Psionic

Dennis Baker's page

Contributor, RPG Superstar 2010 Top 16. Organized Play Member. 2,472 posts (11,881 including aliases). 36 reviews. 3 lists. 1 wishlist. 8 Organized Play characters. 12 aliases.



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Great figure

4/5

This is perhaps one of the best dragon figs I've seen yet. The detail on this is solid, though it's not as detailed as some of the more precise resins, the price is great. The plastic it's made of is flexible and forgiving and seems a lot more durable than many or the more rigid plastics out there. This is a great mini for table top use and the price is spot on.

For reference, it's a good size where you can use it as either a "big" large or huge dragon.


Good character generation, good support but pricey

3/5

This is a great product for building characters and printing them out, it's rules support is excellent and they are quick to release support for new products, the problem is it gets expensive in a hurry. The base product is $26 here on Paizo, but most people are going to want to buy support for at least 2-3 additional hardcovers which adds another $30 to the price. It's easy to run up a $150+ tab.

I know it takes a ton of time to get this stuff into the application which is expensive, but it would be nice to see some subscription pricing options or at least automatically bump people the 'bundle' pricing if they eventually buy everything in the bundles.


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I love Radovan.

4/5

When I first picked up this book I struggled to get into the story. The first chapter is a very painful read-though of a really long, boring letter with no action. Then it transitions to some court intrigue which nearly made me put the book down...

I am glad I pushed through the frustrating bits, the book overall is an excellent read with lots of likeable characters and a good bit of well exciting, cinematic action sequences. There is also just the perfect amount of romance in the book as far as I'm concerned (which is to say enough where it drives plot in fun ways without getting sloppy).

This is somewhere between 3-4 stars for me due largely to the slow start. Radovan and some of the secondary characters really bring this story alive.


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Just plain fun

5/5

Everything about this module is designed around the idea of crazy fun and encourages players to act like GOBLINS! It's filled with zany acts characters launching fireworks at each other and just making general mayhem.

Really fun to play and GM, I wish there were more modules like this.


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Wow... amazing


This first book is definitely in my top three adventure books of the 3.5/ PFRPG era. I loved the mystery aspect of it and there were a ton of hooks for GMs to glomp onto. My wife GMed this with my assistance and it was a blast to work with. The NPCs are evocative, the adventure hooks are appealing, and the monsters are fun.

spoilers:

My only quibble is in the prison itself, the first level feels like a grind with the very dungeon crawly type feel which I don't care for but even there there was a fairly fun mix of traps, haunts, and creatures to keep things interesting.


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Awesome details on this

4/5

I got this map as part of my Colosseum Morpheum Patronage and it's a really excellent piece. The detail is fantastic and it's well laid out.

The only downside is it's a very specific location. Unless you need a big area with a river of fire it's a little limiting.


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Kill someone, steal his stuff, repeat.

2/5

I suggest people who have any illusions that PFS is a place where heroic characters are welcome avoid this module. There are some interesting fights and some potentially fun role-playing opportunities but the bulk of this module is pure thuggery.

Spoiler:
The Pathfinders are given a list of 4 random strangers and told they need to steal a valuable magic item from each of them.

They don't *have* to murder all of the statue owners but most likely 2 of the 4 will be killed and all of them will be robbed if they are to succeed.


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Plays to the strengths of the map packs

5/5

Using the highly swapable wagons and horse tiles you can pretty much find any wagon, cart, or carriage you ever need.

Good quality artwork that plays to the strengths of the card based map packs.


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Least favorite map pack

1/5

I've waited a long time to write a review of this one largely because I don't like writing negative reviews. There is little about this map that I find appealing and personally I don't find these even very elfin... where are the trees?

Lots of nearly identical odd shaped buildings which can't be used for much of anything.

By far the least useful of the map packs or flip mats I own.


Excellent mold

4/5

I was looking for a mini for my alchemist character and this was spot on. I've already purchased a few other Malifaux minis and I'm very impressed with the line and this one is no exception. Excellent detail, excellent concept.

A couple minor nits:
I don't particularly like that the arm has to be glued on, seems like it's unneeded on a mini that has just a simple arm. The glasses don't really excite me either and are a bit tough to paint well, I'd rather just have eyes.

Don't let those nits make you think I don't love the mini though, Two thumbs up!


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Great story

4/5

The story in this scenario is a lot of fun and the scenario does a great job bringing it to life. There are a few mechanical issues which made the final encounters a bit of an anti-climax, some due to the encounter design and some due to our party mix.

Overall, I highly recommend the module, particularly if you can play the higher tier which I think offers more challenge and a more interesting final encounter.

The encounters:

The first encounter is a bit strange because it's a creature that is disguised but the characters are specifically warned about the disguise. So it's a weird role-play where the hag is pretending and the players are pretending they don't know. Further, the characters are instructed they should keep the hag alive... so in our group they wound up bringing the hag along which was good because it led to the most exciting encounter of the adventure...

The second encounter the party is attacked by a ghost. Since the party brought along the hag from the first scene she joined into the chaos also which made this the most difficult and fun encounter of the evening.

The encounter with the Pathfinder was a bit of a mess because he got hit with grease in round 1 and fumbled around and was killed before he could grab another weapon. The big challenge here is not killing a fellow Pathfinder.

The next encounter was a major mess for us, in the lower tier it's a room with three harpies, only the players are forewarned about their nature which made them fairly trivial to counter at the level we played it. So it was an encounter with three flying creatures with fairly weak attacks. This encounter appears much better at the higher tiers as they have class levels which could make it quite interesting.

For our group the final encounter was a huge letdown due to party mix. The witch in the party got high initiative and the final bad-gal failed her will save versus the sleep hex... I'll save my rant about an at-will ability that is a save or die for another place. It appears like this could have been a fun encounter but in our case it was a cake walk.


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Wow.... this is a great accessory

4/5

I got these for the awesome and amusing goblin art and fell in love with the usefulness of the product.

Truly one of the best game accessories in my kit, it's a nice colorful and obvious indicator of status effects along with a summary of the effects from that status. The cute goblin art makes this perfect.

Edit: Dinged one star because there are some inaccuracies. I still think it's an amazing tool, but the goof on fatigued is pretty major. There are a few other less significant gaffs too and no panicked card.


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Would work better as a flip mat.

4/5

The artwork on this is amazing and it goes perfectly with the Dockside Tavern but the map packs seem to work best with small scenes like the campsites or dungeon rooms. This would have been absolutely amazing on the backside of the tavern map, making it a must buy 2 parter. As it is it is quite good for small dockside scenes and I use it for ship encounters or dock encounters.

As it is it's incredibly useful but it would be 5 stars if it were a flip mat, it would be six stars if it were the reverse side of the tavern map (I would buy 2 so I could combine them).


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Excellent, fun scenario... with caveats

4/5

I had a great time both playing and running this module but (and it's a big BUT) it's quite a long shot from the typical PFS hack and slash. Lots of role playing and it can seem pretty sandboxy.

As a GM you really need to focus on prep and nail the NPCs before you sit down at the table. If you pick up the module and try to run it cold this module is going to be very rough to pull off. This module is going to really stretch your improvisation skills to their limit even if you are prepped.

Be prepared for this module to run long. In a convention or shop situation be ready to steer the party a bit and there is a good chance you will have to ditch the optional storm encounter (or more).

Also, there is a significant chance smart players can derail this adventure early on so be alert (there are some ideas in the discussion thread) and try to head them off early.


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Wow.

5/5

This book exceeded my expectations by a good margin.

Fluff in the book is good, you have a good idea of where the halflings 'fit' in Golarion and if you are trying to build a character there are a lot of hooks to bring a lot of characters alive.

Crunch wise the jinx racial ability is great and the feats that go along with it are awesome, something for nearly every class. The racial traits are better thought out than most and do an excellent job with fleshing out the race.

This is my favorite of the race Companion books and one of the best RP supplement books I've read.


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Mostly disappointing

2/5

First the disclaimer, this adventure was my first ever PFS character death and (near) TPK so that certainly colors my opinion.

The railroad tracks on dungeon crawl are obvious and clichéd. The introduction makes it sound like this is a problem solving/ mystery type adventure but then once you solve one fairly mundane puzzle or make a skill check all the discovery is over. For the rest of the adventure there is no question what you were doing next because there was only one way to proceed through a gauntlet of puzzles and contrived feeling challenges.

The story here is largely absent which is quite disappointing since part one was interesting and hinted that the second and third parts of the adventure would be tied in. There are some slim additional ties but in the GMs flavor text but as players we were left wondering why they bothered to call it part II. You can certainly play this without having played part I or even out of order if you change the names of a couple NPCs.

The creatures felt... metagamed. Like they were built to maximize how nasty they were per CR rather than around an interesting concept and it took a fairly high DC check for a characters to figure out their 'gimmick' which in our case wound up killing our party since we were had no clue what the creature was or what it's vulnerabilities were.

The only reason I rated it two stars is because I thought the riddles and puzzle were fairly interesting which is pretty rare for me.


Pathfinder Critter

4/5

I don't play Hordes but I love Privateer Press' line of products for table top gaming. I use the Raek as an eidolon for my character and as a standin for Bullette or some other big monsters when I'm GMing. The detail on these is great making them super easy to make look good.


Excellent Detail

4/5

I love the feel of the whole Wyrd mini line and this one is no exception. The level of detail on her is amazing and it's a really fun miniature.

The arms are not attached so you will need to glue them on, don't cut off the part which is designed to insert into the socket like I did.


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4/5

A bit frustrated after spending some time editing this to have it get eaten :( Maybe I'll come back and post a full review later but for now the quick and dirty.


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Fairly straight forward

3/5

This was a decent adventure, pretty straight forward, mostly just a dungeon crawl. The whole creepy dead children vibe did give it some edge but ultimately it suffered.

My feeling is this adventure is much better if you have a group that really enjoys role playing. My PFS group tend to be more down to business so they really kind of blew through some of the interesting role-play/ plot elements in the game which pretty much killed the plot twist.


Good but the description needs help.

4/5

This is a good die, I like busting it out for critical rolls when I'm GMing or sometimes for init. The thing is it's GIANT. Why the description says "Lightweight" is beyond be it's easily 5 times the weight of a typical d20. Perhaps it's light for it's size but since it's so much bigger it hits the table with an authority that no other die in my arsenal has.

Attractive looking, yes, east to read, attractive coloring, all around great. Lightweight? No way. Somewhere tribes of halflings use these as slingstones.


Decent

3/5

This is a solid product but left me feeling a little uninspired, like I could have created the items in here. It's worth the $1.50 I paid for it so I'm not disappointed but my expectations were pretty high after reading the "pretty rings" PDF.


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Great idea

4/5

I picked these up on a killer deal during the Black Friday sale and I love them. Being able to pass out the cards is a hoot. My only concern with these is the value... Fortunately I have enough it's unlikely I will need to buy for for some time.


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This is a great concept

3/5

I was skeptical at first but I picked some of these at Paizocon and they are a lot of fun. The players really enjoy the interplay with the cards and being able to 'handle' their treasure.

That said... The campaign specific ones make sense because you are going to use almost all of them. These random decks you wind up using only 1/4 of the cards so it's tough to see it as a good value for the money.


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Nice concept

2/5

I really want to like these but ultimately they are not a player favorite. The effects on the cards are more often than not status effects which effect the players much more than the creatures they are fighting.

If a creature gets hit for 1d4 dex damage it is a minor penalty for the 1-5 rounds it has left before the players kill it. If a player draws the same card the player is out of luck or has to burn a spell to recover In one case a low level character had to pay for a regenerate spell from an out of party caster to replace a hand which was very costly at the time.

It's hard for me to bring a supplemental item to the table which the players don't like so mine just sits and collects dust now.


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