Werebat-Kin

Dembar Nightwing's page

75 posts. Organized Play character for cartmanbeck (RPG Superstar 2014 Top 16).


Full Name

Dember Nightwing

Classes/Levels

Male skinwalker sorcerer 2 [Bat shape] | hp 12/12 | AC 16 [19], T 12 [18], FF 14 [15] | Fort +1, Ref +2 [+4], Will +2 | Psychic strike 3/6 | Perception +5 [+9]

About Dembar Nightwing

Dembar is a werebat-kin who spent most of his early life traveling from one monastary to another, usually in bat form, trying to learn the secrets of monks and mystics without revealing himself to them, for fear of persecution because of his race. He learned bits and pieces, and was able to tie into his innate magical abilities enough to manifest some psychic magic. Now he feels he may have found his calling with the Pathfinder society.

Dembar Nightwing
Male skinwalker (werebat-kin) Sorcerer (Seeker) 2 [bestial form]
N Medium humanoid (skinwalker, shapechanger)
Init +2; Senses low-light vision; Perception +4 (+2 at night, [+4 in bestial form])
Fame: 0 Prestige: 0
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DEFENSE
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AC 16 [17], touch 12 [13], flat-footed 14 [15] (+4 armor, +2 [+3] Dex)
hp 12 (2d6+2)
Fort +1 Ref +2 [+3], Will +2
Defensive abilities tinkering (disarm magical traps)
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OFFENSE
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Spd 20 ft. (from armor)
Melee light mace +1 (1d6)
Ranged ray +3 [+4] (by spell)
Special attacks psychic strike 6/day (Will DC 14 or 1d6 damage and shaken 1 round)

Sorcerer psychic spells known (Concentration +5)
1st (5/day) - ray of enfeeblement (DC 14), burning hands (DC 14) <- 5/5 left
0 - detect magic, acid splash, disrupt undead, read magic, resistance

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STATISTICS
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Str 10, Dex 14 [16], Con 12, Int 15, Wis 8, Cha 16
Base Atk +1; CMB +1; CMD 13 [14]
SQ change shape (3/day, [bite 1d6, +4 Perception, scent 30, falling damage as 20 feet less], Standard to change, Swift to return), Bloodline (Psychic), Bloodline arcana (cast spells as psychic spells), tinkering, bloodline powers (psychic strike), cantrips
Feats: Bat Shape
Traits: Seeker, Transmuter of Korada, Gold Finger (Bonus faction trait from The Paths We Choose)
Skills: Bluff +7, Diplomacy +4, Disable Device +3, Fly +8 [+9], Kn. arcana +7, Perception +5, Sleight of Hand +7, Spellcraft +7
Languages: Common, Draconic

gear:

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EQUIPMENT
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50 sling bullets
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
soap
light mace
hide armor
10 torches
5 trail rations
waterskin

2 scroll, mage armor
scroll, sleep
scroll, grease

Current spell effects:

Bat form:

Size tiny
Init +4; Senses low-light vision; Perception +4 (+2 at night)
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DEFENSE
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AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)
hp 12 (2d6+2)
Fort +1 Ref +4, Will +2
Defensive abilities tinkering (disarm magical traps)

OFFENSE
Spd fly 60 ft.
Melee bite +7 (1d2-1)
Ranged ray +7 (by spell)

STATS
Str 8, Dex 18, Con 12, Int 15, Wis 8, Cha 16
Base Atk +1; CMB +1; CMD 15
Skills Disguise (as bat) +14, Fly +14, Stealth +12