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Hello good people in Paizo land!
It has been quite a while since I've been on these message boards ... since 5e launched, in fact. I have been running a long campaign since then in 5e and it is near to wrapping up. (By near, I mean late October - late November),
For my next campaign, I would like to run a high level Asian/Oriental adventure using Pathfinder. Prior to 5e, I had been running Pathfinder since its launch and have most every hardcover book Paizo released up to that point.
My question is, have I missed anything critical that I need to add to my library before I start prepping for this new campaign? For core books I have: Core Rules, Ultimate Campaign/Combat/Equipment/Magic, Gamemastery Guide, Advanced Players Guide, Bestiary 1-3. I also have the Dragon Empires Gazetteer. As the new campaign will be focusing heavily on dragons and dragon riding, I will be getting the new dragon book when it comes out as well.
I just downloaded any updated pdf's so at least I have one version that's current.
If I have missed anything that you feel should be added, I would like to know. Ultimate Intrigue. perhaps?
Hey man, you don't have to jump down my throat.
D&D is not a game where you roll a die and it's minutes or hours before you find out the result; the dice ARE the reality of the moment.
If you (DM) roll your die in secret and I (player) roll my die openly, in the case of Disadvantage noted above, I don't need to know what you rolled. You (DM) will describe it to me, regardless. There is no increased tension (in my opinion) from having one of the dice rolled in "secret" ... because it's NOT secret, or at least won't be a well or long-kept one.
I'd rather have the player roll the dice and have them be responsible for the failure, not have the DM roll in secret and then tell the player they failed. That IS a playstyle decision.
And I'm okay with that.
I've not been on these boards for a while and was curious as to what the general consensus was for 5E, but I see that for the most part, these boards are still full of ppl that are too quick to take offense and pick nits at every word said.
Well, back to my cubby hole. Have a nice night! :)
Except that the result will become obvious soon enough; I don't see the real advantage in that. A decent DM should be able to take the known failure orsuccess and embellish it with description otherwise it's dice a dice-rolling version of the card game War.
I would like to run a 1930s pulp rpg campaign -- in movie terms, think Raiders of the Lost Ark, The Phantom, and The Mummy.
What would be the best (rules-light, preferred) game system for running it?
My first thought is Call of Cthulu, but I do not know if there is anything else out there that would work better.
Any thoughts would be appreciated!
Marc Radle wrote:
That's cool, and I live in Brooklyn, but need to be in Manhattan at 3PM! Bummer!
Marc Radle wrote:
That's cool, and I live in Brookyn, but need to be in Manhattan at 3PM! Bummer!
I made this clip for a friend today, as he wanted to hear my Mesa Tremoverb doing 'metal'. I did not play any of this, just reamped the guitar DI tracks and did a mini-mix. Unfortunately, the backing track did not allow me to go in and really get things sounding tight, but I think I captured the tone of the Mesa pretty well.
Interface > Mogami 1/4" to XLR > Radial PRO RMP re-amp > Lava Clear Connect > Mesa Tremoverb > Randall iso cab w/V30 > Blue Cranberry mic cable feeding back into the interface; no external mic preamps this time, just the crappy interface pre.
I tracked each guitar with 2 passes, one using a Sennheiser e609 and then with a Cascade Fat Head II
Once ITB, I did some minimal EQ to get them bedded into the mix, added a bit of tape saturation and a Waves One Knob brick wall strapped to the output.
Well, I went to The Compleat Strategist in NYC and had a good, hard look at this. Unfortunately, I did not feel confident enough to buy it.
1. The box does not come with actual rules!
I started sketching out a progressive rock song (for the real prog nerds, it's a Neo-Prog song)a few months ago, and didn't really have time to sit down and start stitching it together until recently.
These are the riffs collected so far, and in no particular order or number of repetitions.
As there are a few progressive rock fans here, I thought you might enjoy listening to it.
It can be streamed for downloaded at a higher resolution here.
If you are reading/listening to this and are a musician in the NY area, feel free to drop me a line, as I would like to get this fleshed out and recorded for release.
Thanks for listening!
A big +1 here.
I have been following this thread with interest, and I find it rather sad that so many people seem to missing the point that any dungeon crawl is about resource management and either knowing or lucking into when you should be expending spells.
1. Metamagic feats, though I don't think this is what you are looking for.
2. Use a magic item (wand, scroll) created by a higher level caster than yourself; as long as the spell is on your class spell list, you can effectively bump up your caster level. Expensive, but doable.
3. The other way would be to get XP. :)
I like the fact that ALL of the info in the NPC Codex can be referenced by simply having the Core Rules.
The only issue I have thus far w the book is that a number of the PC's have 'she' in the description, but clearly have pictures of males ... makes using the artwork for encounters a bit difficult! :)
(See the Canibalistic Hunter for an example of this)
I would not qualify Shaolin Challenges Ninja as a ninja movie since it's purpose is to show how far superior kung fu is to ninjitsu. The ninja are quite dumb in their tactics and get pwned by Gordan Liu at every turn. The only 'smart' ninja is the judo guy, and even he gets outsmarted by Liu ...
After giving the Mythic Adventures Playtest a good read-through, I cannot help but think that Mythic tiers may just be the thing for very small gaming groups (2-3 PC's) without having to resort to a host of allied NPC's, GM-PC's or gestalt characters.
In fact, it quite fits the idea of a mythic story, as most actual myths usually involve a single person's adventures.