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Psionic

Dennis da Ogre formerly 0gre's page

79 posts. Alias of Dennis Baker (RPG Superstar 2010 Top 16, Contributor).



Ok, we're in the middle of Red Hand of Doom right now and enjoying it quite a bit but I would like to get started with an adventure path next. We probably won't be starting anything for at least 3 months. I'm just trying to figure out...

Where do I start? Should I just wait for the next series to start and subscribe then? When does the next series start? Is there a way I can just buy an entire adventure path at the subscription rate now?

Thanks,
Dennis


After the sorcerer nearly gets eaten when he's ambushed by a giant frog the party rests for the night. Without any healing magic we rest for a day and a half and bust out the new heal rules (no cleric in the party). The sorcerer who was injured is at -4 HP and the ranger made his first heal check for 8 hours of rest. The first 8 hours of rest for that night heals up 6 HP of damage bringing the sorcerer up to 2 HP.

The characters stay at the campsite for another 24 hours for a day of 'complete rest'. Another successful heal check and the character heals a whopping 12 (4HP/ level for full days rest + DC 15 heal check) more damage. One full days rest and a DC 15 heal check and he's back up to full HP.

So, while I think it's cool that characters have decent healing outside of casters I am surprised at how much healing the party can get in a short period of time for such a low DC heal check. At 4HP/ level/ day any character can be fully healed in 3 days. Maybe if the DC was higher or on a sliding scale (For example a roll of 15 heals 2HP/ day, a roll of 20 heals 3HP/level/day and 30 or higher heals 4HP/level/day.

Anyhow... since we have no healers we're taking full advantage for now.

Long-Term Care wrote:

Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points (lost to ability damage) at twice the normal rate: 2 hit points per level for a full 8 hours of

rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.

You can tend as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.



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