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Psionic

Dennis Baker's page

RPG Superstar 2010 Top 16, Contributor. Pathfinder Adventure Path, Roleplaying Game Subscriber. FullStarFullStar Pathfinder Society GM. 2,345 posts (11,754 including aliases). 44 reviews. 2 lists. 1 wishlist. 8 Pathfinder Society characters. 12 aliases.


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Qadira RPG Superstar 2010 Top 16, Contributor

2 people marked this as a favorite.

You remember when James Jacobs still dropped spoilers in Tuesday night Chat.

Qadira RPG Superstar 2010 Top 16, Contributor

Mark Seifter wrote:


I just trying unsummoning myself and it didn't work, so I checked my Bestiary 3. I think Blackvial is right on that one.

Were you summoned or called? If you were summoned, the slayer only sends you back to your native plane. If you were called it could be trouble.

Qadira RPG Superstar 2010 Top 16, Contributor

2 people marked this as a favorite.
Mark Seifter wrote:
I considered that, but then I've knocked him prone, but he's still blocking the exit to the office, and presumably he's still holding onto his weapons. I'd have to move through his square to get out, since the door isn't high enough to leap one square up and over him (plus even if it was, I wouldn't trust myself to make a DC 20 Acrobatics check), and so that would require a pretty tough Acrobatics check to pull off. Now if it swung and knocked him into a pit trap, that would be different, but I don't think I'm going to get permission to dig a pit in there.

Since you are a rogue eidolon, can you dismiss yourself?

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.
Axial wrote:
Werebat wrote:
So any thoughts on which of the new classes the powergamers are going to gravitate towards? Which ones are going to give GMs the biggest headaches?
Three of them, actually: the Arcanist, the Arcanist, and especially the Arcanist.

Unless they changed the arcanist to use the wizard's spell progression, I find it unlikely they are going to unseat the wizard as the power-gamer's favored arcane class. This is true even with things like Quick Study.

Qadira RPG Superstar 2010 Top 16, Contributor

4 people marked this as a favorite.

You have hardcopies of every printed issue of Wayfinder.

Qadira RPG Superstar 2010 Top 16, Contributor

Very excited about the slayer, one of my favorite new classes!

Qadira RPG Superstar 2010 Top 16, Contributor

ShadowDax wrote:
I'm trying to make this PFS legal.

No.

Not even with a scroll of Polymorph Any Object which runs into the duration rules.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Russ Brown wrote:
DM Beckett wrote:


The thing about Kitsune is they just beg to be "unique little snowflake" characters. The kind thats all about RP (as long as its about them and how cool/special they are and the spotlights on them).
I don't know, I have played with at least 3 different Kitsune characters that never came out of their human form and revealed their true nature. I learned this either through high perception or just chatting with the player out of character. And thats just the ones I know about.

Isn't that kind of the kitsune racial thing? Makes a lot more sense being in human form when you are in the Inner Sea region than running around in fox-form where you'd be somewhat a freak.

Qadira RPG Superstar 2010 Top 16, Contributor

As far as I can tell, alcohol is *not* considered poison in Pathfinder.

The only rules I can find on drugs and alcohol are from the GMG and don't suggest as much anyhow. Drugs

Maybe there are some rules elsewhere on this? Seems like it should be at least closely related.

Qadira RPG Superstar 2010 Top 16, Contributor

Pupsocket wrote:


You are not bestowing the quality of "being a splash weapon" by throwing an item. You are using this special attack to throw a thing that is already a splash weapon, as defined above.

You don't bestow a quality, you treat it as a splash weapon. Sort of like I can treat a crow bar as a weapon by hitting you upside the head with it.

A piece of dung isn't a spell component unless you are using it to cast a spell in which case
it is. Holy water is not a weapon... unless you are using it against evil outsiders or undead.

Your argument might be interesting except it's listed explicitly in the actual item listings.

Quote:

THROW SPLASH WEAPON

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects.

These are the exact characteristics of a splash weapon. When you apply it to your sword, does your sword break on impact? Does it splash or scatter it's contents? Is it a touch attack? If not, then it's not a splash weapon.

The items explicitly say they are only splash weapons when they are thrown. When you apply it to your weapon, it doesn't have any characteristics of a splash weapon.

Qadira RPG Superstar 2010 Top 16, Contributor

Zwordsman wrote:


If it must be thrown, what about the other ways to use it? launching crossbow comes to mind, not sure if there are others. Flask thrower says it hurls them. so I suppose you can call that throwing. Launching cross bow doesn't say throwing, it says launch.
Does it not become a splash weapon until you take the action of throwing?
(i'm not trying to be snarky, just trying to understand your viewpoint on it)

I'm not trying to be snarky or argumentative either, but IMO the point stands with regards to applying alchemical substances to weapons. It's not being thrown so you don't treat it as a splash weapon. It also doesn't have other characteristics of splash weapons, for example you don't target touch AC, nor does it deal actual... splash damage.

In other words, it's not a splash weapon.

Qadira RPG Superstar 2010 Top 16, Contributor

I have no idea why the item in Adventurer's Armory is worded that way.

Now, please answer my question.

Why do they say "When Thrown"?

Qadira ** RPG Superstar 2010 Top 16, Contributor

Peter Green wrote:

So does anyone know what the exact release date is for the 'Advanced Class Guide' yet? I'm thinking it might be Thursday 14 August; but I'm hoping to see some confirmation on that.

Furthermore: Suppose the release date is the 14th. Further suppose I order the ACG from, say for example, 'Barnes & Nobles' on-line. Is the 14 August the day I can order it, or the day it arrives via the 'US Postal Service' (or UPS or whatever they use) at my house?

I think it's usually midnight PST the first day of Gencon. Might be wrong on that though.

Unless a company has a special deal going, they won't ship until after the release date. Amazon in particular has a bad track record for delivering Paizo hardcovers around launch time, I'm not sure about B&N.

Qadira RPG Superstar 2010 Top 16, Contributor

I use the iPad + Hero Lab and Goodreader, works like a charm and I rarely have battery issues. If you are worried about batteries, there are inexpensive battery packs you can get to recharge on the go.

If you don't use hero-lab (it gets expensive), you can keep character sheets on PDF... Personally, I think you are better just going hero-lab and limiting your sources to keep the cost down though.

Qadira RPG Superstar 2010 Top 16, Contributor

If alchemists fire is inherently a splash weapon, why does it say it's treated as a splash weapon "when thrown"?

You would never say "A sword is treated as a melee weapon when wielded" because... it IS a melee weapon.

Similarly, you don't say "An arrow is treated as ammunition when fired from a bow" because... it IS ammunition.

...and so on.

Splash weapon is not a weapon classification in the either the core book or Ultimate Equipment where they are listed. All weapons that can act as splash weapons are listed using almost exactly the same words because many of them are not always splash weapons.

These items are listed as alchemical items or alchemical weapons respectively. When thrown... they are treated as splash weapons.

That pesky phrase "When thrown..." isn't throwaway text.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

Alchemists Fire, Acid Flasks, etc aren't defined as splash weapons. They are alchemical weapons which are treated as splash weapons when thrown. It even says this in the item listings.

"You can throw a flask of acid as a splash weapon." UE

All of them are listed that way, when you throw them they are splash weapons, they aren't inherently splash weapons. Holy water is a perfect example, it's not a weapon at all, it has other uses, but against undead it can be thrown as a splash weapon.

Since the grenadier isn't throwing acid or alchemists fire, it's not treated as a splash weapon.

Qadira RPG Superstar 2010 Top 16, Contributor

Auxmaulous wrote:

This amounts to giving a charitable donation with no guarantee or mechanism to get your return. Worse than an investment actually - especially if the person keeps delaying the project forever. Again - no guarantee that product would be delivered on time and no mechanism for enforcement if it's late.

Good luck on getting your money back.

It's a legal contract and you have the same methods of getting your money back that you have for any unfulfilled contract. Primarily small claims court or if you can get class action status, a higher court.

The question is how much effort people are willing to spend pursuing a refund (also, whether you can work around the LLC status to get a refund from Frost directly since the LLC is clearly done).

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.
DaRaDu wrote:

As a long time gamer I don't respect phones and computers at the table, they take much needed attention away from the game.

....

I love the feel of a book in my hands over a cellphone.

These two things are not exclusive. It's possible to love the feel of a book and love the convenience of having quick reference to a large library of information without a massive pile of them. I like to read and consume materials in book form during leisure/ prep time and at the table or when working on a project I use electronic formats for quick reference. At this point, I can't imagine having half a dozen books to reference at the table, pain in the but.

Qadira RPG Superstar 2010 Top 16, Contributor

Adam B. 135 wrote:
Dennis Baker wrote:
Incidentally, I believe the Ulfen Guard prestige class was mine as well.
Really? Because I adore that one!

Easily the best part of being a freelancer is hearing people use and enjoy your work.

The Iroran Paladin is not mine.

Qadira RPG Superstar 2010 Top 16, Contributor

3 people marked this as a favorite.

Incidentally, I believe the Ulfen Guard prestige class was mine as well.

Qadira RPG Superstar 2010 Top 16, Contributor

3 people marked this as a favorite.

I did indeed write the Spellscar Drifter, and I'm a bit frustrated that I blew this (though it's possible this was changed in development, I find it unlikely though).

I'm not really comfortable with the phrase "unofficial errata", but my intention was for challenge damage to apply to firearms.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.
Insain Dragoon wrote:
So who should I ask about the Spellscar Drifter and its non-functioning challenge class feature?

Paizo rarely posts errata on softcovers so I don't think you are going to see any official errata on this though. It certainly should get it's bonus damage to firearms attacks, that is the cornerstone of the archetype.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Kyle Baird wrote:
As someone who's written for Seasons 3, 4, 5, and 6. I much prefer season 6th method. :-)

I look forward to writing for S6 then. I'm glad to leave the psychic scavenger hunts behind.

Qadira ** RPG Superstar 2010 Top 16, Contributor

I was never a big fan of the 10 faction missions thing and would not like to go back to it. It gave scenarios a distinct scavenger hunt feel and filled it with a bunch of oddball psychic spoilers. I haven't dealt with or played season 5 enough to have a huge opinion about this year's faction missions, but if the choice is the little bit I've seen of season 5 versus previous seasons, I'd prefer we stick to season 5.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.
Scavion wrote:
Ross Byers wrote:
Stark_ wrote:
First off, it's disigenuous to start at first level
Why? That's when the game starts.

Not all games. Likely not even the majority of them. I know quite a few GMs who dislike the binary nature of low levels where dice can kill your character without an being able to do a thing about it.

Obviously most modules dont start at level 1.

I'm certain this is true, I've done it more than a few times. That said, even if you don't start at 1st level, most characters in play have advanced significantly from whatever level they started. Using "built" characters as an example is only really relevant the first few sessions a character is played. Not representative of characters you see in routine play.

Qadira RPG Superstar 2010 Top 16, Contributor

Amber Scott wrote:
I shall be there. Possibly with bells on. :)

....there were definitely no bells. I was disappointed.

Qadira RPG Superstar 2010 Top 16, Contributor

Fnipernackle wrote:

1) To utilize Fast Study, a wizard has to have an open spell slot. Arcanists are not bound by this, meaning they can have a spell already in that slot and can change it out later.

2) Fast study takes one minute. That's 10 rounds in combat. Arcanists do Quick Study in a full round action.

Most combats last 2-5 rounds so casting a spell to prep a spell is 20-50% of the arcanist's actions. That's pretty huge and enough of a deterrent it won't be used often. It's fewer actions to just carry a scroll. Even fewer actions for the wizard with arcane bond to cast any spell from his spell book, or even a sorcerer with mnemonic robes to cast from a scroll or book in his possession.

Each of the existing classes has the ability to pull something awesome out of his/ her hat when needed and none of them have seriously broken the game. Each of them have a unique control on that power. The wizard and sorcerer are more or less constrained to once/ day. The arcanist is constrained by a pretty big delay. Often casting two less ideal spells is going to be just as effective as casting the perfect spell.

Quote:
3) Many people have said that a full round action to use Quick Study is an actual detriment. Yet, in my opinion, it's just like using a summoning spell or casting a buff spell upon yourself, which people think is AMAZING. For example, you cast Righteous Might upon yourself, but you don't get the benefits of the spell until the next round. Same with summoning spells, and the same with using Quick Study. Spend a full round (or a standard) action to do something so that next round you're amazing.

Abilities have a cost. An arcanist spends a point of her arcane pool and a full round action, as I mentioned above, a full round action during combat is a big chunk of an encounter. She also must take the exploit which means she is giving up other potential powers.

It is a powerful ability, but it has a commensurately high cost.

Quote:
4) Finally, people keep mentioning that pulling out a spell book is a HUGE detriment, yet for the past 3-4 years I've been playing PF and reading these forums, it is considered terrible practice to target a spellcaster's spellbook, to the point of saying that if a GM was to target, destroy, steal etc a wizard's spellbook, they are a bad GM. Which is it? You can't say a GM should never target a wizard's spellbook but then use that as your primary argument as to why Quick Study is bad.

As far as I'm aware, there aren't a ton of times when a wizard uses his spell book in combat where this would have come up for debate. If an intelligent creature sees a caster break out her spell book in combat, it's fair game.

This is a whole other ball of wax than stealing a wizard's spell book while he sleeps.

Qadira RPG Superstar 2010 Top 16, Contributor

Wow, I just noticed this. Congrats Mark, hopefully get to work with you in the coming years.

Qadira RPG Superstar 2010 Top 16, Contributor

Very happy to see this book bubbling to the surface. I have high expectations for this.

Qadira RPG Superstar 2010 Top 16, Contributor

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Arachnofiend wrote:
I hate to burst your bubble, but the Flying Blade archetype is likely referring to the Flying Blade, an exotic two-handed sword with reach.

Or... (looking at the picture) literal flying blades.

Qadira RPG Superstar 2010 Top 16, Contributor

Gorbacz wrote:
It's OK, I'm drafting a lenghty novella aimed at Attorney General for the area. I can haz waitburger.

I've got no skin in this game on either side, but there is a huge gap between a colossal F___ Up and fraud and I think it's pretty clear which this is. I'm sure you could take him to small claims court, but it's unlikely anything will stick criminally.

Qadira RPG Superstar 2010 Top 16, Contributor

@doc the grey - I don't believe this has been reprinted yet so any issues which appeared in the initial printing remain.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Wraithcannon wrote:


I know they say that they are all cast before combat, but how is he supposed to know when combat begins?

Presumably combat begins for him when he teleports in. Sort of predictable for him. Also, the advantage of initiating combat versus the reverse.

I don't have his stat block handy, but I believe few of the effects on him are rounds/ level so it's not like it was a 90 second window, he had 12 minutes or more for most of the effects.

Qadira RPG Superstar 2010 Top 16, Contributor

Last time WotC did minis they were hugely inconsistent. Hopefully they've cleaned up their act, it really sucked getting 4 orcs from one set and 4 from another and having them completely different sizes/ colors/ features.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

I need to borrow Neil Spicer's muse here because I almost always come across as an A*hole on posts like this.

What was Paizo thinking? I imagine something along these lines:

"Goblins like big explosions and fire"

How do I make that into a rule? <-- this is the actual thinking bit.

Everything in game design is a trade off. You give up something, you get something in return. The goal was to In this case the range and splash radius was boosted and the direct damage was nixed. Rough trade off, but the archetype also gets additional splash damage, which mitigates the low damage to some extent.

I can't speak for everyone, but none of the folks I know writing for Paizo deliberately write rules to irritate players or create deliberate 'trap' options. In general the folks writing Paizo's rules want every rules option to be fun and enjoyable, but not every rule is going to be great. It's not apathy, laziness, it's definitely not because they don't play the game. Simply it's because freelancers and developers are people and people goof sometimes.

I've written some stinkers in my time, and some of them have sparked lengthy flame wars, prompted FAQ entries. In case you haven't figured it out, rocket bomb was mine. To be honest though, while I see your point about damage, it's not going to make it into my stinkers pile. While most players will avoid it, others have found creative uses for it, and that's enough; because in the end not every rule is written for every player. Also, I'm much happier when people complain that a rule is too weak then have GMs cursing my name for adding out-of-balance player options. I think two of my biggest stinkers have FAQ entries clarifying how they interact with other rules... talk about embarrassing.

Sorry you didn't enjoy rocket bomb. Hopefully you enjoy the rest.

Qadira RPG Superstar 2010 Top 16, Contributor

5 people marked this as a favorite.

I think there is only one other freelancer who has been to more paizocons and I'm going to put a spike in his tyre on the way through eugene so I'll be at least tied for first.

I'm in... Russ might be out ;)

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

Is there a change log?

I think I've seen all the arcanist changes, but wondering about the rest.

Qadira RPG Superstar 2010 Top 16, Contributor

6 people marked this as a favorite.

Rather than try and work around the restrictions your GM's put up, you might take some time to understand why he's put them up. If you work around his restrictions to get the same benefits, he's likely to get more frustrated which is going to lead to more trouble down the road.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Trypt: Yes on both counts.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as FAQ candidate.

As with anything if there is no specific in game definition you use the actual definition of the term. You are unconscious, don't need to eat or drink, but doesn't offer any protections or immunities.

-----------------------
Suspended animation is the slowing of life processes by external means without termination. Breathing, heartbeat, and other involuntary functions may still occur, but they can only be detected by artificial means.
http://en.wikipedia.org/wiki/Suspended_animation

Qadira RPG Superstar 2010 Top 16, Contributor

PsychoticWarrior wrote:
Alexander Augunas wrote:
We can't be sure that it was wasteful, Dennis. Maybe there's an audience for giant space gorillas.

And of there isn't...there should be.

Their Chronoscope line, by all accounts I have read, does very well for them - having a few of those models as Bones certainly can't hurt. We are looking at it only from a narrow edge - Reaper has the big picture right in front of them for sales data and production costs/numbers. I seriously doubt they would have produced the Chronoscope minis if they didn't think they could make some profit off of it.

The line can do amazingly well independently, but still be wasteful to include a bundle with hundreds of fantasy minis. Given the number of people who complained and the fact that they are making a point of excluding them this time around, I suspect they recognized the mistake and are fixing it this time around. I suppose it's also possible they've already printed most of the sci-fi/ chronoscape minis also.

If the line is doing well, then an add-on or second reward makes a ton of sense and is far less wasteful.

Qadira RPG Superstar 2010 Top 16, Contributor

Kolokotroni wrote:
This attitude was fairly prevalent among a big chunk of backers. I personally dont understand it. The bones kickstarter was a rediculous deal. You paid for 60 or so minis, you got over 200. If a handfull of the added on minis were ones you werent going to use, whats the issue? They were essentially free. Why fret over getting for free something a chronoscape fan would enjoy? Chronoscape was the 20th stretch reward. The Marines came 4 rewards later, and the nova corps and zombie hunters were in the 30's. There was tons of free fantasy additions to the vampire between them all.

Not a complaint about value so much, but IMO it was wasteful. They stamped out half a million sci-fi/ modern/ future minis, most of which will get binned or gather dust on shelves. Costs them money and provides no value to probably 75% of their audience. It doesn't decrease the value of the bundle, but doesn't increase the value either, it's just wasteful. I'd have rather Reaper just pocketed the $20,000-30,000 they spent printing them out. If they'd been an add-on, it would have been better all around.

Qadira RPG Superstar 2010 Top 16, Contributor

Zark wrote:

Well I agree that it probably isn’t that likely, but the eldritch knight has full BAB and full spell progression (-1 spell level).

A one level fighter, 6 level wizard and 10 level eldritch knight, a level 17 char, would have 8 spell levels and BAB 14.
A level 17 inquisitor has BAB 12 and 6 spell levels, one domain but unlike the EK his is loaded with Su, Ex and Sp abilities and teamwork feats and he got 8 skills per level and tons or great class skills.

It’s not only a matter of BAB and spell levels it also boils down to how much other stuff you are giving a class, but its seams the concepty for a 6/9 caster is 3/4 BAB and I think they will will stick to.

A 6/9 war priest with 3/4 BAB would be interesting but there is a risk it some people think it would just look to much like a inquisitor. Although I’m positive they make a cool class.

What would full be cool is a full BAB class, with 4/9 casting but with cantrips at level one so he/she gets full caster level. They could compensate the lack of spell levels with SP, lots of bonus feats and other cool stuff.

4/9 caster or 6/9 caster I'm positive the class will be awesome.

I’m really looking forward to this play test and to the final product. I just hope we could get some more spoilers ;-)

Alchemist/ Master Chymst comes close too, at 17th level it has a +15 BAB and 5 levels of 'spellcasting'.

I think in both cases the compromises balance out the benefits. These classes all take the 'hit' from lowered BAB or lowered spell levels early on and deal with it throughout their progression only to benefit later in the game.

Here's a class I loved, it was the battle sorcerer variant from 3.5. It had 3/4 BAB and full casting but its casting was somewhat crippled by limited spells known. It was a very cool concept and one I wish Paizo had brought forward at some point.

Qadira RPG Superstar 2010 Top 16, Contributor

Cheapy wrote:
I dunno, the war priest sounds pretty close to that. Especially if it happens to be full BAB. It's a holy warrior of any alignment.

I can't see any 6 or 9 level casting class having Full BAB. Particularly not if it has abilities other than casting. Not even if it's using the cleric spell list. It just doesn't make sense in terms of balance.

Qadira RPG Superstar 2010 Top 16, Contributor

TimD wrote:
Epic Meepo wrote:
Has the arcanist actually been confirmed?

Not formally by Paizo staff.

On the other hand, I was in the panel so I don't need it confirmed :)

-TimD

P.S. I sadly have no news regarding the Tika Waylan pan-warrior class

This wasn't one of those panels where they close the door and make you sign an NDA was it?

Qadira RPG Superstar 2010 Top 16, Contributor

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I think I've just figured out where we're gaming after our current carrion crown campaign.

Qadira RPG Superstar 2010 Top 16, Contributor

There tend to be more prestige classes in the campaign setting and player companion lines than the core rulebook line. Paths of Prestige has… 12? 15? I'm not sure. They are sprinkled through a lot of the players companions and even the campaign setting books.

There is a *lot* of overlap between archetypes and prestige classes and a lot between a new 20 level class that fills a niche and a prestige class.

There are a ton of items/ feats/ spells that benefit the new base classes. The thing is, the closer a class is to another class in abilities, the more overlap there is with other classes. Ninja are quite close to the rogue and benefit from most feats which benefit the rogue. They also benefit from monk items/ feats.

I personally prefer building feats/ items/ spells/ etc that are more general purpose. Rather than pen an item for ninja's, I'm more likely to pen one that works for ninja and rogues. Probably keyed to sneak attack or stealth. If I'm writing for summoners it's more likely to be something that benefits all spontaneous casters but in a way that favors the summoner. That said, there is a bunch of specific stuff in the books for these classes too. For example, a fair number of archetypes in the race guide were based on new classes.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Lormyr wrote:
I think it is mostly us old pathfinders who had a massive physical collection prior to joining PFS who are feeling major "d'oh!". Yeah the PDFs are not expensive, but the taste of re-purchasing all your materials for a noteworthy convenience in PFS play is somewhat bitter.

Really, you only need PDFs of the main hardcovers, carrying a few 32 page player companions isn't going to break anyone's back. This is particularly true since few characters need more than a a couple player companions.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Jonathan Cary wrote:
Chris Mortika wrote:
Jonathan Cary wrote:
I used to scan my Living Greyhawk ARs and keep them on a convertible tablet PC (before iPads). I haven't gotten to that stage with my PFS Chronicles, yet.
How does a GM "check off" parts of the scanned-in Chonicle sheet when they get used?
Honestly? Never came up. I always, always forget those one-use or limited-use things on Chronicles. They are essentially a valueless proposition for me.

You never know, a +5 bonus on Diplomacy to gather information from left handed pottery workers in the east end of Korvosa might just save your character's life some day.

Qadira ** RPG Superstar 2010 Top 16, Contributor

TriOmegaZero wrote:
Jiggy wrote:
We don't need to know about the "dirty stuff" in your luggage.
That's not what you said at the convention!

Really, I'm less worried about dirty clothes and more concerned with the shrink sealed body parts.

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