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I would like to run a 1930s pulp rpg campaign -- in movie terms, think Raiders of the Lost Ark, The Phantom, and The Mummy.
What would be the best (rules-light, preferred) game system for running it?
My first thought is Call of Cthulu, but I do not know if there is anything else out there that would work better.
Any thoughts would be appreciated!
Marc Radle wrote:
That's cool, and I live in Brooklyn, but need to be in Manhattan at 3PM! Bummer!
Marc Radle wrote:
That's cool, and I live in Brookyn, but need to be in Manhattan at 3PM! Bummer!
I made this clip for a friend today, as he wanted to hear my Mesa Tremoverb doing 'metal'. I did not play any of this, just reamped the guitar DI tracks and did a mini-mix. Unfortunately, the backing track did not allow me to go in and really get things sounding tight, but I think I captured the tone of the Mesa pretty well.
Interface > Mogami 1/4" to XLR > Radial PRO RMP re-amp > Lava Clear Connect > Mesa Tremoverb > Randall iso cab w/V30 > Blue Cranberry mic cable feeding back into the interface; no external mic preamps this time, just the crappy interface pre.
I tracked each guitar with 2 passes, one using a Sennheiser e609 and then with a Cascade Fat Head II
Once ITB, I did some minimal EQ to get them bedded into the mix, added a bit of tape saturation and a Waves One Knob brick wall strapped to the output.
Well, I went to The Compleat Strategist in NYC and had a good, hard look at this. Unfortunately, I did not feel confident enough to buy it.
1. The box does not come with actual rules!
I started sketching out a progressive rock song (for the real prog nerds, it's a Neo-Prog song)a few months ago, and didn't really have time to sit down and start stitching it together until recently.
These are the riffs collected so far, and in no particular order or number of repetitions.
As there are a few progressive rock fans here, I thought you might enjoy listening to it.
It can be streamed for downloaded at a higher resolution here.
If you are reading/listening to this and are a musician in the NY area, feel free to drop me a line, as I would like to get this fleshed out and recorded for release.
Thanks for listening!
A big +1 here.
I have been following this thread with interest, and I find it rather sad that so many people seem to missing the point that any dungeon crawl is about resource management and either knowing or lucking into when you should be expending spells.
1. Metamagic feats, though I don't think this is what you are looking for.
2. Use a magic item (wand, scroll) created by a higher level caster than yourself; as long as the spell is on your class spell list, you can effectively bump up your caster level. Expensive, but doable.
3. The other way would be to get XP. :)
I like the fact that ALL of the info in the NPC Codex can be referenced by simply having the Core Rules.
The only issue I have thus far w the book is that a number of the PC's have 'she' in the description, but clearly have pictures of males ... makes using the artwork for encounters a bit difficult! :)
(See the Canibalistic Hunter for an example of this)
I would not qualify Shaolin Challenges Ninja as a ninja movie since it's purpose is to show how far superior kung fu is to ninjitsu. The ninja are quite dumb in their tactics and get pwned by Gordan Liu at every turn. The only 'smart' ninja is the judo guy, and even he gets outsmarted by Liu ...
After giving the Mythic Adventures Playtest a good read-through, I cannot help but think that Mythic tiers may just be the thing for very small gaming groups (2-3 PC's) without having to resort to a host of allied NPC's, GM-PC's or gestalt characters.
In fact, it quite fits the idea of a mythic story, as most actual myths usually involve a single person's adventures.
Thanks for the input thus far; it's been most helpful. NONE of my players are power gamers; thus, they will be sub-to-moderately optimized.
I have decided against using a Terrasque and will be using Fafnheir from the Lands of the Linnorm Kings supplement. Fluff-wise, this makes sense, as it is very likely that Fafnheir would have Bloodreaver in its horde.
Fafnheir is CR 24.
Fellow Paizonians, I need your help in crafting my current campaign.
The party is very warrior-centric, which is fine, and I am typically throwing higher-than-normal CR encounters at them. However, I would like to run this campaign all the way to level 20.
Anyway, the background: one of my players (using the Titan Mauler archetype) has in his background a family-relic weapon called Bloodreaver, which has been lost to his family but is rumoured to bring greatness to his line.
I am thinking about letting the sword be found, but is in the possession of a Terrasque (we are setting the campaign in the Lands of the Linnorm Kings).
Now, for the setup, I am thinking of this: the party is currently en route to Tien Xia to help out one of the party members (a samurai). Somewhere along the line, the existence of Bloodreaver is confirmed, as is its location, but obviously the party will be too low-level to handle a Terrasque until End Game.
My idea: Have the party fight 4 Imperial Dragons and amongst the hoard of each one of these will be a single Orb of Dragonkind. They can then set on a quest to Dominate 4 dragons and use them in their battle against the Terrasque.
My biggest worry is that the dragon hoards will give the party too much money at once and will unbalance the game.
So, my questions:
1. Given an APL of 20, plus a couple of Dominated dragons, can the party even have a shot at fighting a Terrasque? Remember, they are a warrior-oriented party and will probably NOT have a level-appropriate caster.
2. Does this type of quest sound even remotely exciting? I know that each battle will be VERY epic and am planning on making custom terrain for each of the dragon fights (Imperial as well as Chromatic, and Terrasque).
Off the top of my head:
As well, What's your favorite album of the year so far?
Coheed And Cambria, The Afterman Pt 1.