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Red Dragon

Delthos's page

Pathfinder Adventure Path, Battles Case Subscriber. Pathfinder Society Member. 140 posts. 12 reviews. No lists. No wishlists.


Grand Lodge (Pathfinder Roleplaying Game, Adventure Path, Companion, GameMastery Cards Subscriber)

After our first session, it was clear to me that I needed to do something about the management and execution of the PC's day and night activities. Prior to the groups polarizing and the 'party' forming, it can feel very disconnected for some players as they wait for their turn to resolve each day and night action.

Step 1:
Create an Attitude Sheet for each player. This will come into play on Influence Actions. I also wrote down each players Saves, in order to secretly manage Rum Ration Results, Sea Sickness and Disease.

Step 2:
Create a Player Action Card for each PC. I hand them out to the players. Each cycle, they select day and night actions and this became an avenue to share any secret information with me without arising suspicion.

Step 3:
Create Task Cards for quick reference and job assignments. I made three list cards: Swabs, Riggers, Cooks. I started with the 6 base tasks for each and fleshed them out to a list of 12 (giving the d12 some lovin').

TURN OF EVENTS:
1) Wake up. Pass out Action Cards.
2) Resolve story/encounter (if applicable).
3) Assign Jobs.
4) Review Day Actions and sort.
5) Roll PC task success/fail.
6) Deal Punishment (if applicable).
7) Resolve Day Influences & Sneaks.
8) Review Night Actions and sort.
9) Roll PC task success/fail.
10) Resolve Night Influences & Sneaks.
11) Resolve Steal.
12) Sleep.

I implemented this in our last session to very satisfactory results.

Cheers!



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