I think killing the evil warlord in his sleep is the point where the Paladin gives a wink to the Rogue and looks the other way.
Yeah, that always hurts. That's why I ruled that if you crit on a sneak attack, you deal max Sneak Attack damage.
David Neilson wrote:
It sounds like some things that were feats became weapon traits, I hope there are ways to focus on a weapon and perhaps be able to get traits out of it that it does not usually have. I also hope they do not go the route of Starfinder and make it so only 'rogue' weapons will be able to be used for sneak attack, or if that is true they at least let you open it up with a feat.
Yeah, that was possibly one of the stupidest choices in Starfinder.
The Anathema "Refuse to accept surrender" means a Cleric of Shelyn MUST accept her enemies' surrender. It also means she can never be the one to initiate combat in a situation where diplomacy is also an option.
Mark Seifter wrote:
Dude, I just want to know if we'll finally have Dex to Damage with Bows, crossbows, and finesse throwing weapons like daggers.
Which demo game was this? Where?
I concur. Plus, it would, at a glance, tell you what you needed to know about a caster.
Ooh, imagine if the more components you give to Presti, the more "Real" the trick looks. Imagine if there was a feat to make objects made by presti actually usable as tools. Suddenly an Arcane Trickster type rogue always has a magical multi-tool.
Master Roshi with his Mafuba/Evil Containment Wave says it CAN be done. And if your GM happens to be a weeb who loves Dragon Ball...
Mark Seifter wrote:
So Mark, what is the Damage of the Sling? Does it get modifier to damage? Is the Modifier Dexterity? Are ranged weapons going to use Dex so that characters that focus Dexterity don't feel like there's no incentive to go ranged?
Nah, Humans are far too breed-happy to not have entire races of crossbreeds. By your logic, we wouldn't have Teiflings or Aasimar either.
I guess I see the logic in that. At the same time though, if I finally find the one spot on the monster that my puny little weapon actually manages to wound, I want that wound to hurt a LOT.
Guarantee you that'll be the first thing folks houserule in.
I'm pretty sure in one of the playtests, someone crit'd a Sneak Attack and doubled their dice.
Thing is, a Paladin goes and picks a lock, you're gonna give them a funny look because such talents naturally have far more negative connotations. Hell, you'll give the ROGUE a funny look when they pick a lock. Until you realize they're a Rogue and that's just what they do.
Yeah, in the Past, Bleed has been rather lackluster. If it stacked, or was harder to get rid of, that'd be great. After all, it's meant to be sustained damage, but not necessarily a primary damage source. Me? I'm hoping for Dex Damage on Ranged Attacks, and a completely OUT THERE wish is that they make Surprise Attack work like 5e Assassin where if it hits, it's an auto crit. Doing that with a Deadly weapon like a Rapier or Shortbow, and a Rogue might actually be able to act out their Medieval Sam Fisher fantasies on lone, unaware targets.
Sure, if your GM is lenient. Most in my experience tend to be low-key actively trying to kill the party though, so anything in favor of your party like that tends not to happen.
I'm playing an Operative in Starfinder, and I much prefer Sneak Attack to Trick Attack. There's only so many times you can say, "Zadie does ... um ... something distracting with a computer and then shoots." Especially when you've already distracted the opponent with a computer like three rounds in a row and you're beginning to think the opponent is a little dumb for continuing to fall for it.
I'd prefer if we had both, to be honest. Trick Attack is fantastic for when there is just no other way to get Sneak Attack, but when an enemy is flatfooted, there's no reason that I shouldn't be able to put a gun to his head and fire for Trick Damage.
Do we know if a +1 Great Sword will be doubled, as in 2d6 to 4d6, or just get another dice for 2d6 to 3d6? And technically, all weapons now have variable crit ranges with the "Beat by 10" rule.
Well, we know that Rogues get Dex to Attack and Damage from other blogs... with melee, but now the big question: Do they get Dex to damage with Ranged weapons, or are they constantly outshone by the burly knight or orc barbarian with bows and crossbows? And before you start quoting Shadiversity at me, I ask this: What race, since Tolkien, has had the reputation for being the most devastating archers: Strong Orcs, or Dexterous Elves?
If a legendary ability for Deception is basically Mind Blank/non-detection, I wonder what we get for Stealth? Immunity to "cheat" senses like Blindsight, scent and tremorsense? The ability to have the equivalent of Greater Invisibility?
Mark Seifter wrote:
Not sure I like the idea that folks aren't auto-flatfooted on the Surprise round. Kinda feels like that invalidates the crappy situation of an ambush on both sides of the GM screen. "Oh no, we've been ambushed. Is anyone in the group ambushing us a Rogue? No? Then who cares? Our AC is fine."
Because, as surprising as it might seem, in the multitudes of situations where Rogue was denied Sneak Attack, they still want to do more than just base weapon damage without having to go so MAD that they become worthless. I don't understand the REEEEEEEEE that occurs when Dex to Damage is brought up.