|Dennis Baker RPG Superstar 2010 Top 16, Contributor|
This is exactly the way I look at it. I don't care if the number crunching seems to indicate one class is more or less powerful than another. For me it's about fun and flavor. Play a rogue? Sure! Play an arcanist? You bet! I don't care how under powered some people believe the rogue to be, or how over powered some people think the arcanist to be. I don't give a fig about the math; I play for fun.
To be honest, my frustrations with the rogue/ monk are more about the fact that they are very tricky to master. They call this newest book the "Advanced Class Guide", but it's much easier to make a slayer or swashbuckler who is able to fill the rogue's role in combat than it is to build a good combat rogue friendly rogue.
When I see a newer player looking at the rogue or the monk, it bugs me not because I'm pretty certain they are going to struggle to get what they want out of them.