/exalted 1 ( Pathfinder Campaign Setting: Inner Sea Gods 200)
CG Medium humanoid (human)
Hero Points 1
Init +4; Senses Perception +9
Aura deflection aura (2 ft.)

Defense:

AC 19, touch 10, flat-footed 19 (+7 armor, +2 shield)
hp 51 (6d8+15)
Fort +8, Ref +3, Will +11; +2 vs. charm and compulsion effects


Offense:

Speed 30 ft. (20 ft. in armor)

Melee MSTR Morning star +5 (1d8+1)

Ranged light crossbow +3 (1d8/19-20)

Special Attacks channel positive energy 5/day (DC 14, 3d6)

Cleric Spells Prepared (CL 6th; concentration +10)
3rd—beacon of luck , invisibility purge , prayer, remove curseD

2nd—aid, barkskinD, blessing of courage and life APG (DC 16), shield other , weapon of awe APG (DC 16)

1st—bless, liberating command UC, magic weapon , shieldD, shield of faith

0 (at will)— detect magic , guidance, sparkAPG (DC 14), virtue
D Domain spell; Domains Protection (Defense APG subdomain), Liberation


Statistics:

Str 12, Dex 10, Con 14, Int 14, Wis 18, Cha 14

Base Atk +3; CMB +4; CMD 16

Feats Combat Advice, Improved Initiative, Scribe Scroll, Skill Focus (Knowledge [religion])

Traits split-second defense, student of giant kind

Skills Acrobatics -6 (-10 to jump), Appraise +6, Diplomacy +10 (+11 vs. giants), Heal +12, Knowledge
(history) +10, Knowledge (local) +10 (+11 regarding giants), Knowledge (nobility) +7, Knowledge (planes)
+6, Knowledge (religion) +13, Linguistics +7, Perception +8, Sense Motive +8, Spellcraft +8

Languages Common, Dwarven, Giant, Giant, Orc

SQ hero points, liberation (4 rounds/day), Deflection Aura (4 rds 1/day +2 AC/CMD)

Other Gear potion of remove sickness , potion of remove sickness , scroll of barkskin , wand of cure light
wounds, wand of cure light wounds , healer's kit, healer's kit (8 uses remaining), holy water (2), smokestick, soothe syrup APG (2), thunder stone (2); Other Gear +1 chain mail , heavy wooden shield, crossbow bolts (20), light crossbow, morning star, handy haversack , backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Milani) UE, mess kit UE, pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Milani, 74 gp, 2 sp, 5 cp


Special Abilities:

+2 bonus on rolls to remove charm and compulsion from others (Su)

+2 sacred bonus to remove charm and compulsion effects on others

+2 bonus on saves vs. charm and compulsion (Su) +2 sacred bonus on saves vs. charm and compulsion

Cleric Channel Positive Energy 3d6 (5/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Defense) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress. Deflection Aura (1 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD

Combat Advice Benefit(s): As a move action, you can offer useful advice to an ally engaged in combat at just the right moment. Designate an enemy; your ally gains a +2 competence bonus on her next attack roll against that enemy. For your ally to benefit from this feat, you must be able to clearly see your ally and the designated enemy, and your ally must be able to hear you.

Deflection Aura (4 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD

Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Liberation (4 rounds/day) (Su) Act as if you had freedom of movement for 4 rounds/day .

In Play:

HP 51/51
split-Second Defense 1/1
Channel 5/5 3d6 DC 14

Cleric Spells Prepared (CL 6th; concentration +10)
3rd—beacon of luck , invisibility purge , prayer, remove curseD

2nd—aid, barkskinD, blessing of courage and life APG (DC 16), shield other , weapon of awe APG (DC 16)

1st—bless, liberating command UC, magic weapon , shieldD, shield of faith

0 (at will)— detect magic , guidance, sparkAPG (DC 14), virtue

Wand of CLW 25/50 charges
Wand of CLW 50/50
Healers Kit 18/20 uses
Holy Water x 2
Smoke Stick
Remove Sickness x 2
Sooth Syrup x 2
Thunderstones x 2
Scroll of barkskin
Scroll of Spear of Purity