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Psionic

Dennis Baker's page

RPG Superstar 2010 Top 16, Contributor. FullStarFullStar Pathfinder Society GM. 2,314 posts (11,723 including aliases). 44 reviews. 2 lists. 1 wishlist. 8 Pathfinder Society characters. 12 aliases.


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Qadira RPG Superstar 2010 Top 16, Contributor

@doc the grey - I don't believe this has been reprinted yet so any issues which appeared in the initial printing remain.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Wraithcannon wrote:


I know they say that they are all cast before combat, but how is he supposed to know when combat begins?

Presumably combat begins for him when he teleports in. Sort of predictable for him. Also, the advantage of initiating combat versus the reverse.

I don't have his stat block handy, but I believe few of the effects on him are rounds/ level so it's not like it was a 90 second window, he had 12 minutes or more for most of the effects.

Qadira RPG Superstar 2010 Top 16, Contributor

Last time WotC did minis they were hugely inconsistent. Hopefully they've cleaned up their act, it really sucked getting 4 orcs from one set and 4 from another and having them completely different sizes/ colors/ features.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

I need to borrow Neil Spicer's muse here because I almost always come across as an A*hole on posts like this.

What was Paizo thinking? I imagine something along these lines:

"Goblins like big explosions and fire"

How do I make that into a rule? <-- this is the actual thinking bit.

Everything in game design is a trade off. You give up something, you get something in return. The goal was to In this case the range and splash radius was boosted and the direct damage was nixed. Rough trade off, but the archetype also gets additional splash damage, which mitigates the low damage to some extent.

I can't speak for everyone, but none of the folks I know writing for Paizo deliberately write rules to irritate players or create deliberate 'trap' options. In general the folks writing Paizo's rules want every rules option to be fun and enjoyable, but not every rule is going to be great. It's not apathy, laziness, it's definitely not because they don't play the game. Simply it's because freelancers and developers are people and people goof sometimes.

I've written some stinkers in my time, and some of them have sparked lengthy flame wars, prompted FAQ entries. In case you haven't figured it out, rocket bomb was mine. To be honest though, while I see your point about damage, it's not going to make it into my stinkers pile. While most players will avoid it, others have found creative uses for it, and that's enough; because in the end not every rule is written for every player. Also, I'm much happier when people complain that a rule is too weak then have GMs cursing my name for adding out-of-balance player options. I think two of my biggest stinkers have FAQ entries clarifying how they interact with other rules... talk about embarrassing.

Sorry you didn't enjoy rocket bomb. Hopefully you enjoy the rest.

Qadira RPG Superstar 2010 Top 16, Contributor

5 people marked this as a favorite.

I think there is only one other freelancer who has been to more paizocons and I'm going to put a spike in his tyre on the way through eugene so I'll be at least tied for first.

I'm in... Russ might be out ;)

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

Is there a change log?

I think I've seen all the arcanist changes, but wondering about the rest.

Qadira RPG Superstar 2010 Top 16, Contributor

6 people marked this as a favorite.

Rather than try and work around the restrictions your GM's put up, you might take some time to understand why he's put them up. If you work around his restrictions to get the same benefits, he's likely to get more frustrated which is going to lead to more trouble down the road.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Trypt: Yes on both counts.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as FAQ candidate.

As with anything if there is no specific in game definition you use the actual definition of the term. You are unconscious, don't need to eat or drink, but doesn't offer any protections or immunities.

-----------------------
Suspended animation is the slowing of life processes by external means without termination. Breathing, heartbeat, and other involuntary functions may still occur, but they can only be detected by artificial means.
http://en.wikipedia.org/wiki/Suspended_animation

Qadira RPG Superstar 2010 Top 16, Contributor

PsychoticWarrior wrote:
Alexander Augunas wrote:
We can't be sure that it was wasteful, Dennis. Maybe there's an audience for giant space gorillas.

And of there isn't...there should be.

Their Chronoscope line, by all accounts I have read, does very well for them - having a few of those models as Bones certainly can't hurt. We are looking at it only from a narrow edge - Reaper has the big picture right in front of them for sales data and production costs/numbers. I seriously doubt they would have produced the Chronoscope minis if they didn't think they could make some profit off of it.

The line can do amazingly well independently, but still be wasteful to include a bundle with hundreds of fantasy minis. Given the number of people who complained and the fact that they are making a point of excluding them this time around, I suspect they recognized the mistake and are fixing it this time around. I suppose it's also possible they've already printed most of the sci-fi/ chronoscape minis also.

If the line is doing well, then an add-on or second reward makes a ton of sense and is far less wasteful.

Qadira RPG Superstar 2010 Top 16, Contributor

Kolokotroni wrote:
This attitude was fairly prevalent among a big chunk of backers. I personally dont understand it. The bones kickstarter was a rediculous deal. You paid for 60 or so minis, you got over 200. If a handfull of the added on minis were ones you werent going to use, whats the issue? They were essentially free. Why fret over getting for free something a chronoscape fan would enjoy? Chronoscape was the 20th stretch reward. The Marines came 4 rewards later, and the nova corps and zombie hunters were in the 30's. There was tons of free fantasy additions to the vampire between them all.

Not a complaint about value so much, but IMO it was wasteful. They stamped out half a million sci-fi/ modern/ future minis, most of which will get binned or gather dust on shelves. Costs them money and provides no value to probably 75% of their audience. It doesn't decrease the value of the bundle, but doesn't increase the value either, it's just wasteful. I'd have rather Reaper just pocketed the $20,000-30,000 they spent printing them out. If they'd been an add-on, it would have been better all around.

Qadira RPG Superstar 2010 Top 16, Contributor

Zark wrote:

Well I agree that it probably isn’t that likely, but the eldritch knight has full BAB and full spell progression (-1 spell level).

A one level fighter, 6 level wizard and 10 level eldritch knight, a level 17 char, would have 8 spell levels and BAB 14.
A level 17 inquisitor has BAB 12 and 6 spell levels, one domain but unlike the EK his is loaded with Su, Ex and Sp abilities and teamwork feats and he got 8 skills per level and tons or great class skills.

It’s not only a matter of BAB and spell levels it also boils down to how much other stuff you are giving a class, but its seams the concepty for a 6/9 caster is 3/4 BAB and I think they will will stick to.

A 6/9 war priest with 3/4 BAB would be interesting but there is a risk it some people think it would just look to much like a inquisitor. Although I’m positive they make a cool class.

What would full be cool is a full BAB class, with 4/9 casting but with cantrips at level one so he/she gets full caster level. They could compensate the lack of spell levels with SP, lots of bonus feats and other cool stuff.

4/9 caster or 6/9 caster I'm positive the class will be awesome.

I’m really looking forward to this play test and to the final product. I just hope we could get some more spoilers ;-)

Alchemist/ Master Chymst comes close too, at 17th level it has a +15 BAB and 5 levels of 'spellcasting'.

I think in both cases the compromises balance out the benefits. These classes all take the 'hit' from lowered BAB or lowered spell levels early on and deal with it throughout their progression only to benefit later in the game.

Here's a class I loved, it was the battle sorcerer variant from 3.5. It had 3/4 BAB and full casting but its casting was somewhat crippled by limited spells known. It was a very cool concept and one I wish Paizo had brought forward at some point.

Qadira RPG Superstar 2010 Top 16, Contributor

Cheapy wrote:
I dunno, the war priest sounds pretty close to that. Especially if it happens to be full BAB. It's a holy warrior of any alignment.

I can't see any 6 or 9 level casting class having Full BAB. Particularly not if it has abilities other than casting. Not even if it's using the cleric spell list. It just doesn't make sense in terms of balance.

Qadira RPG Superstar 2010 Top 16, Contributor

TimD wrote:
Epic Meepo wrote:
Has the arcanist actually been confirmed?

Not formally by Paizo staff.

On the other hand, I was in the panel so I don't need it confirmed :)

-TimD

P.S. I sadly have no news regarding the Tika Waylan pan-warrior class

This wasn't one of those panels where they close the door and make you sign an NDA was it?

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

I think I've just figured out where we're gaming after our current carrion crown campaign.

Qadira RPG Superstar 2010 Top 16, Contributor

There tend to be more prestige classes in the campaign setting and player companion lines than the core rulebook line. Paths of Prestige has… 12? 15? I'm not sure. They are sprinkled through a lot of the players companions and even the campaign setting books.

There is a *lot* of overlap between archetypes and prestige classes and a lot between a new 20 level class that fills a niche and a prestige class.

There are a ton of items/ feats/ spells that benefit the new base classes. The thing is, the closer a class is to another class in abilities, the more overlap there is with other classes. Ninja are quite close to the rogue and benefit from most feats which benefit the rogue. They also benefit from monk items/ feats.

I personally prefer building feats/ items/ spells/ etc that are more general purpose. Rather than pen an item for ninja's, I'm more likely to pen one that works for ninja and rogues. Probably keyed to sneak attack or stealth. If I'm writing for summoners it's more likely to be something that benefits all spontaneous casters but in a way that favors the summoner. That said, there is a bunch of specific stuff in the books for these classes too. For example, a fair number of archetypes in the race guide were based on new classes.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Lormyr wrote:
I think it is mostly us old pathfinders who had a massive physical collection prior to joining PFS who are feeling major "d'oh!". Yeah the PDFs are not expensive, but the taste of re-purchasing all your materials for a noteworthy convenience in PFS play is somewhat bitter.

Really, you only need PDFs of the main hardcovers, carrying a few 32 page player companions isn't going to break anyone's back. This is particularly true since few characters need more than a a couple player companions.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Jonathan Cary wrote:
Chris Mortika wrote:
Jonathan Cary wrote:
I used to scan my Living Greyhawk ARs and keep them on a convertible tablet PC (before iPads). I haven't gotten to that stage with my PFS Chronicles, yet.
How does a GM "check off" parts of the scanned-in Chonicle sheet when they get used?
Honestly? Never came up. I always, always forget those one-use or limited-use things on Chronicles. They are essentially a valueless proposition for me.

You never know, a +5 bonus on Diplomacy to gather information from left handed pottery workers in the east end of Korvosa might just save your character's life some day.

Qadira ** RPG Superstar 2010 Top 16, Contributor

TriOmegaZero wrote:
Jiggy wrote:
We don't need to know about the "dirty stuff" in your luggage.
That's not what you said at the convention!

Really, I'm less worried about dirty clothes and more concerned with the shrink sealed body parts.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Chris Mortika wrote:
Jonathan Cary wrote:
I used to scan my Living Greyhawk ARs and keep them on a convertible tablet PC (before iPads). I haven't gotten to that stage with my PFS Chronicles, yet.
How does a GM "check off" parts of the scanned-in Chonicle sheet when they get used?

There are hundreds (thousands?) of people who play PFS online and rely almost completely on digital/ scanned chronicles, I would assume the GM trusts the players use a photo/ image editor to do it. Maybe some GMs require people have printed out chronicles and the players have to pull them up on a webcam and check them off… if so I've never heard of such silliness. The times I've played online, the GM's asked for a digital copy of my character sheet and chronicles and sent me the chronicle via email.

At some point perhaps PFS will move into the 21st century and there will be some better way to handle this where actual paper chronicles will be reserved for the grognards who like living in the 1970s.

Qadira ** RPG Superstar 2010 Top 16, Contributor

LazarX wrote:


Absolutely not. It IS the PLAYER'S responsibility to make sure his character is ready for play.

I don't understand how this thread has gotten so damned long. LazarX, and about 6 others have posted this same basic idea. It's not too hard to understand. If you cast a spell, you need to know what it does and how it affects the game. If you aren't prepared for that, then do something else.

PFS happens in a 4-5 hour time slot and you have often have to cram 5+ hours of worth of gaming into that slot of time (7+ if you are running one of my scenarios). It really doesn't matter who's responsibility it is, if you aren't ready to play, your lack of preparation is cutting into game time and you are screwing the rest of the people at the table out of valuable play time.

If time is tight and a person doesn't understand what a spell or class ability does, or they don't have the sources for the creature they are summoning, I just put them into delay. The GM is responsible for making sure 6 people and himself is having a good time. If one player can't keep their stuff together, it's not worth screwing over the rest of the table babying them.

Unless….:
Unless the guy slowing things down is clearly new to PFS and Pathfinder in which case I try to quickly get them on course as best I can

Also…:
Explosive Runes

Qadira ** RPG Superstar 2010 Top 16, Contributor

TriOmegaZero wrote:

I personally have invested in wheeled luggage to carry all my gaming supplies, books included.

This one, specifically.

I'll buy one of those when they start making them with brains enough to follow me around the room and go park itself in a corner when they aren't needed.

I've gotten so where I hate books and paperwork so much I just lean on my PDF collection, and HeroLab on the iPad for everything. I've even played around with snapping pictures of chronicles and tracking them on the tablet, not quite there yet.

Qadira ** RPG Superstar 2010 Top 16, Contributor

cwmjr wrote:

Question about second encounter.

** spoiler omitted **

If he broke one of the windows facing the cliff face and was looking out it, I would probably give some kind of bonus to the Perception check. Keep in mind though, it's at night and there is a constant rain with concealment so they can still use stealth.

Qadira RPG Superstar 2010 Top 16, Contributor

bugleyman wrote:
As much as I loved the first Kickstarter, using KS as a disintermediation tool gives me pause.

I don't think that is Reaper's goal here. They are trying to convert their product lines over to more affordable plastic models and they are financing that tooling by pre selling minis. The traditional model would require they finance the tooling via a bank loan which is hugely risky and likely they would wind up far fewer models converted over.

Hopefully they will be better at communicating. As things are, I might buy the base package, but no way I'm risking the add on pile up from last time around.

Qadira RPG Superstar 2010 Top 16, Contributor

archmagi1 wrote:
So... If we don't get our subscription shipping notice by tomorrow when the PDF goes live... do we get access to the pdf anyway?

Only if you buy the PDF. There is no discount on buying the PDF then getting your subscription copy though so probably better to wait.

Qadira ** RPG Superstar 2010 Top 16, Contributor

9 people marked this as a favorite.

Just in case, I would love to write "All the Doors are Trapped". I'm assuming there will be kobolds in this scenario.

I think Jim Groves has already written "All The Rooms are Haunted" which leaves the third and fourth in this series "All the Villains Run Away" and "Can't we all just get along" for the perfect quartet of zero-combat scenarios.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Good to see some additional benefits for those putting time and effort into the campaign.

Qadira ** RPG Superstar 2010 Top 16, Contributor

If it were the "Archives of Abadar" they would be perfect in every way.

Qadira RPG Superstar 2010 Top 16, Contributor

thejeff wrote:

Much like the tier scaling done in PFS scenarios.

It does add to the page count/remove actual content though. I'm not sure how much.

Tier scaling in PFS makes design and development much more difficult and it by nature is an exercise in compromise. The higher level modules are even more difficult than the low level ones and designing/ developing for 16th level+ is already more challenging than designing for lower levels.

I'm not sure what the solution is for high level adventures, but I don't think anything like the tiering for PFS is the solution, stat blocks at those levels are already complex and adding half again as many would significantly eat into the page count and for most buyers would just be a waste.

Qadira ** RPG Superstar 2010 Top 16, Contributor

To be honest, there is a lot of Shadow Lodge stuff in Season 2 which may not feature Torch prominently, but might be an issue for your character.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Chris Mortika wrote:
"God's Market Gamble" is much more problematic.

What!?! Wait. Now I hate Torch and I don't have a Shadow Lodge Character and haven't played Rivalry's end.

Qadira ** RPG Superstar 2010 Top 16, Contributor

Silent Tide features Torch prominently.

Qadira ** RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

My bad, I'd assumed they were considered always available.

Qadira RPG Superstar 2010 Top 16, Contributor

Jessica Price wrote:
making sure meetings stay structured and on-topic,

At Paizo? Is this even possible? What exactly is "off-topic" at Paizo? ;)

Qadira RPG Superstar 2010 Top 16, Contributor

As far as I know, if you make an attack roll and it does hit point damage, you can sneak attack with it. The only exception I know is to this rule is splash weapons.

The exact interplay between sneak attack and spells isn't very clearly laid out though.

Qadira RPG Superstar 2010 Top 16, Contributor

9 people marked this as a favorite.

Here's a thought, Paizo should spend the next year showing the world they can release great gaming products, just like they have done over the past 5 years to win players over. They don't need to do anything special, just keep on producing products that people love.

This isn't necessarily a zero sum game, a healthy D&D might mean Paizo loses some customers, but it might just mean more people will be getting into the hobby. Wizards might also attract a lot of people who tried out 4th edition and went back to 3.5 after getting frustrated. Not every D&D customer is a potential Paizo customer and vice versa.

Qadira RPG Superstar 2010 Top 16, Contributor

1 person marked this as a favorite.

As far as I'm concerned, this was one of the best Paizocons yet. I thought the first one with 180 people was better, but mostly because I love smaller/ cozy events.

  • After 4 years of misfires, the Banquet was finally perfect (I just skipped the trivia so can't comment on that). The hotel was really quite nice and seemed roomy enough if a bit expensive.

    A few minor Niggles

  • Having people stand in line for 90 minutes for the banquet is crazy (and some people are not physically capable of doing it). It would be far better if people got numbers then were seated based on their numbers. Not assigned seating, but more like the way Southwest Airlines does seating for flights. Seating numbers could be given based on how early you sign up for the con or when you register at the hotel.
  • Food and Beverages!! I ordered in and kept an ice chest stocked from Safeway. Someone suggested taco/ sandwich trucks around lunch/ dinner time and I think that would be great.
  • The atrium was by far the best area for Open Gaming and late night gaming. Getting kicked out at 11:30 or midnight kind of sucked.
  • Service was often slow and not great. They left the tables in the atrium was a mess for hours. Didn't seem like they staffed up the bar at all for the con.

  • Qadira RPG Superstar 2010 Top 16, Contributor

    Oh very cool, we peeled the blue stuff off the day of the con and things look good so far. We don't have any dental plaster so I guess we're going to have to wait for a bit to do much with it.

    Thanks for a fun workshop.

    Qadira RPG Superstar 2010 Top 16, Contributor

    5 people marked this as a favorite.

    PaizoCon ended… clearly Cosmo could have done *something* to make it last longer, but he stood by idly and just let it end.

    Qadira RPG Superstar 2010 Top 16, Contributor

    Here's a decent guide someone put together on Poly spells which will likely help you out.

    Polymorphamory-The-Love-of-Changing-Form

    Qadira RPG Superstar 2010 Top 16, Contributor

    The magic chapter in the core book covers this pretty well, there is a big section on polymorph. It's probably best if you read that then ask questions.

    Qadira RPG Superstar 2010 Top 16, Contributor

    There is a PFS group that meets at Alluring Treasures in Manteca. I know there have been other groups looking for players.

    Qadira RPG Superstar 2010 Top 16, Contributor

    I think most people assume Wisdom and I would go with that. Most of the newer classes explicitly say something like the Oracle: "Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle's level + the oracle's Charisma modifier.", but the druid was built before that wording became common. The ability does suggest it works as the spell which backs that idea up. This also would imply the DC of the ability would equal 1/2 druid level plus Wisdom bonus, but I can also see it being based on the actual spell it's emulating also.

    I can also see an argument for Charisma, since Supernatural abilities are usually Charisma based.

    Qadira RPG Superstar 2010 Top 16, Contributor

    BigNorseWolf wrote:

    One thing to remember is that any abilities you gain which have a DC (principly Poison and trample, but also other things like web) have the DC of the spell, not the DC the animal would have. This reduces the DC on some of the nastier animals, but is also means that creatures with a very easy to pass DC can become far more deadly in the hands of a high level caster — tiny vipers are a good example of this.

    Hmmmm... I couldn't find this in the rules.

    It's in the oft forgotten Magic Chapter in the first paragraph of the usually ignored "Polymorph" section.

    "...In addition, each polymorph spell can grant you a number of other benefits ... The DC for any of these abilities equals your DC for the polymorph spell used to change you into that form."

    Qadira ** RPG Superstar 2010 Top 16, Contributor

    Silbeg wrote:
    Dennis Baker wrote:


    Finally, there are two faction missions that state specifically the PCs should follow Amara's instructions closely. Amara specifically tells the PCs to defend the house. If there are any Lantern or Grand Lodge PCs in the party (seems pretty likely to me); drop the hint that abandoning the house might jeopardize their faction mission.

    For sure, that is how I would rule it. You did not follow orders, thus, you did not successfully completely your faction mission.

    What about the Cheliax mission? If you abandon your defenses, should you really get this faction mission?

    I'm not suggesting you changing the success criteria for the scenario, please don't. The PFS team has made it very clear that sticking with the scenario as written is important and altering success criteria is definitely not 'as written'.

    Just dropping the hint that there is potential to blow the mission should be enough to keep most players around.

    Qadira RPG Superstar 2010 Top 16, Contributor

    Hobbun wrote:
    Also, a Hybridization Funnel is really nice with the 2nd level Grenadier Alchemical infusion ability or just in general.

    The big limit on the funnel is the fact that the resulting concoction only lasts an hour. There seem to be a lot of times when that hour isn't enough, or turns out to only contain minor encounters and the major one is the next day or two hours later.

    Qadira ** RPG Superstar 2010 Top 16, Contributor

    KestlerGunner wrote:
    VC Amara Li orders the party to defend the house until she issues further orders. They could head a short distance down the tunnel and make a stand there, with one direction of attack from the enemies.

    Until the oni hear the fight in the corridor and join the fun..... just sayin'

    Qadira ** RPG Superstar 2010 Top 16, Contributor

    thistledown wrote:
    I saw no way to force them into staying in the house while what looked like an army was assaulting it. Why defend a dozen entrances when you only need to defend two? Do people have recommendations for future GM's on how to get people to stay in the house?

    The corridor which they are taking is guarded, if they book it, they risk getting sandwiched between the oni and the second wave of enemies. Alternatively, while they are fighting the Oni, the second wave discovers the PCs have fled and makes their own way to the cave on the surface and the PCs. The second wave attackers are all highly mobile and shouldn't have any trouble beating the PCs to the cave, particularly if you don't skip the oni in the cave.

    Basically, don't make it so there are two optional encounters. If they decide to book it, there is no reason to skip the oni.

    Finally, there are two faction missions that state specifically the PCs should follow Amara's instructions closely. Amara specifically tells the PCs to defend the house. If there are any Lantern or Grand Lodge PCs in the party (seems pretty likely to me); drop the hint that abandoning the house might jeopardize their faction mission.

    Qadira ** RPG Superstar 2010 Top 16, Contributor

    Silbeg wrote:
    The Snapping Turtle Clutch is technically not an AoP, but an immediate action.

    I stand corrected, it's from snapping turtle clutch, sorry going from memory. Considering this guys AC it's likely not coming into play very often :D

    Qadira ** RPG Superstar 2010 Top 16, Contributor

    Actually, the stranglers can make two grapple attempts in a round, or even grapple as an attack of opportunity (assuming they aren't grappling someone already). They don't provoke when grappling (including while tying someone up), and can make attacks of opportunity while grappling.

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